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Posts
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Joined
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Quote:Incorporating any of the Dart attacks into my attacks tends to actually decrease my DPS, so I don't even have them on my main hotbar.Ditto, although I'm thinking about getting Dark Obliteration for some more AoE punch. I have Dart Burst atm, and its cone isn't very handy for a melee type.
I think you over-estimate the benefits of Gloom to a Widow, especially considering the redraw associated with it and the damage Strike, Lunge and Slash does on a Widow. Granted, Gloom damage is less resisted in the game vs. the Lethal of Widow Claws. -
Quote:Do you deny that the HP disparity affects the resist+heal armors?If you believe the first part of your statement, then you have reason to consider the second part at least valid for discussion.
Since I do not think this HP disparity is equally or even more noticeable on the resist armors with self-heals than it is on Willpower, I do not think it is valid.
If not, can you prove that the disparity for WP is greater than that for resists+heals?
Otherwise, I will be unconvinced with your mere assertion. -
Here, try this one for a bit more end efficiency in the attacks (still no guarantees you won't run out of end while taking down higher level bosses). Swap in some purples if u need permadom, but this one is pretty affordable with the new Merits. You can also slot in some LoTG 7.5% rech in 3 places if u want and it'll make the build that much better. Also, Sleet can't handle Posis yet, so swap that in when it gets patched. You can probably fit Mud Pots in where I put SS, but you'll be hurting for end if u steal slots elsewhere to slot it up.
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And if every Brute powerset were given to Scrappers, SS/SD/Body Scrappers would win the game. But on the plus side, it would actually make them fix Energy Aura.
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Quote:So this HP disparity that is equally or even more noticeable on the resist armors with self-heals (and the extreme example of what a flop they are on Stalkers) should mean resist armors should have all their vulnerability holes taken out of them for Scrappers and more importantly Stalkers? Following that logic and all I mean...WP is significantly less good on a scrapper than a tanker. The HP disparity has an outsized effect on this set when comparing scrappers to tankers (not to say it is bad for scrappers, just that it is not as good relative to its peers). Honestly, you probably want to lose aggro, since RttC does not give a good ROI until you add significant outside help.
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So I got a question: If the weak taunt aura is a penalty to WP for being such a well rounded set for Tankers, what's the penalty for WP for being the way it is for Scrappers?
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I tried that once. Ran out of end before I could finish taking out a freak boss (one level higher) and I wasn't even running hotfeet or mudpots.
Earth is just a total end hog and I'm not sure 60% end reduction in the attacks will be enough with the Fighting toggles running; my build skipped those and just had Maneuvers. Also, the APPs are getting a noticeable end use increase as well, which will further exacerbate the situation. -
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Quote:No APP proliferation for VEATs.Any reason you aren't considering the Body Mastery APP from Scrappers for Physical Perfection, and maybe Focused Accuracy?
Also to OP: I've found that between Strike, Lunge and Slash, Gloom added very little to my single target attack chain when factoring in the redraw, so that ruled out the Soul PPP for me. Despite liking the cone chain on Levi, it's slow activations and who-needs-cones-with-Spin mentality ruled it out for me as well. Mace was nice with the AOE immobilize to stop runners, but the activation was slow, so I just picked the faster activating AOE immobilize from Mu. That was also the only PPP power I picked. Redraw in general drives me crazy, so I pretty much pick only passives for my Widow but the immobilize was a must in order to stop runners. -
Quote:Try using that Fury bar on Mids and setting it to 70%, which is about average for Brutes these days.Why is the recharge too much for Energy Transfer? It is single target and comes up as fast (according to Mids') as the Brute and Tanker versions.
Now, if the damage values are correct, its a bit much. The unmodified damage in Mids' is 266.3 for Dominators, vs 190.2 for Brutes and 202.9 for Tankers. If those numbers are true, that is a bit much. It is better than any single target punch Dominators get otherwise in their main powers (as far as I can tell) and better than most Blaster punches. So I could totally see dropping the damage to 190 or 200 base or whatever.
Or do you guys know in your hearts they will nerf it, so you are trying to plant the subtle seeds of a recharge nerf instead of a damage nerf, so that you can still get your one-shot-SCHWHOO-BAM?
Lewis
A maxed out ET for Brutes is about 650 while it's around 550 for Doms. Also, Doms pay about twice the endurance cost for it. If anything, it needs to be made slightly better for Doms. It's bad enough right now that my Brute easily out damages my Doms APPs with their APPs due to Fury (do a similar comparison to Ice Storm and be amazed at the 200 damage difference per target for an AOE). It makes me lol that we're over here crowing about how the great the APP introductions were when every other AT got APPs as well and far more survivable ATs do better with those APPs and the Dom APPs are the ones being nerfed. -
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Quote:Agreed. For farming, kill speed matters more than mitigation (which can be easily capped with dropped insps). So SS/ is probably the best bet from that list, and despite it being coupled with /DA, the OP can get by with insp drops.Softcapping a farming build seems like an extreme waste of time and money. You get so many insps that you can't possibly use them all as fast as they drop. You only need about 25% to all positions to "effectively" softcap while farming by using the purples. Hell, on my elec/elec brute I'm usually in the 80s to all positions and capped on resistance just using inspirations.
