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Posts
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Joined
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Quote:Well I actually meant, if I put a slot into let's say Blazing Arrow at level 37. Can I put an IO to be complete my set and get the bonus even though I got the slot at level 37?Certain sets give bonuses no matter what level you are, for instance, Purples and PVP IO's give their bonuses no matter what level you are.
Generic IO's only give their bonuses if the max IO level is within three of your exemplared level.
For instance in SC you are lvl 30 so if you want set bonuses you have to keep your Generic IO's (ie. Mako's Bite, Red Fortune, Luck of the Gambler) between 27 and 33. The exception to this rule is Proc's procs work at any level as long as you have access to the power they are slotted in.
Hope that helps..
-Kiri -
Thanks for the reply. I actually have a question related to slotting. In SC, does slotting stop being counted after lvl 35?
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I've never IO'd and want to try, this is my attempt at it. This build is for SC. Any suggestions?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Jeminos: Level 34 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Snap Shot- (A) Devastation - Chance of Hold
- (29) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Endurance
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (37) Decimation - Chance of Build Up
- (A) Empty
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Recharge
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (25) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (25) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (5) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (5) Recharge Reduction IO
- (A) Devastation - Chance of Hold
- (7) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (13) Apocalypse - Accuracy/Recharge
- (13) Apocalypse - Accuracy/Damage/Recharge
- (15) Apocalypse - Chance of Damage(Negative)
- (A) Rectified Reticle - Increased Perception
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Hecatomb - Damage
- (11) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Chance of Damage(Negative)
- (37) Disorient Duration IO
- (A) Jumping IO
- (42) Jumping IO
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (42) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Sting of the Manticore - Accuracy/Damage
- (19) Sting of the Manticore - Damage/Interrupt/Recharge
- (19) Sting of the Manticore - Accuracy/Interrupt/Range
- (31) Sting of the Manticore - Damage/Endurance/Recharge
- (31) Extreme Measures - Damage/Interrupt/Recharge
- (39) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Endurance Modification IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Run Speed IO
- (40) Run Speed IO
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (39) Absolute Amazement - Endurance/Stun
- (A) Empty
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (40) Jumping IO
- (40) Jumping IO
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Empty
- (A) Empty
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 2: Ninja Run -
I've PVP'd before i13 and I still pvp now. They were both fun. Old pvp was way more hardcore, and now PVP has been casualized. [made up my own word there]
PVP is what it always has been to me: fun. I was never hardcore in pvp but I pvp'd more than casually. Then again, I never played Fotms and I was sniping before it was viable.. pvp'd with doms before the buff.. To me it's fun to make a build that isn't fotm and getting good with them.
PvE < PvP for me anyday.
I wish the devs would just listen to what we want a little bit more though. I'd love to see a pvp server with villains invading hero zones and vice versa.. and I'm sure many would like the idea... but w.e I digress -
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Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Chaos the Comet: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Entangle- (A) Devastation - Accuracy/Damage
- (3) Devastation - Chance of Hold
- (3) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Accuracy/Recharge
- (5) Apocalypse - Damage/Recharge
- (7) Apocalypse - Damage/Endurance
- (A) Explosive Strike - Accuracy/Knockback
- (7) Explosive Strike - Chance for Smashing Damage
- (9) Accuracy IO
- (A) Lockdown - Accuracy/Hold
- (9) Lockdown - Accuracy/Recharge
- (11) Devastation - Accuracy/Damage
- (11) Devastation - Accuracy/Damage/Recharge
- (13) Devastation - Damage/Endurance
- (13) Devastation - Damage/Recharge
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal/Endurance
- (A) Empty
- (A) Coercive Persuasion - Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Recharge
- (19) Coercive Persuasion - Confused
- (19) Malaise's Illusions - Accuracy/Endurance
- (21) Malaise's Illusions - Accuracy/Recharge
- (A) Steadfast Protection - Knockback Protection
- (21) Titanium Coating - Resistance/Endurance
- (23) Titanium Coating - Endurance
- (23) Titanium Coating - Endurance/Recharge
- (25) Titanium Coating - Resistance/Endurance/Recharge
- (A) Empty
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Touch of Lady Grey - Defense Debuff/Recharge
- (27) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (29) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (29) Undermined Defenses - Defense Debuff/Recharge
- (31) Touch of Lady Grey - Recharge/Endurance
- (A) Celerity - Endurance
- (31) Celerity - RunSpeed
- (31) Celerity - +Stealth
- (A) Efficacy Adaptor - EndMod
- (33) Efficacy Adaptor - EndMod/Recharge
- (33) Endurance Modification IO
- (A) Dampened Spirits - To Hit Debuff
- (33) Dampened Spirits - To Hit Debuff/Endurance
- (34) Dark Watcher's Despair - Recharge/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Endurance Reduction IO
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (36) Positron's Blast - Accuracy/Damage
- (37) Explosive Strike - Chance for Smashing Damage
- (37) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Rectified Reticle - Increased Perception
- (40) To Hit Buff IO
- (A) Empty
- (A) Soulbound Allegiance - Damage/Recharge
- (40) Soulbound Allegiance - Accuracy/Damage/Recharge
- (42) Soulbound Allegiance - Accuracy/Recharge
- (42) Soulbound Allegiance - Damage
- (42) Accuracy IO
- (A) Shield Breaker - Chance for Lethal Damage
- (43) Stupefy - Accuracy/Recharge
- (43) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Recharge
- (46) Devastation - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Endurance/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Endurance/Recharge
- (50) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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I chose plant because of creepers, and the confuse. Storm because I like stormies XD. Do you think I could do good with this build? what powers would you change? Would you enhance differently?
Thanks in advance. -
QR
what about plant/storm?
Carrion Creepers, Tornado, Lightning storm, and maybe Venus Flytrap? [[for damage]]..
Has anyone tried creepers in pvp recently?
Would lightning clap [or w.e it's called] be viable? I think no and I guess FR would have to be used strategically...
I know that snow storm sucks now, but would gale be good for noobs with no kb protection?