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Posts
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Joined
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Hi new forums
This is my new blue side project to tank a non-stone MoSTF attempt. Aimed for +hp and + regen , and some little defences to get close to soft-cap with team buffs/shields. Any input and advise appreciated.
dont look at power levels as i have places them as i saw them avialiable
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Husnu: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Titanium Coating - Resistance
- (15) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Recharge
- (34) Regenerative Tissue - Heal/Recharge
- (34) Regenerative Tissue - Heal/Endurance
- (36) Regenerative Tissue - Heal/Endurance/Recharge
- (A) Kinetic Combat - Knockdown Bonus
- (3) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (A) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense/Endurance
- (A) Dark Watcher's Despair - Recharge/Endurance
- (9) Dark Watcher's Despair - To Hit Debuff/Endurance
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Recharge
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy
- (15) Efficacy Adaptor - EndMod/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Regenerative Tissue - +Regeneration
- (19) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Recharge
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod/Endurance
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (A) Stupefy - Accuracy/Stun/Recharge
- (25) Stupefy - Accuracy/Recharge
- (25) Stupefy - Endurance/Stun
- (A) Reactive Armor - Endurance
- (33) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Mocking Beratement - Recharge
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Taunt
- (31) Mocking Beratement - Taunt/Recharge
- (33) Mocking Beratement - Taunt/Recharge/Range
- (33) Mocking Beratement - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Damage/Recharge
- (37) Pounding Slugfest - Accuracy/Damage
- (37) Pounding Slugfest - Disorient Bonus
- (A) Empty
- (43) Empty
- (43) Empty
- (43) Empty
- (45) Empty
- (46) Empty
- (A) Eradication - Chance for Energy Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Multi Strike - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Damage/Endurance
- (A) Resist Damage IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (48) Enfeebled Operation - Immobilize/Range
- (48) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (A) Slow IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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when we buy this one , can we extend the game time of our current account?
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Hami Raid Strategy
This would work good , but we need a better planning before the raid for some of the exact toons.
for example , we need 2 scrapper teams and 1 blaster team for the raid. but we got around 2.5 auxs yesterday.
and it was the loose yellow aggro which killed us , so we need better aggro control for the next round.
teams with this setups would be much better for the next raid. this is from the defiant raid thread:
The general make up of each team will be as follows;
Yellow teams : 1 Tanker, 1 Healer/Buffer, 6 Meele based.
Blue teams : 1 Tanker, 1 Healer/Buffer, 6 Blasters
Green teams : 1 Tanker, the rest as Controllers and Defenders.
There will also be another team (depending on numbers) with 4 Tankers and 4 Healers in. This team will take as much agro as possible while varies stages are being taken out.
green teams need at least 1 holds per characters which we have to hold them to damage out them. blue teams will need some good dps , which will be better if we got 1-2 kins to SB us for the good of the raid. 2 yellow teams would be much better again , but we have done it with 1 , so we dont have to got 2. but more the merrier. its much easier when we got yellows down. and I think its much better if we got a patrolling tanker team to got the loose aggro from mitos.
this is my 2 cents
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failed again after 4.5 hours of work (not ounting the EoE farms)
we will need a sign up page for the next raid but i still believe that we can do this. also it can be better if we start this a bit earlier next time as we see this takes longer than we predicted.
thanks all for hard work and of course big thanks to sgt as he tried too hard to keep us on top of the thing all night long.
cya all next time -
think ill go down to around 360 after i15.
lets see if i ever can get to the club -
think there will be an annoucment on the channel when its set.
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[ QUOTE ]
My Fire/MM Blaster rendered my first character, an Energy/Fire Blaster, pretty much entirely obsolete. Have recently considered rerolling them as Energy/MM, but not sure if I'll ever get around to that.
[/ QUOTE ]
you also can think ice/mental too.. no fire-ball , but instead of that you get -slow and also -rech to stack with /MM. and with hold , you get more damage mitigation. -
well , my db/wp brute was my first level 50 toon at EU servers. but i dinged her at summer DX then only played once for a LRSF.
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claws/wp scrapper
cold/sonic fender
sonic/sonic fender
dark/sonic fender
ice/rad troller
ice/kin troller
ice/mental blaster
ice/mental blaster
stacked -rech and -slow , stacked -res/-regen/recovery/-def/-something else.
nice single target and area dps. -
sad to hear that..
thank you for all of your work , and a great program which keep me occupied even when im not subsicribed to the game.
and welcome steiner -
whats the point of playing a game where you are the best? will cancel my sub till we get down to 2nd again :P
go handies! -
jeff , im not that much of a noob
will post my concept build later today , so we can discuss. at least , im at the same spot with you with +rech and +def. -
hi all
finally i have found a scrapper that i love to play , claws/fire as the topic indicates. the point is i'm not familiar with IOing scrappers.
would anyone post me a build for general pve using , without purples? would be good to have a starting build.
thnx in advance -
so much overpowered from where i look.. liked the idea , but buffs are tooo "good" to have.
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as a non scrapper lover , found myself loving my new claws/fire scrapper.
i dont need to be perfect , but claws looks great fun even at level 18 , and fire armor is not bad as i thought. -
agreed. freeze ray is way much better then bitter one, but bitter one is good if you have a gamestyle which suits it.
for me , i never thought of getting it. -
at least we wont have to "sprint" around mercy to get our mishes
will check after servers come back online.
btw : what level are the toons at the start of the black market arc? -
for the SJ , i thought the same with you , but later i see that you can buy the raptor back for the vertical travel ,so stiched to SS from SJ.
and ice storm is not only a damage power.. its area slow is good , and works great with the blizzard tho.
but as always , the toons are our toys , so its the thing is the get the best fun from them.. -
half way through the way then.. 222 and counting
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you should really pick ice storm. me myself have not got that till 2-3 weeks ago but it has its use. propably ill et it earlier after my next respec.
also , do you really need acrobatics? which you will pay a lot of inf to this build , so think you can buy a -kb universal travel IO. and change to super speed for travel , so you can free up 2 powerslots.