stever

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  1. Quote:
    Originally Posted by Eiko-chan View Post
    So should I have to wait two years to play villains, since you waited two years to get villains released?
    Quote:
    Originally Posted by Eiko-chan View Post
    By that logic, no one should get Power Customisation until they have played for over five years. Nor should they get access to the RWZ or Cimerora for four.

    Oh My!

    Eiko, Eiko, Eiko!
    In the words of R. Reagan, "There you go again!"
    Your logic continues to floor me.
    • Playing villains or using customization were never based on time-subscribed. . . . Time subscribed was never a requirement for those things.
    • VRs ARE based on time subscribed.
    • Time subscribed is the only requirement for VRs.
  2. Quote:
    Originally Posted by Avatea View Post
    • Text/UI: Editing a Description field that have over 100 characters allowed, the text will overflow out of the textbox if you use a word that is longer that 100 characters.
    Quote:
    Originally Posted by Lucretia_MacEvil View Post
    A word longer than 100 characters? In a MMOG? I wouldn't even expect a word that long at a Mensa meeting. Not that I've ever been to a Mensa meeting...
    Yes, yes, it was badly worded . . .
    It should have said "...the text will overflow out of the textbox if you use a word that takes the text over the 100 character limit"
    (i.e., if at 98 length, you add a 3 letter or longer word.)
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    . . .From a laymans Point of View, it looks like a hell of a lot of work for something that wouldnt deliver. Just my opinion. If your character is just an average joe who uses a gun, why would he bother struggling picking something up to throw around? If you character is a hulking ton of pure kickass, why would he bother using a puny postbox, when punching someone through the wall will do so much more damage?
    -shrug-
    QFT

    I have never been very fond of this idea.
    • I agree that most places I have ever seen this sort of thing done, it looked stupid.
    • Grappling and propelling bulky objects is A LOT less accurate, less effective, and less necessary, than an accurate toss of an object like a bowling ball or smaller. A large object, and it's inertia should make it easier to detect and dodge.
    But my biggest complaint is that it brings in one of the factors I always hated in comic books:
    Bad Science.
    Impossible physics.

    The science problems are handled with the gravity power Propel. It is internally logical because (anti)gravity is affecting the whole object, so the lifting and hurling the large objects allow you to suspend your disbelief.
    But I always hated how comic books taught us illogic and bad physics.
    Even if you are invulnerable and have the strength,
    • You are not going to be able to brace yourself and reach out and stop a train. Instead, your body will rip a hole in the front of the train, it will pass around you, ripping up the insides of the locomotive and probably killing anyone inside. . . . OR . . . you will end up a half mile down the track, with a trench dug by your body and the half a mile of railroad ties piled on top of you.
    • Even if you can get your hands around the bumper or somehow grip a corner of a bus, and lift, . . . You are only going to end up with a bumper in your hands. . . OR . . . that corner, or the middle of the bus are going to fold and crumple, weaken and not be very tossable.
    • Unless you are able to reach across and have your hands on opposite sides of the rock, it is likely to just fracture or crumble as you lift it.
    • pick up a huge slab of concrete? Again, if you can somehow find a way to grip the slab, the slab is unlikely to remain one big piece. Instead, you will probably just end up with 2 basketball sized pieces of concrete in your hands.
    • Flagpoles? definitely going to fold on you when you hit something, losing damaging energy, if it didn't fold as you started to swing it.
    I always hated this sort of illogic and bad physics in the comic books, and will be annoyed with it if it makes it into CoX. We already have enough internally illogical science. I don't need to have more difficulty in the suspension of disbelief.

    You at least need to try and make it internally logical. come up with reasons for why the bus doesn't fold up or the bumper doesn't come off in your hands. I don't see how to do that with all the objects we might want to be able to hurl.


    And again, why waste the effort and time to grapple, lift, juggle and aim an ungainly large mass when you can just quickly and accurately use your bullets, swords, energy beams etc, to better and more effective attack.

