dave_p

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  1. I love bringing my Son/Son to MSRs. Not only can you protect from stuns w/your big bubble, you can also cast Clarify on your teammates (not to mention shield them) to protect from sleeps as well. Clarify + Dispersion Field should keep all your teammates very safe, as long as you don't get hit yourself. Unfortunately, you *will* get slept, and prolly quite a bit, so bring BFs. Any time I announce I'm a Son/Son on an MSR, I'm snapped up in a hurry.
  2. dave_p

    Ice/Storm build

    Quote:
    Originally Posted by Cylert View Post
    Here is my latest build based on everyone's feedback. Please let me know if I have overlooked anything. Thanks again for all the great feedback!
    Looks good, except for the underslotting of FR. 2 slots seem obscenely low. 23s recharge is actually not bad, but you can still get it below 20s. The 2-slotting of Flash Freeze for the +4% recovery seems like a bit of a waste to me--maybe you can stick that slot in FR instead? Also, I'd replace the D/R posi's in Frostbite w/a D/E or A/D/E. You don't need more recharge for that power, but the end cost will kill you if you spam it a lot.

    Overall though, it looks solid to me. Your end recovery w/SS on is barely +1, much less w/Hurricane on as well, so like I said, until you get Cardiac, you'll be dying for end, esp w/AA slotted w/the Coercive set. SM & Hurricane both are also a bit underslotted for end redux, since you chose to max out the buff/debuff effects instead. Again, prior to Cardiac, you may want to readjust those for more end redux. Or maybe more rech. in Hibernate, which I used as an end recovery power more than a "oh sh**" button.
  3. Quote:
    Originally Posted by Humility View Post
    Yep, it always sucks to have to explain to my kiddo that he can't make that [insert cool recipe] that actually dropped for him because some jerk wants to market pvp and the common salvage costs 90% of his character wealth. Yeah yeah, he can wait until tomorrow and I personally have no issues with it, but explaining to an 8 year old that he has to wait because someone is being greedy over some pixels gets old.
    God forbid your 8 year old learns the virtues of patience.
  4. What's more awesome than my main? 8 "main" toons at once, that's what. When I19 first launched, everyone was dusting off their namesake toons to alpha slot them, and I got to run the Apex/Tin duo w/pretty much everyone playing their "mains". Even though it was mostly our first time through those, we pwned both TFs, got MoApex and only missed out on MoTin cuz of the mines.
  5. dave_p

    Ice/Storm build

    I think +rech doesn't do that much for your build. Sure, slightly faster FR, LS, etc is nice, but you can already get those down pretty fast w/o all the +rech sets, which you'll still have plenty of w/the LotGs and the Coercive set.

    I'd switch out to 6 Lockdowns for BoI & Glacier, add a 6th Coercive for AA, 6-slot Blood Mandate for Jack & 'Nado, Thunderstrikes in LS & IB, etc, to get your ranged def capped and AoE def in the 30s. Yes, you'll be playing up close w/AA. You won't however actually be in melee, i.e. 7', much, since AA has a 25' rad. At least try to see how far you can take your ranged/AoE def bonuses in a build and see if you like it better than your rech-oriented build. Just as a reference, my own Ice/Storm has 46.3% ranged, 35.3 AoE def and FR recharges in 18.3 sec. I find an extra 3s of recharge is a very good exchange for softcapped ranged def.

    Frostbite should have more proc love. You can stick in 3 dam procs and the Grav Anchor hold proc. Finish w/Acc/End's or a Posi's A/D/E if you have enough global +to hit/acc. If 6 slotting, add a Detonation A/D/E.

    Where to find slots: I'd single slot IS, CJ & O2 Boost. Yes, Slick is your signature power growing up, but at 50, I hardly touch it, esp since I spam Frostbite to let Tornado do its thing (plus Frostbite w/the procs do a lot of damage & holds). In fact, even w/just 1 50 rech slotted, it's nearly perma at 33s. I also get away w/4-5 slotting FR for max rech, but either no proc, or only the Achilles. If you choose to switch out, say Frost Breath, for Snow Storm, that's another 3-4 slots you can free up.

