Brute Farming- SS/Fire
I'm going to be brutally honest. That build is terrible. You have absolutely no single target damage for handling the occasional boss, and your AoE isn't even good.
Weave, Taunt, the ENTIRE body pool, Handclap, Temp protection, ALL of that needs to go. Replace them with stuff that is actually useful, like Haymaker, KoB, Lightning Bolt, Elec Cages, and Ball Lightning.
SS/Fire is insanely easy to farm with vs Fire opponents. My SS/Fire is on the Behemoth Farm right now, it is barely IO'ed out, and I can farm +4x6.
Don't bother building for anything other then +Recovery, +End and +Recharge. If you are facing Fire enemies, you don't need anything else.
Is this any better? Thank you. I like when people are direct more than nice with this kind of thing because nice won't help anything.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Farm Build for AE Fire toons: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Hectmb-Dam%:50(A), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/Rchg:50(25), Hectmb-Dmg:50(25), Hectmb-Dmg/EndRdx:50(27)
Level 1: Fire Shield -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(9), Aegis-ResDam/Rchg:50(9)
Level 2: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Acc/Dmg/EndRdx/Rchg:50(3), Oblit-%Dam:50(5), Oblit-Dmg/Rchg:50(5), Oblit-Acc/Dmg/Rchg:50(7)
Level 4: Healing Flames -- Numna-Regen/Rcvry+:40(A), Numna-Heal:50(11), Numna-Heal/EndRdx:50(13), Numna-Heal/Rchg:50(15), RechRdx-I:50(50)
Level 6: Haymaker -- FrcFbk-Rechg%:50(A), FrcFbk-Dmg/KB:50(7), FrcFbk-Acc/KB:50(13), FrcFbk-Dmg/EndRdx/KB:50(15), HO:Nucle(17), HO:Nucle(37)
Level 8: Boxing -- Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(19), Amaze-ToHitDeb%:50(21), Amaze-Acc/Rchg:50(21), Amaze-Stun/Rchg:50(23)
Level 10: Knockout Blow -- UbrkCons-Dam%:50(A), UbrkCons-Hold:50(11), HO:Nucle(27), HO:Nucle(37), HO:Nucle(39)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(17), Numna-Heal:50(39), Numna-Heal/Rchg:50(50)
Level 18: Rage -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/EndRdx:50(33), GSFC-ToHit/Rchg/EndRdx:50(36)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Acc/Rchg:50(40), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42)
Level 22: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:40(46), Aegis-ResDam:50(46)
Level 24: Consume -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod:50(39), P'Shift-EndMod/Acc:50(40)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 28: Burn -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(29), Armgdn-Dmg/Rchg:50(29), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33)
Level 30: Tough -- GA-3defTpProc:50(A), Aegis-Psi/Status:50(31), Aegis-ResDam:50(31), Aegis-ResDam/EndRdx:50(31)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(34), Oblit-Dmg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
