-
Posts
2019 -
Joined
-
It's a buff for your pets. It's an AoE that give all of your pets permanent new powers. Summon first, then buff the pack.
Basically there's two pet buffs in every Mastermind set (yours are Train Beasts and Tame Beasts, iirc) and you want them real bad. Take immediately. -
I have a thread on the Build forum for a Night Widow, if anyone would like to comment.
http://boards.cityofheroes.com/showthread.php?t=286542
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Rogue Red Widow: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
Level 1: Poison Dart- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense: Level 50
- (7) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (9) Touch of Death - Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (11) Touch of Death - Damage/Endurance/Recharge: Level 40
- (13) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Luck of the Gambler - Defense: Level 50
- (15) Luck of the Gambler - Defense/Endurance: Level 50
- (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (17) Positron's Blast - Damage/Recharge: Level 50
- (17) Positron's Blast - Damage/Endurance: Level 50
- (19) Positron's Blast - Damage/Range: Level 50
- (19) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (21) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (21) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (46) Adjusted Targeting - Endurance/Recharge: Level 50
- (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (23) Touch of Death - Damage/Endurance: Level 40
- (25) Touch of Death - Damage/Recharge: Level 40
- (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (27) Touch of Death - Damage/Endurance/Recharge: Level 40
- (27) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (31) Mako's Bite - Damage/Endurance: Level 50
- (31) Mako's Bite - Damage/Recharge: Level 50
- (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Kismet - Defense/Endurance: Level 30
- (33) Kismet - Accuracy +6%: Level 30
- (A) Run Speed IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense/Recharge: Level 50
- (34) Red Fortune - Defense/Recharge: Level 50
- (34) Gift of the Ancients - Defense/Recharge: Level 40
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (36) Scirocco's Dervish - Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Damage/Recharge: Level 50
- (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (40) Positron's Blast - Damage/Endurance: Level 50
- (40) Positron's Blast - Damage/Recharge: Level 50
- (42) Positron's Blast - Damage/Range: Level 50
- (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (42) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (43) Scirocco's Dervish - Damage/Endurance: Level 50
- (43) Scirocco's Dervish - Damage/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense: Level 40
- (48) Gift of the Ancients - Defense/Recharge: Level 40
- (A) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (29) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (40) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
------------
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 9.25% Defense(Psionic)
- 10.5% Defense(Melee)
- 10.5% Defense(Ranged)
- 9.25% Defense(AoE)
- 1.8% Max End
- 52% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 9% FlySpeed
- 104.4 HP (9.75%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.8%
- 13% (0.23 End/sec) Recovery
- 50% (2.68 HP/sec) Regeneration
- 5.65% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 6.25% Resistance(Toxic)
- 9% RunSpeed
-
Hey all, I have a new level 50 night widow I'd like advice on. Here's a tenative build for her. Features:
58%+ Defense to all positions. (71% Def to Melee).
Near perma Hasten. Mind Link should be perma.
10% damage bonus, before double Assault.
Double Assault, double Maneuvers.
3.31 End/sec recovery
210% regen
145% global recharge
52% global accuracy
This is stalkery build with Mask Presence, Build Up, and Placate. Maybe later for a 2nd build I'll remove those and add Tough and Weave for a more fighter oriented build, but stalker-lite is kinda how I like to play my Widows.