    Oh, and plan on the Cardiac boost. The end redux from that is a godsend. Until then, your end bar is going to be crying a lot, esp w/AA & SM underslotted for end redux. In fact, I wouldn't even plan on the Coercive set for AA until you get Cardiac, instead maximizing its end redux first (frankenslot for end redux, confuse & procs).
  6. Quote:
    Originally Posted by LygerZero View Post
    It's actually easy to prove if you bid your billions on the market on items that don't exist (lvl 53's, for instance)

    /screenshotui 1 and take a pic of the place holders. It would easilly prove the 5B or 10B or 15B.
    Or 16B.

    I suppose you could take a movie and scroll all the way right too, but it wasn't worth the effort, and 16B 2 years ago was quite enough. Nowadays... meh.
  7. Quote:
    Originally Posted by RemusShepherd View Post
    Defense is the more popular option, and its kryptonite (defense debuffs) is more uncommon than my scraptroller's kryptonite (anything but S/L damage).
    Defensive debuffs have to land first, and then some more to cause cascading failure. Unless you're like trying to tank the ITF or something, as long as you don't get hit too much on the return alpha (and you shouldn't), you should be able to lock things down enough to not worry about staying at or near the def cap. It's also really nice not worrying about mobs like Sappers, cuz they're just not hitting you all that much.

    As a counterexample, my Son/Son defender w/Tough, Weave & TI has S/L resists capped along w/smaller resists across the board, and capped ranged def, but he gets taken down way faster than any of my controllers if he aggros too much, because of fewer control options. I mean solo, I can just sleep everything, but who has problems solo?

    To the OP, I toyed w/the Fighting pool for I19 builds, post free Fitness, but decided that the end costs just didn't justify the returns. Tough is not all that useful by itself, and Weave is nice, but hard to justify getting 2 other powers for, not when you can get into the 30s for range def (or S/L depending on epic armor) w/not that much effort, and even softcap w/a bit of sacrificing. Maneuvers is kind of a must for me though.

    I will tell you, my Ice/Storm's build w/Man, Tough & Weave and an epic armor was a defensive beast (Steamy Mist has some nice #s), but again, the end cost was unbearable. This was before I got Cardiac on him, so it might work better now, but still, not really necessary. My Son/Son example above also had horrible end issues running all of his toggles prior to the Cardiac boost so I ended up shutting off Tough most of the time anyway.
  8. Right, but Hurricane also has a chance to KB, which afaik *is* covered by -KB IOs. That's the thing that puts us on our backs, not the repel aura, right? And the defender version at least is +8.3 KB (@5% chance) so you should need 12 pts of -KB to withstand it.
  9. Yup, Fake Nemmies, Storm powers (Katie TF), Pylons, Carnie MI phantasm summons (w/their decoy both hitting you w/ET), quite a few things. If they hit, anyway, and my def is high enough where it's not usually an issue. Still, adding an extra 4-8 points wouldn't hurt, if you can find the space.
  10. Regarding DDR on WP, the only times I've really had trouble w/my DB/WP (S/L capped) is when I jump in a big spawn of Romans before anyone else, and have to hold serve for an extended period of time. If the rest of the team follows quickly after, I've never had an issue, even though my def is long in the red, because my regen can keep up. And even alone, as long as I have SoW to pop, I'm fine.

    I guess if I were looking to solo the ITF, I'd much rather have my DM/SD do it, but for most situations, my /WP does just fine, even w/o DDR. Not to say my defenses aren't taken down, often, but that's why you have layered defenses as WP (or Invul, or SD for that matter).

