Malefactor

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  1. Malefactor

    Is it true?

    i remember a poster not to long ago that posted something like this. jan 2005 , and he got flammed big time. seems someone else posted it again, and i dont see fire.... why so mean to one and not another peeps. i want equality!!! lol
  2. i think the formula of 3x2x1 makes sense min, lue, bos... i think that works. and i also think its cool too have your friends help you survive against mobs. the hard part i keep seeing, is the number of mobs and the hardware. also the boredom factor (yes i just beat 1,127 bad guys, all level 1) so its hard to balance.
  3. i think sometimes we may over look what power does what in damage.

    "If a Super Strength Tanker can dispatch an even con minion in a single blow, how can he feel challenged by that? And if that minion is changed so it can no longer be one shotted, how can he still feel heroic?"

    well super strength should do x amount of damage, far more then a regular punch. regular punch = x damage, super should be 4 times x as a basis.

    now simular formulas for blasters scrappers etc. the catch is the basic damage to start with, then add slots, buffs, etc.

    if it was me i would say a regular punch from a level 2 tanker should do 4 points of damage, scrapper 5, blaster 3, defender 2 should do etc. now take base level and times by level per level up. so scrapper at lvl ten does 50 points from a normal punch. 40 from a tanker. seems to me makes sense. now add in what i started out giving an opinion on.

    add superstrength times damage by 4 (or 3 or whatever number the devs make but greater then 2) it will cause damage like super strength should. so 40 x 4= 160 at 10 still not alot of damage.

    and for scrappers that have the 50 points per strike, think multiple strikes, 50 times x amount of hits = alot of damage. keeps sense of game. and doesnt nerf superstrength.

    just trying to jump in, sorry if i spell horridly and seem stupid.
  4. [ QUOTE ]
    [ QUOTE ]
    They really ARE the very same minions. They are just dressed up in different clothing and have a few different powers. You might see them as very very different. But, many of us see them as just the same minion.


    [/ QUOTE ]

    True - you could put it that way (which of course, pretty much nullifies the diversity in every other MMP, but I digress), but then one could equally say, "they're the same - just more of them!"

    Also - think of the technical ramifications. Let's say that 10 minions equal a hero at level 40. That means that we'd need to stock 80 minions in a single room on a mission when there's 8 heroes. 80 minions. Every room. The performance issues boggle the mind.

    [/ QUOTE ]

    statesman have the programmers make an amalgamation program that basis it on math, 8 heroes avg. lvl 10. =80, creates mobs that are the average divided by x amount. the hard part is how many lvl 10 mobs do you create to make it harder or do you just divide the 80 lvls into 4 lvl 20's?

    me if i could id do the 4 lvl 20's and call for team work. same formula should help.

    sorry i dont have the wording right but i hope the concept is sound.

    spawn points are spots where a generator is placed for creatures to spawn.

    y= avg team members lvl
    z= total number of team mates
    q=total number of spawned minions
    q should be half of z

    y times z = a a divided by q (possibly add a divide by half to not have over kill at lower levels.) = each minions avg level

    i have found that i have fun when i have to team up with my fellow mates to beat down a smaller number of minions that are tuff.

    gets my adrinaline going.

    sorry trying to help hope my spelling wasnt bad.