Why does the Test Server have to be such a pain to get in?
Because Issue 17 is huge and hundreds if not thousands of people are trying to download the new larger client at the same time.
What would you suggest they do to get a new 3 GB client image with Ultra Graphics to you?
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
Why does it have to be this way? Why isn't the test server just a selectable server from the normal game?
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If it were simply a case of a different server version, but the client wasn't changed, then yes, this would be feasible. Beyond that though...
As for the snails pace downloads, I can tell you that it is not the "norm" when setting up the test client. Normally the pace is a little closer to what it takes to patch the live client. Not sure what the issue is, but a lot of folks are seeing it.
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Because Issue 17 is huge and hundreds if not thousands of people are trying to download the new larger client at the same time.
What would you suggest they do to get a new 3 GB client image with Ultra Graphics to you? |
But then by what you said, once I17 comes out none of us will be able to play for 90 hours or so. If hundreds or thousands does that on the test server, just imagine the live server.
You're acting like setting up a copy of the test server is hard, which it isn't.
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Its a pain, and needlessly so. Just because its easy for you to do, doesn't mean its easy for everyone to do.
FYI, I'm downloading the patch from the test server at a blistering pace of 19 k/sec WOW!
But then by what you said, once I17 comes out none of us will be able to play for 90 hours or so. If hundreds or thousands does that on the test server, just imagine the live server.
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This way, when Issue 17 does go Live, all you need to do is download any relatively minor changes that've been made during Open Beta and install them. Which is a whole lot quicker than everyone downloading a HUGE patch all at once.
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How about you set up a separate game updater for the test server for download? That way I don't have to search all over the forums for how to set up the test server and then go into my program files and edit things only to discover something is wrong. Is it really that difficult to make things easier on your player base to test?
But then by what you said, once I17 comes out none of us will be able to play for 90 hours or so. If hundreds or thousands does that on the test server, just imagine the live server. |
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
Nope, I've got a 3meg connection. My friend who I just talked to on the phone is also downloading it at this fantastic pace.
But just as an update, they must have opened up the throttle because my dl just jumped up to 25 k/sec!!
Come on. You can muster up more nerdrage than this.
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Its a pain, and needlessly so. Just because its easy for you to do, doesn't mean its easy for everyone to do.
FYI, I'm downloading the patch from the test server at a blistering pace of 19 k/sec WOW! |
Though, if you haven't been on Test before, the patch to catch everything us is indeed, epically slow. Also, I'll back up others who put it more eloquently than me. When tens of thousands of people are trying to patch all at once, things are gonna move slower than molasses uphill in Vermont in January.
Once you're in though, DEMONS!! Whoo!
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But then by what you said, once I17 comes out none of us will be able to play for 90 hours or so. If hundreds or thousands does that on the test server, just imagine the live server.
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If I'm wrong and there are separate download servers, then it comes down to the fact that Test servers are specifically designed to not be as big and beefy as Live, so things bog down sooner (but at the same time easier to patch and update fixes.
As for "why are things this way?" First I'll say that once Test is set up on your machine, it's set up and its a simple process to keep things updated. To be blunt though, you picked a bad time to bite the bullet. This is the biggest patch to the game in years.
Apart from that, things are this way so that Test can be disconnected from the login servers and accounting systems on Live, so that they can patch and update fixes and changes to those systems. It lets us have free Slot purchases, renames and even transfers (when there are 2 Test Servers). If things were set up the way you suggest, there's no easy way to divorce them from Live and test those upgrades and changes.
Could it be easier? Probably. Is it any more difficult than most other things on a computer? Not really. Personally I feel that having a few specific steps people need to follow helps guarantee that the majority of people testing will at least be able to follow simple instructions and from there do a better job tracking and reporting bugs.
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I assume the devs want people to actually play the test server, so why make it such a pain to actually get to? I've been around CoX since launch and have always stayed away from the test server for that very reason.
Well with such big changes coming, I decided to bite the bullet and actually try to get into the test server for the first time and test it out for myself. Well, come to find out, I was correct, its a pain in the ... to get into. I installed a 2nd copy of CoX, and patched it. Launched the test server only to find out it is downloading at a snail's pace, and will be finished in about 90 hours.
Why does it have to be this way? Why isn't the test server just a selectable server from the normal game? I'm pretty frustrated right now that this has to be THIS difficult to do.