-
Posts
317 -
Joined
-
That's looking pretty good now.
The only thing I would definitely do differently is... Lose EM Pulse for Super Speed and use the slots you will gain there to slot 3 recharge in both Aim and Build up and keep the ToHit buffs aswell.
I would also lose a slot from Combat Jumping, and slot it 2 jump, the defence buffs arent really worth it. Probably lose a slot from Super Jump too and try and get 1 or 2 more in Hurdle and Swift.
I'd like an end reduc or two in the shield aswell, but I'm not sure how reliably you can keep your end up with this build from the drain.. -
The amount of people that take invis on a pvp build is very small, and most of the builds that will trouble you when proficient with it won't have invis. With RI and proper slotting (especially when you're HOd) the toHit buff isn't too much of a factor.
The advantage of taking concealment instead is that your 38 power is no longer redundant as you can grab phase and have a handy panic button.
Apart from that I pretty much agree with most of what you said. Tactics is great to have, but if you can't kill people quickly with this build then you are gonna have end problems. But I suppose, if you can't kill people quickly with it you're probably going to have problems in general. -
[ QUOTE ]
ditch leadership entirely as you will NOT have the end to run it and will only be of any use teamed with a kinetic
[/ QUOTE ]
This is true, Concealment is a common alternative I believe.
I think I would probably lose Psy Wail too and pick up Stealth, Invis and Phase. -
The build looks good to me and snipe and mental blast are definitely not needed for a good attack chain. Subdue, TK Blast and Will Domination are really all you need. 38 is pretty much a free choice and Psychic Wail is a common choice.
I would lose Scramble Thoughts, pick up SS at 35 and get the shield later on, probably losing a slot or two from both TF and CP to be able to slot it 1 end reduc 3 dam res. -
I don't think people really do zonal PvP on test...
-
It's not worth while slotting anything more than 3 of any type of enhancement.
Some suggestions...
Lose the 3 extra slots on stamina and put 2 end reduc on fly.
Lose health for hurdle (try and slot as many (upto 3) jump and run speeds in them if you plan to duel in the arena).
Slot hasten with 3 recharge reduc.
Thunder Strike, Charged Brawl and Havoc Punch really want 3 dam 2 acc and then one of your choice.
Aim and build up could use some ToHit buffs.
Shocking bolt wants an acc or 2.
Refer to here, here (both mostly PvE oriented) and especially here for all the advice you need. -
Rumour has it this was a test event for something more official in the future. Keep your eyes peeled
Thanks for the event, co-ordinating people (Bridger, Amboss, Midoh). Was good fun -
[ QUOTE ]
Fact: As it is, almost nobody likes Defiance.
Fact: As it is, Defiance it's pretty much useless.
(Notice the "almost" and "pretty much" are there so nobody can say I am absolutelly wrong -> If my statement is not absolute, it cannot be "absolutely wrong").
[/ QUOTE ]
Both statements are untrue and despite the little disclaimer you over generalise far too much.
[ QUOTE ]
Of all the ATs inherent abilities, this is the one that is not really useful at all.
[/ QUOTE ]
Untrue.
[ QUOTE ]
The reasons why defiance doesn't work have been lergely debated in the boards: basically, when it kicks in you are already dead. Given the small health of a squishy AT like a blaster, the rate of health decrease under attack is too fast for Defiance to be useful.
[/ QUOTE ]
Untrue.
[ QUOTE ]
Let's see: a blaster is pretty much all about RANGE and DAMAGE.
(Ethimology of blaster comes from Latin: "bla" that means "damage" and "ster" that means "at range", that much is pretty obvious, isn't it?).
[/ QUOTE ]
I'm not quite what the latin origin of the word blaster has to do with the implementation of a character class in a video game but I'll overlook that I suppose... Unfortunately your inital statement is untrue again...
