firebane

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  1. firebane

    Badge Questions

    I hope buffing implies other then increased regen rate. Regen rate and resistance should stay the same but you could add some new powers to some of them so it becomes more interesting.

    All monsters should have something more then just "raw damage" attacks. Slows, holds, immobs or something like that.

    If you just up the regen you only make the monsters more of a timezink instead of a fun challenge.
  2. firebane

    Comic #10

    Huh?? You can actually download these as pdf:s???

    As a non-US player I never thoguht I see the day when I could read this comic!

    Thanks for the link!
  3. I actually have a small hope that we will see Shields in Issue 7...
  4. [ QUOTE ]
    FYI: Darkest Night

    Its base Scale is 1.5. It has been since at least I3 (that's as far back as I checked.) Defenders multiple is .125 and enhancements are 1.98 (my calcs before were thinking ToHit Debuffs were Schedule B.)

    1.5 * 0.125 * 1.98 = .37125 or a tad over 37%.

    Any guide that says it is Base 30 Probably meant 30% mitigation, since that lines up with the 1.5 base.

    [/ QUOTE ]
    Are you telling us that Darkest Night has never been able to floor a minions ACC to 5%, even in I3???

    Sorry _Castle_ I must call bogus on this. There's even spreadsheats with thousands of samples showing this was possible.

    Something is fishy here...
  5. Actually you just made me more confused...??

    You say it affects targeted based powers but not summoned entities. But then you say it affects Burn????

    Since when did Burn become a targeted based power?
  6. [ QUOTE ]
    While I'm happy this is happening (My lvl 38 Brute who is /EA thanks you) I'm concerned w/ what it means.

    Per his words, +5 mobs will be treated as equal lvl mobs????

    Equal level mobs do NOT hit me, so that means a +5 lvl mob will NOT hit me which means next the DEVs will have to add higher lvl difficulties for missions beyond Relentless.

    Sorry, it's just that way.

    Tourettes

    [/ QUOTE ]
    Well if you think about it like that it could just be the other way around +5 mobs hit me so equal mobs will hit me...

    I think we should consider it to work just like resistance i.e. 50% resist is the same for a lvl 20 attack as for a lvl 40 attack, it cuts damage in half...
  7. Toning down toggle dropping....




    HURRAY!!!

    ...and with the moving melee bug fix it might actually be possible to bring a tank to the PvP zones!

    It's never to late to make wrong things right States!
  8. [ QUOTE ]
    [ QUOTE ]
    He is still stuck on the 3 minion = 1 hero.

    [/ QUOTE ]

    Slight derailing. As he explained in that post (allthough not clearly enough) is that the game is designed so that a hero/villain will usually wind up fighting 3 minions. In a solo mission when you enter a room, chances are there'll be a group of 3 minions there to fight (or 1Lt and 1minion). They can't change this (or at least it would be too much work to do so), so they need this to be challanging for a hero to fight sicne that's what the game will throw at them most of the time.

    [/ QUOTE ]
    Well a way to change this and still keep it within limit is to say that a hero = 1 lt 2 minions for example... or tanker defense = 1 boss 2 minions while tanker offense = 3 minions.
  9. Statesman finally took the time to answer some of the "Ask Statesman"-questions. There's a couple of points I find interesting for the tanker community.

    When it comes to ED let me summarize it by saying that States thinks ED works fine and that no AT should cap out by themeself. He is still stuck on the 3 minion = 1 hero.

    an interesting thing was that statesman said that I5 and ED was separated because they had not decided if ED was going in, it was dependent on how I5 hit.

    I find this strange considering that he previously said they been running with ED internally since march...

    But then we got this:

    [ QUOTE ]
    Considering the resistance and mez mag resistance changes to scraps/tanks do you have any plans to rid PvP from the excessive toggle dropping (IMO) or at least lessen it? Please elaborate so I can understand the reasoning.

    An issue that we’re looking into.

    [/ QUOTE ]
    Let's cross are fingers that toggle dropping will be decreased or even removed!

    This is also something interesting that might include a buff for Stone (pre-Granite) and Ice:

    [ QUOTE ]
    Why did defense need to be scaled back so drastically?

    Here was my goal. Have every type of build able to play on Heroic with perhaps one defeat on groups of all sizes, and do the same on Invincible with at most a handful of defeats. Also, Tankers needed to tank, and Scrappers needed to survive long enough to contribute. We tested and arrived at our numbers.

    But there is an issue with Defense as a whole; it doesn’t scale. If we make it balanced at +4 levels, it’ll be absolutely awesome at even con. We’re looking into some things that might even this out (as well as even out the minion/lt./boss issue).

    [/ QUOTE ]
    ...but it is Statesman looking into this so it could actually mean a nerf...

    This is also interesting:
    [ QUOTE ]
    Do you guys really listen to our suggestions for powersets, costume options, map, etc....? If so can we have a example?

    Oddly, ED came as a suggestion for diminishing returns on the forums. Archery and Sonics were both mentioned.

