gec72

Legend
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  1. Quote:
    Originally Posted by Tenzhi View Post
    It's not clear at all. All the 'gating' accomplished was getting people to focus briefly on that single method that they made available. It didn't slow them down at all - if anything, the mass focus speeds up the process. At best, it prevented a few people with prodigious thread stores from unlocking the slot via thread conversion. Whoopti-doo. Way to go. A few more people had to farm the single avenue to the extraneous new XP a couple of times.
    In my case, the gating has served to get me back to focusing on my lower level characters. That's not necessarily a bad thing though, especially with sets like Water Blast now available.
  2. Quote:
    Originally Posted by M_I_Abrahms View Post
    Spade, Diamonds, Hearts, and the Club skin for the mace. Sadly, names aren't my strong suit either, so I have no idea what to call him.
    No-Trump
  3. Pocket Rockets?

    (haven't checked for availability)
  4. Quote:
    Originally Posted by Aggelakis View Post
    Now I'll have to think for a while and come up with a better costume/concept for "Velvette".
    Cheese blast?



    My Water/Cold corr is named 'Fountain of Truth'.* Got a snicker from my 12yo at least.


    *going to feel funny if I decide to go for the Leviathan pool with a name like that
  5. Water/Cold corr here. Realized that I'd never played with cold domination any and cold fit a little better with my concept.

    (also loving my newly-purchased organic armor to go with it)
  6. Well that's not so bad, I don't really care about badges very much. I just wouldn't want my goofing up (like I goofed up the Red Widow ritual) to affect anyone else. As it is I get flak for not being able to jump in Lego Indy or from throwing Pikmin places where I shouldn't...
  7. Quote:
    Originally Posted by Stargeist View Post
    Considering that the parts of the event that aren't fighting are all on short timers there's not much of anything to read. The way the event is structured pushes you through, not your teammates in this case. And some info is delivered in cutscenes, so yeah, give it a shot. It might not be as horrible as you think.
    Does this mean that individual team members can fail their tasks (making it harder for the rest of the team)?
  8. Quote:
    Originally Posted by EvilGeko View Post
    The existence of self-resurrection powers (including inspirations) contradicts Sam's opinion. This is a game, not an interactive comic book. Many times in video games, we are expected not to win on the first try.

    This truly demonstrates the essential flaw in Samuel Tow's thinking. He never wants to lose....ever. Reading his posts in this thread, it becomes clear that he jury-rigs the game to the extent possible to eliminate all risk. So, of course, he never gets better at the game. Of course, he complains about every mission that's difficult. He's spent the better part of a decade trying to eliminate all risk.
    I don't think he's saying that he shouldn't ever lose, I think he means that the loss should actually be that - a loss.

    Take safeguard missions for example. I've been defeated by the heist crew before, and when it's happened that's usually meant that the robbers win - they have the money and they got away. I lost. Some other missions are like that - ones involving runners (curse you, Crimson!), ones involving objects that you can fail to protect. Or rescue, in the recent opening DA arc. Most you can't really lose because the story requires that you win them. I think Sam would rather that these missions not really have what amount to as save points. If you're defeated and you exit the mission, that's it - you have to try again from scratch. You don't essentially get unlimited lives to chip away at it. And if it's barely possible to do that, the encounter is too hard.*



    * I had a discussion about this with someone regarding Civilization. I think we agreed that a good difficulty level was one that you could win at maybe 75% of the time (excluding games where barbarians take you out at oh, 2000BC). You don't necessarily want to win *every* time - there should be some challenge - but you don't want things to be overly difficult, either.
  9. Quote:
    Originally Posted by RaikenX View Post
    Then I got started down little ms. Katie Whatserface's arc...ran into one of those possessed guys...smacked'im a good one...revealed the ghostie...then proceeded to get my **** handed to me. It wasn't until shortly before I tasted floor that I glanced up to my target window and saw "Boss".

    Wait-what? How the-? I'm running on NO BOSSES! Why in the hell is there a BOSS! What the FRACK!?
    That's not really a fault of FW though, that's just another manifestation of an old bug where mobs that spawn with the defeat of another (e.g. Council that "transform" into warwolves) don't downgrade properly. No less annoying, but solely not the fault of FW.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    I honestly would have liked to see them go farther, or at the very least have "upgraded" factions with more than one minion model, one lieutenant model and one boss model, but I do appreciate what you mean.
    [snip]

    What I'm saying is the writers didn't take the easy way out. They didn't just give us low-level factions with a high level number and higher stats, they actually considered how these people's powers could expand laterally as well as increase upwards. It's not just stronger punches, but rather punches that hit in ways you don't expect them to. And it's not just punches, either. The power we're talking about affects them in other ways beyond more power and a costume aura. It affects them on a psychological and ideological level, and to me, THAT is inspired.
    On revitalized enemies that pack a stronger punch, this trend that started with the Tsoo and Banished Pantheon has for a while reminded me of Punch-Out!!, the classic boxing game where if you became champ, you then had to face much more competent versions of the foes you had beaten as a challenger. I like the approach.
  11. I had this happen using the vet Return to Battle power yesterday. Hit it, saw 'UNSTOPPABLE' flash, tried to act but was immediately replanted. The only thing I thought was maybe lag made for a window between when I fired the power off and when the unstoppable took hold, as this was on one of the new Night Ward maps and I was seeing a decent bit of lag. I'd not seen this before using RtB (though that was before the latest patch, and not on the new content).
  12. Ah, didn't check Player Questions before posting here, thanks.

