low population servers


Ad Astra

 

Posted

Okay, I have been playing the game for a long time now, many years, and this question finally started bugging the hell out of me. Why are some servers populated more than others? I mean, the missions are the same, the enemies, environments, NPCs, etc are all the same, so why the vast gap in players? I have toons on both Guardian and Pinnacle, Pinnacle is not too bad, but Guardian should be re-named "the abandoned server". There is never anyone on Guardian it seems, at least on Pinnacle my SG is on there, so there are people I can team with. Also why is it that Freedom seems to be the most populated/poular server?


 

Posted

When a player first enters the game logon screen the servers are shown in order of population (although I'm not sure if that's total population, or population at the time) so new players are likely to end up on one of the busier servers and once they are established they are likely to stay there for a while.


 

Posted

Quote:
Originally Posted by Caemyr View Post
Okay, I have been playing the game for a long time now, many years, and this question finally started bugging the hell out of me. Why are some servers populated more than others? I mean, the missions are the same, the enemies, environments, NPCs, etc are all the same, so why the vast gap in players? I have toons on both Guardian and Pinnacle, Pinnacle is not too bad, but Guardian should be re-named "the abandoned server". There is never anyone on Guardian it seems, at least on Pinnacle my SG is on there, so there are people I can team with. Also why is it that Freedom seems to be the most populated/poular server?
From what I've heard, when the game was in Beta, it only had one server. As a result that one server (Freedom or Virtue, I believe) had a head start on population.

Until about a year ago,The servers were listed with the last server you had logged into on top, and then with the one with the highest population at the top, and the rest descending. For new accounts that had never logged in, they were just listed from highest to lowest population. Most new players would just click on the top of the list, not knowing any difference, thus resulting in greater population disparity.


@Roderick

 

Posted

I'm afraid I'm one of the people that left Guardian... Granted I did it years ago when all of my SG there left to play CoV when it launched and they never came back. Last time I checked, I am one of three people still playing from that SG out of the 25 or so players.


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The Justiciars

 

Posted

Quote:
Originally Posted by Diggis View Post
When a player first enters the game logon screen the servers are shown in order of population (although I'm not sure if that's total population, or population at the time) so new players are likely to end up on one of the busier servers and once they are established they are likely to stay there for a while.
That's the way it used to work. About a year ago they changed it.

Now, the top result is the last server you logged into (if any) and then the rest are listed from lowest sever load to highest.

Server load refers to how much the server is currently doing. It is usually directly proportionate to the number of people logged in, but other things can affect it. For example, Invasion events or Raids increase the amount of work a server is doing,and may make it have a higher load than its population would suggest.


@Roderick

 

Posted

Group dynamics in social environments.

People are social animals. The default behavior of most humans it to group together, even in virtual environments. Very old instinctual safety response. The more people in your group, the smaller the chance that you would be the one eaten when a predator attacked.

So the larger the group, the more attractive it is to most people. Servers with heavy populations therefore attract more people by default, because of the herding instinct.

Some people shun socialization, even in virtual environments. This may be due the brain's logic center overriding the more basic instincts, telling the person that he/she is better off alone than with a group, for logical reasons (groups move more slowly, groups leave more easily detected trails for predators, groups involve more communal work for less individual reward, etc.). These people will tend to seek out servers with smaller populations, where they can avoid becoming part of a group.

Some people need more close knit socialization than large groups provide. I can't theorize on the reasoning behind that, due to my mental disorders. But I would expect that these people would play on lower population servers, but specifically seek to join established and relatively stable communities within those "smaller" servers, provided that they are not "ZOMG TOP NUMBAR ON SG" groups. These people want extended virtual families and dear friends, not fame/glory/to be part of something larger.

In regards to the specific server populations, it's similar to a hunter-gatherer social network. If one tribe has a larger population, it will inevitably be more desirable to loners and members of other tribes because it represents easier access to resources and increased safety, whereas other tribes will shift in population, some remaining relatively stable, some growing slowly and some gradually diminishing to nothing, and there will always be the lone wanderers, merchants and traders who travel from tribe to tribe or avoid the tribes altogether.

One additional factor is that each server has a niche, or a reputation for being special in some way, such as Virtue being "the RP server" or Pinnacle being "the drunk server". Players will seek out one or more of these niches in addition to, and sometimes to the exclusion of, population. Players join lower population servers specifically because they would rather immerse themselves in a more specialized aspect or approach to the game, despite having a lower than maximum population.

Basically, it's the same reason some people live in New York, New York and some live in Umatilla, Florida-- because that's just how people are.


 

Posted

So there you go.

You asked why, and got complete, accurate answers.

