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The slight problem with CM is it don't last too long and many scrappers and tanks etc aren't the most patient before a fight starts to wait till everyone is CM'd.
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Dont clear mind scrappers and tanks (unless its PvP). They dont need it. -
If you hit a NPC you get the 2*damage if the target is held, stunned, immobilised or sleeping.
If you hit a player you get the 3*damage if the target is held, stunned, immobilised or sleeping.
What is there to understand? -
If you use 1,2,3,4, then how can you move at the same time? Maybe its just me that cant press 3 buttons at the same time with my left hand.
How can you press foward (w) and F2 at the same time? Maybe my hand is just too small. -
Empathy is a team defender build if there ever was one.
I have seen so many emps who doesnt give you CM unless you are held or begging for it. Empaths start using it before we are held. It makes killing easier since you can actually bring other insp. than BF's. Besides there is nothing worse than after you have used some AoE attack and you can see the mobs running to you, but you cant run cause you are mezzed.
CM is a must take power if you plan on teaming with squishies.
Fort is 30% defence, acc and damage unslotted. If its slotted then you will have more defence than a SR scrapper who isnt using elude, but otherwise fully slotted with SO's. Thats how good it is.
If its 3 slotted it has more defence than unslotted elude from SR.
If you put fort on a person, then you will barely have to heal him. If you put AB, Regen Aura and fort on a person, then hes an unstoppable killing machine (throw in a couple of CM's if hes a squishy).
Empaths, if you actually use your buffs, then you dont have to heal as much and the team will finish the mission much faster. I would take an empath who only buffs over an empath who only heals any day. -
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*Rolls on the floor laughing* A controller can easily slaughter anything, spam enough holds and mezzes to overcome protection then just use your powers that do double damage with containment to destroy them.
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Its 3*damage with containment in PvP. -
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Uhmm.....
I think I haven't explained myself well enough:
Do you click the melee attacks on the Tray to use them or do you have any other key with a bind?
I've seen the tactics, I just need to know how to get them out faster than clicking them on the tray and in a reliable and fast way xD
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Blappers have to move all the time IMO. I use W,A,S,D and the follow button (f) for movement. Powers dont activate faster cause you use binds and I have more than enough time to sellect the next attack while the animation of the previous is playing.
Im a clicker. I always use the mouse thou some powers are really good to bind (Im thinking teleport, but there are lots more).
Left hand; movement and targetting
Right hand; sellect powers and looking up/down/arround with the mouse.
Captain Freon is one of the fastest blappers I know and he is a pure clicker too. -
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I dont believe in dominators. The damage is simply too low.
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I will agree with all Night says but i just want to point out that domi set is not really about the damage...will be all about delivering massive amounts of control within the field...and is well known who controls the field has the upper hand....
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Domis don't come even close to the control abilities of trollers (perhaps with domination... but I wonder how often a domi gets to use it in PvP), so there goes another class out of the window.
Face it, heroes got it better!
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The dominator holds can easily be negated. Tankers, scrappers, bubble defenders/controllers have mez protection. CM from an empath negates it, BF's negate it.
Controllers arent good cause they can hold, they are good cause they can hold, debuff/buff and stay alive with healing, hurricane and so on.
All dominators get are a primary that can be negated, and low damage. They will never be able to control a battlefield. If you want to control a battlefield, stack corruptors/master minds. -
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Actually, Stalkers suck in higher level PvP and will be completely obsolete in Recluse's Victory (Lvl 50 PvP zone coming in I7).
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Yeah right....You have no idea what epics they get. Imagine being held from hidden, being AS'ed toggle dropped then held with a kill to follow. Belive me the stalkers will allways be the nr. 1 solo AT in PvP, unless the nerf bat swings too hard.
I dont believe in dominators. The damage is simply too low. A dominator without domination cant really kill anything unless its a 1 on 1 situation. They hardly carry enough damage to kill anything before hold supression kicks in. This is probably the weakest AT in PvP.
Corruptors are great in teams. I have tried an 8 man rad corruptor team and we tore through heroes like a hot knife through butter.
Master Minds will be great once people learn to play them, they do however suffer from a very nasty downtime in PvP.
Brutes are good if they have energy melee. -
Sibos, Ice/Ice blaster
Daybringer, Fire/Storm controller
Captain Napalm, Fire/Energy blaster
Aaarrgg, Stone/stone tank -
You forgot focus chi which btw is better than the other build ups (100% damage and 62,5% acc).
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I find SR better simply because you have more defence. Its easier to use AS against a target using blazing aura, mudpots, hot feet and so on. The AoE defence from SR is almost twice as high as ninjitsu Iirc.
More defence will also make it easier to flee.
With ninjitsu you get tools (caltrops and so on). Tools are not always good in PvP. Either its very situational or its too hard to use with any decent effect. PvP is often too fast for very detailed tactics.
