plainguy

Legend
  • Posts

    2007
  • Joined

  1. I notice it has a duration and the description does say Targets. But just would like a confirmation if it is single target or against all targets for 20 second duration
  2. Quote:
    Originally Posted by Demon Keeper View Post
    Consider saving up for PvP IOs to sell, then using the profit to purchase the purples. One Gladiator's Armor +3% costs 30 AMerits and can easily sell for 2 billion. If you run five tips a day and convert 50 reward merits a day to an AMerit, you'll spend 400 million on conversion and have your recipe in twenty days. If you can find a buyer on your server, you'll net 1.6 billion for twenty days' work (plus whatever you made when running all of those TFs and Ouroboros/tip missions. You can probably buy at least three or four of the purples you're looking for with that.
    Just wanted to echo this as well. On Oct 25 I seen Gladiator armor +3 to Defense selling for 4 billion. But even at 2 Billion average. You can do ( depending on your toons of course ) -1/1 Hero / Villain Morality missions and get 1 ticket every 2 days. If you can run this with 3 toons. In 60 days ( 30 tickets per toon ) your getting anywhere from 6 billion to 12 billion for Gladiator +3 Defense. LOTG +recharge sell for 100 million on average and they cost 2 tickets. So your talking 1.5 billion selling 15 LOTG+recharge IOs. The issue is you would probably get more players spending 100 million compared to players spending 2 to 4 billion. So you might be waiting a bit for your sales to go through.

    A harsh truth though is you can probably get several billion for 20 to 30 dollars from an outside source ( I seen 3 billion for 30 dollars ). For some that might be 1 hour or less of overtime at work. So 1 hour or less of real time and some money could save you 40 hours of game time. Of course that kind of stuff gets you banned if you get caught. I'm not condoning it, but just bringing it up for comparison of time spent.
  3. Quote:
    Originally Posted by Sharker_Quint View Post
    you don't need to use the market. just because you hate the market is no reason to ask for an entire rebuild of the crafting system. also, your idea that this will draw more people to the game is false. it will not. this idea falls into your "i hate the market" stance. again, /unsigned to the idea. and is against forum rules to keep posting about the same thing over and over and over. ask Ultimo_.
    I am not saying that it would bring people to the game and if I said that I either didn't get my point across correctly, I misspoke or you misunderstood.

    What I am saying is that this will NOT do away with the market. People will still go to the market. It will just open up other avenues of transactions that would not normally be done at the market.. For example buying up some odd Yellow IOs from a particular type to create another IO from that type. Now the way the market is set up, your only getting movement in big name items EG Guassain, LOTG, Kinetic Combat.

    The low end useless IOs are exactly that. Useless. Example damage IOs, Far Strike, Salvo, Volley to name a few.

    I don't hate the market persay. But it is truly a place where the rich get richer and a few players could control one key corner of it. Which has been done. I don't feel I am crying the sky is falling here. When going Rogue came out Endurance IO sets sky rocketed in price and in some sets 1 IO out of the whole set would go for 100s of millions. Again that is the scam, you can't control the whole set. But I can have a hold over one IO in the set. And your going to pay me my money or not get that set. What do you think people did ? They begrudgingly forked over the money.

    Further farming is against some sort of game policy or they would not be removing AE missions and people would not be asking players NOT to rate there AE missions. I have done a few farms, personally I didn't see any glitch or exploit. But you can see where the Devs felt it was not in the spirit of what the AE system was about. Example ones where you could trigger several ambushes. So basically your walking into the door fighting mobs and then activating an ambush. Nutshell your just standing there fighting tons of mobs and walking out the door that is right behind you. Again just yesterday on freedom with my hero toon I asked in broadcast on freedom what are the big farms are and not a single person would respond to give out a mission. They pretty much Echoed what I stated above. So if my thoughts on this are wrong, then so are tons of other players in the game.

    But regardless of all this, nothing I have requested to introduce would stop any of this and my intent was not to. I can only suggest how to improve one part of the game. People will still run farms, Players will still run Portal missions and TV missions and players will still run hero /villain moral missions on -1/1 to finish them up as fast as possible and with as many toons possible.

    My idea was just to give players another option. The reality is you can never do enough AE ticket farms, TV farms, Portal Farms to obtain particular IOs you need for a build without the assistance of the market. Since everything is random you could be waiting months hoping to get a full set of IOs. Let alone a series of particular IOs for a level 50 build

    This is where I think your comment really does not hold up. Your asking players to conform to your play style to obtain items in a game.

