Allow for the converting of salvage and IOs


Grouchybeast

 

Posted

I mentioned this in the past and I felt I would bring it up again without pushing any specific idea.

Quick disclaimer - I am NOT talking about the ability to make purple IOs. This discussion is Purple IO free.

The past thread mentioned some comments I was not aware of so I took some time to experiment and look at those other avenues.

My biggest gripe as a solo player is at this time in the game I am now running two solo guilds ( at the time of my earlier post I was running one ) to store salvage and built IOs and using the mail system to move them around as needed. I also have about 5 toons that are pretty much selling other items I might have an abundance of to make room for other salvage or IOs. But I do not sell anything key or what I might consider key because I know when I need it I end up having to spend 10x the amount it normally used to cost or put my build on hold until prices go down, if they do. Otherwise I end up having to tweak my build to keep within my budget.

What I was looking for was a way to convert the excess salvage and IOs I do not need or pretty much no one else wants and through some process covert them to salvage or other more useful IOs. The system of converting would of course be at a loss and possibly have a money sink involved by purchasing some sort of catalyst to actually assist in doing this conversion.

A simple example would be converting 5 to 10 salvage pieces with some sort of purchased catalyst and converting it into another salvage piece, keeping with in the same family. So you could turn Tech into Tech and Arcane into Arcane. And maybe for a higher catalyst cost going from Tech to Arcane and vice versa.

Similarly doing the same with possibly IOs within a similar set or family. So maybe you could convert 5 Orange IOs from a hold set family into another Orange IO from the Hold set family.

Some of things I read about bases and storage have been that the developers limited the storage space to limit the item count and also this is why they changed the amount of salvage storage bin can hold. I have heard/read that it deals with backup times as the more items stored, the more data needed to back up and I also read that too many items in a base which storage space contributed to would or could cause bases to become corrupted.

Another complaint I had that I thought this would alleviate is of course having the ability to create IOs you might be missing from a set or could not financially afford or just were not available on the market, but had more then enough game resources to create.

Some people countered that the hero system now made it trivial to obtain specific key IOs you might need for a build. Granted the hero system now that I understand it much better does help, but it does not allow me to purchase all the IOs I might need. I understand why.

I believe my idea helps in different facets of the game.

1. I believe that players would actually use the market more to pick up those unwanted IOs from sets to convert them into more wanted IOs. Thus give some value to unwanted IOs.

2. The more casual player who might not be financially well off can now work to towards creating some IOs with his own resources without having to figure out how to afford some high end IOs from a set.

3. It would lower the Item count as players would be working towards making something they need instead of trying to sell item A to make enough money to buy item B.

4. Not all players find it very heroic or villainous trying to barter to make there characters better. Granted I am not a comic book buff, but I have collected some and read some. I just don't recall Heroes and Villains trading in a free market to make themselves better. Granted the guy in the iron suit might be an exception, though he did create the items, but he also had the financial backing. Though I do believe it gives a player a good feeling to know he created the stuff he is wearing now. Again meaning the IOs.

As a counter, the Hero system clearly does not provide anything in return. As of Oct 25. LOTG recharge was selling for 100 million and the PvP IO Gladiator +3 to all defenses was selling for 4 billion. It requires 2 Hero merits for 1 LOTG or 30 Hero Merits for the PvP IO. It requires 2 days to get 1 Hero Merit. So in 4 days you can make 100 million or wait 60 days and make 4 billion. Understandably with 30 merits you could buy 15 LOTG and make somewhere in the avenue of 1.5 billion instead of 4 billion. I guess it depends how long you want to wait for your money.

Some had posted further that doing Hero / Villain morality missions once you know them and have the right toons can take minutes to do. I of course disagreed as for me they do not take minutes to do. I can do maybe 5 in one hour and a half. So 3 hours for 2 toons. On average. But if players are right they are doing 5 missions in 1 hour and are doing it several times a day with several toons. So even doing this with 2 toons your talking anywhere between 3 billion to 8 billion over a 60 day period.

The concept I am discussing is no way shape or form talking about making 100 million in 4 days over 20 missions.