    .
  4. Hi, H!
    Below, I give you Memphis Bill's Cut'n'Paste info sheet about the level cap.
    • It is very good, especially in talking about why the 50 cap is the natural design and purpose in CoX.
    • I personally would stress more the fact that 'The devs have said "Absolutely No" '.
    • I would also have other points I would add. (and will, if it seems that more reasons are needed.)
    • But this reply is always a good thing to include early whenever this 'really, really dead horse' issue is dredged up again.
    Let us know if you need more. There is more that can be added. . .
    ____________________________


    Why raising the level cap is not a good idea for COH

    It's me, your friendly (?!?) neighborhood (close the blinds!) cut-and-paste answer. Why a cut and paste answer?

    Because this is one of those suggestions that comes up a good bit, and I'm a lazy bum who doesn't want to type this each and every time.

    I want more levels!
    This game has had two level cap increases. Both times for the exact same levels. Both City of Heroes and City of Villains started out with content for 1-40, putting in the last ten levels the following issue.

    So why not another? 50-60?

    Well, sit back and let's take a look at it.

    But World of Conanhammer has....! We should too!
    Many other games have periodic level cap increases. New areas are introduced, new gear and new foes are introduced. CO* has been at level 50 since issue 1. Why is there no cap increase?

    If you look at those other games, they have gear. Gear that gets replaced. If you want to get more powerful, you get new gear. They're heavily "loot" based. How many of them can you use your first Small Sword of Bat-killing and Armor of Somewhat Rumpled Paper in past the first few levels?

    OK, you CAN use them. How suicidal would it be to do so? Old equipment doesn't scale well. It gets replaced. Old skills ("Nasty carpet shock") get replaced ("Nasty carpet shock +1" to "Ow, that hurts" to "ZOMG! Lightning!")

    City of Heroes doesn't use gear. We don't have Swords of Swordly Slaying or Sniper Rifles of Moderately Good Accuracy to replace. They don't wear out. We have powers - powers you can use from 1-50. OK, yes, we have enhancements, and enhancements get replaced and change a power - but they make the powers themselves more powerful. You don't typically replace Tier 1 blast with Tier Eleventy - you use them both to create an attack chain. You don't replace your Healing Aura with Healing Aura Level 30, you add slots into it and make it more powerful. Are you a tank? Your armors overlap and complement each other - one giving Smashing protection, the next Elemental, the next Energy, and don't forget your Mez protection.

    Right now, that system is designed around 1-50. The first 40 levels deal with getting YOUR powers selected and strengthened, as well as a few anciliary powers (travel powers, end management and utilities.) Level 41-50 has a few, select powers as you work through the high level content, powers that are meant to look at your archetype and cover a few of their "holes." Tanks, for instance, get a ranged attack to pick off runners, or start grabbing aggro with a bang (or a whoosh.) Defenders, after spending 41 levels buffing everyone else, get to self buff. And in public, too. Controllers get some damage, and so forth. Even the Patron powers do this, yes, adding shields, ranged attacks, immobilizes and the like.

    All this, and the slots you're given, are designed around levels 1-50.

    The top end "Gear" (top set Enhancements, including Purples, and Hamidon enhancements) are designed around level 50. So are rewards - such as unlocking Epic Archetypes. If you want to look at what another few levels would do to this stuff, I suggest looking for a Titan Calcite Shard.

    What's that?

    That's similar to a Hamidon origin enhancement, but dropped by the Crystal Titan. People don't use them - and didn't, before IOs - because they *wear out* in the early 40s. Why? Because the cap was raised from 40-50, so what, for one issue, was top end... no longer is. You'll notice there's no similar item villainside.

    Other games have forced obsolecense of gear - and, the flipside of it, a minimum level of "acceptable" gear to do top end content (raids, PVP and the like.) This is part of what's meant by "The game begins at X level" in those games. COH... the game begins at level 1. Getting the "gear" is part of the whole grind built into those games, something that is decidedly missing in COH. Yes, you have to work at getting XP. But you'll get that regardless (unless you enable "no XP.") Even the "Purple recipes" don't need to be farmed for - they have a chance to drop from every mob. Not just a special raid, and even a sidekicked level 1 could have them drop.