    What I am saying is play the game and have fun your way and along the way the stuff you don't need, you don't need to sell on the market or as vendor trash. Instead you can change that up into something you might need. Granted it might not be as fast as selling an buying items on a market. But it is a choice available to you. YOU have the choice.

    Your thoughts are AE Tickets are the answer to everything and it really isn't. It is just another way to obtain random items and hopefully get something good to sell on the market and then buy what you want with your profit. So your saying is that players MUST participate in the AE Ticket system to conform and achieve what they want. Your whole answer is do AE farms get your tickets, convert those tickets into salvage. Sell the salvage and buy what you want.

    Again my idea is not stopping players from using the market, it is an alternative or a supplement depending on your play style. My suggestion has no effect on your play style, unless your indicating that having players being able to convert items would hurt your pocket financially. Since players would not be buying the salvage your placing on the market in the first place. Honestly that is the impression your putting across to me. That your seeing how this would hurt your market sales and don't like it. Again if I am wrong then I am wrong.

    To me I consider any suggestion that is not game altering a great idea. So players might come across with 100 great ideas. I am not considering well the Devs have only so much time so I need to only back ideas that I think the Devs can implement. I will back all 100 ideas. I leave it up to the Devs to determine what order those 100 ideas should be in. They know their engine better then any of us do. So I don't know if that is the angle your coming from as well.
  4. They need to revamp the Pet AI based on type, melee and ranged OR they need to make the pet controls more granular where you can radio button extra commands to those powers..

    Example
    I want my robots to Stay, Not Pursue fleeing enemies, Fire at mobs in Range. Fire as I switch targets.

    You might want your Robots to Stay, Pursue fleeing mobs, Not switch targets until mobs is dead.

    Or follow chain of command. Meaning all robots attack the same mob. So if Tier 1 and 2 follow Tier 3 target, if Tier 3 pet dies, then Tier 1 follows Tier 2 target and if Tier 2 dies Tier 1 follows there target.

    Now this way you could have 3 different pets doing 3 different things based on the number keypad system. Further it allows players that have undead pets the ability to command different pets based on attack type. So you can now have your melee pets run in but have your Lich stay back.

    But beyond all of this. Sadly the tankermind build clears a bunch of this up. The Devs know it, so to them since there is a doable non crippling work around. There is no rush to try to correct this problem.

    Similar to pets not moving when you zone and such. Its not game breaking so it is manageable. Further there are simply not that many Mastermind players compared to other AT types. So Squeaky wheel gets the grease factor come into play. And finally none of this is giving a player a unfair advantage so yet another reason why not rush to fix it.

    Remember a while back when Masterminds could summon pets and then go into a AE mission for a lower level but keep his high level pets. That was fixed in a reasonable amount of time.
  5. The thing you need to understand with Masterminds is right now there are not that many build types. Meaning its is not like you can just make 5 different type of Ninja Pain Masterminds. You are either going to go the Aid Self route or the defense cap Tankermind route.

    Regardless of the Pet Type your pretty much going to slot your pets almost similar to the way every other Mastermind is slotting their pets.

    Personally I am a defense cap player so I am going to steer you towards the tankermind style of play. That being said tankermind builds are yet again pretty much identical in power types since your going for defense cap and using provoke to make mobs attack you instead of your pets. Usually your pets are on the side or behind the mobs to get out of there cone or some aoe attacks.

    The Aid Self route pretty much has you using the built in pet heal power and aid others to heal your pets and aid self to heal yourself. That type of build is pretty much a form of controlled chaos where your running around healing. It keeps you busy, I did that in the past before I switched to tankermind builds.

    Leveling wise, there is not much you can do. Leveling regardless of build your pretty much either going to send your pets in first or pull mobs yourself and have your pets respond to the attack. This all depends on the mobs your fighting. Example if I was fighting a long bow nullifier I would send my pets in first as that Defense Debuff is a total killer. I want him dead ASAP. Against Freakshow I might start the fight myself being ready to heal up and have my pets respond since Freakshows have many AOE attacks that might kill off my pets fast. More dead pets means less bodyguard mode protection.

    So until you get to a level where you feel you can start using IOs for near end game use it really does not matter how you go. I usually start looking to slot IOs at around 42, trying to pick up level 45 IOs which are only a few tenths of a percentage less then 50s.

