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Quote:Can anyone confirm this?Flight: Afterburner: According to something I read somewhere, this CAN be slotted for more +MAX flyspeed boost, making it a power you'll want to put an extra slot into.
Also, does the +movement set bonuses also apply to the +MAX for this power? -
Quote:...unless there's no GROUND.You can also pick up Super Speed instead, which gives you much faster travel speed(you still have Fly for vertical management) and Stealth.
I like the Shadow Shard. I think the Shadow Shard is hands-down the coolest, most Epic, most incarnate-y place in the game.
Nobody ever goes there, because it's hard to get around, and so the Dev's don't put anything in there.
Afterburner, if fast enough, could go a long way toward alleviating this.
Moar speedz plz!
If need be, just raise the fly speed cap in the Shard only, I don't care. -
Quote:He has RTTC set to ten foes in range.I bring up this post because i'm looking at the various willpower builds to try to gain useful ideas,and i've noticed something strange number-wise. When i open untoldhero's build the totals window shows me an over 1000% regen value,600% of it coming from rise to the challenge only,where all the others builds i've observed have an average total regen value of around 700%. But rise to the challenge is well slotted into all examples,there doesn't seem to be SO much diffrence between them.....so why the discrepancy?
Also, accolades are prolly off, I show 1150 regen and 157 hp/sec, with SLEN softcapped and FC damn near.
The price he pays is terrible attack slotting. The accuracy is....poor. With level shifts it's probably adequate, and as a TANK, that build is a MONSTER.
I'd prolly try to harvest a slot or two and add some mako quads to a couple attacks, at a minimum to bash. -
Quote:Well, first, I'll pm you my global, so gmail that sucker to me.Hello all you happy scrappers. Call In here, long time player, first time poster. My main character is a fire/sd scrapper (called Call In Ferno, for those that whished to know), and I have decided that I would like to have at least one purple set on him. The trouble is, I'm having a difficult time deciding where to put the set. My choices are either in Scorch or in Cremate. I would think scorch would be the better choice, since the proc would have more chances to go off, but there may be another factor I am missing. My current attack chain is Incinerate, Scorch, Cremate, Scorch if that is of any use to you. Thanks for any help you can give.
If that's not so good, scorch. -
Quote:Not enough to notice? I notice all the time on my /BA tanker that I do not hit as many targets as I do on my /WM brute. You said yourself you're hitting 2-3 targets using cleave, with /WM's cone I regularly hit 4-5. Also, Battle Axe's big cone (180 degrees. Pendulum) hits 5 max target and Pendulum's (/WM's big cone, 180 degrees) hits 10. That's DOUBLE the targets and it's rare if I hit less than 7 (8-10 on average) guys when using it. /WM has actually a very noticeable advantage in AoE damage. And as stated before (and I thought it was obvious so I did not state it) Crowd Control does KB not disorient as it's secondary effect. It's hard for mobs to slowly stagger away when they're are being knocked down every 7-8 seconds.
Besides having cooler weapons (Roman axe's FTW) and concept I really don't see why people ever roll an ax toon over WM.
So what I'm hearing is that battleax needs a buff?
Ok!
I'm game for that! -
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Quote:Diamagnetic + good AOE's = incredibly durable toons and teams.Actually, the -regen is reduced to meaninglessness by most tough, single targets. Where the -regen may come in handy would be against Lts. and bosses, but in general the Reactive is much more likely to be useful in those cases (offensively). You choose Diamagnetic not for the minor offense boost, but because you want to inflict -to-hit on standard spawns (and once again, the -to-hit is generally reduce to being meaningless against tough, single targets).
Remember, -to hit is exactly analogous to +defense for everyone under threat.
For toons that need/want more survivability, diamagnetic is HUGE. I've got an old claws/fire scrapper that does...damage. What does that thing need reactive for? It needs to SURVIVE.
When I get some time I'm gonna hook him up with barrier and dia and see if he can live more than ten minutes at a time. -
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I lookit this screenshot, and one thing leaps into my mind:
OMG I CAN PLAY LIKE SCOTT PILGRIM.
This has potential. -
Quote:WM, by a hair, on AE only. Cleave in Ax is a small enough cone it is rare to hit more than 2-3 with it, even though it goes to ten targets. Of course, it hits like a grenade, so I can sorta see why.Thanks for the input everybody. It sounds like all 3 are great sets, so I'm still not sure. To narrow it down, I guess I will have to pick the one that doesn't just FEEL powerful, but actually is the most powerful. Which does the most raw damage?