    Sidekicking!
    Yeah, let's look at that. It reinforces the point I made about gear. What happens if you take a level, say, five in another game and bring them to the level 40 zone? They're useless, and quickly dead, generally. At least, if they can get IN those levels.

    In COH, you can take that level five to the level 50 area, sidekick them, and - while they generally won't be able to do *much,* their attacks, debuffs and the like will scale. A sidekicked Level 5 Controller's hold will still stack. It won't last as long and they won't have accuracy as good as a level 50, but it will still hold its target or stack with other holds on tougher ones to get something held. Heals scale - an aura that heals 50 damage natively is now doing 400 while sidekicked. (making up numbers, but the concept is the same.)

    There's no "useless gear." Powers scale as you get a full set.

    I want to progress!
    One of the (valid) complaints about CO* is that there's not much to do when you get to the end. Part of this is the design of the game, the "Journey vs Destination" mindset. And part of this is due to alts - you have a bunch of slots, and between debt reduction, patrol XP, double XP weekends and the like, you can miss a chunk of it by blinking.

    What you want, in that case, is not "More levels." It's "More content." The reason people think "More levels" when they bring this up is what's already been pointed at several times - *other games.* You want more to do, and - there, at least - better gear to do it with.

    Well... again, we don't have "gear." More content, though, is perfectly doable within the 1-50 framework, *without* an artificial level bump that breaks nearly (at time of writing) five years of foundation. We can have tougher foes - in fact, the same group (say, Circle of Thorns) will have different abilities as you go up in level, if they're a level 1-50 group. They get tougher. They're designed to be more of a challenge.

    But I want a bigger number!
    Here's the thing. COH is really built around being able to reach 50. It's an attainable goal, you end up with a varied suite of powers that really let you tackle almost anything. City of Heroes is far more favourable to growth *outward* (more content in the existing ranges, more zones, etc.) than *upward* (level 60, 70, 80, 9000.) Again, this is most strongly indicated by the lack of "planned obsolecense" of powers, and that you don't use "Gear." If you're a Broadsword scrapper, to use the most obvious example, you don't need to get the Uber Broadsword of Slicey-Slice at level 20, the SuperSlicer 9000 at 30, etc. to progress. You can change the look without changing effectiveness. And you can change your effectiveness by changing your slotting and/or IO sets - or build, given dual builds.

    Without "Gear" to force into upgrades, moving upward (bigger numbers) is really more of a detriment.

    Not only do you now have to figure out what will happen with powers and slots (especially with the large number of 50s out there - do you change the 41-45-47-49 to 45-48-51? What do you do with the 50s who have them already?) but you have to change epics (awarded at 50,) rebalance around a whole new set of powers, deal with PVP, and come up with a whole new set of rewards - like Hamidon origin enhancements, which would then be pointless, and purple recipes, which would no longer be "top gear" - to work towards at 60.

    The population gets spread out more, and the 50-60 content gets burned through rapidly... and then we hear the call for another level bump, to 70. Which starts the whole thing over again. 50 is an attainable goal, you know you'll get there and be at your pinnacle, even if you don't drink. You'll be able to "catch up." Your character won't be obsolete.

    In short... we can expand the game, add more to it, and give you far more to do without the artificial chase of "the next highest level after 50."

    .
  5. stever

    Pathetic.

    Quote:
    Originally Posted by UnSub View Post
    . . . It's like saying "The Positron TF sucks and everyone knows it sucks but we give it a pass because its old content" despite it being a core requirement in earning two badges.

    Rather then everyone acting in a knee jerk defence, read the complaint and suggest another way of taking on Anti-Matter for the badge.
    Oh.

    Well, see, here's the thing. . .

    As you have pointed out, there are quite a few things in the game that could use a revamp.
    Pick your battles. There are better causes to fight for than this.
    OOOO! There are several accolades/badges that are difficult/boring to work on getting. This one doesn't even make the top 10!
    Pick your battles. There are better causes to fight for than this.