Level 38: Super Speed -- Zephyr-ResKB:50(A)
Level 41: Mu Lightning -- Apoc-Dam%:50(A), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(43), Apoc-Dmg:50(43), Apoc-Dmg/Rchg:50(43)
Level 44: Electrifying Fences -- GravAnch-Immob/EndRdx:50(A), GravAnch-Acc/Rchg:50(45), GravAnch-Hold%:50(45), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Immob/Rchg:50(46)
Level 47: Summon Striker -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(48), ExRmnt-Acc/Rchg:50(48), ExRmnt-Dmg/EndRdx:50(48), ExRmnt-Acc/Dmg:50(50)
Level 49: Ball Lightning -- Ragnrk-Dmg:50(A)
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 3% Defense(Ranged)
- 7.69% Defense(AoE)
- 6% Enhancement(Heal)
- 78% Enhancement(Accuracy)
- 73.8% Enhancement(RechargeTime)
- 20% FlySpeed
- 157.4 HP (10.5%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 5.25%
- 27.5% (0.46 End/sec) Recovery
- 60% (3.75 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 20.1% Resistance(Fire)
- 20.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 35% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;734;1468;HEX;| |78DA9D934B4F135114C7EF302DA52F5AC4F27E140A2DA5B474082620A801A109481| |1ACA85163AD728126B56DA6D3447798E8CE951A5DB9F4F105D4087E14BF831ADDF9| |18CFE352139736E9FF37F7CCFF9E73E6CE99ECDD259F10FB6784E63D5B2AD46AF94| |5B36E49D77AC1AA9B85525FA660DE092FD68BA5EDF04EC50C2F2C8733455386AD4A| |A55C7309217AC89ECFCA9294A95CBD2ACD7CCE326579D7DAEBE25B4B7247966B329| |5294AF35E7E01B2B6AD94F72478ACD4D1857FA35229816377CF2A96777DB45A9385| |6A6391295A6559AB796891AB4AB91D5AAE166FA754F57A3E5BA85990BF0B5A8AC37| |F5813EA673B44A249084374C4095D314694D0334E788B4EDA62378969B888899634| |C3D0D0F00EEFB3C1A9FDA03D4D3F1936C12174C22F5A35FF26BC07BFCEBB1CFA25C| |AE7D9A27CBE4D426B8E60240422020BA72AE27CC889F609BEFB84D60784E03C581C| |BA1851D4E045B8D4C3BAD6C9726C9570FC3C23CB27708E300A25DCCAEE5EA190678| |94FE39FC451C50EC8EEE51DC21BA2969B21E4E75E857F8CDA774128C0213DB04A4F| |1B3C0DE817517E68839F3606DA468769EB6DAFB9DD9784F01B42E415A105F2B5AB7| |CEDCF28147B4A883F663C217C004748BDBC509A4A240D2A9F9CA6D501DCEA145CB0| |F339ED19E1AD514E14E3ECC350B09B1369DDFC4A628C43D05E7564BDA7C8DC37C39| |8E5CEE71973041D12F5ABCEFBA76830064E502B03DCD100B719071DE4B4CE419EA3| |219EA3219EB1211EA7088F5A84A7EA23CEB77A1BC36A72A0E0A80A8D7E22571EF28| |CA996C70C3EAF49C2789A31C148126E823DA1EC898B149AC831B6181708C94DC22D| |B0A7943DF59D4293DF189F195F09C6174201EC69D55F7A8A0FCED1F842B9B221D61| |C8DAF1026945C1B0E158190C6AECC5F97ED0E0A3C2FBAFECFDF81EFA80FF7A60734| |87B2857219E50ACA55946B28D7516EA0E451ECC3C6EEC00CF6358B7212650E2504F| |D8947E874E1F7E345F1A1F8515A510228419476941E941728F61FA992F4EB| |-------------------------------------------------------------------|
Fiery Embrace is your burst mode. You want max recharge in it.
Where do I drop slots for it?