    As for Invul specifically, 75% S/L resists against mostly lethal mobs seems like a pretty good mix, DDR or no. I haven't run my Invul scrapper through the ITF yet, but my Invul tank obviously has zero problems w/it, and maybe as a better corollary, my Stone tank out of Granite has capped S/L/E/N and around 50% DDR and has zero problems (I rarely hit Granite any more). Sure, more HPs for the tank & Rooted for more regen, but I would think an Invul scrapper w/higher S/L resists, and likely higher def #s w/mobs in range or Invinc would be almost comparable against Romans, if not the all the Nicti spawns.
  11. Quote:
    Originally Posted by Bosstone View Post
    Yes. We are all hellbent on denying that it needs work. [/deadpan]
    You're playing lipservice to asking for dev love, all the while maintaining it's a perfectly playable set. You can't say in the same breath you think Dev needs work, and also how you're perfectly able to keep up w/the other blasters and even outperform them and expect to be taken seriously.
  12. Quote:
    Originally Posted by seebs View Post
    It's the worst set, but it's not a bad set.
    Here's my problem with this statement--you're accepting a poor(er) set instead of asking for more. Regard for a moment the guide in my sig--Ice Melee was an underperforming set for a long time. I dealt with it the best I could, but we also asked for improvements, and got them. Now, it's still unfortunately widely regarded as a subpar set, but is actually very good, and IMO balanced as a Tanker secondary bet. its AoE (good), ST (suck) and mitigation (very good). Ppl are still asking for some love (mostly GIS & FF), and who knows, we might get some.

    Dev is a functional set, but is not balanced w/the rest of the Blaster secondaries, and there's just no reason to accept that w/workarounds and tactical discussions. Seriously, talking about how you soloed/1-shotted an EB w/stacked TM and not mentioning how long it took to set up isn't helping the cause. I'd love to roll a /Dev again after having deleted quite a few of them, but I have zero motivation to do so ATM. I doubt very much I'm even close to alone in this sentiment.
  13. Quote:
    Originally Posted by StratoNexus View Post
    Leap-frogging ftw. If you are on a team that is demolishing spawns that fast, you likely should be engaging multiple spawns. Devices players have a lot of tools they can use on truly fast moving teams, but they cannot be waiting for the tanker to go in first. Honestly, with the exception of /Fire, /Mental and /Devices, no blaster secondary provides much to a steamroller, because AoE damage is what it is all about. But if you try to play /Devices like /Fire, /Devices is gonna suck pretty bad.
    First good rebuttal I've heard yet. You're right, if you're willing to leapfrog or split the team, Dev can be used effectively. Most ppl don't tho. As for no other secondary providing much to a steamroller, all other secondaries provide BU, which is the biggest ding against Dev. Granted, if you're playing w/a good Kin and are damage capped, it's not an issue.

    As for survivability on fast teams, /Ice would prolly give you more mitigation w/IP & Shiver, and again, BU for more (AoE) damage. /EM & /ELM also give you superior ST options for hard targets after the minion/lts have been cleared by the AoEs.

    Yes, Dev can pull close in various circumstances, but at the end of the day, it needs work. Why ppl seem hell bent on denying this, I have no idea. Do all the Dev players really think the set is balanced as it stands? Really?
  14. Quote:
    Originally Posted by Bosstone View Post
    I can't remember it either. I'm too busy laying down Caltrops, Rain of Fire, and Fireball to bother with TM.
    Dev added RoF & Fireball? Sweet, sign me up!

    Caltrops is a good power. Not really needed on high paced teams, but good nonetheless. Tell me what powers in Dev helps on steamroll teams. I'm not talking about F/Rad superteams, but just a decent pug that can more or less demolish a spawn in
    -Web 'nade? Hardly.
    -'trops? Again, good power, but not really for mass damage, tho can be leveraged w/Rain powers. Not necessary if things die fast enough, like adding BU to your FB+RoF combo.
    -lolTaser
    -TG's nice, but everyone can get high Acc, plus most of my blasters take Tactics anyway
    -Smoke Grenade? What's it do for damage?
    -CD? Everyone and his brother runs SS + a Stealth IO.
    -TM & TB? Too slow to setup.
    -Gun Drone? Yeah, it adds to overall DPS. A bit.

