Swift_Stuff

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  1. Wow.


    I mean really... Wow.


    With these two simple changes you have restored my faith in the direction the game is taking. Kudos.

    I believe that these will help to do what I and other posters had suggested for quite some time now, to reward group play instead of punishing the soloer.

    Looking forward to all future developments in paragon city, knowing that the decisions will be fair ones indeed.
  2. I just wanted to throw in my 2 cents about my fascination with the Frostfire mission.

    Its COOL!

    I can spend hours just sliding around on the ice on that thing! My controler got the mission at level 12 and level 20 I still have not completed it, furthermore I dont intend to ever complete it just so I can run back in and slide around for a break from all the mindless slaughter.

    Kudos on the ice affects and I for one would love to see more of it on upcoming missions.
  3. Statesman is heading in the right direction.

    The higher lvl game is to easy, it has turned into an unchallenging repetative grind for xp and levels. The work is long and dull, the rewards few, far between, and anti-climatic.

    Lesser development teams would likely solve this by taking out the nerf bat and swinging until nay a single useable power was left standing. I applaude the solution of increasing the mobs difficulty and reward to match the abilities of higher lvl heroes. Yes it will be harder to take on 3 minions, but with more xp per arrest you wont have to fight 3 million of them to get to the next level.

    Yeah minions should be easier than Lt.s and bosses, but do you want Adam West era Batman bumbling idiot minions, or Tim Burton directed Dark Knight era martial artist minions? Should anyone really feel proud about beating up minions in purple one piece leotards with their name printed in black across thier middle aged flabby chest? I dont think so.

    Thanks for sparing the powers and making us feel like more of a hero all at the same time.