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Quote:stock code answer: Engine Does Not Work Like ThatBut why can't they change it? If it hits you, you literally CAN'T target anything else for the duration.
I'd honestly like to see that in game.
That being said, larger dev staff, upcoming release, they just might have the developers to actually implement the ability for NPC's to "lock" player targeting. Would be... interesting... -
drivers.
They are WAY out of date. You are using a 2008 package.
The Catalyst Mobility Package should recognize your GPU: http://support.amd.com/us/gpudownloa...b_win7-32.aspx -
Wanted to go back and explain a bit on why we point towards Recharge Recharge Recharge. I borrowed a friends Regen Scrapper to sort of make my point here, since the avatar isn't really IO'd out.

With Dull Pain

With Dull Pain / Instant Healing

Alright, in base mode, this avatar is kicking around 40hp / sec. Around 37% of that is Integration, with Fast Healing giving around 22%, and Health around 11%. This is a little bit above average for a tweaked SO build, but not really that great on IO levels.
However, the straight regeneration isn't the entire story. The Regeneration Scrapper set also get a power called Reconstruction.
At level 50 it has a recharge time of 1 minute with a base of 334.66. If you slam Reconstruction into the ED limits with SO it will top you off around 600~650 health every 31~34 seconds.
600 divided by 34 is about 17 :: 650 divided by 31 is about 20.
So, Reconstruction, in terms of regeneration, would be an additional 17~20hp per second. That's a substantial amount compared to the stock regeneration rate. That actually is adding another 40%-50% to the base regeneration rate. On this avatars base build, that's an effective regeneration rate of around 60 hp / sec. Now, if you've got Dull Pain running perma, this takes what would be on this avatar a 63hp/sec regen rate to 80hp/sec. As you lower the recharge rate on your powers, the amount of effective regeneration you get increases just on the base heal.
Now, if you apply this to Dull Pain, things get even more disgusting.
Dull pain, at 50, has a base heal of about 535, which means you'll be topping 1,000 hp per heal when you cap into ED. Point of fact, 96.9% boost is 1054 hit points healed.
If you get the base-recharge down to perma, which is about 2 minutes, your effective regen rate will be 1054 hp every 120 seconds. That's only about 8~9 hp per second regen. That's about the same as another Fast-Healing, at least on this particular avatar.
If you also have IO boosts to healing, you can easily increase the effective regeneration of both Reconstruction and Dull-Pain.
Hopefully this explains why recharge is a desirable IO boost to seek after on /regeneration builds. -
the problem is with Intel's driver. You need to bug Intel to fix their support.
as of right now, you can force CoH into a lower shader mode. Check this thread: http://boards.cityofheroes.com/showthread.php?t=219502
Also: see this post: http://boards.cityofheroes.com/showp...47&postcount=4
Short version: Intel support is not worth RE-BREAKING THE ENGINE. -
Quote:There's also this: http://windowsteamblog.com/windows/b...deadlines.aspxTaken from Steam's Hardware Survey Page:
Hardly call that dead.Code:Windows XP 32 bit32.99% Windows 7 64 bit 26.65% Windows Vista 32 bit 14.01% Windows 7 12.07% Windows Vista 64 bit 6.75% MacOS 10.6.3 64 bit 5.31% MacOS 10.5.8 64 bit 1.03% Windows XP 64 bit 0.56% Windows 2003 64 bit 0.32% MacOS 10.6 64 bit 0.13% Other 0.18%
which leads back to this: http://www.microsoft.com/presspass/f...4-03xpeos.mspx
And this: http://apcmag.com/xp_still_killing_v..._volume_hp.htm
And this: http://www.microsoft-watch.com/conte...ome_share.html
I could keep going on but I won't.
The fact is, Microsoft has been repeatedly trying to kill off Windows Xp since 2008. They still haven't been able to kill it off, giving it extension after extension, because, WONDER OF WONDERS, it's still selling.
As Steam shows, a really large number of gamers on the Steam Network still use Windows Xp. It's not an old chart either. That's the June Chart: http://store.steampowered.com/hwsurvey/ It's not going down in a hurry either. The rate of change from the previous month was just -0.81%
Now, you could make a legitimate point that maybe a large chunk of those Windows Xp installs are actually Linux installs running atop Cedega, WINE, or Crossover Gaming, which would only report a Windows Xp identifier. There is a possibility of that, but Steam's gotten better at detecting what OS players actually use, as indicated by the Other category, which tracks a higher than MacOSX usage: Other 0.18% So, it's not likely that the hardware survey is Steam simply detecting incorrectly.
