Dps question.
It is as simple as Damage / Time.
Add up all the damage in your chain and divide it by the amount of time that chain takes to complete.
Hey, thanks!
I think my ears are bleeding. Nope, it's CSF, I broke something.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Well it shouldn't be over simplified.
Personally I've never bothered to do a dps calc, but it would need to account for certain probabilities, such as to-hit (which should hopefully be .95), criticals, how often Build-Up (or other +Dmg buff) is up. Then it gets tricky accounting for AAO or Soul Drain, which have variable buffs based on mob size. Then for advanced DPS calcs there's Kinetic Melee...
Global = Hedgefund (or some derivation thereof)
Just basic dps.
Here, I'll just post the build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Solarstreak: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Scorch
- (A) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (15) Hecatomb - Damage/Endurance
- (15) Hecatomb - Chance of Damage(Negative)
- (17) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (43) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
- (A) Empty
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (27) Armageddon - Damage/Endurance
- (27) Armageddon - Accuracy/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Damage/Recharge
- (31) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Damage/Endurance
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance
- (A) Red Fortune - Endurance
- (48) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Endurance Reduction IO
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (37) Miracle - +Recovery
- (39) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1435;675;1350;HEX;| |78DA6D53D94E5A41189EC322B20988881697022A3B48DA9BEE49AB266D24B192F6A| |21B39C5114909927330B1777D86F6A2AFD5BDBE446DDFE0F49FFF1B514B2770BE99| |6FFEF59B99C6F146488877F784117CD0336DBB75DF3A1A4A6FC3EC74DBC1E661CFB| |4ECA125CD373E214492F75A0DD993B2BAD595D65BCC17C06FC87DD9B765B5793490| |566B57EEF7E4B1B4630FFB07D292FD61F56C12DE393CEC917FE760D8ED7742BCDA9| |6E68016015E340752EE45CEF83D69D907DDC1FCE6A0DBAE6EF6A5D5A1B4A63D54E9| |39F11C9556A37FC4107A385EF18A20275CCF012F183C2F01CF18265A0C9F94037B3| |A6E91A0495DE4660051409C216668338A6EE45C8A9AC833840A0C53454089218AE8| |5FE8EB46748F5B1598138529866280A112E6E8F520C36732F4C2DCEB0D3015C5CE7| |40800F3992940844115E8D3A5F9D0DC241A9F44E301341E80282194F695BE7EE412| |7E878630284810714490193731616D134ED264517C1B29EDB822D0AB00BD0AD06B9| |67C62303062305881C177E2E2BABB38BA9B437773E86E09DD2DA1BB34BAF350BC84| |3EA0844E81B0B3089BC50165C82EA9F3264B425115C02CB1F35A9FF93B7C3C576E0| |36E312CDC04DC60583A75A9467F907D4A379A42C22212165145D6A7CC20CE62CAAD| |28957F59675A962CF3D53D401BF09A216D0270123FE99BD12A672A5CF2342D5775F| |25574B17609FC3121F2BADBFC47AEBBF21ED791764A5AAF1276CAD8293FE1BACB8F| |71A1A9FCAABE9A55485D83F0359C4DEDD2D53C21C375B466ACA3863A60C1337A77F| |453D7A638C6AC8F31F531E6DA18737D8CD9528CB1A51867DB337AB942A4B9941DCF| |E8910A831DFC517A80609C5F01DAD50E0674FE7D4EB98DA7B8AC5069E511BFCFB5B| |B7CEB4F2FBAE6D9F5CF39E532A073163A673F3038A37112A7354C3176FF25FE37FE| |02409CFE40| |-------------------------------------------------------------------|
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Using the attack chain of GFS-Incinerate-Cremate, here is a basic breakdown...
GFS(2.508)+INC(1.848)+CR(1.716)+0.23(pause due to GFS recharge)
comes out to chain cycle time of 6.088 seconds.
At 65% fury (your 70% is too high to be realistic probably), damage is...
GFS = 468.8
INC = 364.9
CR = 329.4
Total = 1163.1
Rough DPS = 1163.1 / 6.088 * 0.95 = 181.5
(assuming 95% acc, which you aren't even close to against +4 mobs)
This doesn't take into account many things (varying accuracy, build-up, hasten downtime, etc.), but it's a quick, rough look.
edit: PS, you'd probably be better off with the Perfect Zinger - Chance for Psionic proc in all 3 attacks. 20% chance vs 15% chance (same dmg).