I will not debate what impact this might have on the market and clearly admit I cannot clearly say what could occur.

All I am saying is converting unwanted or unneeded resources into something needed. It clearly does not have to be what I mentioned, I was just conveying an idea to get my point across.

I do believe that a happy medium could be determined that would have minimal impact on the market. Granted as with anything and the with the market merge did, it causes some instability until things settle down.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Some of things I read about bases and storage have been that the developers limited the storage space to limit the item count and also this is why they changed the amount of salvage storage bin can hold. I have heard/read that it deals with backup times as the more items stored, the more data needed to back up and I also read that too many items in a base which storage space contributed to would or could cause bases to become corrupted.
Storage was set so high in bases since the Devs thought the player base would move towards base raids and items of power. In IOP PVP the items in your base could be destroyed so a large amount of storage would theoretically be needed. Of course this didn't happen.

The too many items in a base causing corruption, from what I remember, was due to way way too many decrotive items. I was warned to never go over 5000 items. It didn't have anything to do with the amount of items in storage.

That has nothing to do with your suggestion, I'm still trying to digest the total concept of it. I'm hung up on the idea that there shouldn't be anything rare in the game except purples. There does exist junk salvage and IOs in the game and I wish a system existed that gave them a value above vendortrash but I'm afraid your idea would make everything vendortrash. Why go sell Alchem Silver at the market when anyone can just get the cheapest option at the market and then convert that into Alchem Silver? Nothing dropped below level 50 would have any value.


 

Posted

and everytime you mention it i will give it a big /unsigned. there is no need for this in the game at all.


 

Posted

Personally, I've always found Invention procurement to be a gigantic chore for this precise reason. I don't have enough storage to keep the things I need handy and even if I did, it would mean making manual lists of the things I need to keep. Since that's such annoying busywork, I tend to sell everything and just buy what I need at the point where it becomes available.

Common recipes I can get straight off the Invention table, but Salvage is completely unobtainable by a consistent method. I have to either get drops or buy it off the market. If I buy it off the market, I tend to get ripped off bad, and if I rely on drops, then I have to spend a LOT of effort keeping track of what to keep and what to sell.

Having that system which told me what my salvage is being used in was pretty cool, but here's the problem - that only works for recipes you HAVE, and you can't hold the 60 or so you'd need to slot a level 42 character.

---

Here's an idea for you: What if I were able to add "placeholder" recipes to my screen, such that the system would track what I would need to make all of my placeholder recipes without me having have them in my inventory? For instance, I want to build three Damage Commons, so I create three Damage Placeholders, and when I mouse-over a piece of salvage, it'd tell me "Your placeholders require three of this thing." Then I'd know to keep it at least long enough to make what it was I was making, and when I get enough salvage, THEN I'd go grab the recipe.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post

Here's an idea for you: What if I were able to add "placeholder" recipes to my screen, such that the system would track what I would need to make all of my placeholder recipes without me having have them in my inventory? For instance, I want to build three Damage Commons, so I create three Damage Placeholders, and when I mouse-over a piece of salvage, it'd tell me "Your placeholders require three of this thing." Then I'd know to keep it at least long enough to make what it was I was making, and when I get enough salvage, THEN I'd go grab the recipe.
This is a fantastic idea. I love it, and it would make it really easy to start tracking what you want or need.


However I also like the OPs idea. I'm not sure what the ramifications would be to the market and supply and demand and such, but it might be interesting.

They could do it like they do Inspirations now. 3 of a given type, can be turned into one of a given type. But they could keep it on an even tier. so 3 common salvage can be turned into 1 of another common salvage. Or 3 purple recipes (of the same kind) turned into 1 purple recipe.

I think the idea has merit. For all those times I open my salvage inventory and see 15 hydraulic pistons and I really just want a spiritual essence. It might even help even the gap between the really expensive, less common, common pieces like "luck charm" or the other "common salvage" that sells for a ton because it doesn't seem to drop as much or what ever, and the pieces that sell for 1 inf because there are so many of them.


"Where does he get those wonderful toys?" - The Joker

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
This is a fantastic idea. I love it, and it would make it really easy to start tracking what you want or need.


However I also like the OPs idea. I'm not sure what the ramifications would be to the market and supply and demand and such, but it might be interesting.

They could do it like they do Inspirations now. 3 of a given type, can be turned into one of a given type. But they could keep it on an even tier. so 3 common salvage can be turned into 1 of another common salvage. Or 3 purple recipes (of the same kind) turned into 1 purple recipe.

I think the idea has merit. For all those times I open my salvage inventory and see 15 hydraulic pistons and I really just want a spiritual essence. It might even help even the gap between the really expensive, less common, common pieces like "luck charm" or the other "common salvage" that sells for a ton because it doesn't seem to drop as much or what ever, and the pieces that sell for 1 inf because there are so many of them.
do some ouro or run ae and random roll tickets for common salvage. all you need to know is that if you pay attention to the recipe level you are making, you know exactly what level to run missions at. make profit while running by selling what you don't need at the market.


 

Posted

Quote:
Originally Posted by Ice_Wall View Post
This is a fantastic idea. I love it, and it would make it really easy to start tracking what you want or need.


However I also like the OPs idea. I'm not sure what the ramifications would be to the market and supply and demand and such, but it might be interesting.

They could do it like they do Inspirations now. 3 of a given type, can be turned into one of a given type. But they could keep it on an even tier. so 3 common salvage can be turned into 1 of another common salvage. Or 3 purple recipes (of the same kind) turned into 1 purple recipe.

I think the idea has merit. For all those times I open my salvage inventory and see 15 hydraulic pistons and I really just want a spiritual essence. It might even help even the gap between the really expensive, less common, common pieces like "luck charm" or the other "common salvage" that sells for a ton because it doesn't seem to drop as much or what ever, and the pieces that sell for 1 inf because there are so many of them.
Your comment about 15 hydraulic pistons pretty much echos my sentiments about it.

The reality is your never going to have everything you need. Your always going to have to visit the market or do some AE ticket trade ins. So this concept is not going to make you an island onto yourself. If anything it will force you to the market to pick up items your short on. Example if you had 4 hydraulic pistons, you would be more inclined to go to the market to buy one so you could convert the 4 you had to something else.

But in all honesty the Hero / Villain Merit system is not offering much in the lines of making the market move. Someone is either selling the IO purchased, which all that has done was introduce one IO on the market. Which is going to be the current highest value IO for the number of merits used. So that person has not purchased anything. Basically the market gets flooded with a couple of high priced IOs. Other then that nothing else occurs. Or the player uses the IO he purchased and maybe goes to the market to buy the salvage they might need.

Since all salvage and IOs are tabled out at an equal percentage based on rarity, theoretically you have the same chance of getting and IO or salvage from a particular table. So if that is true what is the harm if I am changing 5 pieces of salvage into 1 piece of salvage from the same table for the same rarity type ?

And not trying to sound all conspiracy theorist like. I do feel slightly that something like this could come to some resistance to some people as it could affect the amount of money that lines their pockets from playing the market game. I think this would also prevent someone from trying to monopolize some IO set.

Meaning now someone can't go out and buy just one particular IO from a set, but purchase all of them and then hold them hostage for 50 million each. Forcing players to either buy this exorbitantly high priced IO or waiting however long it takes for the price to go down.

You could be waiting possibly several weeks or forced to redo your build another way. Is this player harassing me ? No by all means not at all. They are allowed to do this. But am I now stuck in a holding pattern because I cannot either afford this crazy price or sanely refuse to play this legal extortion. Most certainly the answer is yes. Which I do not believe is fair.

I just don't feel the market was meant as a place to perform legal highway robbery. I have a base so I can drop stuff in storage, but a player with no base could tie up several of his toons just holding IOs along with his mailbox just for a single respec. Could you imagine the effect this has on that player. The purchase of one IO now holds up every toon involved. It ends up becoming a pain in the back side. I know I have been duped into thinking the price of an IO was much less then it sold for. I seen an IO sold for anywhere from 3 to 5 million. But as I creep up my bid I end up having to buy one for 12 million. And there are maybe 20 left to buy. Trust me I get it when there is only 1.

Yea, I know you can fly, shoot laser beams from your eyes, knock down 10 guys with 1 foot stomp and fight off a giant octopus. But if you want this single orange IO you need to clear out your bank account.

At least this way YOU have the option of determining for yourself if going the route of recreating the IO might be a bit cheaper then the 50 million needed to buy the IO you need. Now that guy looking to rip you off is going to have to work a bit harder trying to cover all the angles. Which would probably not be financially feasible to do.

You know I think if I just didn't read or hear about the cheesy thing people do on the market I might not have such a thorn in my backside for this.

Again NOT asking to make purple IOs.

What I am asking for a way to convert 5 items from Pool A into 1 item from Pool A of same rarity, toss in some money sink to boot if makes you feel better.

You can buy Hero merits with money and trading mission merits, heck the game gives you 50 mission merits upon completion of the morality missions as a bonus. They are pretty much waving it your face.

How is this concept so far fetched from any other already implemented in this game. This concept is not in any way shape or form giving you something for nothing. The player is making a conscious decision to trade in a larger quantity of one item in return for 1 item of similar value and possibly paying a fee to do it.

Whereas every other system in this game is completely a reward with no loss. Again I might be missing the inherit economic melt down something of this might cause. I don't think it will. Personally for me my whole storage which includes bases and on my characters would probably be cut in half over night if this were implemented.

Further something like this would help when player population has decreased. The market is solely dependent on players. End result less players, less items on the market. Which means now prices sky rocket. This gives players a way to pick up items that might never be on the market or extremely rare. It also allows players to create and sell things on the market that might be difficult to come by normally because of the lack of a larger player base.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Common recipes I can get straight off the Invention table, but Salvage is completely unobtainable by a consistent method. I have to either get drops or buy it off the market. If I buy it off the market, I tend to get ripped off bad,
Now in all fairness if you are getting 'ripped off' it is because you're bidding wrong. Plan ahead, place low bids, be patient and you'll get the salvage you want at a reasonable price.


 

Posted

Quote:
Originally Posted by plainguy View Post
Your comment about 15 hydraulic pistons pretty much echos my sentiments about it.

The reality is your never going to have everything you need. Your always going to have to visit the market or do some AE ticket trade ins. So this concept is not going to make you an island onto yourself. If anything it will force you to the market to pick up items your short on. Example if you had 4 hydraulic pistons, you would be more inclined to go to the market to buy one so you could convert the 4 you had to something else.

But in all honesty the Hero / Villain Merit system is not offering much in the lines of making the market move. Someone is either selling the IO purchased, which all that has done was introduce one IO on the market. Which is going to be the current highest value IO for the number of merits used. So that person has not purchased anything. Basically the market gets flooded with a couple of high priced IOs. Other then that nothing else occurs. Or the player uses the IO he purchased and maybe goes to the market to buy the salvage they might need.

Since all salvage and IOs are tabled out at an equal percentage based on rarity, theoretically you have the same chance of getting and IO or salvage from a particular table. So if that is true what is the harm if I am changing 5 pieces of salvage into 1 piece of salvage from the same table for the same rarity type ?

And not trying to sound all conspiracy theorist like. I do feel slightly that something like this could come to some resistance to some people as it could affect the amount of money that lines their pockets from playing the market game. I think this would also prevent someone from trying to monopolize some IO set.

Meaning now someone can't go out and buy just one particular IO from a set, but purchase all of them and then hold them hostage for 50 million each. Forcing players to either buy this exorbitantly high priced IO or waiting however long it takes for the price to go down.

You could be waiting possibly several weeks or forced to redo your build another way. Is this player harassing me ? No by all means not at all. They are allowed to do this. But am I now stuck in a holding pattern because I cannot either afford this crazy price or sanely refuse to play this legal extortion. Most certainly the answer is yes. Which I do not believe is fair.

I just don't feel the market was meant as a place to perform legal highway robbery. I have a base so I can drop stuff in storage, but a player with no base could tie up several of his toons just holding IOs along with his mailbox just for a single respec. Could you imagine the effect this has on that player. The purchase of one IO now holds up every toon involved. It ends up becoming a pain in the back side. I know I have been duped into thinking the price of an IO was much less then it sold for. I seen an IO sold for anywhere from 3 to 5 million. But as I creep up my bid I end up having to buy one for 12 million. And there are maybe 20 left to buy. Trust me I get it when there is only 1.

Yea, I know you can fly, shoot laser beams from your eyes, knock down 10 guys with 1 foot stomp and fight off a giant octopus. But if you want this single orange IO you need to clear out your bank account.

At least this way YOU have the option of determining for yourself if going the route of recreating the IO might be a bit cheaper then the 50 million needed to buy the IO you need. Now that guy looking to rip you off is going to have to work a bit harder trying to cover all the angles. Which would probably not be financially feasible to do.

You know I think if I just didn't read or hear about the cheesy thing people do on the market I might not have such a thorn in my backside for this.

Again NOT asking to make purple IOs.

What I am asking for a way to convert 5 items from Pool A into 1 item from Pool A of same rarity, toss in some money sink to boot if makes you feel better.

You can buy Hero merits with money and trading mission merits, heck the game gives you 50 mission merits upon completion of the morality missions as a bonus. They are pretty much waving it your face.

How is this concept so far fetched from any other already implemented in this game. This concept is not in any way shape or form giving you something for nothing. The player is making a conscious decision to trade in a larger quantity of one item in return for 1 item of similar value and possibly paying a fee to do it.

Whereas every other system in this game is completely a reward with no loss. Again I might be missing the inherit economic melt down something of this might cause. I don't think it will. Personally for me my whole storage which includes bases and on my characters would probably be cut in half over night if this were implemented.

Further something like this would help when player population has decreased. The market is solely dependent on players. End result less players, less items on the market. Which means now prices sky rocket. This gives players a way to pick up items that might never be on the market or extremely rare. It also allows players to create and sell things on the market that might be difficult to come by normally because of the lack of a larger player base.
you don't need to use the market. just because you hate the market is no reason to ask for an entire rebuild of the crafting system. also, your idea that this will draw more people to the game is false. it will not. this idea falls into your "i hate the market" stance. again, /unsigned to the idea. and is against forum rules to keep posting about the same thing over and over and over. ask Ultimo_.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Now in all fairness if you are getting 'ripped off' it is because you're bidding wrong. Plan ahead, place low bids, be patient and you'll get the salvage you want at a reasonable price.
Quote:
Originally Posted by Sharker_Quint View Post
you don't need to use the market. just because you hate the market is no reason to ask for an entire rebuild of the crafting system. also, your idea that this will draw more people to the game is false. it will not. this idea falls into your "i hate the market" stance. again, /unsigned to the idea. and is against forum rules to keep posting about the same thing over and over and over. ask Ultimo_.
^^This

Things in the market cost what people are willing to pay for them. Yes, players will also set a high cost for an item when they place them in the market, but unless you bid low (or whatever you are willing to pay) then you will never know if someone placed the same thing on the market for a fraction of the cost as the other sellers.


 

Posted

I would be happy enough to simply be allowed to uncraft/decraft useless IOs even if it were just for random salvage.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
you don't need to use the market. just because you hate the market is no reason to ask for an entire rebuild of the crafting system. also, your idea that this will draw more people to the game is false. it will not. this idea falls into your "i hate the market" stance. again, /unsigned to the idea. and is against forum rules to keep posting about the same thing over and over and over. ask Ultimo_.
I am not saying that it would bring people to the game and if I said that I either didn't get my point across correctly, I misspoke or you misunderstood.

What I am saying is that this will NOT do away with the market. People will still go to the market. It will just open up other avenues of transactions that would not normally be done at the market.. For example buying up some odd Yellow IOs from a particular type to create another IO from that type. Now the way the market is set up, your only getting movement in big name items EG Guassain, LOTG, Kinetic Combat.

The low end useless IOs are exactly that. Useless. Example damage IOs, Far Strike, Salvo, Volley to name a few.

I don't hate the market persay. But it is truly a place where the rich get richer and a few players could control one key corner of it. Which has been done. I don't feel I am crying the sky is falling here. When going Rogue came out Endurance IO sets sky rocketed in price and in some sets 1 IO out of the whole set would go for 100s of millions. Again that is the scam, you can't control the whole set. But I can have a hold over one IO in the set. And your going to pay me my money or not get that set. What do you think people did ? They begrudgingly forked over the money.

Further farming is against some sort of game policy or they would not be removing AE missions and people would not be asking players NOT to rate there AE missions. I have done a few farms, personally I didn't see any glitch or exploit. But you can see where the Devs felt it was not in the spirit of what the AE system was about. Example ones where you could trigger several ambushes. So basically your walking into the door fighting mobs and then activating an ambush. Nutshell your just standing there fighting tons of mobs and walking out the door that is right behind you. Again just yesterday on freedom with my hero toon I asked in broadcast on freedom what are the big farms are and not a single person would respond to give out a mission. They pretty much Echoed what I stated above. So if my thoughts on this are wrong, then so are tons of other players in the game.

But regardless of all this, nothing I have requested to introduce would stop any of this and my intent was not to. I can only suggest how to improve one part of the game. People will still run farms, Players will still run Portal missions and TV missions and players will still run hero /villain moral missions on -1/1 to finish them up as fast as possible and with as many toons possible.

My idea was just to give players another option. The reality is you can never do enough AE ticket farms, TV farms, Portal Farms to obtain particular IOs you need for a build without the assistance of the market. Since everything is random you could be waiting months hoping to get a full set of IOs. Let alone a series of particular IOs for a level 50 build

This is where I think your comment really does not hold up. Your asking players to conform to your play style to obtain items in a game.

What I am saying is play the game and have fun your way and along the way the stuff you don't need, you don't need to sell on the market or as vendor trash. Instead you can change that up into something you might need. Granted it might not be as fast as selling an buying items on a market. But it is a choice available to you. YOU have the choice.

Your thoughts are AE Tickets are the answer to everything and it really isn't. It is just another way to obtain random items and hopefully get something good to sell on the market and then buy what you want with your profit. So your saying is that players MUST participate in the AE Ticket system to conform and achieve what they want. Your whole answer is do AE farms get your tickets, convert those tickets into salvage. Sell the salvage and buy what you want.

Again my idea is not stopping players from using the market, it is an alternative or a supplement depending on your play style. My suggestion has no effect on your play style, unless your indicating that having players being able to convert items would hurt your pocket financially. Since players would not be buying the salvage your placing on the market in the first place. Honestly that is the impression your putting across to me. That your seeing how this would hurt your market sales and don't like it. Again if I am wrong then I am wrong.

To me I consider any suggestion that is not game altering a great idea. So players might come across with 100 great ideas. I am not considering well the Devs have only so much time so I need to only back ideas that I think the Devs can implement. I will back all 100 ideas. I leave it up to the Devs to determine what order those 100 ideas should be in. They know their engine better then any of us do. So I don't know if that is the angle your coming from as well.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I am not saying that it would bring people to the game and if I said that I either didn't get my point across correctly, I misspoke or you misunderstood.

What I am saying is that this will NOT do away with the market. People will still go to the market. It will just open up other avenues of transactions that would not normally be done at the market.. For example buying up some odd Yellow IOs from a particular type to create another IO from that type. Now the way the market is set up, your only getting movement in big name items EG Guassain, LOTG, Kinetic Combat.

The low end useless IOs are exactly that. Useless. Example damage IOs, Far Strike, Salvo, Volley to name a few.

I don't hate the market persay. But it is truly a place where the rich get richer and a few players could control one key corner of it. Which has been done. I don't feel I am crying the sky is falling here. When going Rogue came out Endurance IO sets sky rocketed in price and in some sets 1 IO out of the whole set would go for 100s of millions. Again that is the scam, you can't control the whole set. But I can have a hold over one IO in the set. And your going to pay me my money or not get that set. What do you think people did ? They begrudgingly forked over the money.

Further farming is against some sort of game policy or they would not be removing AE missions and people would not be asking players NOT to rate there AE missions. I have done a few farms, personally I didn't see any glitch or exploit. But you can see where the Devs felt it was not in the spirit of what the AE system was about. Example ones where you could trigger several ambushes. So basically your walking into the door fighting mobs and then activating an ambush. Nutshell your just standing there fighting tons of mobs and walking out the door that is right behind you. Again just yesterday on freedom with my hero toon I asked in broadcast on freedom what are the big farms are and not a single person would respond to give out a mission. They pretty much Echoed what I stated above. So if my thoughts on this are wrong, then so are tons of other players in the game.

But regardless of all this, nothing I have requested to introduce would stop any of this and my intent was not to. I can only suggest how to improve one part of the game. People will still run farms, Players will still run Portal missions and TV missions and players will still run hero /villain moral missions on -1/1 to finish them up as fast as possible and with as many toons possible.

My idea was just to give players another option. The reality is you can never do enough AE ticket farms, TV farms, Portal Farms to obtain particular IOs you need for a build without the assistance of the market. Since everything is random you could be waiting months hoping to get a full set of IOs. Let alone a series of particular IOs for a level 50 build

This is where I think your comment really does not hold up. Your asking players to conform to your play style to obtain items in a game.

What I am saying is play the game and have fun your way and along the way the stuff you don't need, you don't need to sell on the market or as vendor trash. Instead you can change that up into something you might need. Granted it might not be as fast as selling an buying items on a market. But it is a choice available to you. YOU have the choice.

Your thoughts are AE Tickets are the answer to everything and it really isn't. It is just another way to obtain random items and hopefully get something good to sell on the market and then buy what you want with your profit. So your saying is that players MUST participate in the AE Ticket system to conform and achieve what they want. Your whole answer is do AE farms get your tickets, convert those tickets into salvage. Sell the salvage and buy what you want.

Again my idea is not stopping players from using the market, it is an alternative or a supplement depending on your play style. My suggestion has no effect on your play style, unless your indicating that having players being able to convert items would hurt your pocket financially. Since players would not be buying the salvage your placing on the market in the first place. Honestly that is the impression your putting across to me. That your seeing how this would hurt your market sales and don't like it. Again if I am wrong then I am wrong.

To me I consider any suggestion that is not game altering a great idea. So players might come across with 100 great ideas. I am not considering well the Devs have only so much time so I need to only back ideas that I think the Devs can implement. I will back all 100 ideas. I leave it up to the Devs to determine what order those 100 ideas should be in. They know their engine better then any of us do. So I don't know if that is the angle your coming from as well.
and again, you have no understanding of the market. you CAN NOT control any corner of it because there is an unlimited supply of things. go try it. i dare you. you CAN NOT even control 1 io like you say.

now as for your misunderstanding of the AE. the devs are against exploiting, not farming. the only things that have been removed from AE are the things that are exploited. an exploit is different then a farm.

there is absolutely no reason to implemenet your idea. what you may find as low end io'd i see people buying up every day. so while they may not be to your liking, they are to other people.

also, do not try to stick words in my mouth. i never said only run AE for tickets, i said there are many other ways to get what you want, you are just choosing to ignore them.


 

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Originally Posted by plainguy View Post
What I am asking for a way to convert 5 items from Pool A into 1 item from Pool A of same rarity, toss in some money sink to boot if makes you feel better.
I LOVE cheap IO sets. I outfit a lot of my toons with them. They're great for frankenslotting, and actually a fair proportion of them are relegated to second class status on the basis of having bonuses that are not *quite* as shiny as the alternative, or because the bonuses they have are not +def or whatever people are chasing.

What do you think will happen to the supply and price of cheap IOs if people are allowed to hoover them up and convert them? Especially at a ratio of 5:1?

Leave my cheap IOs alone :-(


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