planet_J

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  1. planet_J

    Tanks vs Brutes

    Quote:
    Originally Posted by Johnny_Butane View Post

    Lots of rambling on about things that are from a skewed perspective.

    <snip>

    As fair as I'm concerned, two things need to happen with Tankers.
    Ok, here you go again...

    Tanks in CoH are not Colossus, they were never meant to be...nor Thing from Fantastic 4 nor Iron Man, nor any other sensational comic book character...THAT WOULD BE A TANK MAGE tank mages only exist in theory in comic books...they are too overpowered for a real world game...nobody would play anything else...why would they? Be a tank and do damage like Iron Man? I would roll up a silver surfer spoof in a heart beat...but having a toon where a real challenge requires them to solo a Hamidon raid is not the design intent of any AT in this game.

    If you want flash and pizzazz play something else. A tank is not, nor will it ever be, designed to be either one. It is a humble AT designed to be the aggro shield for a group...humble doesn't much suit you Johnny...move along to some other AT and quit this ridiculous crusade...you're not a martyr.
  2. planet_J

    Tanks vs Brutes

    Quote:
    Originally Posted by Aurora_Girl View Post
    See, I hate to nitpick, but that's pure conjecture.

    Would a Brute have died in that situation? Who's to say? It depends on too many variables.
    If the tank was less than 25% of his health from dying...it is not conjecture...it is empirical fact...

    Quote:
    Would a Tank have died in that situation? Same deal.
    He didn't did he?

    Quote:
    Would a Brute with Taunt have been completely interchangable without the team really noticing? Perhaps.
    No, because tanker taunt is a completely different animal and is an AoE, brute taunt per attack is not an AoE. Plus, tanks bruising increases damage dealt by the party, brutes may do more damage by themselves, but tanks up the damage done by a group...it levels out alot more closely than you think in groups...20% more damage done by others is still 20% anyway you slice it.

    Quote:
    As far as I'm concerned, the only generalizations to be made dealing with Tank vs. Brute are thusly:

    a) Tanks have higher base resistance and defense numbers (But a Brute can come close or meet them with IOs)
    By having a much tighter build, less build freedom and sacrificing things that are likely much more important to someone seeking damage? Yes. A brute can come within 25% difference of a tank...they will not get closer barring outside buffs...and this conversation does not need more variables as Johnny will start talking about everything running around at the damage cap and with hardcapped resists and defense again. Those situations DO NOT EXIST and most certainly, even if they did 0.01% of the time, they don't occur at the same time.

    Quote:
    b) Brutes have higher base damage (Tanks may be able to come close with IOs).
    No they don't...brutes are 0.750 and tanks are 0.800...this is empirical fact.

    Quote:
    c) Brutes can take Taunt (the power), which functions the same way on either AT.
    No, it doesn't see above...Brute taunt is not an AoE and tanker taunt is...brutes, like tanks, can taunt per attack...but it is also not an AoE. The only thing they share really is magnitude and suppressed range

    Quote:
    A lot of things are assumed when one of these ATs joins a team. "Oh, the tank is finally here!" "Damn, another Brute. They're worse than scrappers."
    Because brutes are popular, alot of people play them that don't know how...there are alot of tankers that I see that don't know how to tank, and scrappers that run in and die before the mob is done because they think they're a tank...pick your poison.

    Quote:
    These assumptions need to be challenged.
    Yes, you are completely wrong...

    Now that we got that out of the way...onto better things.
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    Yep. There's a reason farming Brutes are all SS/Fire. If you pair SS with any other secondary its AoE damage output drops significantly.

    SS/Fire also holds the crown for ST damage on Brutes. All it takes is Soul Mastery. KO Blow-Gloom-Burn. I find it funny that the top ST damage chain for Brutes only includes 2 powers from the primary.

    It is a legitimate balance concern that ONE set combination is at the top of both ST and AoE damage. I've felt that way about it for quite a while now.
    TW has the top pylon time for ST DPS...not by a great deal, but it does...

    It also has 4 AoE attacks...SS gets one...

    The top DPS SS chain only uses 1 attack plus Rage double stacked...don't know that I would count Rage as being a power used in the chain, but YMMV.

    SS/* and it not being /Fire/Soul is not even close to top ST DPS...and TW wins in AoE...

    TW + Damage Aura set = SS/Fire/Soul

    I think comparing one "perfect storm" of a super combination of primary/secondary/epic to a Primary powerset is a bit out of whack and have said so freely on multiple occasions.
  4. planet_J

    Filling Psy hole

    Quote:
    Originally Posted by ClawsandEffect View Post
    This.

    Aside from that, Shadow Fall provides 20% Psi resistance.

    It is a mathematical fact that 20 is more than 0.
    I had a good chuckle at this one here.

