Earth/Kin, what do you think ?


Aerys

 

Posted

Altitis strikes again (sigh), trying a troller for the first time. Needless to say, as an Earth/ I don't intend to solo. Ever.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Jacurutu
Level: 50
Archetype: Controller
Primary: Earth Control
Secondary: Kinetics
---------------------------------------------
01) --> Fossilize==> Acc(1) Acc(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
01) --> Transfusion==> Acc(1) Acc(7) Heal(9) Heal(9) Heal(11) Rechg(50)
02) --> Stone Cages==> Acc(2) Acc(11) Immob(13) Immob(13) Immob(15)
04) --> Siphon Power==> Acc(4) Acc(15)
06) --> Quicksand==> Rechg(6)
08) --> Swift==> Run(8)
10) --> Siphon Speed==> Acc(10) Acc(17)
12) --> Stalagmites==> Acc(12) Acc(17) DisDur(19) DisDur(19) DisDur(21)
14) --> Health==> Heal(14)
16) --> Hover==> Fly(16) Fly(40)
18) --> Earthquake==> Rechg(18) Rechg(21) Rechg(23)
20) --> Stamina==> EndMod(20) EndMod(23) EndMod(25)
22) --> Fly==> Fly(22) Fly(25)
24) --> Speed Boost==> Rechg(24) EndMod(43) EndMod(46) EndMod(46)
26) --> Volcanic Gasses==> Acc(26) Acc(27) Hold(27) Hold(29) Hold(29) Rechg(31)
28) --> Assault==> EndRdx(28) EndRdx(31) EndRdx(33)
30) --> Tactics==> EndRdx(30) EndRdx(31) EndRdx(33) TH_Buf(37) TH_Buf(37) TH_Buf(40)
32) --> Animate Stone==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) EndMod(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Fire Ball==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Fire Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46)
47) --> Salt Crystals==> Empty(47) Acc(48) Sleep(48) Sleep(48) Sleep(50) Rechg(50)
49) --> Inertial Reduction==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Containment==> Empty(1)
---------------------------------------------

I know Stalagmites require you to be on the ground to fire it off and could possibly be annoying with hover, but I can manage.
Teaming with an Ice/Ice Tank.

I was surprised to see that Speed Boost had a +recovery component, and according to hero planner 3 end mods in it grants an extra 1.77 eps, which is nothing to scoff at imo...

Anyway, what do you think ? This is my first troller, so prolly made mistakes in there.


 

Posted

All pretty good, though I would swap your epic and do it different personally. The two epics that I find good for supporting are primal and earth. Primal gives you power boost. That will improve some of your control powers (Then again, alot might screw up things like Earthquake), or my personal reccomendation Earth Mastery. You get 3 nice powers that improve your survivability alot. You get fissure, AoE disorient. Damage not to scoff at, and also 50% chance to do a good duration disorient (10secs base I think off the top of my head) and also 50% chance to knockdown. On top of this, you get a defence based armour (To dodge any annoying status attacks too) and dull pain style power, great for an emergency heal when you can't get to the mobs, also if you think you might soak up a bit of damage in a bad situation.


 

Posted

If you're going kin in any way shape or form, it is worth slotting siphon speed with 3 recharge and taking hasten (also for 3 recharge).

You also are going overboard on end redux - you won't need that much.

Speed boost should be either 3 end mod or just one.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

Drop the immobs from stone cages....its base duration is fine. Slot it 2 acc, 1 end red

Siphon Speed should be 2 acc, 3 rech as said in a above post.

Stalagmites should be slotted 2 acc, 1-2 rech, 2-3 dis dur. It's probably the best power in the set and it's gonna be one of your most used so consider going with another travelpower....try it out and see how you like it.

Health is basically redundant on a squishy but if you do decide to go Flight then of course its better than hurdle.

Drop the recharge from speed boost....only affects the recharge of speed boost itself and seeing it recharges in 2 secs its not exactly needed.

Volcanic Gasses doesn't need accuracies....and the hold durations doesn't really do much difference so 3 recharges is all it really needs. If you have extra slots the put hold durations in it anyway.