    This was a case where I remember specifically seeing UNTOUCHABLE but had no such grace period.
  13. I was running the new incarnate arc last night and was defeated by the IDF boss in the mission where Pendragon...does what he does (trying to avoid a spoiler there). I hit Return To Battle, got the UNTOUCHABLE message...and was promptly defeated again before having a chance to use any powers.

    The combat tab (I have a screenshot of it, but it is on another computer) showed me being defeated, reviving, then in the middle of the application of the post-revival inspirations had me taking damage and dying again (i.e. these damage messages came, THEN it was shown that I had resists, defense, etc.).

    Could this be attributed to lag - everything dealing with Night Ward is very laggy for me - or was this boss just able to ignore the untouchable status? I'm guessing it is the former, but wanted to see if anyone else had experienced this.
  14. I have a WS at 50 and a PB that is...42 I think?

    WS. I've been playing him in the incarnate arcs, and I have fun with him as long as there are large groups of mobs that aren't of great consequence. That is to say, not bosses. That becomes a problem in a couple of the arcs though, with the prevalence of EBs and Cimeroran monsters that are forced to be bosses. If there are minions around that's not as big a deal. But solo fights against the Sentinel, or eventually a Mother Keres or Mot? More difficult. The Sentinel battle was a bear, and one which I might not have completed without the ambushes for a little extra fuel.


    PB. I feel like I should be playing this character like a blapper that has the benefit of some damage mitigation, but the mix of heals and shields makes me feel like he's just a sub-par regen/invuln mash-up. Oh, w/o the benefit of human-form mez protection, and with less damage than a real blapper (or even the ability to use tier 1/tier 2 when held). And he still comes off as end-hungry to me. Played him some last month, but became discouraged when I found that I had to defeat Nosferatu in Sunstorm's arc - who I think was a level 44 to my 41 mish.

    So, I end up leveling different characters or incarnating ones that I feel can progress better (scrapper, brute, controllers).
  15. Quote:
    Originally Posted by Snow Globe View Post
    The entire league should NOT have to be bringing T4s to the trial.
    That statement concerned me as well. I don't have any T4s anywhere right now, certainly not specific ones.

    One of the selling points of the Incarnate system I thought was that it was lateral. Work on one slot or another, whatever you want for whatever your purposes are. If the Hybrid only unlocks from this trial, and to be able to reasonably participate in the trial you should have at least T3s if not specific T4s, that's not lateral at all. That's progressive. The devs are basically saying that you shouldn't be able to get Hybrid without having extensively developed the five (or at least three, I guess) other slots. It's not working on level 50-F, it's working on level 54.

    If that continues I'd imagine you'd see diminishing numbers on who continues with...whatever the remaining slots are. Same goes for future content. If the Battalion content starts at an effective level 54, 55? Blech.
  16. Quote:
    Originally Posted by firecracker View Post
    ...by the way did anyone notice the "peculiar" way asymetrical is spelled?
    Or catch "they’re follow-up selection was Radiation Armor"? This is an actual publication?
  17. Quote:
    Originally Posted by tanstaafl View Post
    I havent even T3'd my half dozen 50's yet.
    I have over a dozen, and I think only one of them has all three level shifts. Logged onto that one after quite some time and was surprised just how much salvage she had (four VRs, need to work on upgrading those T3s).

    Quote:
    Originally Posted by Zombie Man View Post
    At least everyone will be forced to run the Magisterium iTrial until they get it down pat so that PuGs can speed it for the Astrals and Empyreans used to buy Purples and PvP IOs.
    Quote:
    Originally Posted by tanstaafl View Post
    I've yet to see that attiude on the Virtue trials. The BAF is esp. easy just to follow the crowd.
    I was on a Virtue BAF last night that downed NS and Siege alarmingly quickly. I was doing my part, but wow. Would have been very easy to just follow along. Lambda I still feel like that's about all I can do. Follow along, do my best to get killed [too often].

    As to why I included ZM's post, part of me is disappointed that there is only one way to unlock Hybrid (not even converting threads??), part of me is happy that at least everyone is starting fresh and will have to run it. I got in on BAF/Lambda on the ground floor, so I'm comfortable with them. I've still not participated any of the other trials, and at this point I doubt that I will. I just don't want to be the n00b on these tasks. Running this new trial along with everybody else might make me feel better about blending in. If it's failed occasionally that's fine - chalk it up to learning the ropes. Plus if all that is really needed from it is iXP, failing isn't as big a deal.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    The athlete in question reported that he was more motivated to show up the heckling coach than he was to live up to the praise of the kind one.