    .
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    We're actually talking about the same thing here. Even if the Thing loses to the Hulk, his reaction will never be one of panic or despair, as used to be my reaction when my Blasters met a two-boss spawn. Even if he realises that the situation is pretty dang bad all around, his reaction is always the same: "It's clobbering time!" Win or lose, in fear or in anger, he knows that he is strong and he knows that he can rely on his strength when it really comes down to it. He doesn't have to win, but that sort of confidence is something I value very highly.

    Good thread Samuel!
    I find myself in almost total agreement with you.
    I pretty much like how easy CoX is.
    Through the years some things have gotten easier, some harder.

    Some things I think got too easy.
    I miss the days when debt meant something.
    I wouldn't want to go back to the days when my blasters were usually debt-capped, and almost never debt-free. But it somehow feels wrong to always clear your debt in the next spawn or two. I used to be pretty proud of a battlecry I often used:
    "If I ain't in debt . . . I ain't tryin hard enough ! !"

    Some things got harder.
    I wouldn't want to go back to being able to herd the whole map into a rail car. But sometimes the current agro caps depress me.
    I miss being able to run through the streets of Perez, trailing 50 or more lowbie enemies after me and then defeating almost all in a single blast. No XP. But they are after all many levels lower, and it should be possible. Once an enemy goes grey, it shouldn't take as many or more hits than a green con did.

    I DO like it as easy as it is now, and your "I'd like to see you try" is a really good description.
    I know that as many of the nerfs happened through the years, People answered the nerfs with
    "I used to feel Super. . . but now . . . "


    .
  7. Quote:
    Originally Posted by stever View Post
    VRs are the EASIEST and the FAIREST rewards in the game.
    VRs are the only absolutely fair rewards in the game
    Quote:
    Originally Posted by Eiko-chan View Post
    No, badges are. Everyone has to do exactly the same things - at their own pace - to receive a badge.
    ---Fairest---
    Did you even read the next few lines?
    You are not able to PL, buy, or cheat to get VRs.
    There are ways to PowerLevel, buy, or cheat/exploit getting badges.
    By definition, VRs are a fairer reward than badges.


    Quote:
    Originally Posted by Eiko-chan View Post
    Veteran's Rewards are unfair because they come for doing nothing. If they reflected actually playing, or actual income, you might have a point. They do not do this.
    ---Easiest---
    No one can claim that requirements for a reward must be difficult.
    You do NOT get VRs by doing "nothing".
    I already said that VRs are the easiest rewards
    All you must do to get VRs? - - 1.Subscribe . . . 2.Wait
    You don't even have to log in. If you subscribe, and wait, the VRs just come.
    But to remain fair, everyone must do at least those two things.


    Quote:
    Originally Posted by Eiko-chan View Post
    Giving "bonus" veteran time to people does not remove the incentive of future rewards from anyone, and it is only the future rewards that are a carrot.
    OK... interesting thought ... Let's examine that idea.
    • For 5 years, everyone who got any VRs fulfilled the simple requirements of subscribing and waiting, and earned their VRs.
    • Now, you want to give several years worth of VRs to (let's use your phrase) "large swaths of the player base". to people who have NOT fulfilled these simplest of requirements.
    • Well, It WOULD make VRs even easier.
    • Indeed, there will still be future carrots.
    • But wow! It really does kind of blow the heck out of the fairness category.
    • Fail.
    Also, new players who know about VRs, or people thinking of starting a new account, lose their incentive to start their accounts now.
    They can just wait and do it months down the road, and just get all the VRs.
    .
  8. Quote:
    Originally Posted by Eiko-chan View Post
    The difference, Energyman, is back before they added capes, no one had capes. Now, only veterans can have boxing gloves, or angel wings, or samurai armour. They're in the game, but for some inexplicible reason, large swaths of the player base are prohibited from accessing them. There is nothing we can do to earn them on our own schedule....
    Veteran's Rewards are unfair. It is unfair to grant a section of players visible and meaningful benefits . . .
    umm, yes...
    Today only SOME of the population will earn their cape. Not having earned their cape yet, or not having reached lvl 20 will indeed prohibit a swath of the pop from having capes . . . yet.
    This month, only SOME of the pop will get their Greek symbols Vet Reward...
    That is the way life works... Time only exists to keep everything from happening all at once.

