Is Super Reflexes good for PVP?
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Sr is squishy without a sonic in the arena. Even if the sr has fort, i would only attack a sr with aim and build up and i could 3 hit the sr if i get lucky while a regen takes a lot more effort to take down.
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With a good Empath behind them? Unlikely.
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Empath + SR = 2 people, then I will get a teammate too
Regens are tough nuts to crack when 1v1 with another melee or blapper-style character, but are weaker against most debuffers than SR. This is called balance (and I mean it)
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Sr is squishy without a sonic in the arena. Even if the sr has fort, i would only attack a sr with aim and build up and i could 3 hit the sr if i get lucky while a regen takes a lot more effort to take down.
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As pointed out all of 14 posts away by Stalk, a good SR will run when he/she hears the telltale Aim/Build Up noises. By your own admission, you'll only attack an SR when you have Aim and Build Up; you can attack a Regen at any time however, and expect to lay damage in. I know my Regen feels much more squishy than my SR, but fewer people choose to take on my Regen in pretty much all PvP scenarios - bizarre.
Regen has more panic buttons - or rather, suicide-free panic buttons - which makes them somewhat irritating to take down without -regen or -recharge, but concerted effort will bring down a good Regen faster than it will a good SR, without even factoring buffs into the equation. Given there are more regen-unfriendly sets out there now, especially for Corruptors - /Thermal, /Cold, /Kin, /Dark depending on build - it only takes a few to start PvPing in earnest to make the Arena a very unwelcoming place for a Regen.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
To be fair, the term Regen is slightly misleading now that IH is a click. Regen's survivability is all about Dull Pain and Reconstruction, so Slow's [censored] that right up.
why should i waste so much time taking down a regen while i could just go and get a squishy instead?
in a 8vs8 i'd attack a sr empath will be too buisy helping the blasters and trollers, and i'd like seeing you react to aim and build up when u hear it in a fight that big in a closed mapp. All you hear are powers firing off.
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Sr is squishy without a sonic in the arena. Even if the sr has fort, i would only attack a sr with aim and build up and i could 3 hit the sr if i get lucky while a regen takes a lot more effort to take down.
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As pointed out all of 14 posts away by Stalk, a good SR will run when he/she hears the telltale Aim/Build Up noises. By your own admission, you'll only attack an SR when you have Aim and Build Up; you can attack a Regen at any time however, and expect to lay damage in. I know my Regen feels much more squishy than my SR, but fewer people choose to take on my Regen in pretty much all PvP scenarios - bizarre.
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I dont find it bizare at all. People dont attack regens at all because they harder to kill. In a team match you cant always know what everyone is planing or what buffs their oppontants have on. Blasters dont take a chance of wasting Pb aim and BU on a regen as they dont always know if the regen has DP up. As far as fort goes a blaster will always get fort in a team and can still hit a forted SR. As far as running away goes squishys spend the whole of a match running away from damage dealers and still manage to die. Usualy when a blaster has aim and BU up. Scrappers tend to be chasing squishys in team matchs so cant always see when the the blaster is hitting his self buffs and when the attack is coming. I agree with psydock, SR needs a sonic.
I think we should ask someone who plays a sr in the arena what they think. Imag and globey maybe?
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To be fair, the term Regen is slightly misleading now that IH is a click. Regen's survivability is all about Dull Pain and Reconstruction, so Slow's [censored] that right up.
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Also -heal, like my poison masterminds, will help. Im not actually sure is poison the only set capable for it.
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I think we should ask someone who plays a sr in the arena what they think. Imag and globey maybe?
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While in the US we used a spines/sr in pentad matchs.
Read the 5th post down by Pudds click
Regen is better, cause SR needs support.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
I have a 50 spines/sr and have played it in the arena a fair bit. I don't anymore because it is pants. Spines/regen ftw.
Ok, so it's not really "pants" but they are much easier to take down than a regen. Similarly to LW I play blaster more than anything and love fighting against SR. Being a scrapper they want to get in melee with you all the time and even with elude and fort, pb + aim + build up will hit very consistently. On the other hand, regen has both Dull Pain and Instant Healing, which while they are up (which is far more often than Elude) they are near unkillable (or much harder to take down on a good team).
And sr has slow resist? It's almost non-existent and if you want to slow them it is very easily done. Given the choice, regen in nearly every situation. The /sr is still very nice in the zones, but the arena is off limits for me.
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As pointed out all of 14 posts away by Stalk, a good SR will run when he/she hears the telltale Aim/Build Up noises.