Edit:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1433;736;1472;HEX;| |78DA9D935B4F134114C7A7ED96D21B2D62B95F0A8596525ABA041310D4A0D004A40| |856D4A8715D658026B56DB6DB44DF30D1379FD4E8938F5EBE801AC18FE27750A36F| |5EEAB90CF5DD26FDFF7666FFE7CC9999B3F97B4B0121F6CF0887FF5CC9ACD58CB35| |6DD969E75D3AE5B66A93F675A77A367EBC5D27674A762451797A3B9A225A376A552| |AE798410BD6437F2B22465A650AF4ACB28D8962CEFDA7BDDFC6A49EEC8724D66724| |569DD3716216BFB4A794F82C7CE1C3D04372A95123876F7EC62793740A33569569B| |835CD12ECB5ACD47834255CAEDC872B57827A356AF1B79B36643FE6E282909FF118| |750BF8626524E2174D199247427187142EF04E11D3A29A4E11433F09010AD5986EE| |40C37B7CCF06B7E327C5387F311A044DB808BF69D4F287F001FC2E8ED25C97299F6| |F8BF20536096D05829E1288180CDCCAEE7EC489F609810784B68784F00258349770| |C00578D4263DEBF4EAD82AE1F805469E777E9E3006A9BDCAEE5DA129DF129F824A3| |8AA1857EC84EC7E8E10FE0895DA025341AE5104C7A96C0F4C8578CA155AA55D864F| |0306449C37ABF32E13A0ED74880D57FB1B2EF71521FA96107B4D68857C1D2A5FC77| |39A4A3C23249F309E123E8223A22E2D92A525D23A2D9F9EA1D101BCEA12BC60D70B| |8A19E5D038274A70F61158B047EDA987AFE210B44F9D55DF2972F5CF32E6B8E405C| |63CC105190654C903D3D4098327A886412E6590EB4B820E715AF71037CE3037CE30| |37D530F74F8C7B2BC66DF4091B9AA39C235CDF2823A11A07961F53F734F699620CC| |83AAE3630AEF3B14D1126B28C49469A700BEC29654F5DA2A9C902638B719190DE24| |DC067B46D9333F686AEA3BE30BE31B41FF4A30C19E55F565A7F918B5E607CA2BEB6| |24D6B7E84D0A8E4DAD0D40C4C39D895FBE76A78C3024F8F9EFFF3771038AAC3BBE9| |032DA06CA15C41B98A720DE53ACA0D949B28064AE3B0191D9AC5BAE6504EA2CCA34| |4A03EF1189D1EFC8CFC280194204A1B4A08258CD281D28BF212A5F117480AF504| |-------------------------------------------------------------------|
Your slotting is still very weird, alot of things are slotted unnecessarily, and some not slotted enough. For instance, Ball Lightning is a real attack, and should be slotted as such, not just having 1 Damage in it.
Also, you have no KB protection.
Just because something CAN be slotted with Purples, doesn't mean you SHOULD slot it with purples. That 10% +Recharge isn't worth it if your other powers are undslotted.
Here is a much more streamlined, and ultimately cheaper build.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5)
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam/Rchg(40), S'fstPrt-ResKB(50)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal(17)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 10: Hurdle -- Empty(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Mrcl-Heal(25)
Level 18: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(43), S'fstPrt-ResKB(46)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(29), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(31)
Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33)
Level 24: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(36), ImpArm-ResDam(46)
Level 30: Burn -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dam%(39), Erad-%Dam(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 41: Mu Lightning -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dam%(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Knock%(46)
Level 47: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 5.63% Defense(Psionic)
- 6.75% Max End
- 4% Enhancement(Heal)
- 86% Enhancement(Accuracy)
- 78.8% Enhancement(RechargeTime)
- 10% FlySpeed
- 151.8 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 30% (0.5 End/sec) Recovery
- 26% (1.63 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 10% RunSpeed
I'd take the Flight pool over Leaping, just to get Air Superiority which is a great single target damage mitigation tool. If you're not taking Leaping to get Acrobatics for KB protection, then Flight is the way to go IMHO. Punch and AS are a nice 1-2 punch as they have the same base recharge time. I'd also just stick with Electrifying Fences and Ball Lightning and drop Mu Lightning to keep your focus on AoEs. That's just my take on things. I've got a SS/FA/Mu at lvl 44 and that's the route I've been going.
I'd take the Flight pool over Leaping, just to get Air Superiority which is a great single target damage mitigation tool. If you're not taking Leaping to get Acrobatics for KB protection, then Flight is the way to go IMHO. Punch and AS are a nice 1-2 punch as they have the same base recharge time. I'd also just stick with Electrifying Fences and Ball Lightning and drop Mu Lightning to keep your focus on AoEs. That's just my take on things. I've got a SS/FA/Mu at lvl 44 and that's the route I've been going.
|
Air Sup is totally unnecessary. Punch, Haymaker and KoB are more then all the single target damage you need.
Mu Lightning is incredibly useful for catching runners. It also deals significantly more damage then Air Sup. Out of all of the single target attacks, I use Mu Lightning the most when farming.
