macskull

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  1. Stun protection comes with Fire Shield.
  2. macskull

    /fix_pvp

    Quote:
    Originally Posted by Psyrene View Post
    especially if they ask how to make their AR/Ice blaster the best ever PvP toon there is
    Surely you jest. After all, I13 eliminated "lolbuilds" - Castle even said so himself!
  3. PvP under the old rules? Yes please.
  4. macskull

    /fix_pvp

    This game's PvP population is already too spread out and you want to spread it out even more?
  5. Quote:
    Originally Posted by __Divine__ View Post
    Blaze mastery is not a joke.
    Sorry, but I like to be able to hit things when I'm debuffed.
  6. macskull

    /fix_pvp

    Quote:
    Originally Posted by Neuronia View Post
    What he said.

    If not, at least:

    -Make cages useful
    -Examine DR curves
    -Make shield buffers useful
    -Lower base resists or remove them
    -Buff Assassin's Strike/Blow
    And revert the mez changes or at least find a halfway point, because being stunned for 8 seconds and not being able to anything about it is ridiculous.
  7. They scale with your level.
  8. macskull

    2 ?s

    None of my non-50s use dual builds, though I have 4 or 5 50s that do (I have around 50 level 50s).

    Assuming the OP is trying to make a push for a respec for each build, what's the big deal? We already get free costume tokens for each slot (which stack, might I add), and costume changes cost an absolutely trivial amount of inf, even for the more elaborate ones. Making respecs available for each build isn't a bad idea, especially when you consider you can't change powersets or your archetype when you respec.
  9. macskull

    Static Field

    Until now, sleep powers have been generally garbage (I've only taken them on my Plant Dom, just because it's ranged ToAE instead of PBAoE so I can sleep one mob while I'm working on the adjacent one), but were I to ever roll an Elec Control character I'd take Static Field simply as an endurance management tool.
  10. The Crab melee attacks are generally subpar, and there are better things to be spending your power picks and enhancement slots on.
  11. Quote:
    Originally Posted by Golden_Pie View Post
    and the recharge on Psychic Wail is waaaaaaaay too long, making PW a huge let down..
    It's the same recharge as a Blaster nuke, does about 2/3 of the damage, and it doesn't drain your endurance. I'd call that decent.

    On topic... it's a lot cheaper to make a good NW build than it is to make a good Fort build. All you really need to do on a NW is shoot for enough recharge for perma-Mind Link and then you won't have to worry about your defense numbers. Both Forts and NWs are nigh unkillable, it just comes down to whether you want to play a Claws/SR Stalker-Scrapper or Psi/SR Blastinator.
  12. Unfortunately, despite the fact that PvP sucks pretty badly in its current state, I'm terrified of what the devs will do to it when they end up "looking at it" again. I'd suggest a few really stupid changes (ironically of course) but then they'd probably actually implement them because they like to do that sort of thing.
  13. macskull

    /fix_pvp

    Quote:
    Originally Posted by PlanetKiller View Post
    I see a lot of posts these days about how bad pvp is, and while I agree with them to an extent, not that many people seem to make suggestions on how to fix it, besides the typical "derp, roll it back to i13!".
    The reason this gets suggested so much is because it's the simplest solution which would require the least amount of effort to maintain balance in the future.

    Quote:
    Remove all IOs
    Quote:
    .
    No. You'll notice that heavily-IOd builds weren't nearly as necessary as they were before the I13 changes. Reverting would solve that. IOs are fine - if you put the time and effort into getting them, your character should be better. It really is that simple.

    Quote:
    Increase the radius drastically and have most offensive toggles afflict the enemy with a strong slow/taunt (the taunts only for scrappers, brutes, and tanks) for 5 seconds upon entering it.
    No. Slows should slow, damage powers should damage. Adding secondary effects to powers that shouldn't have them is a bad idea.

    Quote:
    More rewards for the more dedicated PVPers.
    Quote:
    These could range from costume pieces, badges, SG base items (for pvp meeting sg based pvp badges), temp powers, and more. The majority of these will be awarded from system created arena tournaments with entry fees.
    You do realize that none of the rewards you listed interest dedicated PvPers, at all (except perhaps the base items for base raids, but it'll probably be I30 or so by the time those get re-enabled)? Things like free 50s or free accolades might, but other than that, no.

    Quote:
    Add an inspiration vendor during setup period when you start a match with inspirations on.
    Quote:
    Because it takes skill to use the proper insps, and you need to encourage new players to learn that. Of course, if you were to use insps during setup, they would get removed when the match starts.
    There is already an inspiration vendor at the arenas. While it would be nice to have an in-UI inspiration store (especially for the /arenalist command), I don't think it'll happen.

    In short, return things to how they used to be and go from there. This is honestly not a hard concept, but it would require the devs to admit failure on their part, which probably will never happen.
  14. macskull

    KM and Pvp

    The number given may be a bit high, but Concentrated Strike does retarded amounts of damage in PvP.
  15. That build's really expensive but not terribly effective. Panaceas in the heals means you're not getting the recharge values you should, slotting only Nucs in some of the attacks means you're not getting any endredux or recharge, and Blaze Mastery is a joke.
  16. Quote:
    Originally Posted by Terror1 View Post
    So you want people to come but if someone rubs someone in your social hieararchy the wrong way they are no longer welcome?
    This is more or less what I've got out of it.
  17. Oftentimes killing mobs to get a tip to drop takes longer than actually completing the tip mission, especially when most are just "kill boss" or "click glowie."
  18. Quote:
    Originally Posted by Eldorado View Post
    And at least the devs DID do something to turn off some powers that people would set to "auto" (like Build Up or Practiced Brawler) as long as the auction house employee is targetted.
    This is a bug (powers on auto won't fire if you don't have an NPC or other player targeted).
  19. I had stupid high ROI when I bought up a bunch of "crap" pool C recipes just before I13 dropped. Of course, even though some of them sold for 10 or 20 times more than I paid for them, I didn't net much since I paid so little in the first place.
  20. Been rolling 40-45. One Miracle and a LotG so far, I think. A few really bad sets, but overall I've come out ahead.
  21. If you do Oblits I'd do 5 of them (minus the proc) plus a rech/end piece from one of the knockback sets (Force Feedback or Kinetic Crash).