As of right now, Windows XP is still very much alive. It will continue to be alive for several more years. All of those millions of computers with Windows XP installed simply aren't going to be tossed into a dumpster over-night.
Again, the only way a games vendor can hope to reach their clientele, just staying within Windows, is to use OpenGL.
DirectX is a Multi-billion dollar mistake the gaming industry can't afford to make.
Period. Stop. End of Story.
Thankfully, many commercial developers have realized just how badly DirectX is harming their ability to support customers and we've seen a trending away from Microsoft's proprietary format. -
that's also known as a Chevron, and it's used to indicate Military or Police Rank.
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Quote:What's even more interesting is the board makeup: http://www.vivendi.com/vivendi/ACTIVISION-BLIZZARD,954Oz, I am so on your side with this. I have family in the corporate world and believe me, from what I'm told with situations like this, it is only a temporary situation.
I don't think anyone realizes that there have been contracts signed already as a company would not make such an announcement without lining its ducks up in a row. Furthermore, Blizzard would not have pushed for implementing such a system if they felt that they could not profit from such a venture. Vivindi, Blizzard's parent corporation, is a huge mega-corporation and the Blizzard division is a large source of Vivindi's revenue. I'm with you 100% that users will see the implementation of Real I.D. in some shape or form not too far down the line.
There is money to be made with such a system and it is highly doubtful that such a large corporation like Blizzard would just shelve any and all proposed plans when at first they were of the attitude, "Do what we say or don't play." They've successfully managed to fool the player base that believes this is the end of Real I.D.
This probably explains how such an idea got green-lighted to begin with, and I agree, it's not likely Vivendi is just going to let this go.Quote:The Board of Directors of Activision Blizzard consists of eleven members: six directors designated by Vivendi, two Activision management directors and three independent directors from Activisions board of director: Jean-Bernard Lévy, Chairman of the Management Board of Vivendi and Chairman of Activision Blizzard ; Brian Kelly, Co-Chairman of Activision Blizzard. -
Quote:Common sense and a quick look at their history books. Just off the top of my head: Dungeon Runners, that Soccer Game, Tabula Rasa, and Auto Assault.Common sense tells me that NCsoft isn't afriad to close servers or even games if buisness isn't up to snuff. They've done so in the past what makes any think they won't again in the future. So that must mean COX isn't really losing that many subs as not to be profitable enough to keep all the servers up and running.
They even still have the euro servers up which has to say something. -
Quote:this really sounds like your router is doing some kind of funky packet filtering on it's own... Mind me asking what router software you are using?I'd love to just use port forwarding, but unfortunately that doesn't solve the problem. Unless there are ports besides the ones listed on this board being used.
I configured port forwarding for TCP 6994, 2104, 2106, and UDP 7000-7200 but this didn't fix the packet loss issue. Using a DMZ (as risky as it is) seems to be the only fix. :/ -
Might be possible to have the cake and eat it too... since the overall goal of a user-interface is to present information to players, I don't think there would be anything to stop choosing between a Classic Interface and a 3D UI system.
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*finds a robe then chases after Ali and Fedor*
I wants my pants back! -
... an idea by Power that I actually like?
*Calls up Lugheboll to see what time the ski-lifts open*
The idea of an interactive login system has been brought up before, and what runs through my mind is something like the UI to SSX Tricky. I think one of the big tech problems facing the developers is actually exposing an interactive system to the player-base. The nice thing about the 2D interface we have now is that a large amount of pertinent information is easily displayed to the player.
Moving to an interactive base system would mean having to come up with new methods of displaying pertinent data to the players, as well as setting up a new pre-server to host everybody logging in and out of the main game. Not impossible to implement, but not happening any time soon. -
Quote:http://boards.cityofheroes.com/annou...php?f=565&a=17Agree With you guys, Anyone who is harassing other Should be reported, They Show Childishness behavior and Should be Global Ignored, i for one wish these people get band for good.
Unfortunately, or Fortunately I guess if you were on the receiving end, the official forum rules state that players cannot talk about bans other players receive.
The downside is that the genuine trolls, the people who do follow players around in game, send nasty tells, leave vulgar rep comments, leave harassing tag comments, and so on, are never singled out. Even if one of the harassers gets tossed from the forum or the game, that ejection isn't really noticed.Quote:As such, warnings and bans are not to be discussed on the forum.
My personal opinion is that this tends to foster an environment where the trolls think they can say anything they want to say, or do anything they want to do, without having a serious long-term consequence. Some of the... private... global channels, or external voice communication channels, that I'm aware of, often have players bragging about what they got away with. That being said, the more players that report somebody who is actively harassing, the larger the chances are that something will actually be done. -
Quote:You can read the maximum amounts of Regeneration and Recovery here: http://paragonwiki.com/wiki/Limits#Health_RegenerationWhat's the absolutely limit-best you can get for Regeneration and Recovery? What's average? Trying to figure out how my build and slotting stacks up; right now Regeneration is at 1.52% and Recovery at 2.99%.
