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Posts
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Joined
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Probably that, or a really big Nemesis/Family/whatever herd.
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Given the choice between Nin and SR I'd go with Nin, but PC_guy is right: you'll want Regen or WP.
EDIT: Also wtf are you thinking that you'll be doing much ASing at all once GR comes out? VEATs are going to be having a field day dropping Stalkers out of hide. -
I remember my old SG tried a street-sweeping team, but on a team of 8 the progress really started to slow down in the mid-to-late 20s and we abandoned the project. Kudos to you... I'd been meaning to level something to 50 entirely by sewer teams, but I'm not sure I can spend that much time doing that.
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I wasn't referring to spread-out mobs when I was talking about Burn.
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Fiery Embrace and Burn do a lot to push /Fire ahead, assuming you can leverage Burn effectively (i.e. Elec Fences + Burn while mobs are immobilized).
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Quote:One of the advantages Claws has over SS in this particular case is that there is no "Rage crash" with Claws. With Scrapper Claws (and assuming SS is ported unchanged but Rage gets the Scrapper damage modifier at +100% dam instead of +80% dam) you can actually put out roughly equivalent AoE damage to SS assuming double-stacked Rage, and that's before factoring in the Rage crash. Like I said, though, it requires a bit more finagling to always hit multiple targets with Eviscerate, and the mobs have to be tightly packed to fit lots of them into Spin's smaller radius. The Brute version of Claws is slightly different than the Scrapper version, but the same general idea holds true. When you're looking at really tightly packed mobs (such as a herd, or a large ambush), Claws will come out ahead if you're good at positioning Eviscerate.Claws is decent for farming, but SS is better like mac said. Even on those maps where the mobs are packed together, I find SS to be better.
I'm actually working on leveling a Claws/Fire right now. When it's done it'll be throwing together a relatively inexpensive IO build similar to what my two SS/Fires use (basically, some +hp, +recovery, and +recharge) and will run HeroStats just to check inf earnings between the two. I know my SS/Fire/Mu builds can clock upwards of 500k inf/minute just from defeats, and I'm reasonably sure the Claws/Fire/Mu could do the same under equal conditions. -
Quote:Obviously the devs have a far different definition of "isn't working out" than the PvPers do.
If something isn't working out, we'll be in there tweaking it and making it work -
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WP also has in-set perception and decent resists to common damage types (smash/lethal/psi).
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While Claws is able to theoretically put out more AoE damage than SS, those calculations assume you're hitting quite a few targets each time you use Eviscerate and Spin. While that's easy to do on some maps where the mobs are tightly-packed, most of the time SS will do more for you.
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Son/Rad is probably your better option. Build for HP, recharge, KB protection (at least 41 is the target). In team matches you'll probably just be calling targets and putting on Enervating Field for the spike (setting it up with Screech as well).
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Quote:I was being facetious. Silly PumBumblers.Why the heck would the game need a real ID system? Blizzard already backed away from that idiotic proposal and there's nothing that has shown that such a system is needed for this game/forum either. As long as you know how to petition for any type of harassment the mods/GMs have done an excellent job.
No need to change what isn't broken unless you feel like destroying the game. -
Level 50 common IO build - some of the powers are slightly over ED-capped slotting but it's not a huge deal. Note: if you don't have Mids' Hero Designer, you're going to want to get it.