You also lack knock down/back protection with ninjitsu which can be bad when you are trying to flee. -
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Energy transfer cannot do criticals.
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What? It wont crit when it's performed while hidden?
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No, but you dont loose HP while using it, as you normally do. -
Just checked the brawl value of a stalker. Its only 8,86.
So AS is only 862,3438 presuming that damage cap is 500% which it prolly isnt. -
Critical headsplitter at the damage cap.
10 (1000% damage cap + critical)* 7,22 (brawl index of headsplitter according Sharks hero planer * 22,51 (Scrapper using brawl in the arena against a blaster, That must be base lvl since nothing affects it).
Thats 1625,222 points of damage in PvP. So basicly that would 1-hit-kill tanks at lvl37 (No accolades or other HP boosters) and lvl50 scrappers.
AS at damage cap
19,446 (Brawl index of AS, still sharks)* 5 (damage cap)* 22,51 (lets presume that stalkers and scrappers hits equally hard with brawl, I dont know if this is true.)
Thats 2188,6473 points of damage which will 1-hit-kill a tank at lvl50 (Without hp-boosting) -
Nope, cause critical hits with ripper do more damage than energy transfer. Energy transfer cannot do criticals.
So AS -> placate -> ripper, would do more damage,
than AS -> placate -> energy transfer. -
SR is pretty easy. Toggles are better than passives, so if you want to skip any powers, loose the passives (dodge and agile). Slot toggles 1 end reduction, 3 defence.
Get some way of boosting your stealth (stealth is great, grant invis is better but it requires a duoing buddy. Some use invis while finding targets and then change to stealth for the attack).
Quickness is a pretty good way to boost recharge and running speed.
Practiced Brawler requires 2 recharges (with quickness) to be permanent, so 2 recharges in it. 3 without.
Teleport and super jump are the best fleeing powers, so you might want to get one of those.
Hide==> DefBuf(1) DefBuf(9) DefBuf(11) EndRdx(11)
Focused Fighting==> DefBuf(2) DefBuf(3) DefBuf(3) EndRdx(5)
Focused Senses==> DefBuf(4) DefBuf(5) DefBuf(7) EndRdx(7)
Recall Friend==> Rechg(6)
Stealth==> EndRdx(8) EndRdx(9)
Teleport==> EndRdx(14) Range(15) Range(15) Range(17)
Practiced Brawler==> Rechg(16) Rechg(17)
Quickness==> Run(28)
Evasion==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(36)
Elude==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
Something like this is nice. Add the passives, if you dont want anything else. Otherwise the rest can be used on attacks or additional movement. -
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Well a stalker has more tricks than just AS, belive me the tank goes down if the stalker wishes. Hell if a stalker puffs 10 reds(cant be bothered to find the cap. but Im sure 10 will take you there) and build up he can 1 hit kill a stone tank in granite.
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Only got around to taking Faulty into Sirens today. Didn't bother before as he only has brawl and stone fist to attack with at that level. Anyway, had two stalkers having a go at me and I just let them. After several minutes and my hp bar only reaching 1/2 once (when I just hit Earths Embrace and healed) they both gave up and left me to go and find something easier.
As for one shotting a tank in GA, whouldn't that mean they would have to hit for about 16,000 points of damage? Probably 22,000 if running EE.
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Hmm... No. He needs to do 1630,41 points of damage (lvl38, Warburg) (if the tank doesnt have accolades or EE). AS is a critical hit and critical hits are unresisted in PvP. -
Ah sorry wasnt thinking straight. Its different in PvP. If you look at scrappers powers, you will see that critical hits cant be resisted in PvP. This of cause doesnt apply to PvE since its a special rule for the AT. Same as blasters not having an inbuild -30% resistance in PvE.
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dramatically lower the stalkers damage to around 21.3% of what it is originally.
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No resistance works against critical hits. AS is a critical hit.. 100% damage from stalkers cant be resisted.
Xanthus; where did you get that value from?
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Hero builder; Says that granite on tanks gives 78.7% resistance to everything but psi with 3 resistance SOs (+3) in it.
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Well thats resistance to everything except, res debuffs, slows, critical hits, blasters inherant -30% res in PvP, Scourge (not sure about this one thou), -regen, accuracy debuffs and probably some more things too.
Resistance means damage kind and the critical hits from stalkers and scrappers are best described as untyped damage (Hamidon damage). -
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Uhm... I don't know 'bout those crits in PvP, but im 100% sure that in PvE AS get's resisted by some of the mobs: CoT ghosts, Freakshow Tanks, Cray Tanks... the like.
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The foes you have meantioned all have a high amount of HP. They dont resist it, they have more HP....
Edit: Plz disregard this post. Its a load of [censored]. -
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dramatically lower the stalkers damage to around 21.3% of what it is originally.
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No resistance works against critical hits. AS is a critical hit.. 100% damage from stalkers cant be resisted.
Xanthus; where did you get that value from?