You, however, won't be able to get to those limits without external buffs.
Answering what's average is also kind of hard.
http://boards.cityofheroes.com/showthread.php?p=2949566
http://boards.cityofheroes.com/showp...8&postcount=22
Regeneration and Recovery are tied to your maximum HP and Maximum stamina. A regeneration scrapper, for example, will probably be averaging around 34~40hp per second at level 50 depending on how they slotted. A stalker, which has less maximum health, will be regenerating a lot less.
There are some things you can do to really improve your overall regeneration amount, such as make dull-pain permanent. Dull Pain has a base recharge timer of of about 6 minutes, with an effect time of 2 minutes. You can get Dull-Pain down to about 3 minutes or so just on native recharge, and then shoot for a higher recharge time with IO boosts: http://paragonwiki.com/wiki/Perma With accolades, you can be running around with the Scrapper HP cap pretty much all the time. -
Quote:James May called, he wants his Porsche Smoking Pipe back.*puts on his Quite Interesting comfortable tweed jacket*
It's short for God's Truth... so it's a way of shortening something that might otherwise be considered blasphemy.
Like 'blooming'/'ruddy' - as in, that's blooming/ruddy awful.
*removes QI paraphernalia* -
look up Savage Malevolence. Good group for Victory Villain side.
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Quote:97.45?Nvidia's SLI will work JUST fine with all the new ultra mode settings. This has been testing on 97.45 and the most recent driver set. I have an Dell 710, with quad core and 2 295 GTXs for Quad ALI
Don't you mean 197.45? They would be completely driver.
Second: I've been testing with the release driver sets using a 9500 GT 2X sli setup and a Triple SLI GTS 250 setup.
Sorry, I can't confirm what you say.
Not much of a standard, but I'll come back to this with one of your statements down the line.Quote:In the past (before ultramode) Nvidia couldn't release a profile because the problem was with CoX itself (well they DID have a profile but it was set to single GPU). The gaming community tried every possible setttings, and the game would crash or have horrific performance. This was due to nvidias poor openGL support for SLI, and CoX (IMO) mistake of going OpenGL when the "standard" for Windows based games is/was DirectX
Own profile using a third party utility: http://forum.nhancer.com/showthread.php?t=264Quote:Since Ultramode was released, I built my own profile using nhancer 2.5.9, and I get a massive speed boost out of the game.
I just set it to 4 way AFR and enter a hex code of 5. This works fine with 2, 3, or 4 way SLI. Granted this IS a generic profile, but it DOES work. I'm currently working on optimizing it.
Um... do I need to really go into this?
Bull Manure.Quote:Has Cox gone with DirectX from the start, we would have seen a true sli/xfire profile a long, long time ago. Unless a developer plans on many cross platforms, there's no reason to make an OpenGL windows game.
I can destroy this in two words:
Windows Xp
Let me pop your little bubble here. Windows Xp is artificially limited to DirectX 9 by Microsoft directly.
The only way you can get DirectX 10 and DirectX 11 visuals on Windows Xp is to use OpenGL.
So even if you just intend to release on Windows only, there's still no reason to make a DirectX windows game.
So, download a third party program, don't expect the vendor to support me out of the box.Quote:Just use nhancer and play with the profile settings until you get a profile you are happy with.
the only downside is you MUST enable the profile manually before you start the game.
Okay, I'm good with this. It's a great suggestion for everybody who plays the game wants to get the most out of their graphics.
... and we still disagree.Quote:I've been following this for years. The issue can't be blamed on nvidia or CoX. They are BOTH at fault. Nvidia for having piss poor open GL support and CoX's fault for not properly working with Nvidia on this.
As much as I smash on Nvidia lately, even I will give them props for stellar OpenGL support when nobody else (Intel, ATi, Matrox, Via, S3, SiS) cared. It's only been recently that Nvidia's OpenGL support has tended to fall by the wayside. -
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could be an ISP throttling the connection. That looks suspiciously like the results some gamers have gotten when Comcast's bandwidth throttling software kicking in.
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I somewhat suspect that we'll get to fight the actual Pantheon with the Dark Astoria revamp that was mentioned a couple years ago.
I wouldn't count on Hequat and other demi-gods to be part of the Incarnate system right now. From the information that we have now, the Incarnate system will require Going Rogue, and that Positron's end-game is probably going to be set in the Praetorian realm.