    [/ QUOTE ]
    I would like to know the name of the person who suggested this...

    He also confirmns that a shield powerset is on it's way and that it will be for tanks and scrappers

    Overall he dodge alot of the more interesting ED-questions and nowhere does he adress the problem with tankers being obsolete...
  10. Hmm, I understand your reason but if I wanted to make a stone tank andI knew nothing about it, I would like to know which powers to skip and which to keep. If all powers in stone primary are rated 3 or better it looks like I cannot skip a single primary power...

    Your rating should not be based on how usefull the power can be in game it should be based on a rating among the powers in the powerset.

    So for example a 5-star power is a set-defining power (if you don not take it you should chose another powerset, example pets for MM or Granite for Stone tank).

    A 4-stared power is a great power that you should not skip and take it as soon as it is available.

    A 3-stared power is a power that you should not skip but you can hold of taking it untill later.

    A 2-stared power can be a situational power which is very useable during certain moments but could otherwise be skipped.

    A 1-stared power is a power you should skip.
  11. Great that you added the numbers (resistance/defense and so on). A lot of guides miss that part.

    For some "negative" feedback I think you got some rating problems...

    If you give a power 5 stars then it's supposed to be a power you gotta take right away. Also brimstone and crystal should get 2 stars max as its not something most stone tankers take.

    What's missing? Perhaps you could add something about what tactics you use.

    Overall a good guide and once again I gotta give you extra credit for adding some hard numbers.
  12. Shadow_step gave the best advice so far in this thread. Do not try and buy SO:s at 22, instead buy a full set of DO:s. Then upgrade key-powers with SO and at 32 you might be able to afford a full SO-set.
  13. I think you are all spoiled with being financed by your SG or alts in CoH. Prices are the same as is the drop rate and mission rewards.
  14. Yawn...

    Is that all you have to say about the role of a tank Statesman? Is that our role?

    To hold a third of a mob and selct the ones that we can handle damage from best...???

    I agree with a lot of other posters in this thread. Exchange the tank for any other AT and the team might probarly do better.

    And quite frankly, if you where playing on Rugged with that team I expected the team to breeze through the mission. Your tactics seems strange and I cannot really imagine how that tactic would benefit the team...
  15. Actually think I am ok with this. But I do think that this is something you should have done INSTEAD of gutting our defense and now also Status protection (YES, status protection is weaker in I6!!).
  16. [ QUOTE ]
    Surprise! Badges and Accolades aren't mandatory.

    [/ QUOTE ]Buying enchantments, training, doing missions is not mandatory either by that logic...
  17. I just figured out the reason why SR get's this buff but not Ice Armor.

    It's because of SR being one of the powersets in CoV but Ice is not.

    I bet a lot of Stalkers have complained (and rightly so) that they are dying to much but since there are no Ice Armor in CoV no one can complain about that set...

    I thought the devs had a better overview then this but with the recent changes it's pretty obvious they dont.
  18. Good move Statesman!

    Could we at least get your view on Steamy mist, Shadowfall and the other defender powers left in the cold?
  19. Lame!

    That's my first reaction. You could also say that you are stepping away from balancing and actually favorize certain AT:s while ditching others.

    It's your game so do what you want but do not expect me as a player and customer to like it. I know a bad descission when I see one and this certainly is one.

    Why did you create the Ice Tank if all you wanna do is make the powerset weaker and weaker compared to the rest of the sets?
  20. [ QUOTE ]


    My question is this, why the interest in base raiding or having a base if a player isn't inclined to belong to an SG with other persons?

    Isn't this a veiled demand for player housing, which is dubious at best, considering the near total lack of loot and items in this game?

    [/ QUOTE ]
    Uhhm, have you noticed that the customization of your hero is feature that CoH has gotten a lot of praise for. Building your own base is just as meaningfull as running to Icon and changing your costume.

    It is fun to build / design something for your own. I think there are many (including SG:s) that wants to build a base but never wants to take part in any raiding or PvP.

    Base building is a BIG part of CoV (and I6 for CoH+CoV). Hamidon TF:s and such are just small events in the game.
  21. [ QUOTE ]
    It is not forced grouping.

    I know there are several solo SGs out there.

    [/ QUOTE ]
    Yes, but do you really think that solo SG will get enough prestige to finance a base???
  22. Darn, was hoping this was not gonna happen This is actually a con for buying CoV.

    Forcing a player to be part of a SG to utilize a BIG portion of the new content is not good. Pretty sure that creating a 1-man SG will not generate enough prestige to finance a base. This is actually forced grouping which I believe several of the devs had said would not be implemented.

    So casual players who was looking forward to building a base, you just got Pwnd!!111!!!
  23. I have a suspecion that Cuppa-Jo got it all wrong. I have note seen a decrease with my Tarpatch (except for the recharge nerf) but I have seen a decrease in Darkest Night.

    My guess is that def debuff powers are the ones who been stealth nerfed...
  24. Anyone got any news from the devs or replies to PM:s regarding this?