What's with the drop rates?


 

Posted

So I waited patiently for the Halloween event to end, hoping that it would take with it the bug to drop rates that showed up with the patch that made the apocalypse more frequent - no such luck.

We went from the old (bugged) rate to a couple of weeks with the drop rate fixed. It was wonderful - decent recipes dropping regularly, nice ones more frequently and even purple recipes dropping more than once in a blue moon. As supplies went up, market prices went down and looked as if they might go back to what they were prior to the madness brought on by AE farming.

Then came the Halloween event, or at least the update to it, and now the drop rate has trickled to nothing. Prices have skyrocketed and even someone willing to pay the prices would be hard pressed to find anything they need for sale.

I'm tired of running missions with 8 spawns and bosses and getting 5 or 6 common salvage, a couple regular recipes and (if i'm lucky) a worthless snipe or fear recipe, or the dreaded Doctored Wounds Recharge which has dropped multiple times in the same map on multiple occasions for me.

I know this isn't just me being unlucky as everyone I've spoken to is having the same problem. I've been running radio missions at level 50 with 8 spawns and bosses. Prior to the drop rate bug fix I needed to sell recipes and salvage every 3-4 missions. After the fix, every 2-3. Now I can usually go 5 or 6 and even when my inventory is full there's nothing worth anything more than what a regular store pays for it.

I really hope this is dealt with soon. I have a lot of 50's sitting around waiting to be i/o'd and I can't work on them when one or two recipes will run me what a full character's worth would have cost before. I don't want purple recipes dropping out of the sky but frankly the game just isn't fun when you're getting no reward for your efforts whatsoever.


 

Posted

i have found this very true, i had run about 20 mishes on the same map farming with 54s on a team of 8 and no sign of even a pool A recipe drop better off a Purple drop. this frustrated me and i look forward to a fix with this bug


 

Posted

Code:
----------------------------------------------------------
            Archie Gremlin's Drop Stats v0.5.2
            http://www.glasspaw.com/dropstats/
----------------------------------------------------------
Analysing chatlog 11-12-2009.txt

Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
----------------------------------------------------------
    449     251     58     25     78      0     22      15
----------------------------------------------------------
15 rewarding mobs of unknown rank
  Assault Magus Tel'leT (1)
  Chief Solder (1)
  Lord of War: Hro'Dtohz (1)
  Raider Ga'Emnon (1)
  Rikti Raid Leader (1)
  War Chief Soldier (3)
  Chief Mentalist (1) failed heuristic rank check
  Guardian (6) failed heuristic rank check

Drops         Total Common Uncommon   Rare Very Rare
----------------------------------------------------
Pool A           13     11        2      0         0
Salvage          41     37        4      0
Inspirations     44     30       13      1
----------------------------------------------------

Other Drops
----------------------------------------------------------------------
Inf. Rewards        447 (2,338,174 inf, 0 xp, 220,000 debt)
Prestige         18,521
Reward Merits         9
Vanguard Merits      51
Enhancements          5 single origin enhancements
Other                 9
----------------------------------------------------------------------

Pool       Drop Rate         Range   Drops        Expected    Mobs
-------------------------------------------------------------------------------
Pool A         2.71%   1.41%-4.69%      12            6-19     442 min. equiv.
  minion       1.99%   0.65%-4.59%       5            3-13     251 minions
  lieutenant   6.90%  1.91%-16.73%       4             1-8      58 LTs & snprs
  boss        12.00%  2.55%-31.22%       3             0-5      25 bosses & EBs
Salvage       10.09%  7.34%-13.44%      41           23-44     406 min. equiv.
  minion       9.16%  5.90%-13.43%      23           13-30     251 minions
  lieutenant  20.69% 11.17%-33.35%      12            3-12      58 LTs & snprs
  boss        24.00%  9.36%-45.13%       6            3-11      25 bosses & EBs
-------------------------------------------------------------------------------
(Table excludes mobs of unknown rank and their drops.)
(1 in 20 runs will be outside the expected range.)

