-
Posts
6 -
Joined
-
[ QUOTE ]
Remember that Statesman is eating pie. If you were eating pie then you would be able to drain an AV with friends too.
[/ QUOTE ]
not cool. I've never seen devs interact with players like this dev team does. Disrespecting them is seriously uncool. Save the pie for yourself. -
[ QUOTE ]
[ QUOTE ]
Making mobs tougher and making our AOE weaker
[/ QUOTE ]
Never said exactly this. My hope is that making mobs tougher ALONE would bring AOE damage into line. But, I'm still researching different methods to solving this problem.
[/ QUOTE ]
I don't think u should make mobs tougher just cause blasters are over powered. Mobs are fine the way they are with a mission slider it will be perfect. IMO aoe damage is the issue. -
[ QUOTE ]
We're going to be tweaking with 22+ mobs soon...they'll be tougher, and give more XP....
Plus, we'll put in a difficulty slider (can't promise a time yet or else my producer will kill me).
[/ QUOTE ]
I don't like this idea at all! your taking away the feeling of progression. All levels will feel the same you'll just have more powers if u make the mobs tougher. The game is great right now! Towards the later levels you really strart to feel like a superhero. Don't take this away.
Use the mission slider and make the mobs tougher in the hazard zones to encourage grouping. -
I'm glad the devs actually respond to us. That's enough to keep me in COH for a long long time.
On another note, I like the feeling of soloing multiple oranges and yellows (that's all my stamina can handle LOL), that feeling of power makes the game fun at the higher levels and makes u feel like you've accomplished something with your hero.
IMO, make those changes in the Hazard zones where people could lvl much faster with that being the incentive to group. It's not forced grouping like this and everyone will be happy cause people can still solo and make good xp or go to the Hazard zones where the xp is better, but grouped. -
The other MMO i played gave me a sense of power once i started leveling. If your still gonna be stuck killing the same 3 white minions at lvl 40 as u did when u started that's not going to be very heroic or feel much different then the beginning of the game where your a wimp.
-
[ QUOTE ]
I thought I'd post here to explain why developers make changes to MMP games. In a nutshell: because they think it'll make the long term enjoyment better.
Human nature often demands immediate gratification. Sometimes, this comes into conflict with the long term enjoyment.
Case in point: much of our zone distribution, spawn placement and mission difficulty is based on a simple supposition. Players should be entertained/challenged by mobs -2 to +2 levels different. A single +2 minion should be REALLY hard - a single -2 minion should be pretty easy. But that's the range that much of the game hangs on. And that works great for levels 1 to 20, in my opinion.
Starting at level 22, when players get S.O. Enhancements, they quickly outstrip their foes. The missions cease to be entertaining, because a +1 mobs are just too easy. Better XP can be found by taking on +4 mobs in zones. Single characters can take on spawns that are intended for many heroes. And there's no place for a maximum sized group to go in order to find a tough and rewarding battle.
In the case of making the higher level game more fun, I want to make the difficulty of the later levels resemble early gameplay. At first, some players will decry "but I can't do what I used to! Ack! I can't solo two +4 bosses anymore?" True - but they'll have fun battling 3 white minions - which is something you can say at level 15, but not at level 35. Long term, the entire game will sparkle once this sort of balance is restored - because so much of the game design hangs upon it.
Anyway, sorry for my rambling. I wanted to give you a glimmer of the developer reasoning.
[/ QUOTE ]
my concern is that the xp will not change accordingly since we will be killing less mobs will we also be getting the same amount of xp that we currently get. That would make leveling take way to long in my opinion.