[ QUOTE ]
For a blaster, long distance means security, means survival (well, at least more than melee distance). If he comes too close... well, sure he has some melee attacks that are pretty powerful, but being a squishy as he is, a blaster in melee is pretty much sentenced...
[/ QUOTE ]
Also untrue.
[ QUOTE ]
How about a mechanic that really helps a blaster to survive short ranges? How a bout a mechanic that...
ENHANCES DAMAGE AND ACCURACY OF A BLASTER'S ATTACKS WHEN HE IS IN REALLY SHORT DISTANCES.
[/ QUOTE ]
This just wouldn't work... It would require seperate damage modifiers for range and melee attacks, seeing as the very nature of a melee attack means it will be executed from short range. Without going into too much detail this just wouldn't work.
I know a lot of people don't like defiance but levels 1-20 it is golden and if you can use it properly in PvP it's devastating (and I don't mean dropping from great heights to gain max defiance before engaging an opponent). -
[ QUOTE ]
If I know, I will be fighting a Troller, just log onto your SR Scrapper and the fight is pretty much decided.
[/ QUOTE ]
My money would be on an illu/rad vs. an SR. -
[ QUOTE ]
LR has no -recovery, does it?
[/ QUOTE ]
I think he means recharge. -
[ QUOTE ]
With the exception of better epic powers why would you pick a scrapper over a brute if you are looking for the "better" AT?
[/ QUOTE ]
Spines OR Regen. -
[ QUOTE ]
I just posted it as an example but it has served me well I'd be interested to here what you think is wrong with it.
[/ QUOTE ]
It's by no means an awful build and should function just fine, and I'm guessing it has for you, but a few things that stand out:
No Boost Range
Health instead of Hurdle
No ToHit buffs in Build Up
6 slotted Power Thrust
Some of the slot placements and uses are generally a little wacky too. -
[ QUOTE ]
Snipe can be used really, really well for burst damage with a co-ordinated team. But Fly is really needed as it just gives you a huge advantage to Snipe with. Especially so on Elec/* Snipe+Nuke is a very dead squishy.
[/ QUOTE ]
The problem with this...
1) It requires an outdoor map, and if you don't get it you need another gameplan and you've wasted several power choices (Fly and Snipe)
2) Against any good team they will see you have fly and they will not allow you to play that game, and you will wish you had SJ and Ball Lightning instead.
3) Lightning Bolt + Nuke also = a very dead squishy (not a blaster) and requires no activation time which burns away your buffs and leaves you 5 seconds to activate the nuke after sniping from 200 yards away. It works, but it isn't particularly efficient.
I played that game for around 18 months and had great success with it. I don't anymore and that should tell you something -
[ QUOTE ]
For team PvP in the arena you will want to take the snipe and boost range as will as Force mastery instead of cold but its up to you.
[/ QUOTE ]
I disagree, you will not want to take the snipe against a good team and definitely not if you're not taking fly. Don't take this the wrong way, but I would consider that a bad dueling build.
[ QUOTE ]
As you want quite a few powers from elec primary (lightning bolt, short circuit, aim, tesla cage as bare minimum imo)
[/ QUOTE ]
I disagree, lightning bolt and aim are essential, but in this very tight build I would never take short circuit or tesla cage on an Elec/Energy for PvP.
Imo, the only thing that Elec/Elec has going for it over Elec/Energy is Thunder Strike available at level 28 for Sirens Call and even then for PvP at level 30 it's a close call.
Speaking strictly from a PvP point of view, Elec/Energy is the one to go for imo. That said, both can be used very effectively. -
I have a 50 spines/sr and have played it in the arena a fair bit. I don't anymore because it is pants. Spines/regen ftw.
Ok, so it's not really "pants" but they are much easier to take down than a regen. Similarly to LW I play blaster more than anything and love fighting against SR. Being a scrapper they want to get in melee with you all the time and even with elude and fort, pb + aim + build up will hit very consistently. On the other hand, regen has both Dull Pain and Instant Healing, which while they are up (which is far more often than Elude) they are near unkillable (or much harder to take down on a good team).