    BUT, . . .
    Your total premise lacks logic.

    VRs are the EASIEST and the FAIREST rewards in the game.
    VRs are the only absolutely fair rewards in the game
    • We are ALL veterans. VRs are for EVERY player.
    • Like most rewards, you simply have to earn them first.
    • And EVERY player does.
    • VRs are the easiest reward in the game. Just keep paying and playing.
    • and EVERY player just keeps getting them.
    • VRs are the FAIREST reward in the game.
    • You can't buy them;
    • You can't PL to get them.
    • You can't cheat to get them.
    • and EVERYone gets them at the same milestones in their CoX playing life.
    • EVERY one gets the VRs. every 3 months like clockwork, everyone gets the next VR in sequence.
    • No have/have-nots. just not-have---YET.
    Perfectly equal, perfectly fair.
    If you want fairness, . . . The oldest vets, did not get their FIRST VR ... for over TWO years.
    If you want fairness, should new vets have to wait two years for their first VRs?

    EVERY player is a Veteran.. of a certain number of months. The VRs are for EVERY player, each as soon as it is earned. . . . and every player is earning them, every 3 months, at the same rate and schedule that everyone else does.


    Whew! While all the above is true, and VRs are nice to get,
    We all need to remember the bottom line:
    The ONLY purpose for VRs, is to influence us, to keep people from unsubscribing, or taking vacations from subscribing.
    Just carrots held in front of us to keep us going. Not uber-ultra. Just carrots that we all have ahead. No matter what level vet we are, the next six months will bring each of us exactly TWO sets of VRs as long as we keep subscribing.
    Getting rid of them, or giving them all out nao, or letting us cherry pick the better ones, defeats the only purpose for VRs.



    If you think we need more shorts, beg for more shorts.
    If you want more Samurai armor, beg for more of that.
    But don't try to take the effectiveness of the carrots away.
    To work, they must stay there, spread out over time, so that each and every player has a few carrots ahead of them in their next few months of subscribing, in the same order that everyone else gets them.

    .
  9. Quote:
    Originally Posted by M_I_Abrahms View Post
    . . . Has Portal Corp been open that long? If it has, then yes us going in to other dimensions without any form of non-interference certainly ...
    Of course, the fact that we have had dimension travel X number of years, does not in any way say that other dimensions haven't been doing it much longer, or in the same numbers, etc.

    .
  10. Quote:
    Originally Posted by Bindweed View Post
    My assumption is that it's all due to Rock'n'Roll being imported from America!...
    I understand your point.
    The Beatles often said some of their early influences were people like Buddy Holly, and many of the american blues people.
    Keith Richards was an avid Robert Johnson fan.

    But I don't think that is the thing with the accent/no accent dichotomy.
    Generally the harsher corners of any speaking accent seem to have the tendency to go away when the singin' starts.


    I know a lot of you are too young to really remember Jim Nabors (Gomer Pyle), or maybe to have ever heard him sing.
    When he sang, there was no accent. Deep, clear, operatic.
    But when he stopped, to talk to the show host, he dropped back instantly into his normal thick thick southern accent. He never lost that accent in his normal speech.
    (Here's another where he sings and talks.)


    But the main thing is that speech, and singing, happen in different centers of the brain.
    There are people who can't string three words together without going into major stuttering, . . . but can sing all day, with no hint of a stutter.
    Many people have to work hard at it to sing in their heavy accent.


    .
  11. Quote:
    Originally Posted by Another_Fan View Post
    LOL

    Didn't realize a simple question would provoke the reactions this has.
    Nah....
    Here's the thing . . .

    It's NOT that you asked a simple question.
    It IS that you asked the same-old-question that gets asked again and again over and over and over.


    People get tired of the question and get a bit slap-happy and jump on it.
    I admit that your way was calmer than some.

    Sometimes people say:
    Doom!!! No one on anymore!
    Doom!!! Start merging servers!
    Doom!!! CoX must be dying!!!

    But, Panicky or calm. People just keep popping up with this question.
    More often sometimes, like now as people are working harder at school, or other seasonal things.

