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On only SOs claws, i would expect, would pull ahead. But if the SS/ get at least the FF+rech proc then SS might pull ahead. But i don't think premiums get to use any IOs or the market without paying for a license....
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Quote:I would love to meet this bot trap of yours.Again, when my Brute joins a team, his purpose is to kill things. When it comes down to it, my Bots/Traps does a much better job at killing things, especially on a team where he multiplies force. The Brute's secondary purpose is to absorb alphas and hold AV aggro, but the Bots/Traps that just as well.
In my mind, when your primary and secondary purpose are both done better by someone else, you have no purpose.
Quote:All of them.
You may want to remove what you say after that question. You don't want people to think you're too ignorant. -
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Dechs, what purpose does your warshade have? Knocking things back so they are out of the range of the melee toons? Bringing lackluster dmg to the team? Being all around ****** unless it's in optimal conditions? :P
In all seriousness no AT has a purpose, purpose is created by the players. Sure, defs are better suited for buffs/debuffs than other ATs but you can sure as hell play it like a blaster if you want.
I would make that argument that "hybrid" (like cors/brutes etc) ATs are BETTER than the ATs with "purpose." But i won’t go into that. -
Quote:This, quite frankly there is enough info out there that you should already know what to do.I think what they mean is any comments they make will just lead you to the many other optimized SS/FA/MU builds on these forums.
You could always at least... you know...not make ANOTHER thread.
Wonder if i should just make a guide or something and link it to my sig. -
Quote:Well, it is true that squishies have less HP and thus die in a blue patch faster. I dont think its a problem. Almost all of the "squishy" ATs are all ranged, so they can move around A LOT better since they dont actually need to be in melee to do dmg. And on a lot of the stupid teams, BM is going to be standing in a patch while blasters and the like are doing their full dmg and the melee toons can *maybe* throw out a nemi staff or gloom. So a lot of melee toons have to be pretty ballsy if they wanna do good dmg. So in the end they end up coming out ahead, imo.The surprising part is that Apex hasn't been brought up in terms of untyped damage that screws squishies more then it does tanks. If I remember correctly, the blue columns do set damage, but do so quickly, meaning that squishies drop extremely fast while high HP tanks/brutes have a larger margin of error. It's pretty clear from most of the comments in this thread that the problem lies in Keyes, as people are prone to agree that if you stand in nova fist or a blue sword pulse, you pretty much deserve to die short of having a way to counteract it.
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This, its really the simplest and easiest way to figure out just how much STdps you can put out. Of course, i find brute tend to run at slightly lower than normal levels of fury with a pylon then they normally do.
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Yeah, battle for TV was generally the most common farm back in the day.
I dont like be able to farm with only one side though so i just got a RWZ map (SS/fa seems to do suprisingly well against them since there nrg isnt -def)
But blueside its either the demon farm (from...someone) if you want to play in easy mode. Or a freak map, as they give more xp/inf per kill and its just plain old fun to kill them before they can even heal. XD -
I don’t see it happening, at least not for a while. I don’t really want to say it will never happen though though.
Over all, outside of maybe a couple of themes we have most of it covered when it comes to the broad travel powers. In fact outside of Spiderman and his web...ness (and that has been depicted as useless if there aren’t any tall buildings, so who the hell wants that?) i can’t think of any comic characters that have something other than super speed (flash, of course he REALLY has super speed...like the nerdgasmic infinite mass punch), flight (almost everyone) jumping (hulk, that all i can think of) and then teleportation (nightcrawler, and quite a few characters have abilities similar to the new teleport power).
I REALLY think we need some way to edit the appearance though. -
Its ingame, detailed info.
Right click on any of the support pets where you craft them.
Typing the the name of the power in chat works to IF it's [power: "name of lore pet"] you HAVE to type in "power:" in order to get detailed info as far as i know. So [power: warworks radial superior ally] would work but [warworks radial superior ally] wouldn't.
This also has links to the info, but im not sure if its totally complete. Detailed info also gets you the exact numbers while wiki does. -
Quote:That answered the question nicely, ty.I have an Ice/SS Tanker who stalled in the mid-40s. (Yes, that's pre-heavy IO investment and pre-Incarnate.)
The reason she stalled was because the one thing I think Tankers should be good at - surviving burst damage, she wasn't. I think it's the antithesis of tanking to get unlucky the with RNG and be plastered. That may work for Scrappers or (possibly) Brutes, but that doesn't fly with Tankers - especially when the times you want them most are the times burst damage tend to be heaviest. Hibernate is a good panic button if the burst doesn't kill you, but it's also limited to once every two minutes due to the nophase period. (It really rankles me that Scrappers have access to it and the nophase timer is the same on all ATs.)
Chilling Embrace is a great power, no doubt, but against AVs the -rech is heavily resisted, and the dmg debuff is effected by enemy resistance and the purple patch (and AVs tend to be up-level), so not as strong when you'll likely need it most.
The other thing that really did Ice in for me is the fact that defense is cheap. There are sets with little to no inherent defense that are being softcapped (Regen, Elec, etc) while Ice cannot do the same with resistance.
The only thing ice excels at that other sets dont is recharge debuffs, which isnt all that common (or much of a problem if you kill stuff before it can attack in the first place which any good broot should be able too). So Id rather look nice while being unkillable. And i for one hate ices t9. Wow, 30 seconds of not dying? But you cant attack OR move or doing anything else! Thats amazing! -
I dont remember any issues that didnt have freespecs, at least while i have been playing. To me its almost something that just comes with issues, maybe in the future it will be a VIP only thing.