    3rd vote for Dark Armor btw...have 3 brutes/tanks that are Dark Armor...it's great.
  5. planet_J

    Tanks vs Brutes

    Quote:
    Originally Posted by Hopeling View Post
    Well, I mean, TW really does do a ton of damage compared to other sets, but that's not a Tanker-specific feature
    I am in total agreement here. I have a TW/Dark brute in the low 30's I am bringing up...

    I really like my SS/Regen brute main...but holy cow! TW/Dark is amazing...flat out amazing.
  6. Well, between SoW and MoG, I really like MoG much better. If unstoppable was not as hard a crash, (read: not a death sentence) I would probably keep it on my invuln builds as it really is the one crashing T9 in an armor set that I have thought twice about on a couple of builds. It is that good.

    I think Willpower is really the most survivable set that lacks much in the way of reaction from the player. There really isn't much of anything to do...some like that, some don't. I think it is as popular as it is simply because it requires no effort to play that set close to it's peak potential when built properly and recovery isn't a concern with it. They can easily acquire a good build for it all over these forums, so the effort is done after the IOs are put in.

    Invuln doesn't have much more effort required...but you will have to build for end mod and redux to make it work...YMMV.
  7. planet_J

    Tanks vs Brutes

    Quote:
    Originally Posted by Hopeling View Post
    SS should have LESS of a gap between its performance for Tankers and Brutes, because Rage somewhat dilutes the effect of Fury (and this does match my own experience with the set).
    Tanker Foot Stomp (95% damage enhancement + Rage): 63.17*(1+.95+.8)=173.7
    Brute Foot Stomp (95% damage enhancement + Rage + 80 Fury): 59.22*(1+.95+.8+1.6)=257.6
    Brute Foot Stomp does 48% more.
    By comparison, Brute Whirling Smash does 71% more than Tanker Whirling Smash:
    Tanker Whirling Smash (95% damage enhancement): 60.89*(1+.95)=118.7
    Brute Whirling Smash (95% damage enhancement + 80 Fury): 57.08*(1+.95+1.6)=202.6
    You know, that makes sense, because the base modifiers for SS are lower, then % of damage buff would be less effective. I guess, because I have never really crunched the numbers, that TW always looked good because it does a ton of damage on tanks comparatively to other sets...but side by side I can see your point.
  8. planet_J

    Tanks vs Brutes

    SS is something that Brutes can leverage better, poor comparison, SS is also FAR better with Gloom, without it, you're missing the much bigger picture.

    Compare TW Brute vs Tank...the base values for TW are much higher and you'll find the numbers far more comparable vs the disparity with SS because double stacking rage is extremely important to SS. Without Rage SS is not even in the same continent for damage as TW.

    Also, Tanks have higher survivability...by 10% more HP, 25% more base Def and Resists, an AoE taunt per attack to better hold aggro. They are built to do what they do best, protect the team by taking damage and surviving.

    Brutes have to take and deal damage to build fury...therefore they are going to play inherently differently from the start. As will brutes and scrappers play differently as well. Scrappers get the luxury of being able to engage and disengage at will without penalty of losing damage output (plus critical hits that double damage on a given strike), brutes are afforded no such luxuries and brutes get a taunt in their attacks on the one NPC they hit, not on all the ones surrounding that NPC like tanks get.

    Similarly buffed, for survival Tanks > Brutes, always...
  9. planet_J

    Full Fury

    Quote:
    Originally Posted by Rowdy View Post
    Hmm, right now I have the proc slotted in Whirling Smash on my TW/ELEC brute, which is what I normally open my attack chain with. Do you think it'd be more beneficial in something like Lightning Field?
    ATO proc works best in Follow Through in TW. If you run the top chain with BM, you will use FT 3 times in that chain and base recharge is longer than Follow Up.
  10. Quote:
    Originally Posted by Starsman View Post
    There is a significant camp of people that will always insist regen of any kind is never going to keep you alive.
    Regen is a massive benefit to anything...I would never dispute that, I play a lot of /Regen toons and I love the set...

    This is the flaw I see in Willpower personally...and I may be biased about it, because it doesn't suit my playstyle; however, Willpower is good to a specific threshold: Once you overcome the Regen in terms of DPS/debuffs whatever the method of choice is...Willpower is headed for unavertable CDF. I experienced this with the set back in issue 12, and every WP toon I have ever rolled. Regen, as a powerset, suffers similar weakness, but has more than 2x the sustainable regen to overcome it. Invulnerability has tools that mitigate the slippery slope better. So, my assessment is that Invuln's strengths lie in it's ability to better cope with outside factors that alter your survivability.