13 Pool A recipes (Mob Defeats)
  2 uncommon recipes
    Mocking Beratement: Taunt/Rech/Range (Recipe)
    Red Fortune: Def/End/Rech (Recipe)
  11 common recipes
That was one run of Serpent Drummers arc today.
Lt salvage is high, but in the expected range, everything else is pretty much at the center point of the expected distribution.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Spider Titan View Post
i have found this very true, i had run about 20 mishes on the same map farming with 54s on a team of 8 and no sign of even a pool A recipe drop better off a Purple drop. this frustrated me and i look forward to a fix with this bug

I just ran a map spawned for 8 this afternoon. Something like 10 commons, a few pool A and a hecatomb chance of neg energy.


 

Posted

Congratulations on the Heca. Red fortune and mocking beratement are fine for one map but when those basically worthless recipes are the highlights after running 20 or so 8 spawned mishes something is wrong.

One only need look at what has happened with the market in the last couple weeks to see that it's a global problem.

Just noticed another post about the lack of numina (not the proc) recipes on the market and realized i prolly should have posted this in the recipe/market section. New to forums - this is the first thing that's bothered me enough to post on.


 

Posted

How about running DropStats for a while? That's what it was created for: to quantify drop rates, so that people could prove that the drops were bugged (or not).


 

Posted

Quote:
Originally Posted by Verene View Post
Congratulations on the Heca. Red fortune and mocking beratement are fine for one map but when those basically worthless recipes are the highlights after running 20 or so 8 spawned mishes something is wrong.
And yet, other people who are actually compiling STATISTICAL EVIDENCE don't see a problem. That suggests that this is a perception issue.

Quote:
One only need look at what has happened with the market in the last couple weeks to see that it's a global problem.
No, this has been extensively discussed in the market section and none of the knowledgeable people think it's cause by a problem with drop rates.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Sorry i didn't have the foresight to compile statistical evidence prior to seeing a problem. If you'd be willing to loan me a time machine I'll get right back to you with that. Actually i'll include it in the original post.

Also not sure one mish's stats which includes an av and multiple heavy duty bosses counts as a statistically significant counter to my admittedly anecdotal evidence.

Honestly I don't care at this point. I made the post because when I petitioned they said use the forums. There may or may not be an actual bug, all I know is I was getting stuff, they fixed a bug, I started getting more stuff, they patch the event, i'm not getting stuff. I assume if there is a bug more people will start to gripe now that ToT is over and people go back to regular content.

If the "knowledgable people" are right this will also cause all the supply problems to end and I won't need 10 or 15 billion to build my parked toons. Either way, problem solved, just not for a while.


 

Posted

Oh and I did run hero stats for a good long while and monitored the drop menu. Turned it off cause it was making me depressed to see it all compiled there.


 

Posted

Something for the "knowledgeable folks" to remember.... Back before Synapse found the problem, the "drop rate bug" was shrugged off as a "perception issue" because it didn't happen to everyone. So... it wouldn't surprise me that it might be back after patching the Halloween Event in/out.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

I don't run hero stats or such, or use your sci fi gizmos to tell if drop rates suck. I've been farming everyday for awhile now and I'm telling you, somethings up. I'm not expecting a purp every run, or every 10 runs, but it's weird that I went from getting 2 or more a week to 0 total in 3 weeks. Of course I'm not just talking about purps, and I could care less about salvage, but I can tell that something is wrong. Like V said, all you have to do is look at the market.

(I should mention I'm talking about red side. I rarely play blue)


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Impish Kat View Post
Something for the "knowledgeable folks" to remember.... Back before Synapse found the problem, the "drop rate bug" was shrugged off as a "perception issue" because it didn't happen to everyone.
And that is exactly why there's no point people showing up and saying 'I feel like my drop rate is down'. Turn on chatlogging. Run the logs through DropStats. *Show* that there rate is down. That's the kind of evidence which is useful, and might actually get a problem looked at.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
And that is exactly why there's no point people showing up and saying 'I feel like my drop rate is down'. Turn on chatlogging. Run the logs through DropStats. *Show* that there rate is down. That's the kind of evidence which is useful, and might actually get a problem looked at.
Pretty much this. The devs in fact stated that it was a perception issue till dozens of players provided DATA via DROPSTATS.