I'd take the Flight pool over Leaping, just to get Air Superiority which is a great single target damage mitigation tool. If you're not taking Leaping to get Acrobatics for KB protection, then Flight is the way to go IMHO. Punch and AS are a nice 1-2 punch as they have the same base recharge time. I'd also just stick with Electrifying Fences and Ball Lightning and drop Mu Lightning to keep your focus on AoEs. That's just my take on things. I've got a SS/FA/Mu at lvl 44 and that's the route I've been going.
|
I take the easy way out and fight mobs that don't immobilize me. I also don't worry about runners.
Use whatever works for ya but I loves me AS.
here is my planned build for my ss/fire brute hero side out of praetoria
thoughts please
[color:#489AFF]Villain Plan by Mids' Villain Designer 1.803[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]Blazin Rage:[/color][color:#B3CAF7] Level 50 Magic Brute[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Super Strength[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Fiery Aura[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Energy Mastery[/color]
[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Jab[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](5)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fire Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]GA-[/color][color:#7AA4EF]3defTpProc[/color](21)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Haymaker[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](11)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Healing Flames[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/EndRdx[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/Rchg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/EndRdx/Rchg[/color](15)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](17)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Knockout Blow[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](21)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](23)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal/EndRdx[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](25)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Plasma Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/Def+[/color](29)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Rage[/color] [color:#489AFF]--[/color] [color:#7AA4EF]GSFC-[/color][color:#7AA4EF]Rchg/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]GSFC-[/color][color:#7AA4EF]ToHit/Rchg/EndRdx[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]GSFC-[/color][color:#7AA4EF]ToHit/Rchg[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]GSFC-[/color][color:#7AA4EF]ToHit[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]GSFC-[/color][color:#7AA4EF]Build%[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]GSFC-[/color][color:#7AA4EF]ToHit/EndRdx[/color](48)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]Acc/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](33)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Consume[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rng[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Dam%[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rchg[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rchg/Rng[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Acc/Rchg[/color](48)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Blazing Aura[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](36)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](37)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](39)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Burn[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]%Dam[/color](40)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](45)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Foot Stomp[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rchg/Rng[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Acc/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Dam%[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]Zinger-[/color][color:#7AA4EF]Taunt/Rng[/color](48)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](45)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Punch[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](46)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Superior Conditioning[/color] [color:#489AFF]--[/color] [color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](42)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Physical Perfection[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Rcvry+[/color](46)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Super Speed[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Hurl[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Taunt/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Taunt[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Rchg[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Taunt/Rng[/color](50)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fury[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Ninja Run[/color]
You sacrificed way too much to get that defense, I mean Foot Stomp slotted with Perfect Zinger?
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I do not understand why farm-built Brutes continually take the Tanker APPs. For farm builds they're terrible, especially if they're not Pyre Mastery.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Would this make a decent farmer? I intended him for regular PvE stuff and if incidentally can make a decent farmer, even better. Afraid his AoE outside of Burn is quite lacky and I've been struggling to softcap him to S-L without the PvP IO. Also, rage might be a tad tight when facing rchg debuffs since it only have a 10.5 sec margin, but I am forgetful and didn't take Hasten since can't leave it in auto.
