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Quote:There are a ton of Arch/MM builds on this forum. Just do a quick search and you'll find a couple dozen, easily.Which build are you talking about? There were a few in the Thread. I'd like to know if my build is actually a bad farming build, lol. Because I just got my guy to 50 yesterday and am about to start slotting him o.o
Rather than specific builds, concentrate on the point being made there. Many Arch/MM go for a ranged softcap build, usually using hover. The point there is that Aim, Buildup, and ROA are the keystone to Blaster farming, with Aim and Buildup being the slowest of those powers. If you can only get Aim and Buildup on a 45 second recharge, then that makes for a terrible farmer, whereas a 23 second recharge makes you fast and efficient. The whole point of using Archery for farming is to get ROA up as fast as possible and to use its range as your safety net. Your safety comes from getting it off at range, then moving in to quickly finish everything off before they do too much damage to you.
Leave the softcapping to those that want to solo AVs. It usually gives up too many other things for anything else, imo, particularly in an age when you can tweak your difficulty to exactly your strengths. -
Quote:I don't prefer recipe vendoring at all. At one point in time I did, but that was before I started flipping salvage regularly.Personally, I prefer vendoring recipes from the market for this. Not so much when you have a recipe inventory of 4, but once you get to about 10, it's great for immediate money in the 400k range - and you can be in control of how quickly your items sell, if not how quickly you can buy them...
Common salvage fluctuates a great deal, and especially blueside, it has had a remarkable tendency to stay predictable over the long haul (I don't know about during the AE days, because I skipped that silliness).
It generates market slots very quickly and all I have to do is make one stop into WWs, flip them and continue playing. It takes no time constantly shuffling through recipes and no travel time to and from vendors, which can get pretty tedious when you can only move a handful of recipes at a time. With salvage, I'm only limited by market slots.
Once you flip the first couple of pieces it snowballs very quickly into the millions after a single good day. In no time at all you can move into flipping rare salvage, and then the sky is the limit after that. -
This sounds like one of two things:
1) A stealth request for more goodies (I don't think it is, considering the source).
2) A people problem.
Either way, it has one BIG issue:
This is a game designed for people who aren't necessarily great and don't necessarily have great builds. The second you add the kinds of rewards the OP is asking, that's the second we get another AE type of situation, thus drastically changing how this game is played and thereby eliminating most of the sets from the game, and a great many of the players. The suggestion makes players elitists, and it would make the "gotta have a Rad" tendencies so common that the game may as well only have a very small number of sets for any AT, thus eliminating another key aspect of its design.
I wish there was more challenge as well, and I want it just for the sake of challenge (by challenge, I don't even need difficult, just to the point that 5 people on any 8 man team aren't totally irrelevant). We already have enough goodies. What we don't have is much content that becomes trivial with more than a few people on a decently high level team. I've quit more steamrolling teams than I have suicide squads, and I think a little death is good for the game.
But one of the big problems in this game, and games like it, is the players are greedy and lazy and this suggestion is not a solution for that condition. Thus, a people problem. -
Quote:Find me a game that doesn't do that with rare loot, and I'll show you a game that simply doesn't have rare loot.What bothers me is that the means of obtaining these has escalated to a point where many find only consistant farming/flipping a reasonable way of gaining a complete set. Both of these practices are rather solitary, and quite frankly, dry and repetitive. If the way to reach the 'pinnacle' of character progress is to do such, I find something to be awry.
But that's me.
(And please, do not compare the way other MMO's grant their 'leet lewt.' Just because others do thing worse doesn't mean something can be done better.) -
1% of the time is like NEVER much in the same way knockback is the same as knockdown.
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Let me tell you what, those cassette drives we had on the early home computers needed shoved up.......well, let's just say they made remembering which matchbook went with which 8 track a pleasurable experience.
I used to just re-type in the code from the books because it was quicker than flailing with the knobs to get the program to load from the cassette tape. -
KB in Energy Blast at 100% would be grossly overpowered in terms of mitigation, which is a point Lumi is trying to make above, and one I agree with. You are right, however, in that the fact it isn't 100% guaranteed is really the source of many people's problems. In many situations, it wouldn't be so bad, from a team perspective, if the entire mob moved, but the chance for knockback can create a bit of a separation (although, in reality, between torrent and explosive, you tend to get most of them, most of the time).
You do have a 100% KB tool....it's called power push and power thrust. With those, the only thing I care at all about a boss is whether or not I can knock him back. That is the sheer power of 100% knockback! -
Quote:My Shield/Axe Tanker hasn't turned off exp. He kills in bulk with his AoE capability and the bonus damage from Shield's AAO toggle. I've also run some AE content with him (notable because it gives me exp without any merits) on x4, x6, and x8 settings.
He is now level 43 and has 650+ merits. He's also got the Task Force Commander accolade.
This is just anecdotal, but it's not extraordinarily difficult to get lots of merits before hitting 50 even without turning off exp.
I'm not talking about before level 50, I'm talking about the lowbie levels where celerity is almost non-existent, and therefore worth that kind of merit output. I should have been more specific than just saying 'early'. -
Quote:But there are cases where what you want to buy just is not available at the level you need (like most Unbounded Leap or Celerity Stealths), unless you want to wait for weeks or months for one to come up. In that case, you are better off going ahead and spending your merits on one instead of spending on a high selling recipe (like the aforementioned LotG) and then not being able to use your massive earnings to purchase what you need.
Assuming of course that you're running the task force/arcs at the desired level, and have gained enough merits by the time you've leveled that far.