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Be that as it may, Elec/ is quite underwhelming all on its own (other than for Lightning Rod). It has a reputation as a poor single target set (for non-Stalkers) for a reason, and the smaller than normal radius for Thunder Strike in addition to it being based off the target and not yourself makes its underperformance quite noticeable. If it weren't for Lightning Rod propping up the set, it would probably make my Elec jealous of EM.
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WP can cap S/L defense, get over 30% E/N/F/C defense (if Brutes had a primary like Kat or BS, you could softcap this as well), get 55%+ S/L resists AND get all that health regen without having that glaring Psi hole that can lead to a Tarantula Queen 3 shotting you.
Granted, Inv will have an easier time getting higher E/N/F/C defense and about 20% higher S/L/E/N/F/C resists and most of all you have better DDR.
As with many things, this is a tradeoff between two very well balanced sets, and if Arachnos wasn't that common and that deadly, I'd definitely say go Inv. -
It really depends on what you go up against. I wouldn't recommend it for leveling on redside although it's great against Scrapyarders, but it's better on blue side. As long as you avoid heavily Psi, Cold and -Rech mobs, you're fine.
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Energy Assault is a great set for Doms because:
- You can pick your primary to either nullify knockback or not.
- You can use it as an exclusively ranged powerset now that EPPs cover the AOE hole.
- You can cap ranged defense with the set.
- It's the only ranged-heavy set that gives you Power Boost (unlike Fire). -
Quote:Yeah I can see Rain of Fire getting the recharge increased and Sleet getting the -res toned down with hopefully a damage boost to compensate. It always irked me that it's apparently OK for other ATs to get equivalent powers in their Epics better than the regular version in my Dom's secondary *cough* Fissure *cough*..Yeah, I don't really see all the new APP's staying the way they are for long.
Not to mention, I think Ice Storm works better on my Brute thanks to Fury. I definitely think it's time for a bit of normalizing all the way around. -
The 2 hand hammering animation for turning on Hot Feet keeps whatever weapon was in my hands before the animation started - so I don't see any visual redraw; I don't know for sure if it actually takes extra time afterwards though.
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I'm guessing if you're making it a Praetorian, you'll be taking him redside? If that's your plan, I really can't recommend anything Inv with the constant battles against Arachnos (Fortunatas, Night Widows and Tarantula Mistresses and Queens) who will chew you out constantly. At which point going WP is a no brainer; and you did say you wanted an all-rounder or rather a tougher jack-of-all-trades.
In addition, Kat/WP is reasonably easy to softcap to S/L/E/N/F/C. The expensive part is the Numis and LoTGs for the regen and rechage to make it all work. -
I've played a few Brutes; the only reason I take Taunt is as a slot mule after I have gotten all the other powers I wanted, or I'm playing my Stoner. Brutes don't need Taunt even if they're competing with Tankers for aggro, so they don't bother taking it. Much easier to throw an AOE in the mobs' face than taunt them.
Also, once u get Seeds, u need to pick up Hasten, like ASAP. Then u need to spend the time to slot them out. If u want help with getting optimal performance from the Plant/Thorns combo, I'd suggest throwing your build up here for people to help you. Seriously, Plant/Thorns is an absolute beast once it's slotted up. -
Hmm lets see:
Seeds cast time: 1.07s
Fling Thorns: 1.63s
Roots: 1.67s
Thorntrops: 1.63s
When in a group, unless ur fighting AVs, why even bother with single target attacks? AOE is where its at and you have plenty of quick activating abilities.
Also, if your group is dispatching Lts within 3 seconds, I suggest you're fighting below your optimal threshold; try going upto the next highest difficulty setting.
Other than for the cast time of Impale, I don't see anything out of the ordinary compared to other sets. -
I just use Venom Grenade -> School of Sharks -> Arctic Breath -> Bile Spray -> Suppression and let the pets mop up stragglers.
Although I've only done this with 1/8 and not 2/8. -
The problem with Web Grenade is redraw. It's probably best to wait till 41 and pick up a patron immobilize. I'm partial to School of Sharks, which can then be followed with Venom Grenade, Arctic Breath and then Bile Spray and Suppression for massive AOE carnage.
Unless you have a spammable single target immobilize, it'll be next to impossible to immobilize EBs, which is why Hover if your friend. Bosses usually just need a mag 4 immobilize, so u can pick up Web Grenade and a Patron Immobilize if u wanna immobilize bosses; just gonna have to suck up the redraw pain.
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It's been hashed out already. I'd be more surprised if it doesn't go live as is. lol at denial.
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Ever think of dropping Dart Burst and picking up Dark Oblit since you've already got the Immobilize? Avoid the redraw and the horrible activation time and hit 6 more targets. Or u can drop Dart Burst and just pick up Veng instead