"I feel like my drop rate is down" is utterly and completely useless and won't go anywhere.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

While I agree that statistics would be more helpful, I'm just saying I wouldn't be so quick to dismiss someone's "perception". It took a LOT of players to run a boatload of stats before it was taken seriously last time... Perhaps look at this as a call for assistance


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Verene View Post
One only need look at what has happened with the market in the last couple weeks to see that it's a global problem.
I'm of the opinion that the majority of market based changes in the past few weeks were caused by the -1TF bug. Now that that has been fixed we should see the supply of level 50 PoolA recipes start to come back up.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
While I agree that statistics would be more helpful, I'm just saying I wouldn't be so quick to dismiss someone's "perception". It took a LOT of players to run a boatload of stats before it was taken seriously last time... Perhaps look at this as a call for assistance
I'm not dismissing it. I'm saying the devs will unless theirs REAMS of data.

You're saying exactly what I'm saying.

However, someone already did run one above. Someone who was very involved in testing the last time I recall.

The OP and others should run Drop Stats then come back with data.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'm of the opinion that the majority of market based changes in the past few weeks were caused by the -1TF bug. Now that that has been fixed we should see the supply of level 50 PoolA recipes start to come back up.
++

I know a bunch of people who didn't like to do TFs because of the -1 bug.

Also a few people were ToTing or doing zone events as well.

Also the lure of PvP IOs has people doing other things than just farming PvE maps.

I doubt the drop rate is whacked, rather the rate at which people are doing the activities that drop 50 Pool A recipes has declined somewhat. I think things will pick up mildly and then the Winter Event will blunt the comeback of the recipes until Mid to Late December.


 

Posted

It's worth noting that buying level 49 pool As has been particularly effective during the -1 TF bug's persistence. People tend to pile all their bids (and money) on level 50s, because supply has historically been strongest there. However, supply definitely shifted partially to level 49 for Pool A drops, but prices didn't particularly adjust. As a result I've obtained plenty of Pool A drops I wanted for builds by buying at level 49 for a fraction of the cost usually paid for the level 50 versions.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Impish Kat View Post
While I agree that statistics would be more helpful, I'm just saying I wouldn't be so quick to dismiss someone's "perception".
Yes, but this is balanced by how many times people have posted with utter certainty that their accuracy was nerfed.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Well my original hope when I posted was that maybe, just maybe, the devs wouldn't mind taking a look at the drop rates since they had just fixed it before installing the halloween event, an event which brought with it a bunch of bugs, including a few that had already been fixed. My intention in posting was not to prove beyond the shadow of a doubt that the drop rate is bugged, but to suggest that perhaps it should be looked into.
To ask for hard evidence that something at point B is worse than at point A without having any data from point A is a bit unreasonable. If I were able to produce data on a subject from a time before an issue emerged which could use such data, I'm sure I could get a very lucrative job as a lobbyist on one side or the other of the tobacco or global warming debates.

Again, all I can say is that I was getting a ton of good drops over enough hours of play that I can't chalk it up to a lucky streak, and that the opposite has been true since the event was patched, and that most of the people I have spoken to in-game have noticed the same. Not evidence, true, much less reams of it. However, I wonder if the devs would actually require such reams of data to look into something if any mention of drop rates in the forums weren't dismissed out of hand and immediately tagged with "mythology". What exactly is the motivation for immediately rejecting any such post?

In any event, I've said way more than I ever wanted to say on the subject and really don't enjoy pissing in the wind so I'll be signing off.

Thank you for your society


 

Posted

Do you have any idea how much would get done if the Devs had to look into things every time such a mention was dropped at them? Just look at this board, for crying out loud. There must be 25 topics a day similar to that, ranging from animation issues, market issues, power issues. Someone is always complaining about something that just needs "looked into" with no concern for anything beyond themselves.

If you want results, you have to put in a little work yourself to get such a thing moved up the massive priority scale on a project this large. You apparently don't care about drop rates enough to do that.


 

Posted

Markets always get crazy during and for a period of time after special events. Not sure telling us to "look at what the market is doing" is gonna show us anything concrete.