    Beyond that there are tons of Pain builds and tons of ninja builds on the forums. Just look for a Pain build you might like import it into MIDs and swap out that pet for Ninja. You will see that the Pet IOs will stay the same and just some of the Ninja powers will change up depending on the IOs they can take. So its less work for you to figure out.

    Just read the thread carefully first. I will say sometimes people do post builds and I wonder what they are looking to do with the build. Example having 2 travel powers.
  6. plainguy

    Soloing +4/x8?

    Quote:
    Originally Posted by Von Krieger View Post
    I've seen it mentioned a bit around the forums, that people are capable of creating characters that can take on missions with maxed out difficulty. I'm just curious as to how that works, what sort of archtype and build is required, how many billions you have to stuff into IO's, and if it's a general thing, or is it only a limited set of circumstances, confined essentially to optimizing yourself for one particular farm mission to run over and over again?
    Coming from an average player who just this year after 48 months of playing just decided to read up on Dech thread on defense cap which has been around since August of 09 ( Link provided: http://boards.cityofheroes.com/showthread.php?t=185167 ) I can say I create builds with no Purple IOs. I do use Gaussian and some LOTG recharge IOs which I pickup through Hero / Villain merit system.

    When I came back to the game, I think March. I read and heard people in game talking about Defense cap. I asked on the forums and someone pointed me to Dechs thread I linked above. Upon reading the thread and rereading it and then following the links in that thread to the wiki and reading those and rereading those. It was as if a light bulb turned on.. I was pretty much OMG what a Schmuck I was all these years.

    End result is I began respecing all my toons slowly over to defense cap. My first was an Dark Electric Defender which is decent but very dependent on Darkest Night, but still great. My 2nd was Robot Traps Mastermind which I started from scratch. Then was a Assault Rifle Traps Defender along with a Sonic Traps. Anyways you get the point. I respeced some others along the line as well.

    Pretty much for me now I am a Defense cap junkie. All my builds deal around having some sort of defense cap. I do not play the Market game as I find it a bit annoying, but I do run Hero / Villain Missions with my Defense cap toons just to obtain the merits. My builds are around the 100 million mark some are a bit more and some are a bit less, since I have several respecs on all my toons I used 1 or 2 to salvage good IOs I had over the years to help compensate the cost of the build.

    Out of all the build types I think Traps is the easiest to help get your defense capped ( If you haven't figured that out yet by all my builds ). The next is as you mentioned in other postings AOE type attacks. There is not enough I can say about Traps. Traps and Kinetics are about the 2 best power sets in the game. Traps because it just makes you godly and Kinetics because you never get turned down from a team. You could be Kinetics / Shoemaker and get on a team.

    So if your going for your first Defense Cap toon, I would suggest some sort of Traps. If I had to pick a full set toon for you I would go with Traps Sonic Defender with the Electric mastery for Power Sink. Sonic has the nice Debuff.

    I have not done 4/8 but I have done with several toons 2/8. From what I have read and heard in game, running 4/8 is more of a test to see if you can do it. But is not necessary if your looking to farm some mission to obtain good IOs or tickets. Some have said 1/8 with no bosses where as others say 2/6 with bosses.

    Nutshell if an average player with limited funds can do it anyone can. I do have builds I would like to aspire to once the funds become available which contain Purple IOs. Pretty much on on my Robot Traps Mastermind. The great thing about Robot Traps is I can actually run around with no Robots and just use traps.

    As a side note I would suggest creating a SG / VG to hold salvage and created IOs for yourself. I might have gone overboard as I now have 1 on each side to hold items for me. It really can be a pain sometimes, but again I hate feeling I am getting swindled at the market when I am looking to do a respec or a build. Plus it is a good place to hold your IOs for your builds when you respec.

    Hope this helps you out
  7. This is what I'm looking at, but I am not crazy about the endurance ratio..

