Invention Origin Prices
You likely want to ask this in the Market forum, but short answer is yes.
At least for the flattening part. Dunno about stabilization.

my lil RWZ Challenge vid
My thoughts are on stabilization that it will be harder for marketeers to farm "niches" since they will need to control a much greater inventory of the entire class of I/O in order to maintain their corner of the market. Basically, this will take the "corners" out of the market. With everything rounding to an approximate level of worth.
My thoughts are on stabilization that it will be harder for marketeers to farm "niches" since they will need to control a much greater inventory of the entire class of I/O in order to maintain their corner of the market. Basically, this will take the "corners" out of the market. With everything rounding to an approximate level of worth.
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My postings to this forum are not to be used as data in any research study without my express written consent.
My thoughts are on stabilization that it will be harder for marketeers to farm "niches" since they will need to control a much greater inventory of the entire class of I/O in order to maintain their corner of the market. Basically, this will take the "corners" out of the market. With everything rounding to an approximate level of worth.
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Paragon City Search And Rescue
The Mentor Project
Marketeers farming niches don't try to control anything. They take advantage of existing volatility.
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Underneath it all, the reason marketeers make money isn't that they're controlling the market. It's that if you buy things for 1k and list them for 1 you make money hand over fist.
I believe the upcoming Enhancement Converters will cause a flattening and stabilization of prices across all I/Os of each class. Is this the general consensus of the rest of the community?
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If converters work as expected, prices on the dozen most desirable and expensive
IO's will drop as players create another supply vector for them via convertors.
Prices on a handful of junk IO's, or less valuable IO's in the desirable sets, will
rise as demand and competition for them increase - they're the inputs into
the converter pipeline.
As for the rest? No appreciable change...
Converters cost money.
There's little rational reason to use them except towards the high ticket stuff.
Would you use a convertor on a Thunderstrike, Doctored Wounds, Crushing Impact,
or any of dozens of other decent IO's?
I seriously doubt it.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
My thoughts are on stabilization that it will be harder for marketeers to farm "niches" since they will need to control a much greater inventory of the entire class of I/O in order to maintain their corner of the market. Basically, this will take the "corners" out of the market. With everything rounding to an approximate level of worth.
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Maybe if you're working something like level 27 Basilisk Gaze quads where the inventory and turnover is so slow that one person can control it, that's true. But the majority of popular IOs have a high turnover rate and many marketeers can be working the same niche and all make money, even if none of them "control" the niche.
In any case, the only thing a marketeer needs to make money is people willing to sell low quickly and other people to buy high quickly. I don't expect human nature to change in that regard. The only thing that makes exploiting that difficult is when the market is flooded, but it remains to be seen if the supply of the most wanted IOs can really exceed the demand. There are a limited number of purple recipes and PvP IOs out there, so there's always going to be some level of demand for those, for example.

my lil RWZ Challenge vid
I highly doubt it.
If converters work as expected, prices on the dozen most desirable and expensive IO's will drop as players create another supply vector for them via convertors. Prices on a handful of junk IO's, or less valuable IO's in the desirable sets, will rise as demand and competition for them increase - they're the inputs into the converter pipeline. As for the rest? No appreciable change... Converters cost money. There's little rational reason to use them except towards the high ticket stuff. Would you use a convertor on a Thunderstrike, Doctored Wounds, Crushing Impact, or any of dozens of other decent IO's? I seriously doubt it. Regards, 4 |
I know someone was talking about converting regular IOs into the special ones like Numina's or a Miracle, etc. and I responded that I will only use mine on PvP and Purple IOs. Not even ATOs seem to be worthy of using a converter on them though I may change my mind if I end up with excess converters.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
I highly doubt it.
If converters work as expected, prices on the dozen most desirable and expensive IO's will drop as players create another supply vector for them via convertors. Prices on a handful of junk IO's, or less valuable IO's in the desirable sets, will rise as demand and competition for them increase - they're the inputs into the converter pipeline. As for the rest? No appreciable change... Converters cost money. There's little rational reason to use them except towards the high ticket stuff. Would you use a convertor on a Thunderstrike, Doctored Wounds, Crushing Impact, or any of dozens of other decent IO's? I seriously doubt it. Regards, 4 |
I believe the upcoming Enhancement Converters will cause a flattening ... of prices across all I/Os of each class. Is this the general consensus of the rest of the community?
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My market predictions tend to be bad, but I expect that the bottom end isn't going to "flatten" in any way. It's already flat as a pancake. Trap of the Hunter: Chance to Suck and Enfeebled Operation and Undermined Defense are all going to remain junk.
You might see a flattening of prices across the top end. That I could believe.
Bottom prices will rise slightly; probably by 10% or so (fewer total recipes generated, some of them converted into good stuff). These are already things you can buy for a million and sell for ten million, so I don't think we'll see a lot of clear and visible change.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Thank you all for the good responses. I avoid marketeering in game, so I am grateful to you for the info.
It seems the bottleneck is the converters, which I did not account for at all. Makes sense. If they are limitless the effect I assumed would happen may (or may not) have occurred. Depending on converter supply it just might be easier to make a few more Glad+3% available, or take the top off the really spendy Purps and thats about it, and that may be the only effect. Very interesting. Again, thank you.
I believe the upcoming Enhancement Converters will cause a flattening and stabilization of prices across all I/Os of each class. Is this the general consensus of the rest of the community?