Ice/Mental/Ice Blaster . Final Build.


Cynic

 

Posted

hello forum. as the game down for i14 surplus , its time to spend some time outside of the game. so I'm sending the final build of my beloved ice/mental blaster.

She is designed for perma-hasten , +dmg and +acc. She has not got any kind of survivability except her hibern00bness and moarfrost , which makes her a bit hard to play outside of the teams , but as a non-soloer I'm fine with that.

the purpose of this thread to get some more advice in that way , I'm open to all advices , whatever they'll cost to me , which I dont spend money for my other toons.

so here is the build :

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Cold Fulia: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Blast

    [*] (A) Decimation - Damage/Endurance[*] (39) Decimation - Accuracy/Damage/Recharge[*] (40) Decimation - Damage/Recharge[*] (40) Decimation - Accuracy/Endurance/Recharge[*] (40) Decimation - Accuracy/Damage[*] (50) Damage Increase IO[/list]Level 1: Subdual
      [*] (A) Empty[/list]Level 2: Frost Breath
        [*] (A) Positron's Blast - Chance of Damage(Energy)[*] (3) Positron's Blast - Damage/Range[*] (3) Positron's Blast - Damage/Endurance[*] (37) Positron's Blast - Damage/Recharge[*] (39) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 4: Ice Bolt
          [*] (A) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Endurance/Recharge[*] (37) Devastation - Damage/Endurance[*] (45) Damage Increase IO[/list]Level 6: Hasten
            [*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Freeze Ray
              [*] (A) Unbreakable Constraint - Chance for Smashing Damage[*] (9) Unbreakable Constraint - Endurance/Hold[*] (9) Unbreakable Constraint - Hold/Recharge[*] (11) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (11) Unbreakable Constraint - Accuracy/Recharge[/list]Level 10: Swift
                [*] (A) Run Speed IO[/list]Level 12: Psychic Scream
                  [*] (A) Positron's Blast - Chance of Damage(Energy)[*] (13) Positron's Blast - Accuracy/Damage/Endurance[*] (13) Positron's Blast - Accuracy/Damage[*] (15) Positron's Blast - Damage/Recharge[*] (15) Positron's Blast - Damage/Range[/list]Level 14: Super Speed
                    [*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health
                      [*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Miracle - +Recovery[*] (17) Regenerative Tissue - +Regeneration[/list]Level 18: Concentration
                        [*] (A) Adjusted Targeting - Recharge[*] (19) Adjusted Targeting - To Hit Buff/Endurance[*] (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (29) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 20: Stamina
                          [*] (A) Efficacy Adaptor - EndMod/Endurance[*] (21) Efficacy Adaptor - EndMod/Accuracy[*] (21) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (27) Efficacy Adaptor - Accuracy/Recharge[*] (27) Efficacy Adaptor - EndMod/Recharge[*] (29) Efficacy Adaptor - EndMod[/list]Level 22: Bitter Ice Blast
                            [*] (A) Apocalypse - Chance of Damage(Negative)[*] (23) Apocalypse - Damage/Endurance[*] (23) Apocalypse - Accuracy/Damage/Recharge[*] (25) Apocalypse - Damage/Recharge[*] (25) Apocalypse - Accuracy/Recharge[/list]Level 24: Drain Psyche
                              [*] (A) Doctored Wounds - Recharge[*] (33) Doctored Wounds - Heal[*] (34) Doctored Wounds - Heal/Endurance[*] (34) Doctored Wounds - Endurance/Recharge[*] (34) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 26: Aim
                                [*] (A) Adjusted Targeting - Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31) Adjusted Targeting - Endurance/Recharge[*] (33) Adjusted Targeting - To Hit Buff/Recharge[*] (33) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 28: Ice Storm
                                  [*] (A) Positron's Blast - Chance of Damage(Energy)[*] (42) Positron's Blast - Accuracy/Damage/Endurance[*] (42) Positron's Blast - Damage/Endurance[*] (42) Positron's Blast - Accuracy/Damage[*] (43) Positron's Blast - Damage/Recharge[/list]Level 30: World of Confusion
                                    [*] (A) Coercive Persuasion - Contagious Confusion[*] (36) Coercive Persuasion - Confused/Endurance[*] (36) Coercive Persuasion - Confused[*] (36) Coercive Persuasion - Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Confused/Recharge[/list]Level 32: Blizzard
                                      [*] (A) Ragnarok - Damage/Endurance[*] (46) Ragnarok - Damage[*] (46) Ragnarok - Accuracy/Recharge[*] (46) Ragnarok - Accuracy/Damage/Recharge[*] (48) Ragnarok - Damage/Recharge[/list]Level 35: Stealth
                                        [*] (A) Luck of the Gambler - Recharge Speed[/list]Level 38: Psychic Shockwave
                                          [*] (A) Armageddon - Chance for Fire Damage[*] (39) Scirocco's Dervish - Chance of Damage(Lethal)[*] (43) Armageddon - Damage/Endurance[*] (43) Armageddon - Damage[*] (45) Armageddon - Accuracy/Damage/Recharge[*] (45) Armageddon - Accuracy/Recharge[/list]Level 41: Snow Storm
                                            [*] (A) Endurance Reduction IO[/list]Level 44: Hoarfrost
                                              [*] (A) Numina's Convalescence - Heal/Recharge[*] (48) Numina's Convalescence - Heal/Endurance/Recharge[*] (50) Numina's Convalescence - Endurance/Recharge[/list]Level 47: Hibernate
                                                [*] (A) Numina's Convalescence - Endurance/Recharge[*] (48) Numina's Convalescence - Heal/Recharge[*] (50) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 49: Frozen Armor
                                                  [*] (A) Luck of the Gambler - Recharge Speed[/list]------------
                                                  Level 1: Brawl
                                                    [*] (A) Empty[/list]Level 1: Sprint
                                                      [*] (A) Empty[/list]Level 2: Rest
                                                        [*] (A) Empty[/list]Level 1: Defiance