This is all good, and as it should be.
It gives people who like busier servers a choice,
and those that like quieter servers a choice.


Everyone can be happy.

.


 

Posted

What gets me is why is it always "So-and-So server is abandoned/dead/empty/etc" when
what they usually mean is "I'm mentally incapable of solo'ing or running with anything less than a full 8 man team AND I'm too lazy to start my own teams AND I'd rather sit around for several hours waiting for some other team to pick me up AND whine about how the server's empty"

Just why is it that the only thing these folks seem to consider as acceptable population is the result of massive levels of lag, server queues, and tons of folks you wouldn't want to hang out with anyway? Are the other MMO's out there so bad that that's considered normal?

Guardian is my primary server, Pinnacle is my secondary, Protector is my tertiary, etc (I have toons on most of the servers) and I NEVER have any issues with getting on a team or forming my own teams when I want one. (OK, maybe at 3 AM on a Tuesday, but that's it).

So either I'm some super awesome player that everyone on the server knows and wants on thier team (unlikely), or I have some magic team-finding power (also unlikely), or maybe you're just doing something wrong (hmm.....).


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

If I decide on the challenge of a 100% solo toon, I'll do it on Guardian then.

Or do you think I'd get more blind invites? All the natives would be going "OMG! A Person!"


 

Posted

Quote:
Originally Posted by Soulwind View Post
running with anything less than a full 8 man team
I always wondered about that, myself. I've always subscribed to the idea that team of two that starts right away is preferable to a team of seven that ways ten minutes to recruit an eighth player.

Dunno why they need full teams, but if I had to make a guess, I'd say it's the whole "larger teams, larger mobs, larger XP" thing. Even with 4XP/SRSLY, only the minority can beat x8 mobs.

The great irony in most teams of eight I was in, usually only about three people talk. Okay yeah, typing some witty banter during battle is not exactly beneficial, but you can always converse while you wait for the team to gather at the mission.

I guess most players aren't in teams for the whole social interaction thing, but just to get bigger XP. Not that there's anything wrong with that, mind, I just find that really curious.

So yeah, long story short, even two people are a team. And on a needlessly personal note, I find fighting AVs with smaller teams a lot more fun, too. They actually approach being a challenge on teams smaller than six people, unlike on full teams of eight where you sometimes don't even notice you fought an AV in the first place. But yeah, strictly personal preference.


 

Posted

Guardian is my primary server; always has been and always will be. I only started playing blue side about six months ago; prior to that I was exclusively red-side (which is even more quiet than blue). Additionally, I'm in the UK so my hours don't necessarily coincide with the primarily American player base there. (Although, I have come across some other British players and New Zealanders and some Europeans.)

So .. given the above 'problems', you think I solo much? Not if I can avoid it. Only character I really solo'd was a thugs/dark MM (I enjoyed playing her solo). The rest of the time I will team or TF.

Use the global Guardian channel. There are shout outs for teams/TFs in it. Once people know you, you'll start getting /tells even before the shout outs.

There are other channels on the server; some you will need an invite to. So speak to people who will introduce you to the channels.

Use that global friends list. There's a lot of altitus about so globals are your friend. No I'm not suggesting you team with someone for three minutes and global them but if you're teaming with someone for a while then offer. Don't assume because someone on your global is on a certain char that they won't swap to an alt for a team or TF. They could be checking the market, playing with a costume, or be mucking with the base and the character they're on is the only one that has editing rights.

You can pick up teams and future team mates in unlikely places. I responded to a call for help in Guardian global earlier this year and started chatting to someone who also responded to that call for help. We team regularly; all from chatting in Pocket D and both of us helping someone else. I don't recruit to my SG or VG but I've offered coalitions to people after a great teaming experience, a nice chat and discovering they're just building their own base.

I admit to some lean times during AE, but TFs were still there. There's always badgers who want TFs.

I'm a little star-shy myself, but teams are there. Really.





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Posted

Quote:
People are social animals. The default behavior of most humans it to group together, even in virtual environments. Very old instinctual safety response. The more people in your group, the smaller the chance that you would be the one eaten when a predator attacked.
Does that mean the asocial amongst us ARE predators?


Oh, and Soulwind, you left out "And I'm too dumb to start characters on higher population servers so that I can get the teams I need so badly."


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Does that mean the asocial amongst us ARE predators?


Oh, and Soulwind, you left out "And I'm too dumb to start characters on higher population servers so that I can get the teams I need so badly."
Well, I try to never assume (or call someone) dumb...at least until proven otherwise.

[Especially when it comes to a toon's build. I've had more than my share of folks commenting on how bad some of my toon's builds are. I've got plenty of toons that are deliberately weaker. I may not be an Arcanaville or Catwhoorg, but if my toons are built in a particular manner then it's deliberate I can assure you].