Transference should probably be 2 acc, 1-2 rech, 2-3 end mods according to your needs.

You can basically pick whatever epic you want as a earth/kin....wouldn't recommend Primal though as the single blast is now utter [censored] and your powersets doesn't benefit that much from Power Boost.

Fire is my personal favourite but you should really pick up the shield....makes a huge difference.

Don't take Salt Crystals. It's pants and most of your powers will just disrupt it.


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Revised build, here it is :

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Jacurutu
Level: 50
Archetype: Controller
Primary: Earth Control
Secondary: Kinetics
---------------------------------------------
01) --> Fossilize==> Acc(1) Acc(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
01) --> Transfusion==> Acc(1) Acc(7) Heal(9) Heal(9) Heal(11) Rechg(11)
02) --> Stone Cages==> Acc(2) Acc(13) Immob(13) Immob(15) Immob(43)
04) --> Siphon Power==> Acc(4) Acc(15)
06) --> Hurdle==> Jump(6)
08) --> Quicksand==> Rechg(8)
10) --> Siphon Speed==> Acc(10) Acc(17) Rechg(17) Rechg(19) Rechg(19)
12) --> Stalagmites==> Acc(12) Acc(21) DisDur(21) DisDur(23) Rechg(23) Rechg(25)
14) --> Combat Jumping==> Jump(14)
16) --> Super Jump==> Jump(16) Jump(46)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Earthquake==> Rechg(22) Rechg(27) Rechg(29)
24) --> Hasten==> Rechg(24) Rechg(29) Rechg(31)
26) --> Volcanic Gasses==> Rechg(26) Rechg(31) Rechg(31) Hold(37) Hold(40) Hold(40)
28) --> Acrobatics==> EndRdx(28)
30) --> Speed Boost==> EndMod(30) EndMod(33) EndMod(33)
32) --> Animate Stone==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) EndMod(37) Rechg(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Fire Ball==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Fire Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46)
47) --> Fire Shield==> DmgRes(47) DmgRes(48) DmgRes(48) EndRdx(48) EndRdx(50) EndRdx(50)
49) --> Increase Density==> DmgRes(49) DmgRes(50) DmgRes(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Containment==> Empty(1)
---------------------------------------------

I think it's the first time I actually have *too many* slots, Kin is so weird...

If this toon ever gets high (and I think it will), I'll spec out of Siphon Power once I get Fulcrum Shift. Absolutely no idea what I'll take instead, maybe put the Leadership pool in there again.

You'll notice the immobs are still there in stone cages, for two reasons : I have too many damn slots, and the idea of a 1 minute AE immob pleases me tbh

Regarding the Epic powers, I'm sticking to Fire, want to get at least *some* damage in there. And fireball is fun


 

Posted

Looks pretty good. My points about health and stone cages still stands though.
I would probably move some powers around...especially speed boost should be taken at 20 or 22.

You should really keep siphon power (and you dont get much else to choose from at that lvl anyway) as it's an awesome dmg debuff on AVs...if you do decide to go with another power it should be Stone Prison, which, again is awesome against AVs....but personally rather get Siphon Power though.

My 50s build is below which has the Ice epic and has quicksand late but I leveled him with the fire epic and quicksand earlier in the build. Apart from that this is basically how I would level a earth/kin.

