Celerity/Stealth Procs?


Adeon Hawkwood

 

Posted

I was just on a team and mentioned considering putting a celerity +stealth in one of my sprints, and a couple people on the team say sprint has been changed to not take it, is that true? I have it on a toon blueside, and the i16 version of mids doesn't have it removed, so idk. I thought i'd ask before I bought the proc lol.



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Posted

I have it slotted on my prestige sprint, so as far as I know it still works. I don't see why they would limit the stealth proc on it though. I know you can't slot it on walk or the ninja run as they wont take any enhancements. This might be what your team mates where thinking.


 

Posted

My guess is they're probably thinking about Prestige Sprints - that don't take Universal Travel IO's. Why they would confuse that with the Stealth IO's... IDK for certain?

They could've been talking about Ninja Run or Walk.
Or maybe Hurdle - it won't except any Jumping Set IO's because of the Unbounded Leap Stealth IO. I'm not sure about Swift - I don't believe it accepts any Run or Fly Set IO's.
Although that was possible WAY-BACK, so somebody might still have one slotted on a toon - that they've never respec'd... maybe?


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Posted

I just slotted one in sprint yesterday, so reports of this not working are greatly exaggerated. I think the Giant one is correct that they might be thinking prestige sprints or something else.

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Posted

They're probably referring to Swift, which used to be able to accept them. Changing that fixed the issue where you could no longer un-stealth, ever.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
They're probably referring to Swift, which used to be able to accept them. Changing that fixed the issue where you could no longer un-stealth, ever.
I have a celerity in swift on one of my toons, and it does make it a pain to solo hostage missions. However, there are ways to unstealth, one is by exemping below swift (now 5 levels below swift), and now a much easier way is to [Walk] it off, although it will turn back on the moment you stop walking.


 

Posted

Congrats on the legacy build, I guess.


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Posted

Quote:
Originally Posted by PumBumbler View Post
I have a celerity in swift on one of my toons, and it does make it a pain to solo hostage missions. However, there are ways to unstealth, one is by exemping below swift (now 5 levels below swift), and now a much easier way is to [Walk] it off, although it will turn back on the moment you stop walking.
At least the moron kidnapped can keep up...


 

Posted

Quote:
Originally Posted by PumBumbler View Post
I have a celerity in swift on one of my toons, and it does make it a pain to solo hostage missions. However, there are ways to unstealth, one is by exemping below swift (now 5 levels below swift), and now a much easier way is to [Walk] it off, although it will turn back on the moment you stop walking.
Would Walk disable the stealth IO immediately, or would it take the usual 120 seconds to disable?


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Posted

Quote:
Originally Posted by macskull View Post
Would Walk disable the stealth IO immediately, or would it take the usual 120 seconds to disable?
It takes the usual 120 secs to wear off. Tested it last night myself.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
I have a celerity in swift on one of my toons, and it does make it a pain to solo hostage missions. However, there are ways to unstealth, one is by exemping below swift (now 5 levels below swift), and now a much easier way is to [Walk] it off, although it will turn back on the moment you stop walking.
Actually the current hostages seem to detect you through stealth just fine. My Blaster has full PvE stealth and I have never had any problems with hostages following me despite keeping it turned on all the time.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Actually the current hostages seem to detect you through stealth just fine. My Blaster has full PvE stealth and I have never had any problems with hostages following me despite keeping it turned on all the time.
I have totally different experience. Hostie is getting lost very quick unless I turned off SS and one of other stealth powers.


 

Posted

Quote:
Originally Posted by NordBlast View Post
I have totally different experience. Hostie is getting lost very quick unless I turned off SS and one of other stealth powers.
Are you sure it's not just a speed thing? The hostages move pretty slowly so even with just sprint and swift you can easily leave them behind. SS would just make that worse.


 

Posted

Don't hostages still give that [Negative Stealth] power that cancels all stealth while you have them anyway?



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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Are you sure it's not just a speed thing? The hostages move pretty slowly so even with just sprint and swift you can easily leave them behind. SS would just make that worse.
I know that about SS, but I can move just 10 feet from them when they are starting "lost" dialog.


 

Posted

Quote:
Originally Posted by Psychic Guardian View Post
Don't hostages still give that [Negative Stealth] power that cancels all stealth while you have them anyway?
Yes, but it's zero magnitude and doesn't actually do anything.

Quote:
Originally Posted by NordBlast View Post
I know that about SS, but I can move just 10 feet from them when they are starting "lost" dialog.
Weird.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Actually the current hostages seem to detect you through stealth just fine. My Blaster has full PvE stealth and I have never had any problems with hostages following me despite keeping it turned on all the time.
SOME do. There appear to be various types of hostages/escorts and, for lack of a better term, some are stupid.


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Posted

Hostages can keep up with you only at regular (not counting swift) movement speed. Turning off sprint and travel power should keep them on you except for the inexplicable moments where they just stop for no reason (or go off geometry at an elevator) and on particularly curvy staircases (like the ones in council mishes) where they sometimes get stuck.

I've found that even though the stealth from celerity/unbounded leap continues for 120 seconds after you detoggle sprint, its effect on the following hostage will disappear as soon as you detoggle.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Yes, but it's zero magnitude and doesn't actually do anything.


Weird.
Here is a screenie of negative stealth that has no effect on stealth radius.



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Here are fraps of the retarded hostage from paper mission http://www.youtube.com/watch?v=rwoiTTGYRFM

1) Mask Presence is running, hostie is getting lost realy quick even while i'm moving slowly.
2) No stealth, hostie is fine
3) SS is on, the same as with mask presence.
4) No stealth again, hostie is fine


I think, there are different hostage AIs, so experience might be different for different hostages. For example AI for Warburg techs would comletely ignore stealth and tech will follow you no matter what, unless you moving too fast.


 

Posted

I'm not sure about this but it also seems to be easier to lose a hostage you're kidnapping than one you're rescuing. Might be my imagination but it would make sense.


 

Posted

That's been my experience, too. However, type of stealth may matter: I've never done a hostage escort on my Steamy Mist controller, and I've never done a kidnap on my Cloaking Device blaster.


 

Posted

Far as I know all of them matter - definitely the two you mention. Steamy mist, arctic fog, and shadow fall will make teammates lose the hostage too.


 

Posted

Quote:
Originally Posted by Verene View Post
I'm not sure about this but it also seems to be easier to lose a hostage you're kidnapping than one you're rescuing. Might be my imagination but it would make sense.

Seems that way to me too. Now, if only I could get that cattle prod temp power!


 

Posted

Quote:
Originally Posted by Verene View Post
Far as I know all of them matter - definitely the two you mention. Steamy mist, arctic fog, and shadow fall will make teammates lose the hostage too.
Yep. I've never met a stealth power that didn't matter. Cloaking Device, Mask Presence, Shadow Fall, IOs, Hide...


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Posted

Combat escorts will keep up through stealth usually, while non-combat escorts, except for the Warburg guys, generally won't. At least that's been my experience.

And last I checked the stealth IOs can still be placed in Prestige sprints. I always use those for my stealth IOs, makes me see-through but I trail pretty colors. Since they're uniques anyway I don't see any reason for that to change.


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