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Posts
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Joined
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Let's see... depends what server I'm on, really, and what content is being run.
* ITF and LGTF, I'll bring my Night Widow.
* RSF, I'll bring my Thugs/Dark.
* Redside respecs, I'll usually bring the Night Widow to the third one and my Sonic/Sonic to the other two.
* Redside Hami raids, I'll dual-box my Stone/Elec Brute (built for KB protection off the ground since I usually lead one of the yellow teams) and Ice/Therm (for holding extra EoEs and getting a second helping of merits).
* Any other redside content really depends on the level (most of my builds don't exemplar well).
* For just about anything heroside, I'll bring either my Rad/Psi or my Earth/Storm. -
Someone who loses a match on justice really doesn't have much leverage when it comes to defining bad, jussayin'
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The phase period granted is 0.75 seconds. Long-animating attacks won't matter because the hit roll (or the check whether the target is phased) happens at the beginning of the animation and not the end. If you're doing something like AS or a snipe, then it could work if the target doesn't break line of sight, since the hit roll for interruptible powers happens as the animation's finishing.
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Unfortunately Energy's day has passed when it comes to PvP - the ET nerf more or less ruined the set's PvP capabilities on non-Stalker ATs and meant Stalkers had to rely on something else if an AS wasn't practical (i.e. moving targets, whatever else). Free base resistance for squishies heavy diminishing returns on damage bonuses past about 50% means powers like ET and TF are only going to be doing a few hundred points at most, which isn't at all worth the activation time especially on Stalkers. I'd go with DM, Claws, or Elec if you're looking for a PvP-centric primary.
Honestly the only reason I even play my EM/WP instead of my Elec/WP anymore is because the EM/WP is the only redside PvP toon I have on Virtue (for when I feel like messing with the really really bad Scrappers and Tankers there) and because sharks is stupid good (the Elec/WP has Soul Mastery). -
Quote:1. Hoarding is not the cause of the problem but rather the result of a problem. If people had reasonable expectation that they could purchase an item for the same price six months from now as they can today, they wouldn't sock that item away in a base bin. Hoarding won't stop, and there's really no good reason to make it stop - putting an item in an IO bin in the base is no different than slotting that same IO on a character. Either way, an item's being essentially taken out of circulation and out of the supply pool. If a solution could be found to rising prices (not by forcing people to part with excess inf, but either an increase in supply or something to allow people to spend inf, i.e. an inf sink) hoarding wouldn't be perceived as a problem.I agree with the SPIRIT of what Father X-Mas is saying... just not the actual method of it. Making e-mail one at a time would make it virtually useless. However, the overarching theme of limiting storage and cutting surplus influence/infamy is certainly a good one, I think.
For what it's worth, when the markets merge, ALL bids will be canceled and everything will be sent back to its owner. If this works the way I hope, lots of people will lose BILLIONS. It would be fantastic to create a demand for influence again, hopefully shifting prices down. But, it will probably not work that way and everyone will plan ahead and store their inf on throwaway characters via the e-mail system (if they haven't already) and we will be just where we started.
As a further aside, ALL of the non-existant items should be taken OFF the market. That might help.
2. You're assuming that when the market merge happens, all bids will be cancelled and that inf over 2 billion will vanish. I'm not sure I'd bank on that happening, but even if it does those people with large stockpiles of inf are also usually fairly knowledgeable about what's going on with the game and will have pulled their items off the market anyways. I know I'm going to be pulling down all bids and listed/stored items, just in case. I also know I won't be the only one.
3. As I said earlier, removing level 51+ items from the market will only remove one possible way of storing excess inf. It doesn't solve the problem and requires extra programming work. -
Quote:It was intended to store items up to 30 days. Now it's 60 days. That's sort of how the market used to work (if you didn't access the market for 60 days your stuff went bye-bye), but fortunately they realized how stupid a restriction that was so they removed that restriction (for active accounts, at least, which I suppose is meant as both a resource-saving tool and an incentive to keep subbed even if you're not actively playing). I'm perfectly okay with the 60-day limit (even the 30-day, really) but the issue isn't the limit so much as we weren't told about it until after people started to lose items due to emails expiring. *shrug* Two months is more than enough time for me to sock a few things away and then put them in more permanent storage, such as a base bin.Unfortunately there was a 30 day time limit so using your logic they weren't using the feature as the devs intended.