Quote:I really like AoE damage, so it seems that Stone is out, since it seems to clearly have the least of the three. Can others confirm Colossal's claim that WM will generally outdamage Axe? Is WM really better in both ST and AoE damage?
However: If you choose dark armor, wm causes significant amounts of stun. Stunned bad guys do not attack you, but they also wander away. This means they are too far away to fuel things like your heal, which is rather important on a dark armor toon.
WM was rebuilt some years ago to bring it to parity with ax. Since its secondary effects are not as benign as ax's, it was given slightly more AOE capacity to compensate.
Really, just play the one you like best, it's that close.
Quote:And lastly, I read somewhere that WM will most likely be better on scrappers than brutes. Is there truth to this? I wouldn't want to make one AT, if the same set is clearly better on another. -
Quote:Roll a toon on Freedom or Virtue, go to AE in Atlas at like 9pm and you'll see. Well you don't even need to enter AE since you'll see the broadcast but if you go inside the AE building you'll see a TON of SS/Fire Brutes and lowbies of all kinds asking to be PLed and saying they'll pay X for each run.
First, don't play on Freedum. I swear, every now and again I hop on a toon I have exiled over there, and just stare at the broadcast channel, to remind myself of the value of my nice, quiet, adult, home server.
Second, when Freedom hits, I expect the whole AE farm thing to collapse, because the ftp'rs can't get in AE. Or, maybe the Devs will make a ton of money, who knows.
Third, you can make SO much money without doing the PL thing, why prostitute yourself for it? I'll freely admit I farm when the mood strikes, but I mainly do it for tickets or purples, and because I reallllly like the carnage.I've never asked for nor received money for it.
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Quote:My main is a inv/ba tank, and I also have a wm/sd tank, and a bs/sd scrap.Yes, I was leaning towards stone, but the end use is what scares me, considering I would most likely be dark armor, another end hog. I'd like to hear from some WM and axe players as well so see their thoughts.
Battle axe is not a clone of broadsword, at all.
Between ba and wm, I much prefer ax. Stuns suck unless you have no combat aura.
Battleax does huge amounts of glorious knockdown. It feels incredibly powerful, and adds a lot of survivability.
It feels VERY smash. -
Quote:Your question is a bit vague.GO!
I think a defender def but not sure what to take besides /Sonic.
If all you want is resist rebuff, it's likely traps, but traps kinda six to play, in my book.
If you instead mean "best all around" then it's REALLY hard to beat a cold/sonic.
You get potent single target rebuff, you get enough aoe rebuff to make a difference, you get cold shields, you get the crushing power of benumb and heat loss, etc, etc.
There is a reason why cold/sonics are so well-loved.
Because they get all that, and are fun to play.
My two cents. -
All the resistance-based sets are lookin' HARD at this one.
+2.21 smash/lethal? That's gonna soft-cap a lot of electrics, and goes a looong way on darks and fires as well.
Remember:
Going from 88 percent resistance to 90 percent resistance decreases your damage taken vs that damage type by a whopping 20 percent!
Even if the proc is terrible, this is a MUST HAVE on a large number of tanker builds.
crap, crap, crap, must farm moar alignment merits, moar empyreans, moar influence, must get ready for awesome goodies arriving soon..... -
Quote:To this day, Stone Armor is right out for me.You remind me of incidents in the past with others who are like that. They would sit there in team chat and complain about their characters getting covered up in original ice shields from a defender and so on.
I may be playing a tooled-up death machine that is min-maxed within an inch of implosion...but it'll also look snazzy. -
I totally spend HOURS min/maxing my costumes.
Why?
Because if it don't look good, it don't play good. -
Quote:Ahhh, you learn quickly, grasshopper.
Already a vast improvement.
Ok, some tips:
1) In gamblers cut, replace the +damage Io with a Mako's acc/end/rech triple, OR, a damage proc.
2) Remove 1 slot from Stamina, add to High Pain Tolerance. Move the two uniques to health. Slot HPT with... rhn, no, still to much.
Okay, here's a modest rebuild I think you'd like: This is still YOUR build, I just...tweaked it a bit. As a note; You'd rarely/ever run focused accuracy, but when you do, you will never miss ANYTHING.