    Pretty much everything is capped except for Psi. You do have Positional Ranged capped which much Psi attacks are, so it works out. You do have Numina slotted so that is where the price for the build is gonna come from. Hero / Villain merit will help supplement that. I would do them ASAP so you can build them up for when your ready to slot Numina

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Pain Domination
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Damage/Endurance
    • (3) Blood Mandate - Accuracy/Endurance
    • (7) Blood Mandate - Damage
    • (11) Blood Mandate - Accuracy/Damage/Endurance
    • (21) Blood Mandate - Accuracy
    Level 1: Nullify Pain
    • (A) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Recharge
    Level 2: Lash
    • (A) Explosive Strike - Chance for Smashing Damage
    • (37) Explosive Strike - Damage/Knockback
    • (48) Force Feedback - Chance for +Recharge
    • (50) Explosive Strike - Accuracy/Knockback
    Level 4: Soothe
    • (A) Doctored Wounds - Heal/Recharge
    • (5) Regenerative Tissue - Heal/Recharge
    • (11) Harmonized Healing - Heal/Recharge
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    Level 8: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Knockdown Bonus
    Level 10: Conduit of Pain
    • (A) Recharge Reduction IO
    Level 12: Summon Demons
    • (A) Blood Mandate - Accuracy/Damage
    • (13) Blood Mandate - Damage/Endurance
    • (13) Blood Mandate - Accuracy/Endurance
    • (15) Blood Mandate - Accuracy/Damage/Endurance
    • (15) Blood Mandate - Accuracy
    • (25) Blood Mandate - Damage
    Level 14: Swift
    • (A) Run Speed IO
    Level 16: Health
    • (A) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Recharge
    Level 18: Hell on Earth
    • (A) Blood Mandate - Accuracy/Damage
    • (19) Blood Mandate - Damage/Endurance
    • (19) Blood Mandate - Accuracy/Endurance
    • (23) Blood Mandate - Damage
    • (31) Blood Mandate - Accuracy/Damage/Endurance
    • (31) Blood Mandate - Accuracy
    Level 20: Suppress Pain
    • (A) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Heal
    • (33) Numina's Convalescence - Endurance/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    Level 22: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (34) Endurance Modification IO
    Level 24: Provoke
    • (A) Perfect Zinger - Taunt
    • (25) Perfect Zinger - Taunt/Recharge
    • (34) Perfect Zinger - Taunt/Recharge/Range
    • (39) Perfect Zinger - Accuracy/Recharge
    • (42) Perfect Zinger - Taunt/Range
    • (46) Perfect Zinger - Chance for Psi Damage
    Level 26: Summon Demon Prince
    • (A) Blood Mandate - Accuracy/Damage
    • (27) Blood Mandate - Damage/Endurance
    • (27) Blood Mandate - Accuracy/Endurance
    • (29) Blood Mandate - Accuracy/Damage/Endurance
    • (29) Blood Mandate - Accuracy
    • (31) Blood Mandate - Damage
    Level 28: World of Pain
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (40) Recharge Reduction IO
    Level 30: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Endurance
    • (36) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense
    • (39) Red Fortune - Defense/Endurance/Recharge
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    Level 35: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Reactive Armor - Endurance/Recharge
    Level 38: Weave
    • (A) Red Fortune - Defense/Endurance
    • (39) Red Fortune - Defense/Recharge
    • (40) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (48) Red Fortune - Defense
    • (48) Red Fortune - Endurance
    Level 41: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 44: Scorpion Shield
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    Level 47: Anguishing Cry
    • (A) Recharge Reduction IO
    Level 49: Painbringer
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 6: Ninja Run



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  8. Quote:
    Originally Posted by Ice_Wall View Post
    This is a fantastic idea. I love it, and it would make it really easy to start tracking what you want or need.


    However I also like the OPs idea. I'm not sure what the ramifications would be to the market and supply and demand and such, but it might be interesting.

    They could do it like they do Inspirations now. 3 of a given type, can be turned into one of a given type. But they could keep it on an even tier. so 3 common salvage can be turned into 1 of another common salvage. Or 3 purple recipes (of the same kind) turned into 1 purple recipe.

    I think the idea has merit. For all those times I open my salvage inventory and see 15 hydraulic pistons and I really just want a spiritual essence. It might even help even the gap between the really expensive, less common, common pieces like "luck charm" or the other "common salvage" that sells for a ton because it doesn't seem to drop as much or what ever, and the pieces that sell for 1 inf because there are so many of them.
    Your comment about 15 hydraulic pistons pretty much echos my sentiments about it.

    The reality is your never going to have everything you need. Your always going to have to visit the market or do some AE ticket trade ins. So this concept is not going to make you an island onto yourself. If anything it will force you to the market to pick up items your short on. Example if you had 4 hydraulic pistons, you would be more inclined to go to the market to buy one so you could convert the 4 you had to something else.