Any improvements keeping him S-L softcapped will be welcome btw:
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mamporro: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- RechRdx-I(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(40)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- RechRdx-I(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15)
Level 12: Combat Jumping -- Krma-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Rage -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx(34)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(48)
Level 26: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(42)
Level 28: Burn -- M'Strk-Dmg/Rchg(A), Sciroc-Dmg/Rchg(29), C'ngBlow-Dmg/Rchg(29)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(40)
Level 32: Foot Stomp -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(33), Mocking-Taunt/Rchg(33), Mocking-Rchg(33), M'Strk-Dmg/Rchg(34), C'ngBlow-Dmg/Rchg(34)
Level 35: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Consume -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg(39), Mocking-Rchg(39), Mocking-Taunt/Rchg/Rng(40), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Rchg(46)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
Level 44: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(46)
Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Arctic Breath -- AnWeak-Acc/Rchg(A), ExVuln-DefDeb(50), ExVuln-DefDeb/Rchg(50), ExVuln-DefDeb/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 36,1% Defense(Smashing)
- 36,1% Defense(Lethal)
- 3,94% Defense(Fire)
- 3,94% Defense(Cold)
- 6,75% Defense(Energy)
- 6,75% Defense(Negative)
- 3% Defense(Psionic)
- 24,3% Defense(Melee)
- 4,88% Defense(Ranged)
- 4,88% Defense(AoE)
- 3,6% Max End
- 23,8% Enhancement(RechargeTime)
- 12% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 112,4 HP (7,5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5,5%
- MezResist(Immobilize) 17,1%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 1,65%
- MezResist(Terrorized) 2,2%
- 1,5% (0,03 End/sec) Recovery
- 10% (0,63 HP/sec) Regeneration
- 2,21% Resistance(Fire)
- 2,21% Resistance(Cold)
- 1,26% Resistance(Energy)
- 3,14% Resistance(Negative)
Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Fire Shield)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Healing Flames)
- MezResist(Terrorized) 2,2%
- 1,26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
(Knockout Blow)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Temperature Protection)
- 1,5% (0,03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Combat Jumping)
- 10% (0,63 HP/sec) Regeneration
- 7,5% Enhancement(RechargeTime)
(Plasma Shield)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Rage)
- 2% DamageBuff(All)
- 1,26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Boxing)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Tough)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Weave)
- 7,5% Enhancement(RechargeTime)
(Foot Stomp)
- 1,8% Max End
- MezResist(Held) 2,75%
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
(Blazing Aura)
- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Consume)
- 1,8% Max End
- MezResist(Held) 2,75%
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
(School of Sharks)
- 3% Enhancement(Immobilize)
- 1,88% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
- 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
(Jab)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Arctic Breath)
- 3% Enhancement(Accuracy)
- 1,25% Defense(Melee), 0,63% Defense(Lethal), 0,63% Defense(Smashing)
This would be my Plan B, guess might work better for both farming and regular PvE:
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mamporro: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- RechRdx-I(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(40)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- RechRdx-I(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15)
Level 12: Combat Jumping -- Krma-Def/EndRdx(A), LkGmblr-Rchg+(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Rage -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx(34)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(48)
Level 26: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(42)
Level 28: Burn -- M'Strk-Dmg/Rchg(A), C'ngBlow-Dmg/Rchg(29)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(40)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Consume -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg(39), Mocking-Rchg(39), Mocking-Taunt/Rchg/Rng(40), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Rchg(46)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
Level 44: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(46)
Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(27), S'ngH'mkr-Dmg/Rchg(29), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 36,8% Defense(Smashing)
- 36,8% Defense(Lethal)
- 3,94% Defense(Fire)
- 3,94% Defense(Cold)
- 6,75% Defense(Energy)
- 6,75% Defense(Negative)
- 3% Defense(Psionic)
- 26,4% Defense(Melee)
- 4,88% Defense(Ranged)
- 4,88% Defense(AoE)
- 1,8% Max End
- 3% Enhancement(Immobilize)
- 18% Enhancement(Accuracy)
- 28,8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 129,3 HP (8,63%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2,75%
- MezResist(Immobilize) 19,3%
- MezResist(Sleep) 1,65%
- MezResist(Stun) 3,85%
- MezResist(Terrorized) 2,2%
- 1,5% (0,03 End/sec) Recovery
- 2,21% Resistance(Fire)
- 2,21% Resistance(Cold)
- 1,26% Resistance(Energy)
- 3,14% Resistance(Negative)
Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Fire Shield)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Healing Flames)
- MezResist(Terrorized) 2,2%
- 1,26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
(Knockout Blow)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Temperature Protection)
- 1,5% (0,03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Combat Jumping)
- 7,5% Enhancement(RechargeTime)
(Plasma Shield)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Rage)
- 2% DamageBuff(All)
- 1,26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Boxing)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Tough)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Weave)
- 7,5% Enhancement(RechargeTime)
(Foot Stomp)
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Blazing Aura)
- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Consume)
- 1,8% Max End
- MezResist(Held) 2,75%
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
(School of Sharks)
- 3% Enhancement(Immobilize)
- 1,88% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
- 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
(Jab)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Brawl)
- MezResist(Immobilize) 2,2%
- 16,9 HP (1,13%) HitPoints
- 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)
If you do Oblits I'd do 5 of them (minus the proc) plus a rech/end piece from one of the knockback sets (Force Feedback or Kinetic Crash).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
If you do Oblits I'd do 5 of them (minus the proc) plus a rech/end piece from one of the knockback sets (Force Feedback or Kinetic Crash).