It's far from perfect, but this would Do Well.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sevenpenny 2.0: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Dmg-I(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(29)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(21)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dam%(40)
Level 4: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(7), Numna-Heal/EndRdx(9)
Level 6: Boxing -- Empty(A)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(40)
Level 10: Indomitable Will -- LkGmblr-Def(A), Ksmt-ToHit+(11), LkGmblr-Rchg+(46)
Level 12: Air Superiority -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(31)
Level 18: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(46)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(40)
Level 22: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(43)
Level 30: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(42)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(39)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(48)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam(45)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42)
Level 44: Physical Perfection -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(45), Numna-Heal(45), P'Shift-End%(46)
Level 47: Mind Over Body -- Aegis-ResDam/EndRdx(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17)
Level 4: Ninja Run
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Scrapper vs Stalker:
Stalkers need way WAY moar damage, period.
I firmly believe stalkers should have their melee damage scalar raised to 1.25, AND have their damage cap increased by 100 percent. NOBODY should out-damage a stalker, except maybe a blaster. NOBODY.
At the same time, scrappers should get their damage cap raised by 100 percent, and tankers should have their resistance cap raised by 3 percent.
While we're at it, Blasters should get their damage cap raised by 100 percent too, just to keep the ranged fighters honest. Yes, that increase goes for melee damage, too.
Also while we're at it, reactive should do at LEAST 50 percent more damage per tick on no-pet classes. Freakin' masterminds make me tired. -
Quote:Spiritual stacks with rebirth?!?!I'm a fan of Spiritual because it makes Rebirth better. If you reached the Tanker Max HP cap then T4 Radial Rebirth is already awesome, and having Spiritual on top of that gets you about an extra 20 HP/Sec out of Rebirth on average.
20 HP/Sec is a lot, and Cardiac's extra few percentages to E/N/F/C/T resistance can't match that.
However, Cardiac opens up other options such as getting Darkest Night from Soul Mastery instead of relying on Energy Mastery for endurance, so they're both good choices.
OMG!!
(Looks hard at inv tank)
Do all the incarnated powers stack with each other?
(needs to pay moar attention) -
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Quote:Looking for constructive criticism on the build of my main toon....I am on Freedom and my toons name is Sevenpenny.....
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You have a very cool name.
Ok, some tips:
You need to six-slot some attacks, and you do not need to slot up your travel powers.
All those PVP IO's are VERY expensive, and you're not even getting ones that are appropriate for the toon.
...ergh...
Oh, there's so much....
Ok, let's start with that: Retool your slotting so that you have all your main attacks six slotted.This Will Be Better.
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I'm a big fan of six multistrikes for damage aura's, so if i was you, i'd look at that pretty carefully.
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Well, I dunno....
Both the Smashing sets we have now are pretty extreme mitigators.
Martial Arts does large amounts of stun, knockdown, move debuff, and knockback, on top of acceptable damage.
Super Strength does large amounts of stun, knockdown, move debuff, etc., etc.
I think there's plenty of room for the smashing damage equivalent of fire melee. It's a set that doesn't care about defending itself (watch the movie Old Boy some time). It cares about wrecking the hell out of the idiots that have made it mad.
If this is the approach taken, and I'm not forced into some stupid kabuki dance to get the BIG NUMBERS I CRAVE, then I'll play the hell outta this.
If, on the other hand, its dual blades with punches, it'll get one test run from me, then shelved. -
Also, some generic tips for +recharge:
Spiritual Alpha T4 is "about" 32-ish percent "global" recharge. OMG, worth it.
Five purple sets is +50 percent global recharge. Fitting in five requires typically two melee attacks, two ranged attacks, and a hold of some sort, as well as 20 slots.
Five LoTG procs is +37.5 percent global recharge, and is a DIFFERENT 7.5 percent bonus than set bonuses, so you can then get:
Five, 7.5 percent set bonuses is +37.5 percent global recharge.
Hasten is 70 percent global recharge, but as noted, requires 275 percent global recharge, including itself, to be permanent.
Super Reflexes and Electric Armor (off the top of my head) get +20 percent global recharge. Maybe other sets do too?
Don't forget to look for 'double duty' sets, IE, ones with +recharge and +defenses, since that's the stuff most folks are looking for. Also, +rech +hp sets are darn useful.
In Mids there is a 'set bonus finder' which will find any bonus you'd care to.
It Is Very Nice.