    But in all honesty the Hero / Villain Merit system is not offering much in the lines of making the market move. Someone is either selling the IO purchased, which all that has done was introduce one IO on the market. Which is going to be the current highest value IO for the number of merits used. So that person has not purchased anything. Basically the market gets flooded with a couple of high priced IOs. Other then that nothing else occurs. Or the player uses the IO he purchased and maybe goes to the market to buy the salvage they might need.

    Since all salvage and IOs are tabled out at an equal percentage based on rarity, theoretically you have the same chance of getting and IO or salvage from a particular table. So if that is true what is the harm if I am changing 5 pieces of salvage into 1 piece of salvage from the same table for the same rarity type ?

    And not trying to sound all conspiracy theorist like. I do feel slightly that something like this could come to some resistance to some people as it could affect the amount of money that lines their pockets from playing the market game. I think this would also prevent someone from trying to monopolize some IO set.

    Meaning now someone can't go out and buy just one particular IO from a set, but purchase all of them and then hold them hostage for 50 million each. Forcing players to either buy this exorbitantly high priced IO or waiting however long it takes for the price to go down.

    You could be waiting possibly several weeks or forced to redo your build another way. Is this player harassing me ? No by all means not at all. They are allowed to do this. But am I now stuck in a holding pattern because I cannot either afford this crazy price or sanely refuse to play this legal extortion. Most certainly the answer is yes. Which I do not believe is fair.

    I just don't feel the market was meant as a place to perform legal highway robbery. I have a base so I can drop stuff in storage, but a player with no base could tie up several of his toons just holding IOs along with his mailbox just for a single respec. Could you imagine the effect this has on that player. The purchase of one IO now holds up every toon involved. It ends up becoming a pain in the back side. I know I have been duped into thinking the price of an IO was much less then it sold for. I seen an IO sold for anywhere from 3 to 5 million. But as I creep up my bid I end up having to buy one for 12 million. And there are maybe 20 left to buy. Trust me I get it when there is only 1.

    Yea, I know you can fly, shoot laser beams from your eyes, knock down 10 guys with 1 foot stomp and fight off a giant octopus. But if you want this single orange IO you need to clear out your bank account.

    At least this way YOU have the option of determining for yourself if going the route of recreating the IO might be a bit cheaper then the 50 million needed to buy the IO you need. Now that guy looking to rip you off is going to have to work a bit harder trying to cover all the angles. Which would probably not be financially feasible to do.

    You know I think if I just didn't read or hear about the cheesy thing people do on the market I might not have such a thorn in my backside for this.

    Again NOT asking to make purple IOs.

    What I am asking for a way to convert 5 items from Pool A into 1 item from Pool A of same rarity, toss in some money sink to boot if makes you feel better.

    You can buy Hero merits with money and trading mission merits, heck the game gives you 50 mission merits upon completion of the morality missions as a bonus. They are pretty much waving it your face.

    How is this concept so far fetched from any other already implemented in this game. This concept is not in any way shape or form giving you something for nothing. The player is making a conscious decision to trade in a larger quantity of one item in return for 1 item of similar value and possibly paying a fee to do it.

    Whereas every other system in this game is completely a reward with no loss. Again I might be missing the inherit economic melt down something of this might cause. I don't think it will. Personally for me my whole storage which includes bases and on my characters would probably be cut in half over night if this were implemented.

    Further something like this would help when player population has decreased. The market is solely dependent on players. End result less players, less items on the market. Which means now prices sky rocket. This gives players a way to pick up items that might never be on the market or extremely rare. It also allows players to create and sell things on the market that might be difficult to come by normally because of the lack of a larger player base.
  9. I can only pass along a build someone posted when I asked a similar question about 10 months ago.. Hope it helps

