Help with Defender build
Level 50 common IO build - some of the powers are slightly over ED-capped slotting but it's not a huge deal. Note: if you don't have Mids' Hero Designer, you're going to want to get it.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Here are my two builds. The first one is my team build:
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BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Noting that all the previous builds include stamina thought I'd add one that is Fitness and Stamina free. I find, particularly in a teaming Empath, Fitness is relatively painfree and easy pool to skip and allows one to open yet another power pool if desired, for instance Teleportation for Recall Friend. Intended for teaming the build has little in the way of defense relying on teammates, high regen (from aura), inspires etc. to stay upright in combat. Vengeance and Resurrect (and even Combat Jumping) are pretty much independent of the remainder of the build and can be freely moved around to suit ones tastes and/or swapped out for Recall Friend. If you have access to Ninja Run Super Speed also becomes much more optional as well. I would note however a stealth IO + Super Speed + Recall is a very solid task force "stealthing package" and won't work quite as well if Super Speed is dropped for something else.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Emp Elec team (v1.00.i18 sets): Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(37)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(40), T'pst-EndDrn%(43)
Level 2: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(25), T'pst-EndDrn%(43)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dam%(34), Efficacy-EndMod/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Clear Mind -- Range-I(A)
Level 10: Short Circuit -- Oblit-Dmg(A), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/EndRdx(42)
Level 12: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/Rchg(23), LkGmblr-EndRdx/Rchg(39), LkGmblr-Rchg+(46)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-EndRdx/Rchg(46)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(45)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40)
Level 24: Vengeance -- LkGmblr-Rchg+(A)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(31)
Level 28: Tesla Cage -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(42), Lock-%Hold(42)
Level 30: Combat Jumping -- ULeap-Stlth(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(34), Efficacy-EndMod/Rchg(34)
Level 35: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Electric Fence -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
Level 49: Resurrect -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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Thank you guys! You've giving me a lot to think over and is a great help to me as I was truly lost on what to do.
Note frankenslotting miniguide in sig, if you like that sort of thing.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Ok....so it's been a couple of years since I played CoH. I'd like to work on getting my Emp/Elec defender up to snuff she's currently slotted old school b4 ED took effect. What I'd like is two builds one for healing/buffing(primary one) and the other to do some solo work. I know there are a lot people that really know this stuff and I'm asking for you're help. Where should I put slots and what enhancements should I use starting with just IO's and working my way to IO sets.
Thanks in advance to for any suggestions/advice.