Quote:I'm of the opinion that the obvious hole in the market allowing inf storage needs to be blocked up and a way to a prevent item trading via e-mail from turning into a per player storage system. Yes I know I'm a minority in this opinion, hence the "torches and pitchforks" comment.
The easiest fix to the e-mail system is to reduce the number of self to self global e-mails to 1 of 1 item. This would force people to pick up their mail. Annoying if you are transferring a lot but hey, it's better than nothing.
The closing of the 2 billion inf per imaginary item loop hole, coupled with the 2 billion limit per character, would flush hopefully a lot of inf away. Right now it's ridiculous how pricey the "good stuff" has gotten over the years and without a suitable inf sink the money supply has gotten way out of control.
Now if the devs really want to give us a nearly unlimited character bank of 9E18 inf (63-bits from the current 31-bits) fine but "exploiting" a loophole in another system isn't the way it should be done and players shouldn't expect it to last forever. Same is true with a player bank/storage system. Do it for real or come up with a way so the e-mail system, which was meant for trading items and inf and not storing them, can't be abused.
The issue with removing the ability to bid on non-existent items seems nice in theory but it won't actually solve anything - instead of bidding 2 billion on a level 53 recipe, I'll just bid a stack of 10 bids at 200 million on one of the +3% def PvP IOs. Virtually zero risk that inf will get spent (since that item will never sell for 200 million, and if it does I can just turn around and sell it off-market for 3-4 billion) and it accomplishes the same thing. If you remove the ability to hold more than 2 billion inf total on a character including market slots, people will just shuffle their inf around to alts and email it to themselves when they need it (or create a bunch of level 1's on a server they don't use, and mail the inf there, and send it back later). Removing the ability to store excess inf on the market won't solve any problems because people will just find different, less-obvious, still-legal ways to do the same thing.
Any potential inf sinks offered to the players should be desirable enough that a player chooses to part with his excess inf, not something that forces players to part with inf, because that only penalizes players that actually have inf in the first place. -
These IOs grant the player a 40' (even though the description says 20') aura, so as long as your pets are in that radius they'll get the buff. Even pets that aren't directly controllable (Shivans, mission-specific allies, etc.) will get the buff.
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Claws for Stalkers actually has a shorter recharge time on Build Up (72 sec vs 90 sec) than other versions. Especially considering most of EM's damage is stuck in attacks with stupidly long animations (it was nice when ET didn't suck) I'd go with Claws.
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Have a level 50 Glad Armor +3 def blueside. Accepting bids starting at 3.25 billion, PM me.
EDIT: Sold, thanks. -
Quote:Well, there was that one time when you proclaimed very matter-of-factly that this game didn't support SLI and that you "knew what you were talking about." Then there was that one time you insisted the solution to problems with the markets didn't need to have anything to do with the markets, and that those of us who said inf sinks were the answer were wrong. Then there was that time you said they'd never merge the markets... see where I'm going with this one?Actually this would be the first time I have missed something in the game on the forums in years. So, hey, I can deal with a 99% accuracy rating.
Quote:Anyways, the whole idea of the expiry wasn't just to keep the database from getting overloaded. It was also established, in part, to keep players from hording particular items, and to try and keep the in-game economy moving.
Quote:Granted, I've got my own issues with the way the "current" economy works, and my opinion is that more could be done to lesson the reliance of the "casual" player upon the AH system to begin with, taking away the "need" to store particular items in a vault.
Quote:Seriously, the only people who Lost Out as it were, were indeed the people getting "cute" and using the email system as a global storage utility. I have no sympathy for them. Then again, I already made my feelings on this clear when I brickwalled the original complaint thread.
Hitting the abusers over the head with a load of common sense didn't seem to work though. Oh well. -
I'd expect everything to work exactly as it's been stated so far - bids and sales just go into "storage," if you will, and you can retrieve them later. To me at least that sounds like inf totaling over 2 billion won't mysteriously vanish.
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If I'm not mistaken PFF used to allow you to attack while it was active, but you suffered a tohit penalty. (Or maybe it was a damage penalty, or maybe it was both, but that was a long time ago and I don't really remember.)
