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Posts
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Joined
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Many thanks to all participants and spectators!
Much fun! -
Just to echo, happy to chat to/recruit any Virtuosos.
I recommend anyone interested joins the Union Roleplayers channel too though. -
Other meleers aren't getting knocked around because they have Knockback resistance as well as Knockback protection.
Grounded only has protection. -
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Yes, signed. Again.
The Devs fail a bit on this one, since they actually already have a signature character with Dual Pistols / Martial. But there we go.
I'd mix in some more utility powers like Caltrops. -
You want me to sign up for Gladiators...
But! My character is ICly uber powerful and I don't want them to be beaten by any of -your- characters!
ICly speaking, especially in the Pure league, powers are curtailed for the protection of the audience, etc. And you know, winning in an arena is not the same as being able to beat the snot out of them in the street. And you know, everyone has bad days and everyone has good days.
Also, characters like Director 11, Manticore, etc are natural humans, use the same IC excuse that you use when you faceplant against them. Also, Squirrel Girl beat Thanos.
But! My character would have no reason to enter! They're far too cool to do anything for fun!
For the selfish: There's prize money, there's fame.
For the professionals: There's a chance to train and fight with the best. As well as learn weaknesses, etc.
For the heroic: It's also partially for charity.
For the insane: Why the hell not?
But! I don't have a PvP build! And those cost gazillions of infs! And I struggle to pay for tailoring!
You -can- sink gazillions of inf into a PvP build, but you really don't have to.
Saying that, by far the cheapest and easiest option for the PvP neophyte is to enter the Pure league. Just follow these easy steps:
Grab your favourite level 50. Jump on your second build, pick powers based solely on their PvP performance, and then fill 'em up with SOs and/or 'vanilla'basic IOs.
But! I never play the game past level 20! I love Atlas Park! Don't make me leave!
That's great! We have a level 20 league too.
But! All my characters only have support powers! They have two attacks, and one of those is Brawl!
Then I'm sure a Team will love to have you! While hard mezzes might not be effective in PvP, debuffs are really decent.
But seriously... Get some more attacks. You've got to have some in your Epic power pool or something?
But! I have no idea what powers to pick!
I recommend either Super Jump or Super Speed or both.
Focused Accuracy or Tactics are good for seeing Stalkers as well as hitting through Defence armour sets.
Similarly, Stalkers should probably take Stealth to make sure they can still skulk around without looking silly.
Self heals are great, if you can. Even just Aid Self.
For meleers, Taunt or Provoke will reduce the range at which folk can hit you, allowing you to catch up to them and smack them upside the head. A ranged attack will also help, because of Travel Suppression.
Also, things like Web Grenade are very good for sticking guys in place. Basic immobilise powers aren't that effective, but ones that prevent jumping, flying, as well as slowing movement are great.
However, things like big AoEs are obviously going to be much less useful.
But! I have loads of IOs already! I don't wanna enter the Pure league!
That's great! Go for it! But, I'd still advise a respec with consideration for the power picks above.
And also I'd advise you take a look at the following IOs, if you haven't got them already:
Kismet +6%. It's a defence proc, so you can slot it in Combat Jumping or whatever. This is great for actually being able to hit.
Rectified Reticule. Easier to spot stalkers.
Chance to... Whatever. These are all good. A Chance to Hold a badguy for 6 seconds might be meh in PvE, but in PvP that's pretty uber. But also, fast animating attacks with a couple of Chance to damage in them are also great.
But! My character would ICly never have those powers!
If nothing else, magical or technological items. Your character doesn't go dancing without their dancing shoes, and similarly they probably shouldn't enter the arena without some method of moving around it, etc.
I mean they can, but they can't complain afterwards.
But! PvP is weird! All the rules are different!
Yup. You defence will be lower, maybe much lower if you got it all from set bonuses. Your resistance will be higher if you're a squishy. Mezzes can't be protected against, but their durations are much shorter. Etc, etc.
My best advice here would be to get some practice in. Just a couple of matches. Feel free to grab me, @oreso, for it! We can stick Eye of the Tiger on an everything.
But! I hate losing!/Fighting other players is too much for me!/I'm away that week!/I hate you and everything you do!
Fair enough. Those are good reasons.
Any other excuses I've missed?
Otherwise, sign up today!
Cheers! -
Build here:
Click this DataLink to open the build!
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Recharge is more important than a bit of extra regen.
My own uber Claws/Regen build has 626%, which translates to 63 hp/s. But Instant Healing is up half the time (180s recharge), if needed, for 1564% (157 hp/s).
That's not including tasty Spiritual Alpha slot too.
Cheers! -
WP has the weakest taunt aura in the game. So if tanking on a Brute/Tanker, Rise to the Challenge needs to be slotted for Taunt and/or you need to actively use the Taunt power to keep the baddies' attention. Big AoE powers help too.
Otherwise though, WP has no downsides. I understand why people might miss Invuln's heal, but, that's what Green insps are for and it's a small price to pay for never having to worry about health otherwise (you can't be whittled down).
