Figured out how to take off the backpack.


blueruckus

 

Posted

Title says it all. You CAN take off the backpack and keep it off.

First, proof!


One of my costumes with the backpack on.



And then 3 seconds later with it off!


Now how to do it! First you need a saved costume that has the backpack off, preferably made on another character, or before you got the backpack. Then, on your Crab Spider, hit the tailor and load that costume, it should take the backpack OFF! Now you can edit the costume all you want, but if you put the backpack back on in the same session, you'll have to redo the above steps.

It won't even show up when you're attacking! Powers look a little weird, but at least you'll have some walking around clothes, and you won't be burdened by that cumbersome backpack anymore!
If you need any help with this, feel free to Tell me ingame, I'm usually on Grinning Wolf Spider.

(This can be done at anytime. As far as I know, there's no benefit or downside to this, other than aesthetics.)

EDIT: Changing zones WILL put the backpack back on.


 

Posted

Trick Question:

Load a costume which has Wings on it.
Do your Wings now "shoot" your Crab attacks out of them?


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Trick Question:

Load a costume which has Wings on it.
Do your Wings now "shoot" your Crab attacks out of them?
Most of the attacks wind up coming from the middle of your chest (think Iron Man), but Suppression should come from your wings :P


 

Posted

Works great - until you zone. Soon as you zone the arms come back.

At least that was my experience trying your method this morning...

Thoughts?


 

Posted

Quote:
Originally Posted by OdiousClan View Post
Works great - until you zone. Soon as you zone the arms come back.

At least that was my experience trying your method this morning...

Thoughts?

Damn, you're right. Zoning does add the backpack back. Man, and I was all excited too, thinking I had discovered the answer to the Crab Spiders downside.


 

Posted

I had the same problem. I figured it out with another answer -- make both builds either huntsman or bane. The backpack goes away automatically. Stays off even if you zone.

My main build is a melee bane with poisonous ray. The other is all ranged bane. Melee does much more damage.


 

Posted

Nice work. That's a very elegant solution.


 

Posted

I use the Praetorian PPD costume with my VEAT. No spider arms for me!


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

It's a curse!!! The Legs stick with you forever!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Question - does zoning permanently modify your costume slot to re-add the backpack (assuming you don't respec out of Crab powers on both builds)?

In your example, if you go to the tailor, and load up a costume without the backpack, you can use it and attack without the backpack until you zone. When you zone, does that slot now have the pack again, and you'd need to re-edit it in a tailor to temporarily remove it again? What about if you don't have that costume equipped when you zone?


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Quote:
Originally Posted by Jays View Post
Damn, you're right. Zoning does add the backpack back. Man, and I was all excited too, thinking I had discovered the answer to the Crab Spiders downside.
Crabspider downside?

If you don't like the pack then go with a Huntsman or a Bane. "Problem" solved. If you want a Crab, then you need to BE a crab and have the pack. I see no issue.



 

Posted

My problem is that I have to have the backpack while I'm a bane in an alternate build.


 

Posted

Quote:
Originally Posted by Jays View Post
Title says it all. You CAN take off the backpack and keep it off.

First, proof!


One of my costumes with the backpack on.



And then 3 seconds later with it off!


Now how to do it! First you need a saved costume that has the backpack off, preferably made on another character, or before you got the backpack. Then, on your Crab Spider, hit the tailor and load that costume, it should take the backpack OFF! Now you can edit the costume all you want, but if you put the backpack back on in the same session, you'll have to redo the above steps.

It won't even show up when you're attacking! Powers look a little weird, but at least you'll have some walking around clothes, and you won't be burdened by that cumbersome backpack anymore!
If you need any help with this, feel free to Tell me ingame, I'm usually on Grinning Wolf Spider.

(This can be done at anytime. As far as I know, there's no benefit or downside to this, other than aesthetics.)

EDIT: Changing zones WILL put the backpack back on.
won't work, the moment you load into the next Zone or Change to a Crab Spider Build, Boom it be back.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

I dunno if it works with the costume change trick you have here, but if you use the midnighter costume you fire lasers and grenades from your foot.

Pretty awesome yo.


 

Posted

To take it off, you must respec and become anything thats not a crab. Sorry guys, but crabs must always have the backpack.



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