We don't know that the Mu and the Circle had the clash in the Praetorian realm that they had in our realm, nor do we know if Hequat exists in the Praetorian realm at all.
Given the story that we know of Hequat, the only reason she's IN one mission at all is because it is the summoning mission where she is brought back. In modern Paragon, she pretty much can only show up once...
That being said... the Midnighter Club already places Heroes and Villains into the Imperious / Romulus conflict, so it might make sense to expose additional storylines involving the war between the Circle and the Mu in the past.
A good interjection point might be: http://paragonwiki.com/wiki/Mu
Quote:But another race, the Coralax, already lived on the island of Mu before it was raised from the sea.[2] There was then a great war between the ancient Mu civilization and the Coralax. In the war, the Leviathan was called forth by the Coralax High Priest, Calystix the Shaper.[3] The Leviathan threatened to devour all the Mu, and it was only through the intervention of the Mu goddess Hequat that saved the Mu. She turned it into coral and trapped the Leviathan beneath the Island,[2] underneath what is now known as Sharkhead Isle.[3]
We don't know exactly what Hequat did to save the Mu... it's possible that she called forth adventures from beyond the veil to her aid... the most powerful beings she could locate... the Powers of Paragon City and the Rogue Isles. -
Quote:http://en.wiktionary.org/wiki/strewthPlease explain what strewth is. I am unfamiliar with the term.
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Quote:Yep.It isn't really getting nerfed it is getting returned to its originally intended values, which someone messed up in a patch.
Read here: http://boards.cityofheroes.com/showt...ge#post2837784
There was a leak a few weeks ago describing some of the in-testing changes for shield charge. From the leak we know that Castle is examining a higher recharge time, probably 2x or more, in order to keep the initial impact damage the same. We still don't know what the final numbers on the modified Shield Charge will be.
What we do know is that it will no longer outpace Blasters for DPS and will be significantly reigned back into scrapper values.
Wrong word.Quote:I hope it isn't power set ending nerf.
Nerf is what happens when a balanced power is adjusted downwards with no compensating changes, or for no justified reasoning. Let me make this clear: City of Heroes has not experienced a genuine nerf to any power-set.
If you want to know what a true nerf is, go talk to Ultima Players, Everquest Players, former Planetside players, WarHammer players, WoW players, or just about any other MMO. A true nerf is when a developer just drops the values on an attack, item, or something else because they felt like it. I've been in games, such as Planetside, where weapon behavior would literally change overnight because it a developer felt it was wrong (Lasher, Lancer, Magrider, Thresher, Sunderer, Skeeter, Reaver... actually. Pick a Vanu gun, Vanu Vehicle, or pool vehicle and at some point some developer decided to just change it's attack values or attributes because they felt like it. No database, no datamining, just, change, see what happens.).
As of right now Shield Charge is massively overpowered. It is out of balance. As such, Shield Charge is being Re-Balanced.
Re-balancing is when a power, item, or in-game event, is brought into line with similar powers, items, or in-game events.
If you play Shield just for Shield Charge... well... honestly I feel sorry for you. Really, I do. Shields an excellent all-rounder set, and even without the baster class nuke without the end-drain it's still going to be a good all-rounder. -
Quote:There are two difference name checking devices. One at the character selection screen, and one at the character biography selection screen.Any time I try to check a name it just says the name cannot be checked.
Sorry if this has been asked somewhere. I tried searching for it but didn't come across anything.
The one on the character select screen works.
The one on the character generation screen does not.
This reportedly ties into a database access issue that the developers are hesitant to try and fix at this time since the system is largely working as intended.
So if you want to check a character name: do so BEFORE you generate the character. -
Quote:Unfortunately Power, this is the ONLY way you are going to see anything done on a Nemesis System.
I don't want to hear about being able to do it with MA, you can't, not without being in that building
Let me spell this out for you, in the style of Captain Kirk.
Champions. Online. Failed. ,. It. Is. Not. A. Game. To. Look. For. Gameplay. Ideas. For. City. Of. Heroes. .. Stop. Posting. Champions. Online. Ideas. Here. As. Though. They. Were. New. ..
The AE system allows the developers to expose storyline capabilities to the players directly, without having to rejig the rest of the existing game, or spend massive amounts of developer time adding additional code into the game. -
The good news is I'm able to duplicate this type problem...
the bad news is, I'm only able to duplicate it under Linux.
There seems to be a memory leak or some-other problem and in some configurations the game hangs up on Loading Message Stores... Done
Unfortunately I don't have a further answer for you at this time on how to directly address this problem.
My immediate suggestion would be to drop back a couple Nvidia driver versions.
