Statesman is heading in the right direction.
The higher lvl game is to easy, it has turned into an unchallenging repetative grind for xp and levels. The work is long and dull, the rewards few, far between, and anti-climatic.
Lesser development teams would likely solve this by taking out the nerf bat and swinging until nay a single useable power was left standing. I applaude the solution of increasing the mobs difficulty and reward to match the abilities of higher lvl heroes. Yes it will be harder to take on 3 minions, but with more xp per arrest you wont have to fight 3 million of them to get to the next level.
Yeah minions should be easier than Lt.s and bosses, but do you want Adam West era Batman bumbling idiot minions, or Tim Burton directed Dark Knight era martial artist minions? Should anyone really feel proud about beating up minions in purple one piece leotards with their name printed in black across thier middle aged flabby chest? I dont think so.
Thanks for sparing the powers and making us feel like more of a hero all at the same time.