Returning 50 Bots/Dark needs help


Dechs Kaison

 

Posted

Have a 50 bots/dark who was my first 50. Currently he is SO'd out, but I would love to start trying incarnate content with him. I am horrible with builds using sets and couldnt find any posts with build info that was current. Any builds/suggestions would be greatly appreciated!


 

Posted

Do you really mean SO? Or IO?

If SO, it's really time to start thinking about IOs. You can get your Incarnate abilities at the same time (just alternate missions, or whatever).

There are some sweet rewards in the form of Tip missions now, which will get you great IO enhancements. Check the contacts tab under Tips. If you are still red side, check the Crucible in Cap. You have to (seriously) talk to the scrounger guy and then click on his garbage can.

I don't know what's good with IOs for Bots/Dark. Recharge, heals and debuff I guess. More damage always welcome. But Lich might benefit from controls too.

For Incarnates head to Ouroboros, and do Mender Ramiel's mission. Fastest way to get started. Then head to DA and start the content there, and join some global channels for Trials. You get lots of stuff there.

Intuition looks like it might be good for Alpha slot. It buffs Hold Duration. It can also increase Defense DeDuff, Range, Confuse Duration, Taunt and Fly Speed.

Musculature buffs damage and Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification. That looks like it might be tasty as well.

Other slots use your own judgement. Here's the wiki pages.

http://paragonwiki.com/wiki/Alpha_Slot_Abilities

http://paragonwiki.com/wiki/Incarnat...s#Ability_List


 

Posted

Much thanks for the info and definitely will be going through the link DK


 

Posted

Ok...so did a bunch of reading, did some looking around at other builds and am ready for some comments

I know that some of the slotting could be better with purples, but I'm trying to do this one w/o purples first to see how much I play him and then will purple down the road.

I'm thinking of musculature for the +dmg.

Two things I would like to change with this build but not sure how I would:
1) I have a full set of the MM AIO enhancements. Not sure how to best use them in this build.
2) I would really like to gbet photon grenade in here somewhere but not sure what to swap out.

As always, comments/suggestions are greatly suggested!

Villain Plan by Mids' Villain Designer 1.953
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Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(7), BldM'dt-Acc/Dmg/EndRdx(11), BldM'dt-Acc(15), BldM'dt-Dmg(23)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(34)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(48)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-Acc/Rchg(5), SipInsght-ToHitDeb/EndRdx/Rchg(9), SipInsght-Acc/EndRdx/Rchg(9)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(50)
Level 12: Protector Bots -- BriL'shp-Acc/Dmg(A), BriL'shp-Dmg/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(13), SvgnRt-PetResDam(15), DefBuff-I(19), DefBuff-I(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(25), LkGmblr-Rchg+(31)
Level 18: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
Level 22: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(48)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(37)
Level 26: Assault Bot -- HO:Nucle(A), BriL'shp-Dmg(27), BriL'shp-Dmg/EndRdx(27), BriL'shp-Acc/Dmg(29), EdctM'r-PetDef(31), ExStrk-Dam%(31)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-Build%(50)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(43)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(43), RctvArm-ResDam/EndRdx(43)
Level 44: Electrifying Fences -- TotHntr-Dam%(A), TotHntr-Acc/Rchg(45), TotHntr-Acc/Immob/Rchg(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(29), Mrcl-Rcvry+(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(46)
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 5% Defense
  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 14.25% Defense(Fire)
  • 14.25% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 13.31% Defense(AoE)
  • 6.3% Max End
  • 5% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 36% Enhancement(Accuracy)
  • 1% Enhancement(Confused)
  • 5% Enhancement(Immobilize)
  • 62.5% Enhancement(RechargeTime)
  • 23% FlySpeed
  • 78.31 HP (9.75%) HitPoints
  • 23% JumpHeight
  • 23% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 4.15%
  • MezResist(Terrorized) 2.5%
  • 9% (0.15 End/sec) Recovery
  • 28% (0.94 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 11.26% Resistance(Fire)
  • 11.26% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 28% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Blood Mandate
(Battle Drones)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Touch of the Nictus
(Twilight Grasp)
  • 15.06 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Siphon Insight
(Darkest Night)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Stupefy
(Howling Twilight)
  • 2.5% (0.04 End/sec) Recovery
  • 15.06 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Brilliant Leadership
(Protector Bots)
  • 4% (0.13 HP/sec) Regeneration
Sovereign Right
(Protector Bots)
  • MezResist(Sleep) 2.75%
  • 10% Resistance(All)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • Knockback (Mag -4), Knockup (Mag -4)
Red Fortune
(Shadow Fall)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Shadow Fall)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Cloud Senses
(Fearsome Stare)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Maneuvers)
  • 10% (0.33 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Brilliant Leadership
(Assault Bot)
  • 4% (0.13 HP/sec) Regeneration
  • 1% Enhancement(Confused)
Edict of the Master
(Assault Bot)
  • 5% Defense
Luck of the Gambler
(Weave)
  • 10% (0.33 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.06 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Mocking Beratement
(Provoke)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Siphon Insight
(Dark Servant)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Charged Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Trap of the Hunter
(Electrifying Fences)
  • 5% Enhancement(Immobilize)
  • 15.06 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Posted

Quote:
Originally Posted by Screwyrabbit View Post
1) I have a full set of the MM AIO enhancements. Not sure how to best use them in this build.
Don't. They're pretty terrible. They offer a ton of recharge enhancement that does absolutely no good, and the set bonuses are nothing special.

At best, fit the proc in there somewhere.


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