Also, for future reference for anyone claiming something is "weird" or "messed up" or "bugged"... if you don't come with anything but what you're seeing, or a feeling, or "what I've been hearing from other players," we're gonna believe the person that actually has some hard evidence to back up what they're saying. If you don't wanna keep track or run some numbers, be prepared to be given the standard "you've hit a bad stretch of luck" answer, because the evidence that we've been given tells us that's exactly what it is. And if you want the devs to help, you'd most certainly better have some data. The faster and more descriptive you can give them information or clues as to what's going on, the faster any bugs, if they exist, will get fixed.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Going back to the start of my recent tracking (this spans a couple of incremental builds)

Code:
Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
----------------------------------------------------------
 10,328   7,839  1,483    285    404      3    140     174
----------------------------------------------------------

  Behemoth Overlord (3) failed heuristic rank check
  Chief Mentalist (1) failed heuristic rank check
  Guardian (13) failed heuristic rank check
(so the heuristic check brought 157/174 of the unknowns into play - a good portion are named bosses/EBs)


Drops         Total Common Uncommon   Rare Very Rare
----------------------------------------------------
Pool A          333    247       64     20         2
Pool B            4
Pool E            4
Pool C/D          2
Salvage         889    695      167     27
Inspirations  1,826  1,186      607     33
----------------------------------------------------

Other Drops
----------------------------------------------------------------------
Inf. Rewards     10,454 (36,027,443 inf, 0 xp, 2,600,750 debt)
Prestige        323,832
Reward Merits       102
Vanguard Merits     314
Enhancements        124 single origin enhancements
----------------------------------------------------------------------

Pool       Drop Rate         Range   Drops        Expected    Mobs
-------------------------------------------------------------------------------
Pool A         2.74%   2.46%-3.06%     320         279-347  11,660 min. equiv.
  minion       2.81%   2.46%-3.20%     220         183-239   7,839 minions
  lieutenant   5.19%   4.12%-6.45%      77           64-98   1,483 LTs & snprs
  boss         8.07%  5.18%-11.86%      23           15-33     285 bosses & EBs
Pool E         0.05%   0.02%-0.13%       4               ?   7,839 minions
Pool C/D       0.70%   0.09%-2.51%       2               ?     285 bosses & EBs
Salvage        8.06%   7.56%-8.59%     863         803-913  10,702 min. equiv.
  minion       8.13%   7.54%-8.75%     637         582-676   7,839 minions
  lieutenant  10.79%  9.25%-12.48%     160         135-182   1,483 LTs & snprs
  boss        23.16% 18.39%-28.50%      66           58-87     285 bosses & EBs
-------------------------------------------------------------------------------
(Table excludes mobs of unknown rank and their drops.)
(1 in 20 runs will be outside the expected range.)
For Pool A
Minion should be 2.67% I'm seeing 2.74%
Lt should be 5.33% I'm seeing 5.19%
Boss should be 7.99% I'm seeing 8.07%

Salvage
Minion should be 8% I'm seeing 8.13%
Lt should be 10.64% I'm seeing 10.69%
Boss should be 25% I'm seeing 23.16%


Common:uncommon:rare recipe ration should be Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%

I'm seeing Common 74.6%, Uncommon 19.33%, Rare 6.06% (discounting the 2 purples as we still aren't sure about how they factor in)

I'm seeing more than twice the 'rares' I should on paper, but its not actually outside the 95% confidence interval.


I'm not discounting anyone's perception, but you are going to need good strong statistical evidence to convince me that there is an issue when my own data is showing such close to expected results.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Verene View Post
To ask for hard evidence that something at point B is worse than at point A without having any data from point A is a bit unreasonable.
You don't need any more evidence than you can generate by going and playing the game right now. We have the expected drop rates, as given by Posi. All you have to do is turn on chatlogging, then run the resulting log through DropStats and it will do all the statistical work for you to determine if the drops you are getting are outside the expected range. Easy peasy.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
For Pool A
Minion should be 2.67% I'm seeing 2.74%
Lt should be 5.33% I'm seeing 5.19%
Boss should be 7.99% I'm seeing 8.07%

Salvage
Minion should be 8% I'm seeing 8.13%
Lt should be 10.64% I'm seeing 10.69%
Boss should be 25% I'm seeing 23.16%
I'm seeing similar expected rates over a few hundred defeats each across several characters and even got a purple yesterday.

However, to be fair the recently fixed drop bug wasn't a bug in the drop rate. It was a bug that caused mobs to intermittently appear to be gray and therefore drop nothing. It's a subtle but important difference.

It may be that the OP has found another case where this condition arises. The only way to be sure is for him to collect data and check the stats. I find that even doing one radio mission on x8/+0 is enough to get close to the expected rates.