---------------------------------------------
Name: Arch Chavriel
Level: 50
Archetype: Controller
Primary: Earth Control
Secondary: Kinetics
---------------------------------------------
01) --> Fossilize==> Acc(1) Acc(3) Rechg(3) Rechg(5) Hold(5) Hold(7)
01) --> Transfusion==> Acc(1) Acc(7) Rechg(9) Heal(9) Heal(11) Heal(11)
02) --> Siphon Power==> Acc(2) Acc(13) Rechg(34)
04) --> Stone Cages==> Acc(4) Acc(13) EndRdx(15)
06) --> Combat Jumping==> Jump(6) Jump(43)
08) --> Hurdle==> Jump(8) Jump(43)
10) --> Siphon Speed==> Acc(10) Acc(15) Rechg(17) Rechg(17) Rechg(19)
12) --> Stalagmites==> Acc(12) Acc(19) DisDur(21) DisDur(21) Rechg(23) Rechg(23)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Earthquake==> Rechg(18) Rechg(25) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(27) EndMod(27)
22) --> Speed Boost==> EndMod(22) EndMod(29) EndMod(29)
24) --> Acrobatics==> EndRdx(24) EndRdx(37)
26) --> Volcanic Gasses==> Rechg(26) Rechg(31) Rechg(31) Hold(40) Hold(40) Hold(46)
28) --> Hasten==> Rechg(28) Rechg(31) Rechg(33)
30) --> Super Speed==> Run(30) EndRdx(46)
32) --> Animate Stone==> Acc(32) Acc(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Transference==> Acc(35) Acc(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Hibernate==> Rechg(41) Rechg(42) Rechg(42) Heal(42) Heal(43)
44) --> Frozen Armor==> EndRdx(44) EndRdx(45) DefBuf(45) DefBuf(45) DefBuf(46)
47) --> Ice Storm==> Rechg(47) Rechg(48) Rechg(48) Dmg(48) Dmg(50) Dmg(50)
49) --> Quicksand==> Rechg(49) Slow(50)
---------------------------------------------


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Yeah forgot to mention that I don't plan on taking the powers exactly at the level when they're listed in the build, rather take what I feel I need when I need it, and in the end have all the powers I listed.

Health will more than likely be switched to swift (already have it on the toon anyway), forgot to change it, bit of a habit to click health.

As for siphon power, it's a long road to 38, I'll have changed my mind about 60 times by then


 

Posted

This post came along at just the right time, as i too have just rolled a Earth/Kin...but i have one question.

I understand about the need for Stone Cages as it goes nicely with Stalagmites, giving you essentially another hold....but i've heard from somewhere that it cancels knockback/up and that would render Earthquake pretty much useless, can someone shed some light on this for me.

I was gunna drop cages for prison and slot it for damage, then leave the mobs wandering around as there's normally enough AoE damage flying around....and a tasty way of annoyin the tanks


 

Posted

[ QUOTE ]

I understand about the need for Stone Cages as it goes nicely with Stalagmites, giving you essentially another hold....but i've heard from somewhere that it cancels knockback/up and that would render Earthquake pretty much useless, can someone shed some light on this for me.

[/ QUOTE ]

Most AoE immobs (except crushing field from gravity and tenebrous tentacles from dark) negates knockdown for 10 seconds so yes you shouldnt be using it with earthquake.
I usually do a stalagmite + stone cages combo and then use earthquake + quicksand combo if stalagmites is down...throw in volcanic gasses when needed.

[ QUOTE ]
I was gunna drop cages for prison and slot it for damage, then leave the mobs wandering around as there's normally enough AoE damage flying around....and a tasty way of annoyin the tanks

[/ QUOTE ]

Stone prison is more or less your only way to do damage but its really really bad so not that great to slot for.

Stone prison is handy for AVs as it'll immob an AV in one appliance. Stone prison + volcanic gasses + a few fossilize and you got yourself a held AV.


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

I would dump Stone Cages, you just don't need it plus the fact it's an extremely intrusive power. Put the slots into Quicksand instead, and get Flurry or Jump Kick as an attack.

On another note...duoing with an Ice/Ice tank? you sure you have enough control and tiny damage? jeje.


 

Posted

Don't need stone cages ? Take jump kick ?
Are you on crack ?


 

Posted

Do you need Stone Cages? The Stun from Stalagmites will cause Containment Damage for you. Sure they'll wander about a bit but as a Kinetics you don't really need them in a tightly bunched debuff herd. Plus it'll also interfere with your duo-mates Ice Patch.

I'd probably take Stone Prison and/or Air Superiority for single target damage. Especially on a Kin where you'll be in close combat anyway so Air Sup would be handy. Sure Stone Prison will stop knockdown but you can replace Hover with Air Sup without much disruption of the build.


 

Posted

You really dont need stone cages, but you also dont want to be picking up flurry/jump kick.