    But the question keeps popping up... almost once a month or so.
    It never really seems to turn out to be based on whether pop really IS down or not.
    Just every few weeks someone decides they can't get teams lately, or something like that, and again, someone rings the GamePop bell all over again!


    There were people claiming CoX was doomed and dying 5 or 6 months after release. And someone seems to decide pop is down and we need another thread about it, every few weeks.


    The game would have been dead and a long ago memory several times over in the last 5 years if all these 'dying gamepop' threads had been true.

    Simple question, maybe . . . but one that repetition has rubbed people a bit raw and sensitive about over the years.

    .
  12. Quote:
    Originally Posted by Pie-Ro View Post
    Are you all gonna wear the pirate costume temp power while you ToT? lol
    Most of us have perm Pirate costumes.....
    Hmmm, but then we could look alike....


    Any times you be on more than others Witty? et al?
  13. Yup.
    You WILL have to update.

    I have bought every boxed set of this game since day one.
    I have re-installed in several cases.

    By the time the disks from the most recent boxed release hits your computer,
    I have never seen one yet, that did not already need updating, no matter how new.


    The first install is always the worst, but no install is update free.
    Never had one that even took 10 hours, but good luck!
    and you will have fun when it is done.

    .
  14. Quote:
    Originally Posted by james_joyce View Post
    I mean, the whole thing is an opinion piece - can you really level bias as a criticism against it?
    Ummmm,
    Well, Yes, of course.

    If they gave a set of facts, well,
    You just have to kinda sit there, and say,
    "Well, There are some facts."

    Really, you can only claim bias against opinions,
    or when they pick and choose some facts in a way to form a biased opinion.

    So yeah...
    Opinion is pretty much the only thing you are able to charge bias against.

    .
  15. Quote:
    Originally Posted by Bill Z Bubba View Post
    If Bill Gates was running a super group, don't you think he'd make sure that everyone in the group was properly outfitted?
    Be more honest than that. We are not talking about Bill outfitting a new worker.
    You and the OP are talking about John Q. Newhire being able to raid the entire Gates fortune instantly if he wants.
    And not just the Bill Gates in our universe, but in many cases, some Bill Gates in another dimension(server).

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Is there any logical reasoning behind this statement? Do you never use credit? Did your parents dump you on the street at 18, without a penny to your name and naked?
    First, as you saw top and bottom of my suggestion, I tried to note that it was tongue-in-cheek, but still a valid alternate viewpoint.
    ______________________

    So you do not like the broke at start part.
    OK. Pick some acceptable amount X, for a new superbeing to start out life with.
    Each alt can start with that standard amount, just like you start each game of Monopoly with that standard $1500. or just like you start each chess game in the same start position and number of pieces.

    And if you are currently playing 5 games of chess simultaneously, you do not just get to grab a bishop from board3 and move it over to board2 just because you are playing both games right now.

    And that is the thing. Each alt is really a game unto itself.
    Even though they are each in a similar world, and chess games are all on the same 64 squares board, each alt is really a separate game. So each alt earning ones own way is a valid view.

    But, as I said in my tongue-in-cheek suggestion,
    I am willing to compromise from that view and settle for the system we have now.

    .
  16. H no.


    (start of perspective reality check)

    I demand that no one be able to transfer any money to any other character, (their own, or anyone else's), other than through the market.
    All alts should start broke, and have to earn their way through their whole life.

    I will compromise though, to the system we have now.

    (end of perspective check)


    ETA: and definitely no approved interdimensional (intererserver) transfer of funds,
    other than buying the alt a dimensional transfer.
    .
  17. LOL No, JJ

    We'll bring the cut and paste answers from the many times these dead horses have been dredged up if you need . . .

    But I don't understand your logic of "People will do X anyway, We should make it easy".
    Very bad logic. So many 'wrong' things can be inserted there, as 'X'.
    .
  18. Quote:
    Originally Posted by Lucky666 View Post
    excuse my ignorance but what excatly is a queue system?
    In general, it is a "line" you(or somethings) stand in and wait till you(or the somethings) are at the head of the queue.