 

Posted

What about this? It's pretty much the build of my Ice/Mental before I changed to elec mastery. The powers are exactly the same, I just added some purples and the LotG.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50)
Level 1: Subdual -- Empty(A)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Thundr-Acc/Dmg/EndRdx(15), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), Range-I(17)
Level 6: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-EndRdx/Rchg(9), AdjTgt-Rchg(9)
Level 8: Swift -- Run-I(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(37), Apoc-Dam%(40), Cloud-%Dam(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Drain Psyche -- Numna-Heal(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Rchg(37), Acc-I(37)
Level 24: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(34)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Blizzard -- Ragnrk-Dmg(A), Ragnrk-Knock%(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/Rchg(48)
Level 35: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), Erad-%Dam(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 47: Hibernate -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]

    [*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]2,5% Defense(Energy)[*]2,5% Defense(Negative)[*]1,25% Defense(Ranged)[*]4,5% Max End[*]105% Enhancement(RechargeTime)[*]81% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]5% FlySpeed[*]144,6 HP (12%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 7,7%[*]23% (0,38 End/sec) Recovery[*]40% (2,01 HP/sec) Regeneration[*]12% Resistance(Fire)[*]12% Resistance(Cold)[*]2,52% Resistance(Energy)[*]2,52% Resistance(Negative)[*]5% RunSpeed[/list]


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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

you should really pick ice storm. me myself have not got that till 2-3 weeks ago but it has its use. propably ill et it earlier after my next respec.

also , do you really need acrobatics? which you will pay a lot of inf to this build , so think you can buy a -kb universal travel IO. and change to super speed for travel , so you can free up 2 powerslots.


 

Posted

I dont like ice storm because in most teams a big part of its damage is made negligible if the team is fast paced. Frost breath + psy scream + psy shockwave usually do enough damage on their own to cripple most spawns. Add your team's damage to that and ice storm becomes quite useless.

As to acrobatics, I picked it because I had 1 power slot free and it doesnt need additional slotting. Also I prefer SJ to SS because in most cases they're equal and SJ is better (IMO) if you need vertical travel.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

for the SJ , i thought the same with you , but later i see that you can buy the raptor back for the vertical travel ,so stiched to SS from SJ.

and ice storm is not only a damage power.. its area slow is good , and works great with the blizzard tho.

but as always , the toons are our toys , so its the thing is the get the best fun from them..


 

Posted

Did you mean to have Freeze Ray instead of Bitter Freeze Ray?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

IMO Freeze Ray is much nicer than Bitter Freeze Ray, utility wise at least as the duration, activation and recharge on Bitter Freeze Ray make it more of a damaging power than a quick panic hold


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

agreed. freeze ray is way much better then bitter one, but bitter one is good if you have a gamestyle which suits it.

for me , i never thought of getting it.


 

Posted

In terms of DPA, DPE and DPS, Bitter Freeze Ray wins by a mile.

In terms of EPS Bitter Freeze Ray is only slightly worse.

In terms of HPS Bitter Freeze Ray is only slightly worse.

Not a lot of difference in those 2 factors, actually negligible.

Freeze Ray however recharges in half the time for 2 spammed holds.

With all the bonuses and same slotting getting a second hold with Bitter Freeze Ray would take 4 more secs which still means Freeze Ray recharges in half the time.

The greater the Damage done by every power the lower the fight duration potentially.

With all the other powers I would be wondering whether the utility of a nearer spammable double hold is needed. Can I afford to wait 8 secs or do I need 4 secs? Only playing will know I guess.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I took the epic hold over BFR because it unlocked other powers I wanted. I dont tent to use the holds all that often on my blaster where pure damage normally outdoes the hold. I did originally have BFR as well as the other two holds but IMO it was the one that was least useful. If I needed something held I needed two fast applying holds, BFR is better than it used to be, but still not great


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"