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Alley: Level 50 Mutation Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Villain Profile:
    Level 1: Bash
    • (A) Empty
    Level 1: Deflection
    • (A) Gift of the Ancients - Defense
    • (3) Gift of the Ancients - Defense/Endurance
    • (3) Defense Buff IO
    • (40) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    Level 2: Jawbreaker
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Chance of Damage(Lethal)
    • (13) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 4: True Grit
    • (A) Resist Damage IO
    • (5) Steadfast Protection - Resistance/Endurance
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (7) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Numina's Convalescence - Heal/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Clobber
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (17) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Miracle - +Recovery
    • (15) Miracle - Heal
    • (17) Miracle - Heal/Endurance
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    • (39) Taunt Duration IO
    Level 18: Whirling Mace
    • (A) Multi Strike - Accuracy/Damage
    • (19) Multi Strike - Damage/Recharge
    • (19) Multi Strike - Damage/Endurance
    • (21) Multi Strike - Accuracy/Endurance
    • (40) Multi Strike - Accuracy/Damage/Endurance
    • (43) Multi Strike - Damage/Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - EndMod/Accuracy/Recharge
    • (45) Performance Shifter - Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Chance for +End
    Level 22: Battle Agility
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Endurance
    • (40) Red Fortune - Defense
    Level 24: Phalanx Fighting
    • (A) Defense Buff IO
    Level 26: Shatter
    • (A) Multi Strike - Accuracy/Damage
    • (27) Multi Strike - Damage/Endurance
    • (27) Multi Strike - Damage/Recharge
    • (31) Multi Strike - Accuracy/Endurance
    • (34) Multi Strike - Accuracy/Damage/Endurance
    • (37) Multi Strike - Damage/Endurance/Recharge
    Level 28: Taunt
    • (A) Taunt Duration IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: One with the Shield
    • (A) Resist Damage IO
    Level 41: Tough
    • (A) Aegis - Resistance
    • (42) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Endurance/Recharge
    • (43) Aegis - Resistance/Recharge
    • (46) Aegis - Endurance/Recharge
    Level 44: Grant Cover
    • (A) Gift of the Ancients - Defense
    • (45) Gift of the Ancients - Defense/Endurance
    Level 47: Weave
    • (A) Gift of the Ancients - Defense
    • (48) Gift of the Ancients - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance
    Level 49: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 0: Ninja Run



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  10. plainguy

    Alpha Slot

    Once I see which incarnate hands out defense buffs and how it works I can see. Nerve says 20% defense buff. I'm wondering if its 20% defense buff or does it improve your current defenses by 20%.
  11. A new AT or two and a bunch of powers customizations, which will come out around when DC Online comes out.

    I believe they will use some of the runner up animations ( animations they tried but just didn't like that much ) for DP to incorporate into some customization adding new weapons and effects.

    Example adding some flash gordon type of gun to Dual Pistols with some energy effect using alternate animations. Adding Elements to weapons.. Fire, Ice, Energy, etc.

    Basically having what they have in house already and can do quickly enough and then tweak it up some time after DC Online is out a bit. Basically a teaser to keep you here and hint of to things to come.

    Yes, we added flames to all weapons but we will be coming out with elemental weapons.
  12. It would be nice if you could label your costumes.

    Sometimes you see a superhero dressed different during war time or when he first starts out and then develops into a new costume as time goes on. Example that guy with the red white and blue shield.

    I have a toon that was in the Praetorian wars and have different costumes to show his before, during and after the war looks. Though it is hinted in his story / Bio. It would be cool if I could label the costumes, so if someone was inclined to read the Bio he would get the costume concept a bit more.
  13. I mentioned this in the past and I felt I would bring it up again without pushing any specific idea.

    Quick disclaimer - I am NOT talking about the ability to make purple IOs. This discussion is Purple IO free.

    The past thread mentioned some comments I was not aware of so I took some time to experiment and look at those other avenues.

    My biggest gripe as a solo player is at this time in the game I am now running two solo guilds ( at the time of my earlier post I was running one ) to store salvage and built IOs and using the mail system to move them around as needed. I also have about 5 toons that are pretty much selling other items I might have an abundance of to make room for other salvage or IOs. But I do not sell anything key or what I might consider key because I know when I need it I end up having to spend 10x the amount it normally used to cost or put my build on hold until prices go down, if they do. Otherwise I end up having to tweak my build to keep within my budget.

    What I was looking for was a way to convert the excess salvage and IOs I do not need or pretty much no one else wants and through some process covert them to salvage or other more useful IOs. The system of converting would of course be at a loss and possibly have a money sink involved by purchasing some sort of catalyst to actually assist in doing this conversion.

    A simple example would be converting 5 to 10 salvage pieces with some sort of purchased catalyst and converting it into another salvage piece, keeping with in the same family. So you could turn Tech into Tech and Arcane into Arcane. And maybe for a higher catalyst cost going from Tech to Arcane and vice versa.