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I really can't stand ice, its just soo ugly. I don't understand why people want it so bad.
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Well, i dont really know if they are. What i think happened, is that they got alot easier than what they were at first A LOT faster than other stuff has for 3 reasons.
1. iPowers, with the trials our characters went OVER 9000!!!!! and beyond the impossible rather quickly (if you are like me you had all t4s on your main in a week). With the introduction of the ITF and the like we never really grew a lot more powerful (At most your average player has much better IOed build due the that fact that the community as a whole has a better understanding of how to slot a toon). And quite frankly, the devs likely balanced the trials of be completed on full teams of people with at most +1
2. We know how to run them. With other content, when it came out. People werent running them even half as often as they ran the iTrials. The ITF was fun and all but grinding it for days on end didnt unlock uberness like the trials did. So we because experts at it a lot faster than we did for other TFs.
3. This one sort of ties into the others. The players as a whole are, on average, more experienced with the game. No matter how new something is its still this game, and we are more likely to figured out how something works due to the fact that a lot of the playerbase has been playing for at least a couple years.
But considering we had people duoing the the lambda only a few weeks after it came out. Infact, i believe only a couple days (maybe even THE day) after it was even techically possible to do. I personally think the fact that the iTrials are seen as "easy" is evidence this game is still balanced around SOs, since most players (being vets) are at least somewhat IOed, at least i like to think that. -
Quote:Well, with some further inspection of the maths. That does seem right. I really dont that should be stated as being so simple.Eh, I'm not sold on that.
Let's say a softcap reduces the damage you take by 90%. You are attacked by 10000 damage, but are hit 90% less often, so it's effectively 1000 damage. Then let's assume the Inv Brute with Cardiac and Shield Wall receives 200 damage, and the Inv Tank receives 100 damage. That's still 200% more.
And if the brute takes Barrier, the tanker can take Rebirth. Spiritual+Rebirth Radial+Tanker HP cap=win.
And after reading over Nightchills post i actually agree with most of it.
Oh, then that tanker doesnt get any source of psi res while the broot does :P -
Actually, if they are both soft capped its more like 11%-17% more survivable, i believe.
Oh hey, i was right. :P
Throw in, say...barrier and that gap closes even more.
I prefer WP myself but i think they are really pretty close. Invul pulls ahead the most in s/l, but WP ends up with better survivablity with psi. Overall the invul might have the ability to pull ahead since they can generally get quite aways past the s/l/e/n soft cap with a larger mob and run with about 3k HP. But there is a growing amount of psi dmg these days, which still hits invul pretty hard. -
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I ended up staying with ice, i like that i dom can fill in the debuffer role pretty well, i used this build.
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I fit both combustion and ice storm in there. So now i generally always have at least oen AoE up and i think it fits my goals as it gains decent AoE without giving up a very noticeable amount of STdps (unfortunatly he isnt soft capped though) After testing it out for a bit i noticed something... I'm not perma dom without hasten, going afk is gonna be a ***** now. lol -
Quote:That was amazing. *Slow clap*Pretty much all the challenge available in this game comes down to two things, very broadly speaking.
- A sequence of steps you need to complete to succeed. Most of the time there can be multiple ways to approach this, but most server communities or server subcommunities settle on a few popular sequences of steps to execute
- A set of powers wielded by foes that players must answer with their own powers
Powers are an arms race of sort between the devs and the mobs. The IDF and WarWorks represent a continuation of previous "scary" NPC factions we have seen such as Arachnos, Longbow and Vanguard. By themselves, however, even given the boss-heavy spawn patterns in which they appear in iTrials, they really are no match for leagues - especially once people on those leagues start getting level shifts, and, to a slightly lesser extent, Incarnate powers themselves.
The iTrials try to counter some of this with tactical challenges, such as pretty much forcing Leagues to split up in Lambda, and recommending it for maximum merit rewards in BAF. There's also things like the cascading buffs the 9CUs get. But these also fall broadly into the "script" people have learned - everyone knows they should probably to split up for the Lambda collection phase, and most people know they can't leave 9CUs laying around.
The iTrials, and the Praetorean TFs before them. mostly innovate because they mix these two things - the script and the powers race. The major AVs in these contests have, for lack of a better way to describe them, "scripted powers". You can't reliably counter these powers with your own, but you can counter them with consistent reactions. Back away from Nova Fist. Let someone else take aggro with Sequestration. Don't stand in the nanite patch. Don't defeat Bobcat before Neuron's health is below a certain point, or if you do, wait for his buff to wear off.
For the most part, I don't think there's anything the devs can to avoid this way of designing "challenge" for us - and the then inevitable way in which we find it easy once we become familiar with it - other than to require us to greater and greater levels of coordination. As others have mentioned, this game does not support complex multi-team interactions very well. It doesn't have built-in voice comms (which is fine with me) and it doesn't really support any useful text communications binds - people have to make those for themselves. Some leaders are willing to do that, but most people in pugs - which is what the vast majority of iTrials are by necessity - are not.
If the game is going to require complicated team/player coordination to introduce complexity, it needs to support the means to do so more directly - the challenge should exist because of the need for coordination, not because the game actually makes coordination difficult. Barring that, it will likely continue to introduce "scripted" complexity, and we will learn the scripts by heart and things will be much easier until the next, new script comes along. -
As far as i know every attack will build domination. Similar to fury but only counts when you attack.
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Well, you are right with some of it.
But a brute is only slightly less tough than a tank and only really does slightly less dmg than a scrapper.