    Here's the problem, though - video games are not a sport.
    Video games also don't allow any real form of giving comeuppance. The game ain't care. If you overcome it, it does not know this. You can't get any satisfaction of shoving something in its face. It can affect your emotions, but you can't affect it. That's what can make them all the more frustrating - there's no way of registering your rage.

    Quote:
    Originally Posted by Samuel_Tow View Post
    I've suggested this before. I called it "death emotes," but the idea was similar - let people choose the animation they undergo when they die. Off the top of my head, I had the following:

    Run away: Your character becomes scared, then turns around and runs out of the game, leaving targetable defeat marker. Useful for cowards, obviously, as well as characters who don't lose, but rather make tactical retreats.
    Or they "must retire from this battle" like Scirocco, or they secure two dozen clasps (seriously, what is he doing?) and teleport away like Pretty Gun Boy.
  19. Quote:
    Originally Posted by jwbullfrog View Post
    GR introduced quite a few things to the game that we now take for granted.

    -New graphics: Anyone remember the days of no shadows and no reflections? I do. The game looked good before but now? Much better. also, GR has shown that a form of open world can exist in this game. Anyone see war walls there? Nope? Good.
    I do, because I still run the game without shadows and reflections. My computer just doesn't handle either well. Nor does it handle Praetoria particularly well - which is one of the reasons I don't often go there. First Ward especially - it's laggy AND it has terrain that is tricky to get around. Water, broken buildings surrounded by plants, etc (New Atlas is a little better but still isn't completely smooth. New Dark Astoria I seem to have no issues with.) It's just too much of a pain to get anywhere, so I don't bother with it.

    GR was also so angsty. I'm not really the angsty sort.

    I also just really don't want my characters to be Praetorian. I dunno why, I just like the idea of being Primal better. *shrug*
  20. Quote:
    Originally Posted by Darkscar View Post
    #1 if i'm being forced to choose between just those two options.

    Given the choice though i'd say an option of no skin would be nice - not that there is anything wrong with either one but when I have the option I always leave the skin turned off on any site or forum I regularly visit.
    Of these I'd choose #2, but honestly I use stylish to eliminate the bg altogether (and to revert those blues to those from the old board).
  21. For me, I think it boils down to a matter of time and how my power selections have shaken out. I like playing controllers, so whenever a new controller set is rolled out I'll make one, and I'll try to pick a secondary that I've not tried before. So I've covered kin, sonic, storm, time, TA on controllers. I'll probably level the troller version of Dark, too. Blast sets I'll usually try on a corr (Beam, energy), or a blaster (fire, ice, elec, AR). And even then, I'm not really big on corrs (mez mitigation). At least with blasters I can keep firing my Tier 1/2.

    I do have an Emp/Psi at level 50, but I don't play here much - only when I'm definitely in a teaming mood. Which is...not often.

    I'm trying to level a Sonic/Sonic def, but I keep getting distracted with DA. In the 20s, she's my second-highest defender. I have OLD rad/rad, FF/NRG, TA/archery characters out there, but they get lapped by new concepts from other ATs every time.
  22. Quote:
    Originally Posted by Lothic View Post
    Anecdotally speaking I got all but one of the Elemental Set parts in my first 11 packs. I got the last part in my 17th pack.

    From what I understand that was fairly "typical" since they were pretty heavily weighted. I'll let Arcanaville worry about the numbers that'll likely corroborate that.
    I'll add to the anecdotal numbers - I had all but the chest and shard cannon in my first 6 (? maybe 7, don't have the excel here) packs. I got both of those in the same pack over the weekend, my 16th (I bought the 24 pack special but have been spacing out opening them. Spreads out the fun, gives me something extra to look forward to. Usually open them in threes, I have six left.)
  23. Quote:
    Originally Posted by Agent White View Post
    Well, there's really no 'average' value since the market prices can change and vary so much.

    Honestly, some of the best 'bang for your buck' for converters tends to be going by category, being able to convert a doctored wounds to a Numina, an analyze weakness into a shielder breaker, a red fortune into a luck of the gambler's, etc. Since the converters keep the level, then if you know for example there are only 2 sets in a given level range you can guarantee you'll get a specific set.

    Converting off rarity is a -complete- crap shoot. You have no guarantee of getting anything you want. Converting within a set isn't nearly as risky, but you're still praying on the RNG. This, at least, can be mitigated if you're converting to a set where pretty much any piece is valuable, versus trying to convert into a very specific enhancement (ex: LotG proc).

    Sooo, ya. hard to assign any specific value. Getting a 10,000 Doctored Wounds recipe and converting it to a Numina's proc for 100,000,000 is, well, pretty nice.
    So far this is what I've been sticking with - I've not made any concerted effort to actually generate converters (and actually I've been distracted enough by DA that I'm not generating any AM to do anything with). All I've been doing is using those that I've gotten via drops on Red Fortune/Doctored/Titanium Coating etc. I see it as free inf from crafting recipes I likely would have vendored before and using converters that didn't exist before.
  24. I want a Confuse Orb that I can name Ball of Confusion.

    /Temptations fan

    //unfortunately thinks that would step on Mermaid Man's toes