    Survivable? Sure, never argued that Dev wasn't. Except Ice is just as survivable, but has BU. Still, Dev's got that part down. Again, though, what does it do for me on fast paced teams?

    If you don't like playing on high DPS teams or like to solo more, Dev is a good set to play. There's your reason to play Dev. Don't tell me it's more "strategic", or disparage the number crunchers for pointing out that Dev does less damage on most teams. And even the Dev fans are pointing out, damage is what blasters should be doing, right?
  15. Quote:
    Originally Posted by Gehnen View Post
    Fixed for you. As the original post of the thread implies, Devices haters need not apply. Some of us are trying to help fellow players re-evaluate characters that are collecting dust.
    OP implied nothing of the sort. He wished he'd rolled anything but a dev. Ppl want to praise their pet powersets, go right ahead, but don't try to ignore real-world gaming needs. Dev is great if you want to solo or go at a slow-but-safe pace. Try to keep along on a fast paced team, and you simply don't contribute as much *damage*. Dunno the last time I ran a TF where we slowed down for someone to lay down TMs.

    Many have listed reasons to play a Dev. I have no problems with that. I have problems w/idiotic statements like which I originally quoted. This game is ridiculously simple, and statements like Dev is more "strategic" simply means it requires more setup time, which just drags good teams down.
  16. Quote:
    Originally Posted by Asha'man View Post
    There are still holes to be patched for sure. Although I picked up a Steadfast KB protection IO, I still get KB'ed on occasion. Although I have my immob protection toggle (CoD?), I still get immob'ed on occasion. What is the most efficient way to cover all of these holes? Am I forced into CJ/Acro/IOs/CoD? All of the above? Some of them?
    CJ is just a nice power to have even if you didn't need the immob protection. It's almost a free toggle that gives you a bit of def, nice unsuppressed mobility in combat (esp w/the free Hurdle), and is a good IO mule. I don't think I have a single toon who didn't take CJ, tho sometimes I take it late.

    I get by w/just 4pts of KB protection on my Dark tank and while I occasionally get knocked on my butt, I deal w/it. You could slot a Karma or BotZ in the aforementioned CJ also if you wanted some extra -KB.

    Glad to hear you're enjoying your DA/IM, and thanks for the props in your OP. Always happy to hear someone enjoying Ice Melee for a change.
  17. ELA is very meh, much like Fire, until you get your defenses going, then it can become sorta godly. S/L (E/N) capped resist bases sets are amazingly sturdy, even w/no DDR. Hell, just get your S/L def to around 30% and you'll notice a *huge* difference.
  18. Quote:
    Originally Posted by LukeMinhere View Post
    Devices is not for number crunchers. It is for strategists.
    Translation: Devices is not for fast play, or steamrolling teams. But hey, if you solo and/or your team has all the time & patience in the world, Dev totally rawks!
  19. Depends on how many mobs are hit. If you're getting close to the cap of 10, ET is very, very effective. KD's nice too, tho Axe has enough of those. My only concern is being out of AAO range to maximize ET's cone.
  20. Tweaking my SD/Axe a bit, I've been thinking that I'd really love to fit in ET for more AoE goodness and the most disposable power seems to be... Cleave. Seems like blasphemy, I know, but consider: I have a full ST chain w/o Cleave, the cone is tiny narrow, and Gash & Swoop both have better DPAs than Cleave anyway. If you can reliably hit 2 mobs w/Cleave, you're better off w/it, but I think it's not worth the time to try to line it up.