    Similarly doing the same with possibly IOs within a similar set or family. So maybe you could convert 5 Orange IOs from a hold set family into another Orange IO from the Hold set family.

    Some of things I read about bases and storage have been that the developers limited the storage space to limit the item count and also this is why they changed the amount of salvage storage bin can hold. I have heard/read that it deals with backup times as the more items stored, the more data needed to back up and I also read that too many items in a base which storage space contributed to would or could cause bases to become corrupted.

    Another complaint I had that I thought this would alleviate is of course having the ability to create IOs you might be missing from a set or could not financially afford or just were not available on the market, but had more then enough game resources to create.

    Some people countered that the hero system now made it trivial to obtain specific key IOs you might need for a build. Granted the hero system now that I understand it much better does help, but it does not allow me to purchase all the IOs I might need. I understand why.

    I believe my idea helps in different facets of the game.

    1. I believe that players would actually use the market more to pick up those unwanted IOs from sets to convert them into more wanted IOs. Thus give some value to unwanted IOs.

    2. The more casual player who might not be financially well off can now work to towards creating some IOs with his own resources without having to figure out how to afford some high end IOs from a set.

    3. It would lower the Item count as players would be working towards making something they need instead of trying to sell item A to make enough money to buy item B.

    4. Not all players find it very heroic or villainous trying to barter to make there characters better. Granted I am not a comic book buff, but I have collected some and read some. I just don't recall Heroes and Villains trading in a free market to make themselves better. Granted the guy in the iron suit might be an exception, though he did create the items, but he also had the financial backing. Though I do believe it gives a player a good feeling to know he created the stuff he is wearing now. Again meaning the IOs.

    As a counter, the Hero system clearly does not provide anything in return. As of Oct 25. LOTG recharge was selling for 100 million and the PvP IO Gladiator +3 to all defenses was selling for 4 billion. It requires 2 Hero merits for 1 LOTG or 30 Hero Merits for the PvP IO. It requires 2 days to get 1 Hero Merit. So in 4 days you can make 100 million or wait 60 days and make 4 billion. Understandably with 30 merits you could buy 15 LOTG and make somewhere in the avenue of 1.5 billion instead of 4 billion. I guess it depends how long you want to wait for your money.

    Some had posted further that doing Hero / Villain morality missions once you know them and have the right toons can take minutes to do. I of course disagreed as for me they do not take minutes to do. I can do maybe 5 in one hour and a half. So 3 hours for 2 toons. On average. But if players are right they are doing 5 missions in 1 hour and are doing it several times a day with several toons. So even doing this with 2 toons your talking anywhere between 3 billion to 8 billion over a 60 day period.

    The concept I am discussing is no way shape or form talking about making 100 million in 4 days over 20 missions.

    I will not debate what impact this might have on the market and clearly admit I cannot clearly say what could occur.

    All I am saying is converting unwanted or unneeded resources into something needed. It clearly does not have to be what I mentioned, I was just conveying an idea to get my point across.

    I do believe that a happy medium could be determined that would have minimal impact on the market. Granted as with anything and the with the market merge did, it causes some instability until things settle down.
  14. My question is as follows:

    You zone into a mission with your non backpack costume. The backpack now appears.

    Can you then switch back to that costume without the backpack and have it removed ? Or does the costume change but the pack now stays on ?

    If I can have a non backpack costume slot that I need to keep reverting to I personally don't have an issue switching back to it as needed.

    I don't have much of an issue with my backpack but I do have a smaller size toon when I get complaints I am too big. It would be nice if they would allow you to somehow shrink your arms a bit sometimes.

    It still is a pretty cool backpack though.
  15. Quote:
    Originally Posted by Justaris View Post
    They carry over.

    Personally, I don't think the sacrifices you'd need to get to softcap defense would be worthwhile on a Warshade, but YMMV. I'd probably be more inclined to go after a high-recharge build to get perma-Eclipse as the Resistance is more than enough survivability for me and I wouldn't want to give up the damage output I suspect I'd have to do in order to get my defense numbers up.
    I have just been playing around for the last hour with mids and I have to agree with you..
  16. I'm a bit in the dark with Kheldian's but if you can get defense cap I can say it really makes the game 100 times easier.

    I just do not know if the IO set bonuses slotted in other forms if they carry over ?
  17. 1. Traps is pretty much god mode.