And, with the not-exactly-obvious-or-documented, method the server list sorts; I certainly can't blame a newbie on picking a lower pop server by accident (at least for thier first toon) if they actually wanted an over-crowded lagfest of a game.

Lazy, though, is another matter. Lazy/Selfish is pretty easy to spot. Especially when I hear folks whining about how they can't find teams while at the same time there are 4-6 other folks spamming LFG's in broadcast. Somebody grow a pair and just gather them up, you've got an entire team spamming each other for teams!!!

Or the constant "merge the servers because I think everyone should have to play on Virtue so I don't have to put even the slightest bit of thought or effort in" threads...


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

I'm one of the people that moved to Freedom. I had my reasons though.

It isn't really that I love crowds.

It's that I sometimes love crowds.

I have this odd playstyle. I do something different every day. I'll go on a boring badge hunt, work on the base, shop, buff lowbies in Atlas, find a Pug, or join a TF. It's really tough for me to develop a lot of friends or be a part of an active SG. I'm all over the frigging place. My mood blows like the wind. I'll often play 4 or 5 toons in one play session.

So I'm a fan of options. A place like Freedom gives me options. Being on a crowded server doesn't mean I have to be around a lot of people....it means I can be around a lot of people if I want to be.

Hope that makes sense.


 

Posted

Quote:
Originally Posted by Luminara View Post
Some people need more close knit socialization than large groups provide. I can't theorize on the reasoning behind that, due to my mental disorders. But I would expect that these people would play on lower population servers, but specifically seek to join established and relatively stable communities within those "smaller" servers, provided that they are not "ZOMG TOP NUMBAR ON SG" groups. These people want extended virtual families and dear friends, not fame/glory/to be part of something larger.
This summarizes my family and I, along with most of my ingame friends over the years. That's why we all tend to stay on the "low" population servers.

There is a comfort in teaming with the same people year after year. People tend to bring their personality and playstyle to the team more so than what is "expected" of that AT. So, even if everyone on the team is on a brand new character, it's probably going to go smoothly, and we know instintively how the others will react. This leaves time for inside jokes and bantering, etc.


My Characters

 

Posted

Thanks to all of you who replied...as i said, it was just a curiousity thing. I guess I just have to step up and use "lft" instead of "looking to join a team". Again, thanks gang.


 

Posted

Quote:
Originally Posted by Roderick View Post
From what I've heard, when the game was in Beta, it only had one server. As a result that one server (Freedom or Virtue, I believe) had a head start on population.
Freedom was the original Prime. I've got a screenshot around here, somewhere. But, at first there was Prime, then it went to; oh, Virtue, Guardian, and another one. Then it went to the end of beta list that had six.
Found the screenie: Click here.

Virtue was the name-reservation (and thus, became the RP server thereafter by accord at the end of beta) server (until a mess-up right at the last moment).

/still annoyed at the mess-up. Only server wherein someone stole "myrdinn" from me, because they cleared it during the name-reserve fiasco


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
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To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

Quote:
Originally Posted by Caemyr View Post
Thanks to all of you who replied...as i said, it was just a curiousity thing. I guess I just have to step up and use "lft" instead of "looking to join a team". Again, thanks gang.
Have you joined an SG yet? That's a great way to start building friendships.


My Characters

 

Posted

Quote:
Originally Posted by Caemyr View Post
Okay, I have been playing the game for a long time now, many years, and this question finally started bugging the hell out of me. Why are some servers populated more than others? I mean, the missions are the same, the enemies, environments, NPCs, etc are all the same, so why the vast gap in players? I have toons on both Guardian and Pinnacle, Pinnacle is not too bad, but Guardian should be re-named "the abandoned server". There is never anyone on Guardian it seems, at least on Pinnacle my SG is on there, so there are people I can team with. Also why is it that Freedom seems to be the most populated/poular server?
Population also changes over the course of a 24-hour day.

Your experience of Guardian as "abandoned" is opposite to mine. I ran a PuG Moonfire TF on Guardian at about 10 p.m. Eastern on Wednesday night. At that time, Guardian was actually lower on the list than Infinity and Justice (typically the 2 servers vying for #3 status), so therefore (at least theoretically) more populated than either of them.

Justice has a rep for being the server with a large Aussie & Oceanic population, so it's usually busier at peak times there - about opposite those for NA players. I'm not sure if there is a server with a larger EU population, but it stands to reason that it would have more players on about mid-afternoon for the NA players. If you play at times that are not the typical 7 p.m.-midnight in one of the US time zones, your experience of which server has a good-sized population will be be pretty different from someone who almost exclusively plays in that time window.


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