Outside of those that park toons at certain levels, this is a rarity. Most TFs are run by toons as they level or exemplaring down from high levels, and in that case you just bought a very expensive Celerity. You level so fast now that it is very difficult to get 200+ merits early without turning XP off. This is, of course, the reason why such IOs are completely non-existent on the market, whereas their high level versions are quite common. -
Quote:Both work in Melee, it's all up to your own feelings on the matter to decide that. Honestly both sets work almost exactly the same with both primaries, except Necro/Dark is a little more thematic/traditional.
This way capitalizes on each sets innate advantages better than doing it the other way. -
I don't find salvage flipping to be great for getting rich, but it is wonderful for lowbie toons to get money very quickly so they never have issues being slotted with the newest enhancements.
It's an enterprise that allows you to start small because a lot of common salvage is good for consistent flipping and then you can move up to the cheaper rare salvage.
It doesn't turn over quite enough per slot though for the big time, and certainly once you get high level toons there is better money to be made in crafting and/or farming, but salvage flipping does move relatively fast and requires almost no work at all. -
Quote:
EDIT - Thinking about it, I wonder if a TA/Ice/Psi defender could do it? There are 2 holds in the primary (EMP Arrow, and Ice Arrow) which will both take the Lock Down proc, Entangling can be slotted with the Grav Anchor proc, there are 2 holds in the secondary that can take both the Devastation and Lockdown procs, and 3 single target blasts that can take the Devastation proc. Psi mastery gets Dominate which is a hold and will take both the hold procs and TK which could be used judiciously after stacking holds as a capper.
What we clearly need is an ice/elec/elec blaster. -
Do you have any idea how much would get done if the Devs had to look into things every time such a mention was dropped at them? Just look at this board, for crying out loud. There must be 25 topics a day similar to that, ranging from animation issues, market issues, power issues. Someone is always complaining about something that just needs "looked into" with no concern for anything beyond themselves.
If you want results, you have to put in a little work yourself to get such a thing moved up the massive priority scale on a project this large. You apparently don't care about drop rates enough to do that. -
Quote:Bugs are constantly fixed.Doubt I am the only person who wants bugs fixed ahead of new features that are chargable. Hell I want bugs fixed ahead of any new "free" features.
But every time the code is changed, it spawns the possibility of a new bug appearing elsewhere.
Then those are fixed. -
The merits are given if you strike a hit on the hamidon on the final bloom. If you don't get a hit on him, you get nothing.
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Quote:You ought to be glad you didn't pull that act of cowardice with me in the zone.SIGH
(Heck, I even took one player to task in AP for broadcasting that he was forming a sewer team during the event - yes, hi, that was me.)
There's no reason for that kind of behavior in this, or any other, game.
Quote:Quite frankly, if I were a new player enticed to this game by a RL friend, who was constantly going on about how great the Winter Event was last year and I ended up continuously faceplanting in this event? I'd probably be tempted to rip out the game, and tell him in no uncertain terms to never ever invite me to another MMO ever again. -
Not that I think it matters much (any?) in this team setting, but I'd swap to Ninja/Storm and Necro/Dark with the rest of the combinations being the same.
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Quote:Sheesh, if this isn't easy mode, I'm not sure I even want to try another mastermind. My ninja/poison has already ruined soloing for most of my toons.
That's any mastermind for you!
(although some of the combinations have to mature a bit first).
You can sit back and eat a sandwich with any mastermind, just some let you hold a bigger sandwich while doing it! -
Fire Cages has 10 seconds of -kb. That means, if everything happened the way you describe, there would have been no knockback for anyone to complain about, save for anything the cages may may missed.
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Quote:why do people have a problem with us? i know the knockback is a little tough, but you melee guys are supposes to keep them taunted or run after them, and you trollers, i think your aoe's will still work if theyre a little bit farther apart, its not like we blast them all over. what should i do about this knockback problem.
Why do people have a problem?
Because folks still think Energy Torrent should be used as a single target attack.
Because folks can't take the second necessary to position themselves.
Because folks refuse to understand that timing your AOE after the non-kb AOEs will still clear the spawn.
Because waiting for the controller to throw down -kb immobs is clearly hampering your style.
Because........ sending a tell to the invuln tank (to move to the corner of the room, rather than pulling to an edge) will result in a lot of downed mobs saturating his defenses............is too much work.
Knockback isn't a problem. People and communication is the problem. Knockback is simply a very easy to see effect that is quite popular in many sets, and therefore gets the blame. -
It's a shame when even the moderators can't write a worthwhile subject line.........
Congrats on your achievement. Now give me 30 pushups for poor forum usage! -
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Quote:(just a note on acc and rech: i have alot in each power allready just the way theyre slotted, it's not that drastic a change between the two builds even tho they are the highest differences here)
That's the thing though.......with purples you may not need nearly as much of each aspect into those powers, saving slots and allowing you to build in a totally different way. I'm certainly going to build completely different if I'm sitting on +70 global accuracy than I would with common or even set IOs.
Without seeing your build, this post of yours doesn't mean a whole lot because there are just so many ways to build.
It may or may not be a big enough change for you to want to slot purples (personally, I'm a big fan of frankenslotting blasters), but I have enough experience in slotting blasters to immediately think that they would have a huge difference on your build, simply because of global recharge alone. Not having defensive powers really cuts back on the spots for LOTGs unless you want to take certain power choices for that reason, and that makes purples for +recharge pretty valuable when really decking out a blaster.