Electric / Electric Scrapper Build Question


Ice_Cube_Maker

 

Posted

I am finally at the stage of being able to rebuild Amber, my electric melee electric armor scapper, and have her up to 44.4% S/L Def. All feedback is welcome, but I do have one question, specifically regarding Thunderstrike and Lightning Field. I went with 3 Eradications and 3 Sciroccos on Thunderstrike, and Obliteration on Lightning Field. Should I switch them, slot both with 3 Erad 3 Scir, or slot both with Oblits? I know that I have Power Sink and Energize to help with Endurance issues, however, I am not sure if I will be able to keep up with my melee attacks, or should I just put in one End Rdx into Lightning Field and use the slots to pad the melee attacks so they cost less endurance? Thanks.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Amber Raiden 6: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1: Charged Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Charged Armor RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(29), Aegis-Psi/Status(37)
Level 2: Havoc Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Conductive Shield RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(7), Ksmt-ToHit+(21)
Level 8: Thunder Strike Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Erad-%Dam(43)
Level 10: Static Shield RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 12: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 14: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 16: Grounded S'fstPrt-ResDam/Def+(A)
Level 18: Chain Induction KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(37)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(46)
Level 24: Build Up Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(43), RechRdx-I(48)
Level 26: Lightning Field Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 28: Lightning Reflexes Run-I(A)
Level 30: Hasten RechRdx-I(A), RechRdx-I(42)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 35: Power Sink Efficacy-EndMod/EndRdx(A)
Level 38: Power Surge RechRdx-I(A)
Level 41: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Mu Bolts Thundr-Acc/Dmg(A)
Level 47: Ball Lightning Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Super Jump Empty(A)
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Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle Empty(A)
Level 2: Stamina EndMod-I(A), EndMod-I(21)
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
32.38% Defense(Smashing)
32.38% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
11.13% Defense(Energy)
11.13% Defense(Negative)
3% Defense(Psionic)
23.31% Defense(Melee)
7.063% Defense(Ranged)
3% Defense(AoE)
1.8% Max End
42% Enhancement(Accuracy)
4% Enhancement(Heal)
47.5% Enhancement(RechargeTime)
130.52 HP (9.747%) HitPoints
MezResist(Immobilize) 18.15%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.2%
20% Perception
4% (0.067 End/sec) Recovery
40% (2.236 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
3.125% Resistance(Negative)
3% Resistance(Psionic)






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Posted

Obliteration is the wrong set for Lightning Field. If you click into the Enhance tab, it provides loads of enhancement to damage and recharge, plus plenty of accuracy, but hardly any endurance discount. Swap that into Thunder Strike.

Move those three Eradications into Lightning Field, plus the Scirocco's Acc/Dam/End, and put the other two slots onto Power Sink and plop Recharges into 'em.

You'll never have endurance problems again.


 

Posted

I'm a big fan of six multistrikes for damage aura's, so if i was you, i'd look at that pretty carefully.