Using the attack chain of GFS-Incinerate-Cremate, here is a basic breakdown...
GFS(2.508)+INC(1.848)+CR(1.716)+0.23(pause due to GFS recharge) comes out to chain cycle time of 6.088 seconds. At 65% fury (your 70% is too high to be realistic probably), damage is... GFS = 468.8 INC = 364.9 CR = 329.4 Total = 1163.1 Rough DPS = 1163.1 / 6.088 * 0.95 = 181.5 (assuming 95% acc, which you aren't even close to against +4 mobs) This doesn't take into account many things (varying accuracy, build-up, hasten downtime, etc.), but it's a quick, rough look. edit: PS, you'd probably be better off with the Perfect Zinger - Chance for Psionic proc in all 3 attacks. 20% chance vs 15% chance (same dmg). |
Perhaps I misread, or maybe even misunderstood the first respons. But isn't the time frame that you use supposed to be the cast time, and not the recharge time?
Hasten is permanent with this build.
Now, with the accuracy, I have plus 60% just from set bonuses. I also added in the kismet set.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Solarstreak: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Scorch
- (A) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (15) Hecatomb - Damage/Endurance
- (15) Hecatomb - Chance of Damage(Negative)
- (17) Perfect Zinger - Chance for Psi Damage
- (A) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (43) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Damage/Endurance
- (13) Perfect Zinger - Chance for Psi Damage
- (A) Empty
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (27) Armageddon - Damage/Endurance
- (27) Armageddon - Accuracy/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Damage/Recharge
- (31) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Damage/Endurance
- (34) Perfect Zinger - Chance for Psi Damage
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance
- (A) Kismet - Accuracy +6%
- (48) Kismet - Defense/Endurance
- (48) Kismet - Defense/Endurance/Recharge
- (48) Kismet - Defense/Recharge
- (50) Kismet - Endurance/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Endurance Reduction IO
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (37) Miracle - +Recovery
- (39) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 8% Defense(Ranged)
- 3% Defense(AoE)
- 62% Enhancement(Accuracy)
- 86.3% Enhancement(RechargeTime)
- 15% FlySpeed
- 134.9 HP (9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.8%
- 9.5% (0.16 End/sec) Recovery
- 74% (4.62 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 15% RunSpeed
- 1.5% XPDebtProtection
Set Bonuses:
Touch of Death
(Scorch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Fighting)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Cremate)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Agile)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Incinerate)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Dodge)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Fire Sword Circle)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Lucky)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Super Speed)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Greater Fire Sword)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Superior Conditioning)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Physical Perfection)
- 12% (0.75 HP/sec) Regeneration
(Maneuvers)
- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 1.5% XPDebtProtection
- 3.75% Enhancement(RechargeTime)
(Health)
- 12% (0.75 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;678;1356;HEX;| |78DA6593594F5A4114C7E75E40CA26202258574465A790F6A57BD22A898D2656D33| |E7423B73A222941722F26F6AD9FA17DE8D7EA5EBF446D5FBBE5F6CCF98F6803017E| |33FF3973B699D9385A090BF1EAB63042773B96E334EFD8877DE9DBB05AED9DD0F64| |1C7B29DBE2DAD177E21448AD79A1BB22365B5D196F64B8CA7A1AFC83DD9756475FB| |B027EDE696DCEBC823E9C4D7BAFBD296DD7EF57410D93C38E8D0FED67EBFDD6D857| |9B62EAD1E4D823CD9EE49B91B3DD577A5EDECB77B93ABBDF64E75B52BED1685B59C| |BE0ACF81D3945A8E7E5143E88FEB13CF58341F034F18DEA7C023C64893F14E6DE09| |DAE4724695017B9712006241871439B917723672A6924CF081718A345A0C48839A6| |F2FE81EC3DF0EEF5A80473A230CA28061995087BAF8718EFC9D007739F2FC8520C2| |B636100E6E3A34094A112F4EBD4FC92ABBAB00BEC3082CF018B11466A1F6912402C| |1170E9230C7212821F1162C5434A44DB44523498119F069D76CD28FA5540BF0AE8D| |704ED89C3C088C36011069F494BE8EA12A82E8DEAD2A86E16D5CDA2BA0CAAF392BF| |A43EA0A40E01B713709BC5012D905D4AC74D9584922AC004A993BA3F9337F9782ED| |E00AE33A6AF015719B327A62AF40BD94FE942A710B08880456491F52B33346766CA| |A324157F4E479AC349CCE324E67112F338890C4E228393F84A9305DDE5850AA73C4| |6D32538329750C5F27F08C485C8EB6AF36F39EFCA6B5C475A29E97E95B052C64AF9| |01E75DBE8F0B4DE957F5D5ACFE15AA964B3F813FC02F46FD37E398FE6BC8C8A8218| |73A30ED1DBC3BFAAA6B531C526A434A7D48B93CA45C19521A4A311A4A71D7BD8397| |2B448653D9F40E1EA930784320460F108AFB2D48AB7A83813E7F3F933CC6435C567| |469F11EBFCFE55B7CEB4FCE6FCDF3D61F679269A0CF59F439FB86719CA07F18B85B| |E7C6FF00A100DB03| |-------------------------------------------------------------------|
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
First, thanks for the recommendation on the taunt set procs, I didn't realize that they had a higher chance to proc.
