Night Widow or Fortunata?
Basically I just want to be the bigges asset I can be to the team I am in. Is one better in a team setting than the other? Right now I am leaning slightly more to night widow for the only reason that I think psi powers in this game look kinda weird. Which is also why I went with a plan/fire domi in the old days, rather than a psi one. However, I would forgo this if the fortunata makes up for her mind link handicap by having a strong enough aoe and domination capability to make up for it. |
The Fortunata version of Mind Link being on a longer recharge is no handicap. You can softcap your ranged defenses cheaply on a Fort as opposed to going with a more expensive high recharge build to keep Mind Link up. While your team won't benefit from Mind Link's extra Defense they also won't need it as much since you should be keeping things from attacking with your controls.
Either way, both variants get team buffs so you've got those going. It really depends on what style of play you prefer.
Also, if I try fortunata, can I respec to night widow later, or do I have to make a whole new widow character? |
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Regarding eviscerate on night widow, I see a lot of people dropping it. It seems pretty good on paper, but is the animation on it just too long that people don't bother?
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Also some people don't like the jump-flip-slice as it looks a bit silly and inefficient.
I'm not sure about other people but when I looked at it I noticed that it had a long activation time, didn't do alot of damage and had previously seen that it isn't easy to hit multiples with. Which is I went with Slash instead (More damage lower activation time)
Also some people don't like the jump-flip-slice as it looks a bit silly and inefficient. |
As the the OP, if you enjoyed the Widow before branching, then the Night Widow is probably best for you. I got to level 32 then realized how awful I found Fortunatas to be, because the damage output and AoEs weren't on par with what I wanted. (Level 32 occurred in 1 day, I wasn't power leveling, just powering through content, which shows that a Fortunata is quite viable) Of course, all my characters that are level 50 are meleers, besides my first 50, which was a Storm/Dark Defender. On villain side, my first 50 was a Assassin Blade/Regen Stalker, and that may have also had an effect on my choice.
I do however have a dual build for using Fortunata, but I've only SO'd it out, which makes it comparatively weaker than my Night Widow.
Personally, I think Slash is the best opening attack for a critical, because you will kill most Minions and Lts with it. I've been playing my Night Widow since day 1 of VEAT release, and I'm quite used to hitting multiple targets with Eviscerate. It does have a long animation time, but if I use it on mob standing over a rescue or escort, I find that I can take out all the enemies in the mob. I am however, heavily IO'd and still working towards my 3rd LoTG +Rech.
As the the OP, if you enjoyed the Widow before branching, then the Night Widow is probably best for you. I got to level 32 then realized how awful I found Fortunatas to be, because the damage output and AoEs weren't on par with what I wanted. (Level 32 occurred in 1 day, I wasn't power leveling, just powering through content, which shows that a Fortunata is quite viable) Of course, all my characters that are level 50 are meleers, besides my first 50, which was a Storm/Dark Defender. On villain side, my first 50 was a Assassin Blade/Regen Stalker, and that may have also had an effect on my choice. I do however have a dual build for using Fortunata, but I've only SO'd it out, which makes it comparatively weaker than my Night Widow. |
and the recharge on Psychic Wail is waaaaaaaay too long, making PW a huge let down..
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On topic... it's a lot cheaper to make a good NW build than it is to make a good Fort build. All you really need to do on a NW is shoot for enough recharge for perma-Mind Link and then you won't have to worry about your defense numbers. Both Forts and NWs are nigh unkillable, it just comes down to whether you want to play a Claws/SR Stalker-Scrapper or Psi/SR Blastinator.
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I ended up going the night widow route. I do enjoy melee more, but I have to say that the lack of any viable aoe kinda sucks. Though I don't have spin yet, and I am planing to get dark obliteration.
On the other hand, I am built like a tank. At 26 with mindlink running, I am allready at melee defense cap, and at 38% with aoe and ranged. 23% of this is shared with my team as well, making it even better. With maneuvers from leadership I think I will be close enough to the ranged and aoe cap as well (1.4% with SO's), that I might skip taking mask presence and elude. Though it will make me more reliant on getting mind link perma with IO's.
Alternatively, you could use dual builds to have both a Night Widow and Fortunata on the same toon. That's what I did with mine. Both builds are IO'd out. Perma Mind Link on the NW and softcapped ranged Defense on the Fort. Love 'em both.
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That's the huge bonus of VEATs. You can play a claws/SR scrapper/stalker (widow) for as long as you want. When you're tired of melee, flip to spec 2: the psychic dominator/blaster with incredible defenses (fortunata). No need to log out and jump into another character. No need to get that accolade twice. No need to badge hunt (if you're into that) all over again with toon #2.
This level of flexibility is what made me play soldier/widow.
I thought all powersets could have dualbuilds? Or are you just refering to the fact that a widow can either go fortunata or night widow build, which are a bit different from each other than say an em/shield tank and an em/shield tank?
I thought all powersets could have dualbuilds? Or are you just refering to the fact that a widow can either go fortunata or night widow build, which are a bit different from each other than say an em/shield tank and an em/shield tank?
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Tank = tank whether he's build 1 or build 2.
Widow can either be a psychic dom/blaster with a crashless defender nuke, or be one of the hardest hitting claws/SR stalkers out there.
I sometimes feel like it's cheating to go from fort to NW, or huntsman to bane on the same character.
I thought all powersets could have dualbuilds? Or are you just refering to the fact that a widow can either go fortunata or night widow build, which are a bit different from each other than say an em/shield tank and an em/shield tank?
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The problem with having 2nd build is that you will need enhancements for it.
You can start with NW build and then slowly buying enhancements for Fortunata. Both are excellent teammates. NW is a damage-machine but a bit more fragile than Fort only because NW is mostly melee. However, you should take Spin and Eviscerate. It is not that hard to line up Evis for more than one target. It does a lot of damage. NW's Psionic Scream also does a lot of cone damage.
Fort is like a tank-troller. You are mostly ranged and have hold, confuse, stun. If your team doesn't have any control-AT, Fort is better. If you need has control-ATs already, you can go with NW for more damage. That's the great thing about having more than one build. It just takes a long time to invest in both.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I am a player returning to coh, and a lot of things have changed while I've been away. At any rate, I made a blood widow for fun just to see what a veat is like, and found that I rather liked the character to a large degree as well. What intrigues me the most is the team buffs, but both fortunata and night widow get access to these to the same degree, albeit mind link being not so perma on the fortunata.
Basicly I just want to be the bigges asset I can be to the team I am in. Is one better in a team setting than the other? Right now I am leaning slightly more to night widow for the only reason that I think psi powers in this game look kinda weird. Which is also why I went with a plan/fire domi in the old days, rather than a psi one. However, I would forgo this if the fortunata makes up for her mind link handicap by having a strong enough aoe and domination capability to make up for it.
Also, if I try fortunata, can I respec to night widow later, or do I have to make a whole new widow character?
Regarding eviscerate on night widow, I see a lot of people dropping it. It seems pretty good on paper, but is the animation on it just too long that people don't bother?