Invuln's deal breaker for me is the lack of resistance to Psi. Even when slotted to compensate, a psi-damage heavy mission will be crippling. -
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I win! I'm popular! Yaaaay!
Now if only Overreactor was popular ICly -
Thanks everyone! Was muchos funs.
Any and all of you are welcome to swing by the Foundry any time. Unless, you know, you're trying to blow it up or something.
Cheers!
PS. Come to the Mercenaries Ball! -
Bumpity bump!
Get your sharpest suit or prettiest dress ready, ladies and gentlemen!
The heroiest heroes in Paragon are glamming up the D!
Boo ya! -
These flyers have been scattered around all the happening places in Paragon, and in Pocket D.
Fun shindig in pretty dresses and smart suits! Helps break the ice with some of the Foundry's staff and associates, and gets those characters into the wider RP world so everyone can party together!
Please come along!
Any questions?
Cheers! -
I was thinking a silent hill vibe. Remove almost all the static mobs, replace them with intermittant low-level ambushes. There's nowhere to hide in Dark Astoria, the dead will eventually find you!
Would be a very different vibe. -
Another vote for the elemental weapons to be made optional. Either just to remove them from the existing weapon attacks, or if possible, make them optional for all the attacks. My shield/stone tanker wants to use his hammer for everything!
And another vote for more options for the Thunderstrike/Total Focus leap sloooowly into the air animation. I know they're slow attacks but they don't have to look like they're in slow motion.
Crazy left field suggestion: give energy melee some street fighting animations please, lots of stuns fits the theme and you know this is the flavour of Energy Melee that Back Alley Brawler uses. The glowie hands become optional.
But wait! Please don't go! I'm not talking complicated stuff that needs to interact with the enemy, but Energy Transfer as a big ol' headbutt just works!
And you know, Total Focus as tensing and suddenly leaping into knee strike, etc. Stun as a big ol' diagonal judo chop. Barrage, Energy Punch and Whirling Hands still fit the theme as is.
Cheers! -
Quote:I won't be doing hardcore PvP with the sharking and the superspeeding/jumping with this char. I'll be PvPing mostly with my friends who likewise don't have hardcore PvP builds.Oh, and if you want to PvP well, you have to Devote a build to only PvP, because there are things you have to screw yourself over with for a PvP build. KB protection for one, Lack of AoE is another.
As for Parry, if it isn't useful for PvP, and someone can show me a build that soft-caps without it then I'm more than happy to drop it, I guess. -
Cheers! Stuff I've not quoted is just stuff I'm nodding along to. But yes, I'd love to see a build if you have the time, thanks!
Quote:Not a fan of requiring insps either. I can see needing to use a few purples to stop a defence crash being deadly, but not for 'normal' play.If you get your /Nin powers slotted as well as tough and weave and put a +3% res/def IO in tough, you should be set to just pop one small purple and be able to live through anything while that purple is active.
I personally like to build my toons so that I don't need insps. But that is a personal preference. However, when some one asks for help with builds, I see their build through MY perspective. And suggest things that I would do/want.
Quote:With /nin, I suggest picking up an 'Oh Carp' power. This is because of the low DDR of /Nin (Defense Debuf Resistance). Shadow Meld, Phase Shift, Hibernate, and Kuji-in Retsu to a lesser extent (because it takes forever to recharge) are good powers to take. I would say you only need one of these powers.
Quote:Just a question: Have you used Blinding Powder? Since it is only mag 2, it will only be able to confuse minnions, and I think LTs. Don't slot it for To-Hit debuff unless you are trying to get a bonus. Most people who take BP take it to 6 slot the confuse purple set. (5% ranged defense +10% recharge and other purplie goodness). The Contagious Confuse Proc is great in this power.
Slotting it for -tohit was to help cover my lack of high defence, especially in PvP. But, I guess the 5% defence set bonus would be handier.
Quote:Caltrops, well they aren't bad. I just don't use them very much, not helpful on teams, and since I activate powers with the numbers on the keyboard, I usually don't have a place for a power that I do not use often. It IS good if if you are PvPing another Stalker in the arena or WB.
Quote:Parry is just a slow down to DPS to a soft capped toon. It doesn't do a lot of damage, and if you don't need the defense, its kinda worthless. It's great for Regens or Resistance based toons though.
Cheers! -
Thanks MCM, nothing I really disagree with there.
Is there any other input? Because seriously, I have no idea how to get soft-cap and decent endurance management on her, never mind the other stuff.
Cheers! -
There's nothing wrong with Invuln; it's pretty good at what it does (ignoring all smashing/lethal damage). But WP has much better endurance management, no psi hole, a more easily managed god-mode and no clicky heal to worry about and doesn't actually perform badly against smashing/lethal anyway.
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I don't take Eviscerate on my Claws/Regen because I don't want to be locked into the long animation time when I need to click a heal. That's not a problem for WP though.
The only reason not to take Shockwave is if you don't like the knockback, because it really is a super-awesome power, damage-wise.
I wouldn't take -all- the claw attacks though. They're quite fast recharging as it is. -
All the cool kids are going! And me too!