-
Posts
5210 -
Joined
-
You're acting like setting up a copy of the test server is hard, which it isn't.
-
It does apply in PvP, but since the +dam is considered a buff instead of a base stat, it gets DR'd.
-
Reminds me of Dutchrad in RV the other night, going on about how Arctic Air meant he couldn't be AS'd, just before we double AS'd him.
-
I support this. Unfortunately I don't think it will happen simply because large patches only happen on issue releases, which only happen a few times a year. I doubt they'd invest the time and manpower into coming up with an additional patcher system just for that.
-
-
Amusing on-topic old screenshot:
-
Because it simply gave the ability to create more random rolls, it didn't guarantee random rolls like the old pool C/D drop system. Every time someone completes content that grants enough merits for a random roll, but doesn't roll the merits (or completes content that would've rewarded a roll before I13 but doesn't after, such as the KHTF, Cap SF, or Eden Trial), that's essentially a recipe that never makes it into the game. That is why we saw a recipe shortage - merits have the potential to create more random rolls, but due to the superstitious nature of people and the way the merit system works, that's not how it's turned out in practice.
-
Quote:Because getting teleported back to your base and staying there for 20 seconds before coming back out is any different at all? You know, it's funny - this wouldn't even be an issue if travel suppression and heal decay didn't exist.Yes, the double account to escape a bad situation is legit.
Using HiberQuit to leave the game and get a fresh 20 second countdown with unrestricted movement to escape your **** beating is an exploit.
-
-
I believe it's simply "Marketing."
-
Wow, wtf at going into open beta without a Demon Summoning level bump...
-
Gotta love Wisconsin highway signs.
Quote:Also there was one guy who had it set up to a bind or macro or something
Quote:I think there are hundreds more exploits that need to be looked at and fixed before this one - that includes others exploits in PvP zones.
So one way of escaping a bad situation without using an exploit is okay, but another way of escaping the same situation without using an exploit is not okay? I like these arbitrary rules you're setting up here. -
The level you place the slot doesn't matter, only the level of the IOs you slot.
-
The ability to email inf won't increase prices, because it won't be a factor in increasing the amount of inf entering the market. If you have 10 characters with 10 million each for a total of 100 million, and you move all that inf to one character, you still have 100 million. More people might bid on big-ticket items, but any significant price increases would likely be due to unrelated factors.
-
Ironically, as almost every farm build has pets, PBAoEs, or damage auras of some sort, this "fix" affects them far less than normal builds which lack these powers.
-
Quote:I don't think the villain accolade badges/plaques are in PvP zones so much to try and get players to PvP as they are there because of:I agree 100%, they should take exploration badges and history plaques out of the PvP zones. The only reason I go into a PvP zones, is to get my accolades for my villains.
1. Lack of villain zones. Not counting the tutorial, co-op zones, the Abyss, or Monster Island, Ouroboros, or PvP zones villains have a total of seven accessible zones. Meanwhile, heroes have 27 (again, not counting tutorial, co-op, Ouroboros, PvP zones, or the Hive). That's almost four times more zone space to put badges and plaques in, and that's one of the reasons you have to wander through zones you'd never usually go in, like Boomtown or Perez, to get badges for accolades. To be bluntly honest, with the exception of Freedom and possibly Virtue, getting the badges in BB, Siren's, or Warburg is not much more "risky" than running to Crey's Folly to get a badge simply because the PvP zones on most servers are ghost towns (even Freedom's zones are mostly dead except for RV and Siren's during peak hours).
2. Lack of ability to level-gate accolades redside. A level one villain could access every single zone redside as soon as they stepped into Mercy, provided they could get around safely (high-level SK, SG base with teleporters, etc.). That would've allowed villains to unlock every accolade badge as early as level one provided they had friends to help them get the badge missions and hunts. Many of the badges or missions for hero accolades were stuck in hazard zones which, until I16, had minimum level requirements, or were tied to task forces (can't get TFC until 35 at the earliest, and can't get Geas until 30 at the earliest). Putting some of the required badges into PvP zones gave the devs a way to effectively level-gate some of the redside accolades.
The badge changes in I16 helped (Born in Battle no longer requires you to spend time in Siren's Call or win a gladiator match, for example) in removing some of the "harder-to-get" PvP-related badges from the villain accolades. You'll notice some accolades now have a minimum level requirement (you can unlock the badges before a particular level but you won't actually be granted the accolade until you reach that level) so it would be potentially feasible to remove the badges from PvP zones, but badges and plaques are generally only relocated in the event of a zone redesign (i.e. Issue 8 Faultline). -
Ironically, my original post said something along the lines of "I approve of this thread," and didn't realize until after I'd posted that the "a really old thread" tag existed. So of course I had to do a ninja edit to my post to bring it to its current version.
-
The given reason that temp powers such as the Warburg nukes and the Shivan Shards are in PvP zones is to add some modicum of challenge in getting them, as they'd otherwise be considered overpowered (I can somewhat see this, as they put just about every other temp power to shame, and a team of 8 with Shivans out will be out-DPS'd by their own pets). Of course, given that PvP in this game is dead everywhere except two zones on one server (neither of which have any attainable temp powers through zone events), this really isn't an issue anymore. Odds are you won't be bumping into people in your random quests to get these temp powers, and even if you do it should not be more than one or two people. Even a non-PvP-built character played intelligently should at least be able to avoid such a situation.
-
-
^^ all you need.