And sr has slow resist? It's almost non-existent and if you want to slow them it is very easily done. Given the choice, regen in nearly every situation. The /sr is still very nice in the zones, but the arena is off limits for me. -
[ QUOTE ]
Then why on earth people don't jump at me when I'm right above them, firing web grenades at them?
Edit: From City of Data:
-50000% JumpHeight to Target for 15 seconds [Non-resistable]
[/ QUOTE ]
Lol, yea sorry I dont know why I said that, Im never without the temp version in a duel and they are quite vital to success. Combined with Snow Storm from ice mastery they are devastating... It takes 8 Inertial Reductions to overcome the -jump from it I'm told. Just being a little dense for a minute.
It's the -spd part that is easily overcome (superspeed isn't hurt much by it) and requires another -spd such as snowstorm to be highly effective. -
[ QUOTE ]
Oh, but it does -jump too
[/ QUOTE ]
No, it doesn't....
Some comments.. Fly is a great choice for zones, but lots of people will try and tell you otherwise. However, you will need sj/acro to compete in arena duels (I guess you just mean zones by stalker killer).
Slotting elec primary for end drain is pretty ineffective in zones, it just doesnt offer enough without /elec or /em for power boost. Especially against stalkers who aren't gonna hang around battling 'til they're out of end.
You'll want swift, hurdle and stamina from fitness, health is rather pointless imo.
You will want end reduc in fly and ball lightning. You're prob going to want 3 dam/recharge in TB and 3 recharge in Aim. I would slot recharge reduc in aim over tohit buffs.
I would personally slot web grenades 2 acc 2 recharge, if not 3 of each if I had the slots.
Hmm.. about all I can think of right now. -
[ QUOTE ]
You don't need Stone Cages - Quicksand is just as good as an immob (if slotted)
[/ QUOTE ]
The problem with using quicksand instead of an immob is the activation time and rooting associated with it. The best way to use quicksand for this purpose is to hide out of enemy LOS and lay qs underneath them (doesnt aggro them until you are seen) then lay quake from the same position or pop out and use stalagmites. This isn't always possible, and in the majority of cases stone cages is more suitable for this purpose. Lingering rad serves this purpose much better, and why I believe earth/rad has much better synergy as a combo than earth/kin. This doesnt matter if you are not leading the group or have a decent tank with you though and so is fairly inconsequential.
Flurry or jump kick, as useful as they can be, on an earth/* is just silly imo, unless you plan to solo (which would be even sillier!) -
You really dont need stone cages, but you also dont want to be picking up flurry/jump kick.
I speak from and earth/rad pov though, and so have the wonder that is LR to queue after Stalagmites. SC is probably much more useful for kin, as it deals decent damage with fulcrum too.. but still nowhere near essential. Also can be quite disastrous on cave maps, and the mayhem it plays with some people's VPU... It was always in my PvE build though, just saved for emergency use.
The only thing I'd definitely change from your revised build is slotting stalagmites 3 acc. You'd be surprised by the difference it makes. Id also put more slots in quicksand and siphon power but it's pretty solid as it is.
ramble ramble -
What kind of PvP do you intend to use this build for?
-
[ QUOTE ]
Team PvP where we could actually pick our own teams would definitely sound more appealing to me, although not necessarily Pentad.
[/ QUOTE ]
If you have any team of 2-8 people you wish to practice with we will also gladly meet you for a few matches. -
... I didnt say I wouldn't like to fight in bigger matches, and I am in no way desperate for pentad. I just feel pentad would be more encouraging for people newer to the arena from a gameplay point of view (stale as you call it, meaning low scoring very close matches) and not prospectively. I was not talking about their potential to be able to field either of these formats.
Like others said, we'll take whatever challenge you like. It's not like we havent been trying for over a year to get a match with your "main team".