|
Before that I had 4 eradications (including the proc), one other proc of your choosing and the FF recharge proc.
my build is on my other computer, in my other room, and I have 3 beers in front of me at this computer.
So yea, I'll try and post my build up tomorrow. It AE farms at +4/x8 with general ease by leveraging footstomp soon as you hit the spawn, and burn to melt them. Healing Flames to obviously heal and then FS again. Things.....die.
Would it be softcapped then?
WOW! I triple posted. All time fail!
Here is a build I threw together. I have a toon in the works and I have a farm made. I just haven't used it at all. The farm is a bunch of fire melee guys. So all I basically care about is a little s/l and a whole lot of fire resistance. How did I do? What can I improve on?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Farm Build for AE Fire toons: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- Hectmb-Dam%:50(A), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/Rchg:50(25), Hectmb-Dmg:50(25), Hectmb-Dmg/EndRdx:50(27)
Level 1: Fire Shield -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(9), Aegis-ResDam/Rchg:50(9)
Level 2: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Acc/Dmg/EndRdx/Rchg:50(3), Oblit-%Dam:50(5), Oblit-Dmg/Rchg:50(5), Oblit-Acc/Dmg/Rchg:50(7)
Level 4: Healing Flames -- Numna-Regen/Rcvry+:40(A), Numna-Heal:50(11), Numna-Heal/EndRdx:50(13), Numna-Heal/Rchg:50(15), RechRdx-I:50(50)
Level 6: Hand Clap -- Amaze-ToHitDeb%:50(A), Amaze-Acc/Stun/Rchg:50(7), Amaze-Stun:50(13), Amaze-Acc/Rchg:50(15), Amaze-Stun/Rchg:50(17)
Level 8: Boxing -- Stpfy-KB%:50(A), Stpfy-Stun/Rng:50(19), Stpfy-Acc/Stun/Rchg:50(21), Stpfy-Acc/Rchg:50(21), Stpfy-EndRdx/Stun:50(23)
Level 10: Temperature Protection -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(11), Aegis-ResDam:50(27)
Level 12: Taunt -- Zinger-Dam%:50(A), Zinger-Acc/Rchg:50(37), Zinger-Taunt/Rchg/Rng:50(37), Zinger-Taunt/Rchg:50(39), Zinger-Taunt:50(40), Zinger-Taunt/Rng:50(40)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(17)
Level 18: Rage -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/EndRdx:50(33), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-ToHit:50(37), GSFC-Build%:50(42)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(43)
Level 22: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:40(46), Aegis-ResDam:50(46)
Level 24: Consume -- P'Shift-End%:50(A), P'Shift-Acc/Rchg:50(43), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Acc:50(45)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 28: Burn -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(29), Armgdn-Dmg/Rchg:50(29), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33)
Level 30: Tough -- GA-3defTpProc:50(A), Aegis-Psi/Status:50(31), Aegis-ResDam:50(31), Aegis-ResDam/EndRdx:50(31)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(34), Oblit-Dmg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
Level 38: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(50)
Level 44: Physical Perfection -- Numna-Heal/Rchg:50(A), Numna-Heal:50(46), P'Shift-End%:50(50)
Level 47: Superior Conditioning -- EnManip-EndMod/Rchg:20(A), EnManip-Stun%:20(48), EnManip-EndMod:20(48)
Level 49: Super Speed -- Zephyr-ResKB:50(A)
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals: