Arch/nrg IO help


black_barrier

 

Posted

I've never IO'd and want to try, this is my attempt at it. This build is for SC. Any suggestions?


Hero Plan by Mids' Hero Designer 1.621
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Jeminos: Level 34 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Devastation - Chance of Hold
  • (29) Devastation - Accuracy/Damage
  • (29) Devastation - Damage/Endurance
  • (34) Devastation - Accuracy/Damage/Endurance/Recharge
  • (37) Decimation - Chance of Build Up
Level 1: Power Thrust
  • (A) Empty
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (25) Gladiator's Javelin - Chance of Damage(Toxic)
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (5) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (5) Recharge Reduction IO
Level 6: Blazing Arrow
  • (A) Devastation - Chance of Hold
  • (7) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (13) Apocalypse - Accuracy/Damage/Recharge
  • (15) Apocalypse - Chance of Damage(Negative)
Level 8: Aim
  • (A) Rectified Reticle - Increased Perception
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 10: Bone Smasher
  • (A) Hecatomb - Damage
  • (11) Hecatomb - Damage/Recharge
  • (11) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Chance of Damage(Negative)
  • (37) Disorient Duration IO
Level 12: Hurdle
  • (A) Jumping IO
  • (42) Jumping IO
Level 14: Health
  • (A) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - Heal/Endurance
  • (42) Numina's Convalescence - Heal/Recharge
Level 16: Conserve Power
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Ranged Shot
  • (A) Sting of the Manticore - Accuracy/Damage
  • (19) Sting of the Manticore - Damage/Interrupt/Recharge
  • (19) Sting of the Manticore - Accuracy/Interrupt/Range
  • (31) Sting of the Manticore - Damage/Endurance/Recharge
  • (31) Extreme Measures - Damage/Interrupt/Recharge
  • (39) Sting of the Manticore - Chance of Damage(Toxic)
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Endurance Modification IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Super Speed
  • (A) Run Speed IO
  • (40) Run Speed IO
Level 26: Stunning Shot
  • (A) Absolute Amazement - Stun
  • (27) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Recharge
  • (39) Absolute Amazement - Endurance/Stun
Level 28: Combat Jumping
  • (A) Empty
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Jumping IO
  • (40) Jumping IO
Level 32: Rain of Arrows
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
Level 35: Boost Range
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Total Focus
  • (A) Empty
Level 41: Personal Force Field
  • (A) Empty
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 2: Ninja Run


 

Posted

If you really have your heart set on slotting out an Archery blaster, which I strongly suggest you don't..

First, you need to max out your HP (not too hard for SC, just get your accolades).

Second, I suggest slotting at least 41 Knockback Protection.

Third, dont worry too much about damage bonuses because its hit really hard by DR, and combat numbers doesnt show the correct percentage so no one really knows how hard it is hit by DR, but I can tell you 50%+ damage feels like +20% max.

Lastly, You will want at least 40% recharge so you have a fluid attack chain due to archery's weak attacks.

Burning Arrow is your big hitter, the rest is just added damage.

Now, I know this is the obligatory roll an fotm statement but...

There are three prevalent blaster primaries right now: Psi, Sonic, Fire (followed very closely by Rad). It isnt a fluke that these three are at the top. They easily out perform all the other sets. Please keep in mind if you are going to invest billions of influence on IO'ing a blaster you should pick something that will perform well in the long run. If you are worried about playing an FOTM look at Rad or Fire as alternatives to Sonic/Psi.

Either way, good luck!

-Kiri


 

Posted

Thanks for the reply. I actually have a question related to slotting. In SC, does slotting stop being counted after lvl 35?


 

Posted

Quote:
Originally Posted by J_Static View Post
Thanks for the reply. I actually have a question related to slotting. In SC, does slotting stop being counted after lvl 35?
Certain sets give bonuses no matter what level you are, for instance, Purples and PVP IO's give their bonuses no matter what level you are.

Generic IO's only give their bonuses if the max IO level is within three of your exemplared level.

For instance in SC you are lvl 30 so if you want set bonuses you have to keep your Generic IO's (ie. Mako's Bite, Red Fortune, Luck of the Gambler) between 27 and 33. The exception to this rule is Proc's procs work at any level as long as you have access to the power they are slotted in.

Hope that helps..

-Kiri


 

Posted

token lolarchery post.


 

Posted

FWIW Archery isn't terrible, it's just that most sets are better. It does have a fairly hard-hitting tier 3 with an 80 foot range and the bonus accuracy in the attacks almost directly counters elusivity. I have an Arch/EM on Justice that I use when the downie /Nin Stalkers come out to play and it does decently.

You're going to want Acro in that build, and lots more KB protection, but that's just what I'm seeing without importing it.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Now I'm gonna have to PvP spec my arch/em aren't I?


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by IcyKiri View Post
Certain sets give bonuses no matter what level you are, for instance, Purples and PVP IO's give their bonuses no matter what level you are.

Generic IO's only give their bonuses if the max IO level is within three of your exemplared level.

For instance in SC you are lvl 30 so if you want set bonuses you have to keep your Generic IO's (ie. Mako's Bite, Red Fortune, Luck of the Gambler) between 27 and 33. The exception to this rule is Proc's procs work at any level as long as you have access to the power they are slotted in.

Hope that helps..

-Kiri
Well I actually meant, if I put a slot into let's say Blazing Arrow at level 37. Can I put an IO to be complete my set and get the bonus even though I got the slot at level 37?


 

Posted

The level you place the slot doesn't matter, only the level of the IOs you slot.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
The level you place the slot doesn't matter, only the level of the IOs you slot.
thanks