Psychic Blast tips?
There isn't anything that Psi/ does that Ice/ doesn't do better with only a couple of very minor exceptions.
Pairing Psi/Fire means that you are pairing a single target, low mitigation, primary with a melee based, low mitigation, AoE heavy secondary. Those 2 things in combination are not survivable in inexperienced hands.
For Psi/Ice the secondary provides the mitigation that the primary lacks, however your secondary power set makes the secondary effects of your primary entirely redundant since you can cap -rech with your secondary alone.
The best pairing for Psi/ is with /Energy. Using boost range, hover, and capping out your ranged defense with IO sets.
Your observations regarding the set are entirely accurate. The lack of any guides is also a fairly obvious danger signal. IME Psi/ is the worst blaster primary. I played it once, deleted the character at level 33, and have never looked back.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Kind of hard to give you some tips on Psy/ besides just "go for a different primary."
It really is a sub-par primary for Blasters...
Ah. Well, I've done every other primary, so I'm still going to give it a shot - but I'm going into it with accurately low expecations
I'll have a look at an /Energy build, too. I was considering /Fire and /Ice for similar reasons to Psi/, just haven't used them much.
Energy or Electric would probably be a good secondary pairing, as you can pummel enemies that resist your Psi damage (it isn't resisted that often, but when it is resisted, it's resisted a lot).
And meh, don't let other people saying it's not that great get you down. You can make it work, even if it doesn't toast things as quickly as Fire.
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Tornado's damage, Defiance buff, animation, recharge, and projectile travel speed are lousy, but it does have some important things going for it. A half-decent side effect (-30% AoE recharge for 10 seconds), another half-decent side effect (50% chance for knockup), a larger than average radius (20' instead of standard Fire Ball/Ball Lightning/M30 Grenade 15'), and a full 16 target cap.
On the other hand, Psionic Lance is outshined by the numerous faster animating ST blasts already in the set, and it has a poor side effect (-15% ST recharge for 10 seconds).
Will Domination is fine in PvP, but its PvE damage is extremely low for reasons I will never understand. In PvP, it animates faster than Mental Blast, but still does more damage to make up for its long recharge and lousy side effect. In PvE, it does less damage than Mental Blast, and still has a long recharge and lousy side effect.
Mental Manipulation is also an AoE damage option thanks to Psychic Scream. Also, recharge hose synergy is deviously fun.
You may also give some thought to a */Psi offender. The good blasts take some levels to open up, but with the right primary, once they do open up, you should be pretty pleased with the damage.
psi is the most range friendly of the primaries right? that could be one perk.
psi is the most range friendly of the primaries right? that could be one perk.
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Archery's tier 1, 2 and 3 are all 80 feet
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
psi is the most range friendly of the primaries right? that could be one perk.
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As was suggested above relying on a really good secondary will be important for you. ?Ment with will have nice synergy for you . The combination of Drain Psych/Psychic Shockwave /Psychic wail can be very useful. Even so you are going to need a decent epic Fire, Munitions, or electric come to mind. All three have holds, fire has rise of the phoenix, munitions has the LRM, and elec has its high resitance mini god mode click.
psi is the most range friendly of the primaries right? that could be one perk.
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Psi's single-target damage is respectable (unless you're fighting psi-resistant mobs) but it really lacks in the AoE department which is why it's not a good PvE set.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Revisiting thread, taking a fresh look at the original post and original question.
Just based on the numbers, I'd probably take Psi Dart, Mental Blast, TK Blast, Will Dom (though I'd grumble), Focus, Snipe and nuke.
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Snipe is iffy. The damage, animation time, and recharge time are standard for a snipe. So if you're looking for a snipe, you will like Lance. The side effect is nearly nonexistent (less recharge debuff than dart!), so if you're looking for a nasty single target debuff, you will hate Lance (stick to dart & MB for that).
I'm fond of having control options, but the Tornado and Scramble take 2-3 seconds to animate, which I think is probably Too Long. |
A single target hard mez is nice to have. Scramble should be your last choice. But if your secondary and APP come up empty for hard mez, Scramble will have to do.
I note that my AoE consists of Psychic Wail, which makes me wonder if /Fire might be the better choice, to rectify that. |
If it's gotta be Psi/Fire or Psi/Ice... well, that's going to be a really tough decision. Each brings something Psi is lacking (yay!), but each lacks what the other is bringing (doh!). Psi/Ice has cool toys like Shiver and Ice Patch, but no AoE damage whatsoever, and Frozen Aura is the sad pathetic version the devs let Tankers off the hook from but not Blasters. Psi/Fire has AoE damage in spades, but no utility to speak of. It'll come down to your personal preference, I think.
In addition to Psi/Eng, Psi/Elec and Psi/MM aren't bad options, either. /Eng and /Elec both give you splendid damage type pairing, though your AoE damage will be stunted. /MM gives you a cone blast and a PBAoE, though your damage type will be stunted.
I kinda feel bad for Psychic Blast...it had so much going for it when it was first announced, but the devs figured it would be wayyyyy too overpowered so it was nerfed a wee bit too much...pity.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I'm having a go at building a Psychic/Fire or Psychic/Ice (haven't decided which yet) for PvE (solo/small group, mainly). In the absence of a Psychic Blast guide, would anyone be able to give me a quick rundown on which powers are great, meh and awful, and whether it would play best with /Fire or /Ice?
From the planner, the first two blasts look like standard first-two-Blaster-blasts. TK Blast looks great, Psychic Focus is pretty much Aim, Will Dom looks a bit wussy compared to TK Blast (and the sleep isn't even guaranteed), Lance is a standard snipe, Tornado is a long animation for a tiny amount of damage and a little bit of knock, Scramble is again with the long animation time for tiny damage but at least the stun is guaranteed this time, and Wail is a standard draining nuke.
Just based on the numbers, I'd probably take Psi Dart, Mental Blast, TK Blast, Will Dom (though I'd grumble), Focus, Snipe and nuke. I'm fond of having control options, but the Tornado and Scramble take 2-3 seconds to animate, which I think is probably Too Long. I note that my AoE consists of Psychic Wail, which makes me wonder if /Fire might be the better choice, to rectify that.