I speak from and earth/rad pov though, and so have the wonder that is LR to queue after Stalagmites. SC is probably much more useful for kin, as it deals decent damage with fulcrum too.. but still nowhere near essential. Also can be quite disastrous on cave maps, and the mayhem it plays with some people's VPU... It was always in my PvE build though, just saved for emergency use.

The only thing I'd definitely change from your revised build is slotting stalagmites 3 acc. You'd be surprised by the difference it makes. Id also put more slots in quicksand and siphon power but it's pretty solid as it is.

ramble ramble


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

[ QUOTE ]
Don't need stone cages ? Take jump kick ?
Are you on crack ?

[/ QUOTE ]

I know you are but am I?

You don't need Stone Cages - Quicksand is just as good as an immob (if slotted), much less likely to cause people's PCs to explode, and meshes fine with your other AoEs.

Jump Kick or Flurry are actually decent attacks, their uselessness is overstated. After playing a Dominator the hands off nature of Controllers makes me a little queasy.


 

Posted

[ QUOTE ]

You don't need Stone Cages - Quicksand is just as good as an immob (if slotted)

[/ QUOTE ]

The problem with using quicksand instead of an immob is the activation time and rooting associated with it. The best way to use quicksand for this purpose is to hide out of enemy LOS and lay qs underneath them (doesnt aggro them until you are seen) then lay quake from the same position or pop out and use stalagmites. This isn't always possible, and in the majority of cases stone cages is more suitable for this purpose. Lingering rad serves this purpose much better, and why I believe earth/rad has much better synergy as a combo than earth/kin. This doesnt matter if you are not leading the group or have a decent tank with you though and so is fairly inconsequential.

Flurry or jump kick, as useful as they can be, on an earth/* is just silly imo, unless you plan to solo (which would be even sillier!)


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

No way in hell I'd drop Stone Cages, I love it, slot it, and use it heavily. As Valens pointed out, QS has a pretty slow activation time whereas SC is instant, which makes it oh so much better to me.

We'll see if it has outlived its usefulness once Stalag is fully slotted and with SO's but right now I use it, a lot.
About people lagging when SC is on, sorry if that happens, but I don't build toons around other people's PC specs...

Regarding jump kick or AS for dmg, I'm playing a controller. If I want to do damage, I can log on my blaster, my brute, my corruptor or my stalker. Or wait for the fire epic.


 

Posted

I wasn't really talking about the lag with Cages, it's the fact they are so visually and aurally intrusive, sometimes ridiculously so, but then, I like Jump Kick. ;P


 

Posted

[ QUOTE ]

Regarding jump kick or AS for dmg, I'm playing a controller. If I want to do damage, I can log on my blaster, my brute, my corruptor or my stalker. Or wait for the fire epic.

[/ QUOTE ]
But if the toon is mostly for duoing with a Control heavy Ice/Ice Tank you might need to be throwing out a bit of damage to compensate for the Ice Melees low damage.

Plus with Stacked Siphon Powers and Containment you'll actually be doing decent single-target damage. Its a matter of balance and if you're teaming with a control heavy meleer it may be worthwhile. It's easy, especially with Earth, to have them mezzed to high heavens but not be able to actually take mobs out very quickly, the grind will become all the more painful.

You'll be able to gauge yourself how the duo is performing as you level up anyway so you can adjust the build to include attacks if you find the damage output too low.


 

Posted

Heh, I actually LOVE the way cages look...

And you're right Carni, I'll more than likely adjust a thing or two as the toon gets higher in levels, so far dmg output hasn't been a problem tho, especially since we added a blaster to our team.


 

Posted

Well, the toon is now 23, and it stands I have to admit that Filth was right.
Albeit very useful in early levels, I now very rarely use Stone cages anymore, a 3 slotted Earthquake is just that much better.

Quake + Quicksand + Stalagmites = total lockdown of any pack of mobs I have encountered so far.

Will more than likely spec out of it, possibly for stone prison, or keep the power with reduced slotting, not sure yet.

Haven't taken stamina yet, it's a bit tight endurance wise but still manageable, we'll see if stamina is needed before I can enjoy transferrence.

All in all, great toon so far, and a massive change from my previous characters, which are all damage dealing killing machines

And regarding the dmg issue with the ice tank, regular SG teams have fixed that issue