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;684;1368;HEX;| |78DA9D934B4F135114C7EFF441E903FA96B7B4B408053AD09D8F850982899162838| |6155887764AC7D4B6696B949D1F004D7CAF5C29E84663A21BE317D04FA3B291C447| |3DF7FC6F1B893B27EDFF373D73CFF99FDE33377B7BC927C49DB342EB3F57319ACDF| |C925932AB45B3E1CC1ADB5641B88410D14E2CBF78B354D2976FD48D567927D68DAE| |19D56DB3A82F57CC42AB61158C4A7E914AB58217AA65B361565B7AE7C693ABD52AF| |AE5BA69167D7C7BDE6A55CD66133F564CA36E55B7FD9D1F54BA59B6EAA1E5BA55D0| |73B55BE494A5B2666367909A4AD177C326D4D5768A8B9A1019615B0156198E2C708| |991CE315EFF9DF55CC850CF4B608FD1BB0FDCB371D67DC626A9A6B2347879E0E581| |890F96BE235E6F28CBAEB2ECF00AC02B00AF10BC42F09A87579ED4892CCD39CB0B2| |2C0357AE2C213E19AE1D05B0AB99585FB07E7477E328EFD027E3306DB002C0C52AF| |CAF246B8D7E12010628CBEE075A37B8CCC3E6382BCFB9065EB4347FD4790A0057E0| |D9DFBE31C9A4A33B6A84010A98EE02E573B711778043C664C3D64F450A1300A89F0| |3457705128AA42D1756EB297420308D9071E706212F9C9278CB9A78C02E990321FC| |2F012185002C34B6078490CEF1D2D1F519B3352E6D0710BB80E5418F143B4FC1DFB| |4CCD8CA9FEC60E0963A2480FC655A171F8C6E01B836F0CBE71F8C663FC47DF53D60| |4B2EC135FB8F6CC57E01B70C00891E1A4DAEC496C760608D39369B52FD318640A83| |4C6190A9578C4FF46ECEAA79CE62827347F09916E82864D3756E727E06483322E4B| |4A05ED5052F8732788F461DDD63461FBAC4CA3F919CA37BA884C69155B906866D77| |A07B0CFEF7FAE0EB58BAD73CA457A4E4A4AC4BD990B229E5AA1443CA96948294F6C| |76EB6FFA4ECEB9494D352CE4889527F6257AE74C9A3E495E293D227A55F8A5F4A40| |4A58CAB0946752DA7F00BDE1FC13| |-------------------------------------------------------------------|
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Finally got back to respecing my Brutes into Mu Mastery. Needless to say Leviathan Mastery's not nearly that impressive when Bile Spray has a 10-target cap. >.>
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Both are good, it just depends on how much inf you have to spend working on a good build. Elec performs very well with +HP, +rech, and melee/smash/lethal defense, while Invuln performs well with +HP and smash/lethal defense. Probably cheaper to IO an Invuln well, but on the other hand Elec has more "offbeat" protections (psi damage and more-than-token amounts of end drain/-recovery/slow resists).
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Quote:Sort of... Psi has 4 decent single-target attacks with 80 foot range, more than any other primary (Archery has 3, and most others have 2). However, it doesn't share the 100 foot base range that the Defender version gets.psi is the most range friendly of the primaries right? that could be one perk.
Psi's single-target damage is respectable (unless you're fighting psi-resistant mobs) but it really lacks in the AoE department which is why it's not a good PvE set. -
Speed/Leaping/Fitness/Leadership with Cold Mastery if you're doing lots of zone stuff and/or don't regularly team with someone who grants +perception (Storm, Sonic, Emp). For an arena build you'd want Speed/Leaping/Fitness/Concealment with Force Mastery. I've seen some Force Mastery builds swap out Fitness for Leadership but it's not something I'd do unless you regularly team with a Kin (you won't) and can afford to build lots of +recovery.
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But he won't be IOing it since it does A THOUSAND DAMG on SOs.
*readies Levitate* -
Design intent is not the same as what players actually do. See: Mission Architect, designed role of Masterminds on teams.
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Quote:Last I checked, 6.47% is not less than 0.18%.as indicated by the Other category, which tracks a higher than MacOSX usage
Quote:Again, the only way a games vendor can hope to reach their clientele, just staying within Windows, is to use OpenGL. -
The three bars on his shirt are Army rank insignia for Sergeant, because Matt Hullum (the character wearing the shirt) is an RT employee who voices Sarge in the Red vs. Blue series. It's not a CoH endorsement/marketing gimmick/whatever.