Perhaps I misread, or maybe even misunderstood the first respons. But isn't the time frame that you use supposed to be the cast time, and not the recharge time? Hasten is permanent with this build. Now, with the accuracy, I have plus 60% just from set bonuses. I also added in the kismet set. |
I was using the cast times, factoring in Arcanatime. Open up Options->Configuration, go to the Effects&Math tab, then check the box for Use Arcanatime. This gives more true to life "cast" times.
Under this tab, you can also change the default 75% to-hit amount. The chance to hit +4s is 39%. I have 39% as my default setting nowadays.
So, that 0.23 gap I had in there goes away, thanks to the Alpha recharge buff (as well as the small Hasten gap goes away, too). Plus, the final to-hit of each power looks much better, now. The lowest one is 90% on Incinerate (and that's only at +4).
So, now you get:
GFS(2.508 arcanatime) + INC (1.848 arcana) + CR (1.716 arcana) = 6.072 seconds chain time
Dmg (at 65% fury):
GFS = 516.5
INC = 413.2
CR = 378.3 (this may be off, it's in such small print on my display)
Total Dmg = 1308
Rough DPS = 1308 / 6.072 * 0.95 (max tohit)= 204.6
Oddly enough, I just discovered the more advanced settings today.
Thanks again for explaining things in details simple enough for my non math focused brain to understand.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Welll...
For DPS calculations that are actualy truthful....mew uses a program called: Hero Stats
It keeps track of that and kills and Kill ratios and numbers of things killed, exp gained, average exp gained etc, etc....can even graph it all.
Just go beat on a pylon for 10 minutes. Or however long it takes you. See scrapper forum for details.
I'd be impressed if brute fire melee was hitting 205dps with that chain, that's for sure.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I know this hasn't been said yet, but once thing you may want to think about is that DPS is not king in this game. While having a build that can pump out large DPS numbers is pretty nifty, its not required, and ATs like Corruptors and Defenders will actually boost DPS numbers much more then a brute or a scrapper would, due to buff/debuffs affecting entire teams.
In other games, DPS is really king. If you don't have the DPS to kill said mob, it will enrage, then kill everyone. Here, if you don't have the DPS to kill said mob, you debuff it down and kill it way before any timer drops down making you fail.
Teams are the number one killer of soloists.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I know this hasn't been said yet, but once thing you may want to think about is that DPS is not king in this game. While having a build that can pump out large DPS numbers is pretty nifty, its not required, and ATs like Corruptors and Defenders will actually boost DPS numbers much more then a brute or a scrapper would, due to buff/debuffs affecting entire teams.
In other games, DPS is really king. If you don't have the DPS to kill said mob, it will enrage, then kill everyone. Here, if you don't have the DPS to kill said mob, you debuff it down and kill it way before any timer drops down making you fail. |
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Not sure if this has been explained in detail, or if I should just ask in the scrapper forum, but I'll try here first anyway.
Can someone explain how to do the DPS calculation? Keeping in mind that numbers are a foreign language to me. They seriously hurt my friggin head.
If not, then would someone mind doing a dps calculation for me?
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?