Is Super Reflexes good for PVP?
It depends what you are going up against...
Dominators will be easiest, as they have no form of +tohit power to bypass your defenses (Thorns excluded, who get Aim), but brutes, stalkers and corruptors come equipped with one (build up, rage or aim) most likely. Masterminds quite often take Tactics, which gives +tohit, as does their inherent power for their pets if I recall correctly. (can't be sure about that). A +tohit power means that +def won't be that all-powerful (but still worth something) as it evens out the odds of hitting some. But as you have no +res, only a couple of big damage hits can get quite devastating if they land.
In Warburg or Arena, you'll run into more problems as there are Blasters out there with 2 power-boosted to-hit powers who will be laughing at your defenses and sniping through them like they were hot air.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
ahhh, thanks for the incite into this...
is there a pool power that may be able to improve this, or maybe a change of powersets?
SR is good in the Arena because of the extra 25% Def Buff that all AT's get for PvP. Throw in Fort or other +Def like a cold corr and it's brilliant.
I'd probably take a good /SR over /Regen for balanced team pvp.
[ QUOTE ]
ahhh, thanks for the incite into this...
is there a pool power that may be able to improve this, or maybe a change of powersets?
[/ QUOTE ]
Take Aid Self and 6 slot it. You could also take leadership and get the +Per from Tactics to stack with the +Per from SR. Without Tactics stacking you won't see Stalkers with Hide+Stealth.
The stuns with MA aren't that great, I found Crippling Axe Kick to be useful though since it's harder to resist the Immob & Slow. MA/SR works ok for hit & run.
MA/SR is a pretty nice combo for PvP, fought with it and against it.. like filth said, take aid self, 6slot it, love it. Tactics is ok, but quite endheavy and being SR you will already be runnin through your blue stuff fast. If you do pick tactics, i suggest you take maneuvers as first leadership power to stack with your other def powers. Also if you intend on high lvl PvP, you could always take focussed accuracy instead of tactics, very endheavy as well, but a nice +perc . Also not sure bout this, but i recall focussed acc boosting your tohit more than tactics.
Bout other powersets, you might also look at DM/SR (which I use for PvP), the -acc combined with +def is great, and of course you get touch of fear, and fear is very little resisted in PvP. Of course nothing a breakfree wont fix
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
great advice from everyone
to Nefarious, I was actually planning to go into the Presence pool power for the fear part of it. Would that be a grave decision?
EDIT: I just looked down the list, and presence doesnt look right, the powers arnt very good.
[ QUOTE ]
SR is good in the Arena because of the extra 25% Def Buff that all AT's get for PvP. Throw in Fort or other +Def like a cold corr and it's brilliant.
I'd probably take a good /SR over /Regen for balanced team pvp.
[/ QUOTE ]
since when does it get 25 defense buff in arena i thought u meant the zones. anyways its good for zonal pvp
[ QUOTE ]
[ QUOTE ]
SR is good in the Arena because of the extra 25% Def Buff that all AT's get for PvP. Throw in Fort or other +Def like a cold corr and it's brilliant.
I'd probably take a good /SR over /Regen for balanced team pvp.
[/ QUOTE ]
since when does it get 25 defense buff in arena i thought u meant the zones. anyways its good for zonal pvp
[/ QUOTE ]
All PvP, Arena and Zones givs +25% Def to players to help offset the high accuracy of powers.
Depends on what type of PvP you want to do. In general regen is best imo. I play Blaster alot in team PvP and I look at a /sr scrapper as just another squishy tbh. Regen i wouldnt dream of attacking. Only benifits SR has in team PvP is the slow res(dosnt need Sb buff) and they harder to taunt.
[ QUOTE ]
Depends on what type of PvP you want to do. In general regen is best imo. I play Blaster alot in team PvP and I look at a /sr scrapper as just another squishy tbh. Regen i wouldnt dream of attacking. Only benifits SR has in team PvP is the slow res(dosnt need Sb buff) and they harder to taunt.
[/ QUOTE ]
hmm i much prefer picking on regens than SRs, a sharp SR will be well away when u pop pb/aim/bu and then dodge a good deal of incoming damage while a regen has to take pretty much all thrown at it. I destroy regens on my DM/SR stalker (all in the timing) my rads and my ice/cold where as SRs are the only thing that really can cause them any problems.
SRs also have slow resistance which shouldnt be underestimated
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
The presence pool CAN be handy on a scrapper, I got a friend who's DM/Regen and got the presence pool for the fear power. The advantage is that the fear from presence is ranged compared to the melee Touch of Fear from DM. Disadvantage is that the taunt needs a tohit check (iirc). However the big advantage of Touch of Fear vs presence fear is that ToF brings a very heavy acc debuff with it, and it cycles pretty fast to stack it on someone, crippling their acc. IIRC it has a 20% acc debuff.
Also with SR vs Regen, while a buffed up blaster can rip through your defenses, SR has more advantages than just the slow res in PvP. For instance the +perc from Focused Senses, the hold res being a clicky rather than a toggle, and it can be stacked. The passives adding up to a max 60% res when low on health (even though it wont save your life once a heavy dmg toon like a blaster decides to deal the coup-de-grace).
Personally I think /regen and /sr are pretty evenly matched, and when I roll a PvP scrapper I keep wondering which secondary to pick. As for the comment "Regen i wouldnt dream of attacking", I guess it all boils down to what kind of blaster you are. For instance I think my elec/elec who's a sapping build has an easier time with regens than with SR. Also kin defenders who are meant to take down scrappers (i'm looking at you kin/psi and kin/elec!) will have an easier time with regens than with SR.