    So is Cleave skippable? Thoughts?
  21. SM's DPA isn't that much lower than SP, and is certainly more than 50% of Smite, so if you can hit 2 or more mobs, it's pretty much always worth it to include SM. Now, if you're wasting time positioning to hit that 2nd mob, not so much, but hitting 2 w/SM should be very easy. Trying to line up for 3 or more might not be worth your time.

    Considering how AoE poor DM is, I'd never give up on SM.
  22. Funny, how many of those I rolled in I0, and deleted soon after...

    Invul/SS Tank - Deleted
    Fire/Energy Tank - Brought to 50
    AR/Dev - Deleted
    Fire/Dev - Dev was the shizzle back before ED when you could just 6-slot for damage w/TD. 300% fireballs before BU.
    Energy/Energy Blaster - still getting by
    Fire/Kin Controller - Fire/Rads were also quite the vogue, even back then. Neither combo has faded much.
    Pure Emps - Tried so many Emp/* combos, deleted them all.
    FF/Energy - Same for FF/*. Son & Cold were more fun since you also had debuffs to play with.
    Darkity Darks of All Flavors - Tried & deleted several attemps at a D3. Finally got one in the 40s, but as a Dark/Ice.
    ScrapperPowerSet/Regen - Kat/Regen for me. Those were the days.
    Spines/Dark - Still think it's better than Spines/Fire. I mean, sure /Fire does a bit more damage, but Spines/Dark does *enough*, plus has far better survivability.

    Quote:
    Peacebringer - Oooh... shiny.
    Khelds are considered classic?
  23. Quote:
    Originally Posted by Heraclea View Post
    Ice Melee is a team tanker's attack set. It's full of controls over damage. It will do well to make you survive alphas in the early game, and does better than most at helping WP tankers keep aggro.
    IM has the 4th best AoE damage for tanks in the game. In most circumstances (i.e. running missions, on teams, etc), it will absolutely outdamage EM, DM, DB, BA, SM and likely WM. You can solo w/it fine too if you set the mishes to -1/x8. Read my sig and get rid of your outdated notions about IM, which you've been repeating for years now.

    As for GIS & ST damage, as others have noted, IM is still lacking in a few depts, but I think as a set, it's well balanced given its mitigation abilities. Still, I wouldn't mind a faster recharging GIS & FF (or just flat out more damage).

    And yeah, WP would go well w/it, as would any primary that likes to be surrounded by lots of mobs. The lack of a damage aura doesn't hurt as much as would an ST-oriented set. RTTC + IP would make for a very survivable tank. Softcap S/L, or better yet S/L/E/N, and you're looking at Granite levels of survivability. Well, almost.
  24. Quote:
    Originally Posted by Ironblade View Post
    My tanks all have the alpha slot unlocked. Two of them have it slotted so far. I do play other AT's. I have more controllers than tanks.
    Quote:
    Originally Posted by Ironblade View Post
    I have almost as many controllers as tanks.
    Which is it, man?!

    I'm actually enjoying playing my 50s for their alpha slots tremendously. Prior to I19, I barely touched my 50s except for badging and Tips missions (and that's only w/I18). I definitely know what you mean about the feeling of accomplishment leveling a toon, but I19, and it looks like beyond, gives me that back for my 50s. Of course, I've finished unlocking the uncommon slots for all my 50s already, but that just gives me time to make more 50s before I20.
  25. Quote:
    Originally Posted by Kokoro View Post
    So, if my Foot Stomp hits 10 enemies, I get a 10% chance from enemy #1, 10% chance for enemy #2, etc... This does NOT mean that I get a 100% chance for the Proc to fire off. Rather, each enemy hit has an independent chance of firing. Also, you do not get a multiple stacking of this Proc from the single Foot Stomp.
    If you hit 10 mobs w/FS w/the proc, you'd have a 65.1% chance of it firing off on at least one mob (1 - (0.9^10) ). FS is indeed one of the best powers to use w/the FF proc, esp because of the huge radius.