Figured out how to take off the backpack.


blueruckus

 

Posted

Quote:
Originally Posted by PBaRmy View Post
Would be cool imo if they kept the center of the back pack(the part with the arachnos logo) on the back and then the arms transformed/popped out of it in combat situations. As long as it doesnt cause any redraw issues.
That'd be awesome.
Also, stop reading my mind XD


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

The backpack is not a costume part. The backpack is a pet. It's a pet that's always out. Therefore, zoning forces the pet to resummon and you have your backpack back.


 

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Originally Posted by Rooks View Post
controlled by an endless rechargeless and (power wise at least) useless toggle? I'd be up for that in a big way. would also (sort of) solve crab/bane build switching backpack staying lameness
Well they could make them pop out when a attack power is activated and then stay out for certain amount of time after an attack has been initiated. maybe like 2-4 mins. So when your running around zone or sitting at the market they arent out. But if its considered a pet, idk if its gonna ever change, hopeful thinking though.


 

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Quote:
Originally Posted by Jays View Post
Damn, you're right. Zoning does add the backpack back. Man, and I was all excited too, thinking I had discovered the answer to the Crab Spiders downside.
What downside?
I think the arms look friggin cool.


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