Any comments appreciated.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Rogue Red Widow: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
Level 1: Poison Dart- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense: Level 50
- (7) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (9) Touch of Death - Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (11) Touch of Death - Damage/Endurance/Recharge: Level 40
- (13) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Luck of the Gambler - Defense: Level 50
- (15) Luck of the Gambler - Defense/Endurance: Level 50
- (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (17) Positron's Blast - Damage/Recharge: Level 50
- (17) Positron's Blast - Damage/Endurance: Level 50
- (19) Positron's Blast - Damage/Range: Level 50
- (19) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (21) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (21) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (46) Adjusted Targeting - Endurance/Recharge: Level 50
- (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (23) Touch of Death - Damage/Endurance: Level 40
- (25) Touch of Death - Damage/Recharge: Level 40
- (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (27) Touch of Death - Damage/Endurance/Recharge: Level 40
- (27) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (31) Mako's Bite - Damage/Endurance: Level 50
- (31) Mako's Bite - Damage/Recharge: Level 50
- (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Kismet - Defense/Endurance: Level 30
- (33) Kismet - Accuracy +6%: Level 30
- (A) Run Speed IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense/Recharge: Level 50
- (34) Red Fortune - Defense/Recharge: Level 50
- (34) Gift of the Ancients - Defense/Recharge: Level 40
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (36) Scirocco's Dervish - Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Damage/Recharge: Level 50
- (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (40) Positron's Blast - Damage/Endurance: Level 50
- (40) Positron's Blast - Damage/Recharge: Level 50
- (42) Positron's Blast - Damage/Range: Level 50
- (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (42) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (43) Scirocco's Dervish - Damage/Endurance: Level 50
- (43) Scirocco's Dervish - Damage/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Defense: Level 40
- (48) Gift of the Ancients - Defense/Recharge: Level 40
- (A) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (29) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (40) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
------------
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 9.25% Defense(Psionic)
- 10.5% Defense(Melee)
- 10.5% Defense(Ranged)
- 9.25% Defense(AoE)
- 1.8% Max End
- 52% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 9% FlySpeed
- 104.4 HP (9.75%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.8%
- 13% (0.23 End/sec) Recovery
- 50% (2.68 HP/sec) Regeneration
- 5.65% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 6.25% Resistance(Toxic)
- 9% RunSpeed
-
Quote:Eh, I say, keep the canines coming... just keep a bunch of other stuff coming as well.
I have zero problem with them adding in a ton of canine options (and, hopefully very soon a lot more feline stuff, beyond the Panther and Lion that we know about). They are making up ground for the game being devoid of such things.
Pretty much this. I don't mind all the attention this rig is getting now, and I'd like to see a bit more of it. But I do expect them to have a new AI/graphical/NPC shiny at some point, and then give me lots of that.
Bears, monkeys, gorillas. Thems I want to see next. But other stuff too, and I don't mind being surprised about it either. Wouldn't mind seeing fixes for bases and PVP at some point. Add some vehicles. Additions to the Architect Entertainment. etc. -
I'm VIP right now mostly to check out the new Incarnate stuff (DA is VIP only, right?), as well as get badges for my main.
As soon as the badges top out, I'm going to seriously consider dropping to premium for a while, at least until another Christmas discount subscription rate rolls around. -
Quote:OK, I misread that. I assumed you were talking about the need for premiums to also unlock Masterminds before they could use it. So, the detailed info did indeed tell you that it's a Mastermind primary, not a vanity pet for your Scrapper. No big deal, eh?ONLY when you get IN the game ad go to the Paragon Market and select Beast Mastery power set and read its detailed description, does one finally discover this is for Mastermind characters only... who already have pets...
Quote:if i had paid real money -
Another idea would be to re-jigger the permissions to allow any pet class you paid for to be played.
Buy a Beast Mastery, play it.
Want to play the legacy mastermind sets as premium? Buy the "Mastermind license" for those. -
Buying a VIP subscription will get you the Global Channels right away, regardless how many Reward Tokens you have right now.
To make the channels permanent, you need 5 Tokens for Tier 3 rewards (yes? I think), so a three month sub will get you there.
To buy outright with only points, you'd have to buy 6000 points, which I think is $50 if you only have 1 reward token (the starting one) right now. If you have some tokens already by multiply the tokens you need by 1200.
Montly subs can also be bought in smaller chunks. One month for $15 and you get to try out the channels (plus 400 points and one more token). You will still get the channels right away, even just for having the one month sub.
Three month subs are a good deal and get you a small monthly discount, plus 1200 points total to spend. I think the three month is around $42, which is a little easier to swallow in one chunk. A three month sub is guaranteed to get you the Reward Points you need, I think, as it will net you 3 itself and the first purchase gives you a bonus of 1. -
Quote:This is a great start. The next step, obviously, being to apply this same thinking [as Master Gabriel] to everything with a timed reward table -- SSAs, WSTs, etc, etc, etc....
This bit I do agree with. Especially the SSA/WWD. It would be great if every contact in the WWD would also tell me which rewards I was currently eligible for, and why (i.e., do I need to confirm my alignment again? Or just wait another day?). Hopefully this is "common code" that once done could be added easily to any number of contacts.