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why does every1 in these arguments assume the opponent is a moron? why wud the blaster b standing next to the scrapper so he can see or hear aim and BU? and is the blaster incapable of running after the scrapper?
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Regen is better, cause SR needs support.
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exactly. a solo regen is very hard to kill, a solo SR is easy to kill. a SR with support becomes good. a regen with support becomes immortal
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Regen is better, cause SR needs support.
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exactly. a solo regen is very hard to kill, a solo SR is easy to kill. a SR with support becomes good. a regen with support becomes immortal
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Without Rads this is the case but with a good rad/psy or rad/sonic everything is going down
As far as SRs in arena go I've never had much of a problem and in team pvp I've only ever died once while using elude (Gatling's full defiance Nuke ) but I think if the other team actively attacked me I would be in trouble.
SR is also very good against kin trollers which hasnt been mentioned.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
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Also -heal, like my poison masterminds, will help. Im not actually sure is poison the only set capable for it.
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why does every1 in these arguments assume the opponent is a moron? why wud the blaster b standing next to the scrapper so he can see or hear aim and BU? and is the blaster incapable of running after the scrapper?
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I dunno, why are you doing the same?
If you're out of sight when you hit Aim/BU, you waste precious time getting to your target, and there's usually still the residual yellow/red glow for a few moments afterwards. If you have to chase your opponent, a) you're unlikely to connect with any of the more dangerous melee attacks, b) it's (generally) easier to escape than it is to chase, especially so in a busy environment.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Tbh i usually hit aim build up then run in i dont run in stand still and hit aim build up, that's a waste of time.
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Regen is better, cause SR needs support.
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exactly. a solo regen is very hard to kill, a solo SR is easy to kill. a SR with support becomes good. a regen with support becomes immortal
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LOL well put X
If we are talking 1v1 I would say My controller would take Regen any day over SR, saying that its the exact opposit for my Blaster who laughs at SR even when Elude is up.
Dont have an opinion about SR v Regen in team battles cause I've not got the experiance fighting more than 1v1.
Zonal PvP i'd say SR is awesome, and for duels its good. Quickness is very underestimated, but proper team arena PvP regen is better. Having played both SR and Regen, thats my views
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As pointed out all of 14 posts away by Stalk, a good SR will run when he/she hears the telltale Aim/Build Up noises.
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why does every1 in these arguments assume the opponent is a moron? why wud the blaster b standing next to the scrapper so he can see or hear aim and BU? and is the blaster incapable of running after the scrapper?
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any why assume the scrapper is a moron and isnt aware of what is going on in the battle or watching his buff bar for various incoming attacks? and after 10 seconds of running after its no longer the same game, landing burst damage is what a blaster is about and the window can be very small.
I would duel regens all day long on my ice/cold and rad/sonic but V SR its not such a favourable match, its all a trade off and one Im happy to see in the game. The main thing regen has going for it is geas which seems purpose built to screw over def sets that much more, when people use it def is gone, when def sets use it its like a suicide pill, not really much of an accolade for some is it? Seems whoever designed that little accolade and the architech of the GDN would be one and the same and harbours a pathological hatred of defence.
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well, thanks a lot for everyone awesome replies there, they have helped to no end.
Through reading them all the general conception is that Regen has more perks to it than Super Reflexes (or, more useful perks). Therefore you shall see me on the Union Server as Xau
thanks a lot guys! Was really appreciated.
-WC-
in fact it depends.
if you read carefully you will see that the only thing you have to fear is blaster. so to pvp in all map but warburg i would taht that SR is supperior to regen.
remember that + acc boost or + to hit buff lack a lot on vilain side so nothing to fear is SR is played on a scrapper.
avoiding attack means avoiding secondary effect, and mezz effect.
all of that is not true for a stalker that die easily in front of FA AIM+BU and all the buff/debuff a hero team will always carry.
focused accuracy scrappers and tanks are to fear as well
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in fact it depends.
if you read carefully you will see that the only thing you have to fear is blaster. so to pvp in all map but warburg i would taht that SR is supperior to regen.
remember that + acc boost or + to hit buff lack a lot on vilain side so nothing to fear is SR is played on a scrapper.
avoiding attack means avoiding secondary effect, and mezz effect.
all of that is not true for a stalker that die easily in front of FA AIM+BU and all the buff/debuff a hero team will always carry.
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forge. no villain pvp team shud leave home without it
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Sr is squishy without a sonic in the arena. Even if the sr has fort, i would only attack a sr with aim and build up and i could 3 hit the sr if i get lucky while a regen takes a lot more effort to take down.
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With a good Empath behind them? Unlikely.