Claws/WP--Taking Shockwave and Eviscerate?
I don't take Eviscerate on my Claws/Regen because I don't want to be locked into the long animation time when I need to click a heal. That's not a problem for WP though.
The only reason not to take Shockwave is if you don't like the knockback, because it really is a super-awesome power, damage-wise.
I wouldn't take -all- the claw attacks though. They're quite fast recharging as it is.
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I've noticed that some builds don't take Shockwave, and people take Eviscerate. Is Eviscerate given its long animation time really worth it, and is Shockwave really worth it? I imagine while the KB would be annoying, it would be quite useful still for crowd control and survival in certain situations.
Any advice on these two powers? |
Shockwave, on the other hand, is a really great power, however situational it may be. It is nice to pick up for utility, but you wouldn't see it in the "optimal" attack chain. I would pick it up for leveling, but drop it once you are high enough to IO your toon. By then, you shouldn't have much need for the mitigation, as things will be dying left and right!
*edit*
It also depends on your Secondary. You might like the added mitigation if you play a squisher set, like /Fire. And, as Oreso said, you probably wouldn't take Evis with a clicky secondary.
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My Claws/WP has both, and Eviscerate (even with it's three day animation time) is still very useful. I use it as an opener, or when I'm faced against a large group. The higher chance to Crit (that's in Evisc right?) is definitely worth it too.
Shockwave is tricky to use, but when used right, it's amazing. Quick recharge, good damage, and fast animation time make it a staple in my attack chain, even when I'm up against an AV going for DPS. The KB should be aimed at the Tank (Not the AT, the damage soaker) seeing as they'll have most of the aggro. Shockwave also works as an excellent opener. Jump close, Shockwave, jump in, Spin, and shred the rest.
Eviscerate is definitely the more situational of the two, however. IMO, if you have to pick one, I'd choose Shockwave. Brutes have a higher Threat Level (4.0 v 3.0) than Scrappers so, chances are, enemies are going to be slapping you more often than the rest of your team. And Shockwave does two things in that instance: Draws enemy attention to you, and gets the enemies off the squishies.
IMO, YMMV
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i would choose Eviscerate because its decently strong and doesnt kb things all over and is stronger than shockwave
i would take shockwave too, but the freaking kb is annoying, so i hate the power, if it had no kb i would use it all the time or if it did kd instead of kb like focus i would take it
on my claw/sr i cycle FU->Spin->eviscerate->focus->double stack FU and repeat for my AoE chain , though I'll typically start with Shockwave on the way into a spawn.
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i would choose Eviscerate because its decently strong and doesnt kb things all over and is stronger than shockwave
i would take shockwave too, but the freaking kb is annoying, so i hate the power, if it had no kb i would use it all the time or if it did kd instead of kb like focus i would take it |
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If Spins radius were larger I could see taking Shockwave, but anything that works counter to getting mobs into that 8' blender isn't worth it in my book. Then of course WP compounds that issue with RttC needing mobs within close proximity as well.
I'd venture that Shockwave would be useful to get some breathing room while ur toon isn't IOed out. Once u have decent defenses it would probably work against the optimal performance of ur primary and secondary.
I absolutely love the Eviscerate animation and I use it all the time, even in my single target attack chain.
I like Shockwave on my Claws/WP. I usually jump in, Spin, do a few ST attacks to soften lieutenants up, then jump backward and hit them with Shockwave to finish everything off if Spin hasn't recharged. I still have Eviscerate, but it only really gets used when I'm surrounded, Spin's down, and there's nowhere to Shockwave 'em. I'm considering dropping it. I'm usually reluctant to drop AoEs, but Spin is just that awesome.
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My farming attack chain has become followup, spin, eviscerate, repeat on my claws/sr when I'm fully surrounded. Shockwave is used to push spawns into walls, catch runners that focus isn't up to catch and often as an alpha strike.
It's going to be personal preference all the way. Until you figure out how YOU'RE going to play your claws/wp, take all three aoes. Figure out what feels right for you and respec later accordingly.
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I dont like shockwave on my Claw/WP brute, I loved it levelling my Claw/WP scrapper. I like keeping myself surrounded for spin with fury and jumping in and out doesn't help the regen. I think it may be the foes on villains compared to the ones on heroes but taking time away from RTTC doesn't seem as optional.
Obviously all changes at 50, ditched Shockwave on the scrapper and I might add it on the Brute, not sure what I'm doing with the brute at 50 but I dont tend to keep levelling builds on melee toons
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With a full fury bar Eviscerate hits like a Mack truck. And it can hit 5 enemies at once like a Mack truck. Does it really matter that it has a long animation when nothing is going to be getting up after you use it?
Shockwave....I'm torn on this one. I like it, but I don't like it. I've gone through numerous builds on my Claws/Regen scrapper both, with and without it, and I really can't say it's made a whole lot of difference. I would skip it on a WP brute, simply because knocking things away from you is somewhat counterproductive if you want to keep your regen rate high. (I'd skip it on a Claws/Invuln as well for similar reasons)
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I've noticed that some builds don't take Shockwave, and people take Eviscerate. Is Eviscerate given its long animation time really worth it, and is Shockwave really worth it? I imagine while the KB would be annoying, it would be quite useful still for crowd control and survival in certain situations.
Any advice on these two powers?