The WST is normally well advertised. However it might be helpful for newbies if they could see the WST in-game. Maybe every TF/SF contact could have a dialog entry for "What is the Weekly Strike Target?" and an screen that shows:
"The Weekly Strike Target is a ST/TF where you get extra rewards for XP, Inf, and Merits. The current WST is <name> in <zone> from contact <contact>."
Don't forget that <zone> might be "any Super Group base with a Raid Teleporter" and <contact> might be said Raid Teleporter. -
Quote:I'm starting to have a terrible time on iTrials with my mastermind.Devs - could you please recognise the TPN regular bug as a known issue and give us an update please.
On TPN my pets go berserk. They randomly aggro on mobs (even citizens) for no reason. Even dismissing them sometimes has no effect.
Last TPN, I died and when to the hospital. After exiting the hospital, I started to resummon. As SOON AS I SUMMONED, the bots went bananas and tried to attack Maelstrom. This was right by the hospital exit, basically on the other side of the TPN building from Maelstrom. There's no chance I could have accidentally pulled some aggro from Maelstrom, unless his aggro is somehow zone wide.
I got another taste of this while doing a BAF. Finish the Prisoner part of the Trial, no problem. As soon as Siege spawned, my Assault bot took off to attack Siege, and I could not get control of him. I have Dismiss hotkeyed, which I had to use before the Assault Bot aggro'd Siege.
Something is very wrong with scripting/AI/coding/etc. in those trials, and I'm really kind of upset about it. It's really frustrating dealing with things that seem to be huge, obvious, glaring issue with an entire AT. I'll leave it there because I am upset and I don't want to go on, but I'd appreciate it if someone would look into the issue(s). -
Don't be afraid to start your own threads if you think it's warranted.
I play on Champion and if you need help or a question send me a tell @gameboy1234.
There's also 'Champions United' and 'BMT of Champion' global channels if you aren't already on those. Off the top of my head, @Force and @SCyberTaz can get you an invite. Sorry I don't recall all the channel operators, I know there's more of you guys out there.
Welcome back! -
Naw. Bodyguard mode works with Defensive stance. It can be Follow or Goto (or stay) but it works fine.
If you tell you pets to attack a target, you loose bodyguard mode. Or if you put them on Aggressive or Passive stance directly. -
Quote:Bodyguard mode works within about 80' of your pets, which is quite a ways. (It does require line of sight too.) Most AoE are no where near 80' radius.I thought Tankerminding requires that you be close to the pets, because Bodyguard Mode doesn't work if they're too far away, and MMs aren't durable enough to tank without Bodyguard Mode.
Quote:(Plus, Provoking an enemy usually makes them run over to you, and the dumb AI of the pets makes them run over to the enemy, so you'll all be close together anyway) -
Also Arbiter Sawyer in Port Oaks. He's by the Pocket D entrance and Black Market and the Arena. His coordinates are (-1304.3, 144, 1295).
-
OK. The OP didn't specify, he just said "pay for a month of VIP for a friend."
So, to the OP: if your friend had a subscription account before Freedom (the F2P release), then the Starter Kit won't work. If he bought a box, or paid for even one month subscription, then the Starter Kit isn't going to help. (I think even after Freedom if your friend bought any points, he might no longer have a "free" account.)
If your friend was on a Trial account, or started a Free account after Freedom, and hasn't bought anything (points or subscription time) then the Starter Kit will give you a code that your friend can apply to his account.
Did that cover all the bases? -
I thought the "Starter Kit" was only for new accounts, and couldn't be used for existing accounts to add time. So no, it doesn't give you a code, nor "auto-applies" it. (Unless you mean a 100% brand new Free account. It gives you a code that you can apply only to a brand new account.)
Did I miss something? -
I had my account cancel itself recently. I didn't get the rewards on the 8th when they were due, but I did get both Paragon Points and the Reward Token on the very last day of that month.
It seems the process is a bit broken if your sub cancels, but should "catch up." If it never does, then call support. -
The point of tankerminding is to use Provoke (and/or Challenge) and stand away from the pets. Kind of like how a good tanker will move to the far side of a spawn and tank it away from the team, so cones don't hit the rest of the team. -
Do you really mean SO? Or IO?