    2. Caltrops is great your making a mistake not taking it.. It makes mobs attack then run.. attack then run. If they are running they sure are not attacking. Very good low level damage mitigation tool, which is great at higher levels. Heck if it makes a AV run it has to be good.

    3. You can slot 2 IOs - KB protection and +3 to all Defenses from Steadfast protection IO and pick another power besides Acrobatics.

    4. Lockdown IO set in Poison Traps will allow for some nice holds like this. Or at least the Proc from the set.

    5. You will be decent with regular IOs, but slotting some low end sets will make a big difference.


  18. plainguy

    Inherent Fitness

    I really really would love it if they had some check box when it goes live where it would say check this box if you just want to respec to move fitness pool to inherit. This way I would have to worry about 2 or 3 powers I would need to pick up instead of doing a full respec. I just hate the respec process with a passion.
  19. Flame thrower tyep weapon for fire set and ice ( think mr freeze )
    flash gordon type ray gun for sonic and energy blast
  20. plainguy

    Inherent Fitness

    As a Defense Cap player I don't see these changes make much of a difference. I'm still going to slot endurance and Health the same way, so I might get 2 - 3 more slots available and 3 more powers to pick up.

    Mostly for me I might pick up a travel power and add a stealth IO into it and some other powers which I can frankenslot maybe.

    I think these changes have more of an appeal for a player who really is just running on concept builds or Theme builds. This now gives those players a bit more wiggle room for power picking to flesh out some concept toons a bit more.

    If anything I think it might help out Masterminds, since I think the biggest complaints I have seen, felt and read about were on the MM forums about stamina issues.

    Other then that I find the debate amusing as the world crumbs down around us.
  21. Quote:
    Originally Posted by Lord_Thanatos View Post
    If you are getting 2 shot as a MM, then you are playing it wrong. MMs atm are the MOST sturdy toons in pvp atm. There only problem is that they cant kill anything that doesn't stand still long enough. Most of them are dueling toons, or act as support fire stations in zones to provide save areas for allies to group up.

    I.E BG-Mode is NOT reduced by DR and pets still act like they are in pve, since they aren't players, so they aren't influenced by things like DR and heal decay. A /pain MM is one of the most unkillable players in the game in pvp, he just cant kill anything that has half a brain.
    I have tried with my Robot FF MM. In the beginning I was able to use TP foe and use several web grenade single and aoe attack to hold players in place for a bit. My pets would have the advantage of attacking as soon as the player appears, thus I would have the upper hand. Again this is before PvP IOs were introduced and IOs just came out.

    My experience was with a fire toon opponent that would kill my tier 1 bots with one shot due to the BG mode spreading out the damage. I barely had my tier 2 bots alive when I would get another shot which now would kill my tier 2 bots and barely left my Tier 1 bot alive. Basically the lack of pets would diminish the effect of body guards mode. Again because of the jousting nature of PvP in this game. It really becomes impossible to be effective with pets.

    As you mentioned you just cannot keep someone in the same spot long enough to kill them. Add in combat evasive temps and it becomes even more useless
  22. MM are just no longer viable for PvP. Once IOs sets came out and players started getting the hang of how they work and then doing the Min and Max thing, Masterminds started getting wiped out. The simple crux is a player can pretty much 2 shot you now. The first shot will kill off or almost kill off you pets and the 2nd shot will finish you off. Even if you could survive by putting up a PFF lets say. Your pretty much a hamster in a ball running around trying to find a safe spot to rebuild your pets.

    Sadly the thing that is your biggest boon in PvE is your down fall in PvP. That of course is your pets.

    Again I am not saying it is impossible, anything is possible. But you would get more bang for your buck doing some other AT type. I think you would spend more time resetting up then actual PvPing.
  23. Odd, I have a a SOA with man, tactics and TT and at defense cap. I have it listed in my LFT comments and still just do not get that many team requests. I used to hear about people complaining about SOA not having these powers. I figured it would give me a team pick up advantage.

    I think SOA were big in the beginning, but with all the changes the game has made, their necessity has dropped down.
  24. I don't know if Demons were intended to be Ranged pets. If you can keep them at range then I don't see an issue with them. But I do think when an AV drops a an AOE, it might be an issue for your pets within range of the attack. I do notice when my pets ( Robots ) get too close and get hit with an AOE I need to make sure I move them back out of AOE range and even try to make sure the AV is not facing them.