    I have been personally lobbying for 2 things for /Regen myself. Though the last conversation I had, aluded to the fact that /regen would not be looked at again for a while. However, I thought that QR should have recovery debuff resists built in, and that regen should carry more regen debuff resists, being as those 2 things are the heart and soul of the set, I personally think that they should be better protected. I have also thought recharge debuff resists would be useful but the argument there is sketchy to pose at best, and the thematic purpose of them is less heavily weighted by the set's inherent design as the other 2 resists.
  11. Quote:
    Originally Posted by Garent View Post
    I think that the difference between opinions and facts is being confused here. How safe you want to be with your personal information and computer safety is an opinion. Whether or not a specific program is safe is a fact.
    Someone being unable to determine if a fact is true or not true it's completely understandable, but ignoring people explaining the facts is rude and ignorant. It's essentially calling people liars.
    Garent, you and I agree here...for once.

    Evil, this is your proof as well, I am not the only one who picked up on it.
  12. planet_J

    Dark Control

    The procs are mostly for the AoE immob...then it will really shred mobs...

    The other powers in dark are generally good as it gets 3 pets if you go Dark/Dark...and the pets are pretty potent.

    Plus some good team buffs and good debuffs for hard targets.
  13. These forums are moderated by several different people, among them are the developers who oversee and design the game you play.

    Do you think they would put their reputations as a company and as developers on the line by allowing people to post harmful things on their game's forum site?

    I never insulted you...I made allusions to absurd comparisons because you were being absurd about the possibility of your computer being compromised.

    -E- I did insinuate you are concerned that the results of your "critical hit test" would be skewed and shown to be more inline with averages...though I hardly consider that an insult...certainly less than I consider you calling me a liar an insult at any rate.
  14. Quote:
    Originally Posted by Aett_Thorn View Post
    Also, isn't Dark Melee one of the best top-end ST damage sets out there? Not THE greatest, but up there?

    OP: Slot Siphon Life as an attack, not as a heal, and you'll see a big difference in how much ST damage you can do.
    Yes...DM is right up there...especially if you take gloom into consideration (though gloom helps every melee set really). DM is likely top 3 or 4 best ST melee damage sets.

    Top chain would be Smite-MG-Smite-SL rinse and repeat. With gloom it would be something like Gloom-MG-Smite-SL

    Slot siphon life as an attack, and if you don't use DC for end recovery slot it with 5/6 oblits/erads and make it another AoE attack.

    I normally slot Soul Drain with an Armageddon set 5 slots using the proc...it turns into a nice AoE that way.

    MG I normally put a Heca set into

    SL in some builds I slot with something like 4 kinetic combats and 2 pieces of ToE or ToN to boost accuracy...other builds I 6 slot with kinetic combats and 2 triples from crushing impact or mako's or something.
  15. I have a build I put together...I think the 2 will synergize very well, I am just wondering if there is much I can do to tweak this build, I would like to see a touch more recharge...(perma-hasten ideally) but I can deal with it like it is here if I cannot get it without sacrificing something crucial.

    Hero Plan by Mids' Hero Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mors Factus Sum: Level 50 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Dark Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Dmg/EndRdx/Rchg:50(17), Thundr-Acc/Dmg:50(17)
    Level 1: Infrigidate -- AnWeak-Acc/Rchg:50(A), AnWeak-Acc/Rchg/EndRdx:50(13), AnWeak-Acc/DefDeb:50(15)
    Level 2: Gloom -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(9), Apoc-Dam%:50(13)
    Level 4: Ice Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(7)
    Level 6: Moonbeam -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(21), Mantic-Acc/ActRdx/Rng:50(21), Mantic-Dmg/EndRdx/Rchg:50(25), Mantic-Dam%:50(25)
    Level 8: Tenebrous Tentacles -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(33), SMotCorruptor-Acc/Dmg/Rchg:50(33), SMotCorruptor-Dmg/EndRdx/Rchg:50(33), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(34), SMotCorruptor-Rchg/Dmg%:50(34)
    Level 10: Glacial Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11), Ksmt-ToHit+:30(34)
    Level 12: Night Fall -- JavVoll-Acc/End/Rech:50(A), JavVoll-Dam/End/Rech:50(19), JavVoll-Acc/Dmg:50(19)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 16: Hover -- SW-ResDam/Re TP:50(A)
    Level 18: Fly -- Winter-ResSlow:50(A)
    Level 20: Torrent -- SipInsght-Acc/EndRdx/Rchg:50(A)
    Level 22: Arctic Fog -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23), ImpArm-ResDam/EndRdx:40(36), ImpArm-ResDam:40(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29), S'fstPrt-ResDam/Def+:30(29), GA-3defTpProc:50(31)
    Level 28: Life Drain -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37), Dev'n-Dmg/EndRdx:50(37), Theft-Acc/Heal:30(39), Theft-Heal/Rchg:30(40), Theft-+End%:30(40)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
    Level 32: Blackstar -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), Armgdn-Dam%:50(43)
    Level 35: Benumb -- RechRdx-I:50(A), EndRdx-I:50(37)
    Level 38: Sleet -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(39), Ragnrk-Acc/Rchg:50(39), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
    Level 41: Heat Loss -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(42)
    Level 44: Dark Consumption -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), P'Shift-EndMod/Acc:50(45), P'Shift-EndMod/Acc/Rchg:50(46)
    Level 47: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
    Level 49: Soul Drain -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(50), GSFC-ToHit/EndRdx:50(50), GSFC-ToHit/Rchg/EndRdx:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(3), EndMod-I:50(5)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ion Core Final Judgement
    Level 50: Degenerative Core Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Agility Core Paragon
    ------------