If SO, it's really time to start thinking about IOs. You can get your Incarnate abilities at the same time (just alternate missions, or whatever).
There are some sweet rewards in the form of Tip missions now, which will get you great IO enhancements. Check the contacts tab under Tips. If you are still red side, check the Crucible in Cap. You have to (seriously) talk to the scrounger guy and then click on his garbage can.
I don't know what's good with IOs for Bots/Dark. Recharge, heals and debuff I guess. More damage always welcome. But Lich might benefit from controls too.
For Incarnates head to Ouroboros, and do Mender Ramiel's mission. Fastest way to get started. Then head to DA and start the content there, and join some global channels for Trials. You get lots of stuff there.
Intuition looks like it might be good for Alpha slot. It buffs Hold Duration. It can also increase Defense DeDuff, Range, Confuse Duration, Taunt and Fly Speed.
Musculature buffs damage and Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification. That looks like it might be tasty as well.
Other slots use your own judgement. Here's the wiki pages.
http://paragonwiki.com/wiki/Alpha_Slot_Abilities
http://paragonwiki.com/wiki/Incarnat...s#Ability_List -
Quote:Purples. Break Free and Luck. Shouldn't need orange insp. for a mastermind with bodyguard. Carry about equal amounts of each and don't be afraid to keep three lucks and two break free up at all times, but should be more than possible.As a necro/pain 'tankermind'? She's an EB *Controller*. She'll eat him for breakfast... unless you mean by 'tankermind' stand there mezzed for the 15 seconds it takes her mezzing
Do not forget to command your pets to attack. I'd sic the grave knights on to the EB, leave the rest for bodyguard. -
Quote:I believe the upcoming Enhancement Converters will cause a flattening ... of prices across all I/Os of each class. Is this the general consensus of the rest of the community?
My market predictions tend to be bad, but I expect that the bottom end isn't going to "flatten" in any way. It's already flat as a pancake. Trap of the Hunter: Chance to Suck and Enfeebled Operation and Undermined Defense are all going to remain junk.
You might see a flattening of prices across the top end. That I could believe. -
I PM'd Synapse with this bug, and he wrote back. I'll paraphrase:
1. There is a known punch-voke bug.
2. It will be fixed soon. (Like, very soon.)
3. And Crowd Control and other AoE melees won't be affected, they're working as intended.
So... soon. -
Just in case this wasn't answer somehow, I have a Shield Defense tanker and she's all but immune to damage. She has 50%+ Defense to Melee, Ranged, and AoE.
What you are missing I think is that damage like S/L also comes in flavors of Melee or Ranged or AoE. Blades for example are Melee S/L damage, and guns tend to be Ranged S/L damage.
What the To-Hit system does is pick whichever you have the highest number. If I have 10% S/L defense and 50% Ranged defense, and I'm hit with a Ranged S/L attack, the system will pick the Ranged number and use that. Ditto with Melee and AoE.
So having three positions covered - and there are only three - means I'm protected against nearly everything. The only thing I'm not protected against are attacks which have no position component, and there's a few Psi attacks that aren't Melee, Ranged, or AoE. Gotta watch out for Fortunatas and Arachnos Tarantula Mistresses. -
Quote:I worry about what would happen if a team could just drop their eight judgements on them at once.
They'd probably melt.
I think you bring up a good point, although I think a good counter-point is that eight Judgements probably should melt a spawn.
I think it should be clear to most folks here that we asking for things to be scaled up for additional players. Any buffs should NOT affect single missions content! Soloist should see the same content as they do now. I'm kind of concerned that ideas for adding "pink patches of doom" will increase the difficulty too much for soloist.
I also want to say that I think part of the "problem" overall in CoH is that you know on most missions you're going to get tank n' spank. If the end bosses (or even some mid bosses) where more variable, then I think there would be a little less tedium. So I think the devs should consider taking several ideas from this thread, and try to implement more than one.
Some boss mobs make sense as a buffed-up EB. Some make sense with a bunch of boss friends. Some make sense if they summon. And some might readily make sense with a gimmick. Mix it up and I think players will be happiest.