In the end it all comes down to playstyle, build and your opponent.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
A good Regen is easier on the team there in as the heals give them lots of self reliance, but they can still be taken down even if they're Fort'd with high, consolidated DPS.
A good /SR scrapper may need a tiny bit more looking after in terms of End/HP, but that shouldn't be much of a problem for a half decent team. Throw in Elude, the +Spd and Slow Res, and the fact that an /SR with fort will survive high, consolidated DPS easier than a Regen as many more attacks will Miss. Fort'd SR is annoying to fight, plus with Focused Acc ToHit Debuffs are pretty pointless on an /SR. If the SR takes Aid Self then they will be much harder to take down than a /Regen.
Regen's biggest saving grace is Dull Pain, which'll annoy any Blaster almost as much as Miss Miss Miss.
[ QUOTE ]
Regen's biggest saving grace is Dull Pain, which'll annoy any Blaster almost as much as Miss Miss Miss.
[/ QUOTE ]
Dull pain + reconstruction is the annoyance, Elude is no problem for me
[ QUOTE ]
The advantage is that the fear from presence is ranged compared to the melee Touch of Fear from DM. Disadvantage is that the taunt needs a tohit check (iirc).
[/ QUOTE ]
All taunts need toHit check in PvP. For this reason they can all be slotted for acc, even the tanker one.
[ QUOTE ]
[ QUOTE ]
Regen's biggest saving grace is Dull Pain, which'll annoy any Blaster almost as much as Miss Miss Miss.
[/ QUOTE ]
Dull pain + reconstruction is the annoyance, Elude is no problem for me
[/ QUOTE ]
Throw in Fort and it may be.
And yes, all taunts need a ToHit Check but Taunt (the actual power) has a very high accuracy in PvP anyway.
[ QUOTE ]
And yes, all taunts need a ToHit Check but Taunt (the actual power) has a very high accuracy in PvP anyway.
[/ QUOTE ]
Err, huh? I thought it is the same practical 50% as with other attacks.. Thats what it feels like anyway.
[ QUOTE ]
Depends on what type of PvP you want to do. In general regen is best imo. I play Blaster alot in team PvP and I look at a /sr scrapper as just another squishy tbh. Regen i wouldnt dream of attacking. Only benifits SR has in team PvP is the slow res(dosnt need Sb buff) and they harder to taunt.
[/ QUOTE ]
I aint seen too many "squishy" SR scrappers in team or solo pvp, or pve as it goes, just my opinion of course
Just my opinion of course, I agree alot with Stalk. I play a high lvl Regen a fair bit in PvP and the most annoying part to it is that you get hit by everything from slows to debuffs to any damage. Athough the healing is awsome at survivability I sometimes think that dodging all this would just be easier.
Now SR can be ulucky and hit several time then face plant but the resistences vs debuffs and slows shouldn't be underestimated.
but as always in PvP it depends what your fighting and how you play. My Regen tears through some opponenets and is laid to waste by others!
[ QUOTE ]
And yes, all taunts need a ToHit Check but Taunt (the actual power) has a very high accuracy in PvP anyway.
[/ QUOTE ]
yeah i know, but I suspect you also want to do some PvE at times as well, if only to lvl up
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
[ QUOTE ]
[ QUOTE ]
And yes, all taunts need a ToHit Check but Taunt (the actual power) has a very high accuracy in PvP anyway.
[/ QUOTE ]
yeah i know, but I suspect you also want to do some PvE at times as well, if only to lvl up
[/ QUOTE ]
Pv... E... I'm sure I remember doing that once or twice...
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Regen's biggest saving grace is Dull Pain, which'll annoy any Blaster almost as much as Miss Miss Miss.
[/ QUOTE ]
Dull pain + reconstruction is the annoyance, Elude is no problem for me
[/ QUOTE ]
Throw in Fort and it may be.
[/ QUOTE ]
IT might, I havent tried. Bring the toons to arena, I want to test
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
And yes, all taunts need a ToHit Check but Taunt (the actual power) has a very high accuracy in PvP anyway.
[/ QUOTE ]
yeah i know, but I suspect you also want to do some PvE at times as well, if only to lvl up
[/ QUOTE ]
Pv... E... I'm sure I remember doing that once or twice...
[/ QUOTE ]
I know.. its scary... I remember seeing other people do it..
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Regen's biggest saving grace is Dull Pain, which'll annoy any Blaster almost as much as Miss Miss Miss.
[/ QUOTE ]
Dull pain + reconstruction is the annoyance, Elude is no problem for me
[/ QUOTE ]
Throw in Fort and it may be.
[/ QUOTE ]
IT might, I havent tried. Bring the toons to arena, I want to test
[/ QUOTE ]
Have to be Test, Imag's Spines/SR is on Onion.
Sr is squishy without a sonic in the arena. Even if the sr has fort, i would only attack a sr with aim and build up and i could 3 hit the sr if i get lucky while a regen takes a lot more effort to take down.
Seeing as the Scrapper's secondary, Super Reflexes is totally about dodging attacks, I would imagine that useful against all enemies (be it a Brute or a Dominator, they cant hit me)
However, I am no expert on PVP and am wondering if I am incorrect in my prediction. My characters primary is Martial Arts which I believe has a minor focus on disorient (which, I do know from experience, is great for PVP).
What my real question is, for this Martial Arts character, is Regeneration more of a useful tool in PVP then Super Reflexes (when I say this, I mean that they are slotted with SO's)