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  16. StJ/Ice stalker...seriously...if you want StJ and DPS go StJ/Ice or StJ/Dark on a stalker, you keep all the AoE and get an additional high damage ST attack you don't get on a brute or scrapper.
  17. Check out my guide to /regen, the link is in my sig...should give you a great place to start...
  18. Quote:
    Originally Posted by Evil_Legacy View Post
    Who says I have Windows? And maybe the operating system has been modified maybe not. And if that is the case then why is it paranoid to think that maybe the code on that site might have been modified? And you all want me to install it on my computer? Interesting. Like I said, I felt this COH was ok. I might be wrong as all hell. But with Herostats, I dont feel it's right and I might be just as all wrong about that too. But in what logic does it make any sense to do something you dont feel right about? How many programs do you download that dont look right to you? Funny not a single person answered that but I suspect not many people just randomly go around downloading programs they either dont know anything about, or programs they dont think they should be downloading.
    If you have Linux/Redhat/Sun/Mac/Unix/DOS/Windows or a home made OS you cooked up in your garage, they can all be changed, some more easily than others in fact. Windows is notorious for being exploited because it is most common. If you knew much about OS software, you'd know windows is typically more secure from a system standpoint than all the others in terms of pirating and altering. The downfall is typically too much redundancy in the systems that cause conflicts. Linux/Redhat/Unix and many others actually encourage people to alter the OS to their preferences and leave out much of the redundancy because of it...so editing OS code is not uncommon.

    If you have a bad feeling about it, then don't download it.
  19. Invuln is better against a broader group of enemies than Willpower in my observations. In some cases performance is similar...in others willpower has a slight edge...(psi damage)...However, invuln handles debuffs better, softcaps more easily to more types of damage, has a stronger taunt aura, and avoids CDF better than WP. Recovery is a major advantage of WP.
  20. Quote:
    Originally Posted by Evil_Legacy View Post
    I read their policy first, understood it, and was comfortable with it and went for it. Still no linking of personal information that I have to worry about. Mind you when I first bought the game from a brick/motar store it took a year before I was ready to load it onto my computer because at first I wasnt ready and when I was I played. Was it guranteed meaning it was safe? Hell no, but so far so good, no problems but I was comfortable with my choice and that what mattered most. IF they change policy and said we are collecting and selling personal data, then I'm ghosting. If they add something I dont understand, I'm ghosting. Like the option when ya log in, if you press green button it means you read and understand the policy, if not, there is a cancel button and you have option to not partake.

    Good feeling and understandment-I'll bite.

    Uncomfortable and or not getting the policy-I aint touching it until I get the just of it.

    Doesnt look right to me or disagree with policy-Aint touching at all, not now, now yesterday not ever.

    About as simple as that.
    Just to point this out, but anyone with any knowledge of coding can change any program, as long as they have a few minor tools and the knowledge of the coding language.

    How do you know your copy of COH wasn't modified? What about your copy of windows? Windows is notorious for being exploited...

    Just saying...
  21. Ideally, shoot for 45% S/L/E/N/F/C with 1 in range of invincibility...if you fall short on F/C that's ok...try as hard as you can to get S/L/E/N. My DM/INV brute build is 45% S/L/E/N and 40-41% F/C. To get F/C up slot 3 Aegis in your auto powers...slot 4 Reactive Armor in toggles for S/L/E/N...use all the ones with resistance in them. Tough/Weave/Combat Jumping/Manuevers will help you get there and the 3% steadfast and gladiators make a big difference too.
  22. Those values are based on scrapper? brute? My thought was the current idea was radial is better for brutes, and core better for scrappers. That, or on scrappers the difference is negligible, but on brutes substantial.
  23. Go Soul Patron, get gloom...gloom is good. Lose energy mastery and keep DC
  24. planet_J

    Full Fury

    I can reach 90-100% Fury maintained in farming...in normal play, I expect to reach 75-85% Fury even leveraging the ATO Fury proc.
  25. Quote:
    Originally Posted by Storyteller View Post
    Thank you for your answers so far. If anyone else would like to offer an opinion, please feel free.
    Most of my toons have purples and all that good stuff, but I farm alot to pay for it...

    Up to you really.