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Staminaless build - packs lots of +damage and a respectable amount of recharge but the endurance usage might be problematic if you're not careful.
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Quote:Elec is honestly a really bad secondary for Stalkers, and always has been, just for different reasons. Prior to I13 it was nice on Brutes for dueling Therms/Storms/EM Stalkers/whatever else was packing energy damage or end drain or whatever) but DR wrecked that, and the 75% resist cap of Stalkers (versus 90% for Brutes) meant even with Power Surge up a Stalker was still relatively squishy./elec gets a bad wrap...it's not as bad as people make it out to be. It has a heal which is important. You are not fight clubbing with a stalker so you have time to let it recharge, that's what placate and hide a for. It also has some advantages, especially for zone PVP like teleport resist, end resist and slow resist. I run with an EM/Elec and I really like it. I also have an Elec/Ninja, and a Spine/WP. But if you don't go with /Elec I would take WP over regen.
Sure, Energize is nice, but it doesn't recharge as quickly as you'll want if you're constantly in and out of action. The problem is that Elec as a whole has nothing that's useful for a Stalker - it lacks perception, +HP, repel protection, and reliable/good KB protection. Its real gimmicks are end drain/-recovery resistance (which a few blues will fix assuming you're around long enough to even get hit with such a power) and TP protection (which is fixed by simply staying out of TP Foe range of the other side's base). Every melee AT gets some debuff protection (tohit, def, rech, whatever else) in their status protection power as of I13 so the extra slow resistance given by LR isn't really unique anymore.
To the OP: don't know why you're set on EM, as Elec is far better and basically has a second AS in Thunderstrike. -
When I'm slotting sets I slot as many from a set as I need to reach the bonus I'm aiming for (whether that be HP, damage, recharge, or whatever). Most of the time I can do that in 3, 4, or 5 slots, but there are some sets that have desirable sixth-slot bonuses. Oftentimes when I'm building for defense I'll need six slots.
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Well, there's always the fact that it doesn't look good. It's kind of like Twilight, really - if enough people like something that's bad, it will seem good.
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Because it's a "unique" font that became a lot less unique when everyone and their mother started using it to be unique. Here's an interesting perspective on overused fonts (it's a Cracked.com article, so bear that in mind before clicking, though it is actually pretty spot-on).
When I wanted a font modification that let me see the difference between uppercase I's and lowercase L's, I went to Georgia right away (the screenshow below is about 2/3 the size it should be because I didn't want to break the page too much - George has the advantage of being able to fit more text in the same amount of space while still being readable, which is nice when you have a rather busy UI setup like I do):
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It's a vicious cycle, really, brought on by the merit system - previously you were essentially forced to take a random roll at whatever level you were at, and you couldn't "save" more than one random roll (you could leave the reward dialog up, but that was about it). Suddenly, most supply showed up at 50, and since buyers knew the quickest way to get a recipe was to buy a level 50, prices on the level 50 stuff stayed higher than at lower levels (much more demand with little change in supply, I'm supposing). Higher prices and faster movement meant that sellers could clear slots faster for larger profits (i.e. I know someone is going to be bidding on this recipe at level 50, but not so much at level 37, and slots are precious so I want to keep things moving). Buyers saw this trend and when they went to roll their own merits they waited until level 50 where they knew they'd likely make the most money and sell their items fastest.
Speaking from personal experience, when I'm looking to complete a build and I need a pool C/D recipe, I'll first check a wide level range to see if I can find any supply below 50 (or 40, or 30, as the case may be with some of the sets I use), but generally there won't be anything so I'll just place my bid at 50 and come back in a day or so to a filled bid. When I was leveling my Mastermind two and a half years ago I decided I didn't want to pay 50-80 million for a level 40 Decimation piece so I placed a bid of 10 million (slightly higher than the going rate) on a level 37 piece. By the time my bid filled, the Mastermind in question was level 50 and the character I'd been buying the piece for had also reached 50 - I'd placed the bid in November and it didn't fill until March. That thankfully hasn't happened to me since (partly because I have enough income to be a "buy it nao" person and don't generally place bids on items with no supply and low movement), but I know the issue still exists and at least the market merge will help somewhat. -
I have lost count of the number of times I've AS'd someone while they were standing still in PFF because they thought it would save them.