    In this case, it is apparently a waiting line to get logged in to a server.
    • Server full
    • You and several people try to log on to that server.
    • You all get placed in to a queue, in the order you logged in.
    • When space on the server opens up, the person at the head of the queue is allowed in.
    .
  19. Quote:
    Originally Posted by Carnifax View Post
    Remember, we're Yuropeens. The concept of a "heavy load server" seems strange to us
    I do understand that.

    But I tend to play on low pop US servers too,
    and normally laugh at the people who insist on only playing on Freedom here, and thus whine constantly during special events, even though we warned them beforehand.

    But yes, this will be a good thing, and yes, I expect GR will cause a need for it on most servers. . . at least for a little while after release.

    It may only be needed at special times.
    But it will avoid a lot of ill-will from new players at peak times.
    .
  20. Quote:
    Originally Posted by GrinningSpade View Post
    The only practical reason I see for needing a queue system is for use after server merging That, or they have delusions of grandeur that GR will bring back a 5 year old game to its full glory.. . .
    Hmm. Your remarks seem to not have any basis in reality.

    • The OP post here told us how the queue was apparently needed/used on Guardian today.
    • Have you never tried to log onto Freedom or Virtue on Double XP weekends, or other special times?


    If so, you would understand.
    If you need further explanation, go back and look at all the chaos from threads that get posted by people on the heavy servers during those special events times.
    Yes, it is needed. If for no other reason than to stop special event time whining.

    .
  21. So there you go.

    You asked why, and got complete, accurate answers.

    This is all good, and as it should be.
    It gives people who like busier servers a choice,
    and those that like quieter servers a choice.


    Everyone can be happy.

    .
  22. Quote:
    Originally Posted by Katten View Post
    One thing I've noticed and started to have a problem with (noticed especially as a blaster) is that many tanks are substituting taunt for taunt auras+gauntlet.

    Generally speaking, a tank with taunt is NOT going to care what gets knocked around (if it's not completely out of hand) since they'll be running back shortly (due to the -range in debuff in taunt)
    Exactly. If he knows what he is doing as a Tank, KB is no problem.

    Quote:
    Originally Posted by Nihilii View Post
    I'd rather play with the leader of that team than with some of the folks in this topic, [. . .]
    The irony of someone getting called a dictator because he's playing differently than the one and only way forumites think the game should be played is funny, though.
    Please. . . Reconsider that.
    No one should want to serve under a leader like that.

    It is not that he is a dictator. Team leaders and military leaders have the authority to make choices. It is a question of whether he is a good leader, or illogical/ignorant of strategy/teamplay. It is a question of how he uses the authority.
    • This one didn't know how to use/slot his OWN powers. Proper choices and slotting for his powers would have made a little KB pretty meaningless, to a good Tanker.
    • This leader doesn't appear to know how to adjust strategy to handle different situations or different team make-up.
    • This leader makes knee-jerk decisions in random ways based on illogic, and faulty information.
    • This leader shows that he decides because-I-AM-Boss, rather than because he-knows-what-he-is-doing.
    Not good for the team having faith in that leader and his choices.
    Not good for the team because he isn't helping them be the best they can be.



    If you are ever in a RL military under such leadership, see if you can get the leader, or yourself, transferred elsewhere. . . before he gets you all killed.

    Here, of course, it's just a game. and if you can put up with it, you can always just hosp and come back. Debt isn't as bad as it was a few years ago. Idiot leaders are not the huge disaster that they used to be.
  23. Quote:
    Originally Posted by capnkangaroo View Post
    Who dug this old thread out of mothballs

    its old

    LOL @ this popping up on page 1

    Must be a boring day in pvp land LOL
    Yup!

    But. . . Those weren't mothballs. It was moldier than that.

    .
  24. Nope.

    5 years of heavy altitis,
    and I just never have hardly any trouble coming up with names.

    Quit trying for Fire Man, Ice girl and such?

    Go ahead and put a couple of the names you are looking for here.
    Many people who keep starting a thread like this have let us help.
    You will get good suggestions.
  25. Nope.

    I pretty much agree with all of that.