Celerity/Stealth Procs?
I have it slotted on my prestige sprint, so as far as I know it still works. I don't see why they would limit the stealth proc on it though. I know you can't slot it on walk or the ninja run as they wont take any enhancements. This might be what your team mates where thinking.
My guess is they're probably thinking about Prestige Sprints - that don't take Universal Travel IO's. Why they would confuse that with the Stealth IO's... IDK for certain?
They could've been talking about Ninja Run or Walk.
Or maybe Hurdle - it won't except any Jumping Set IO's because of the Unbounded Leap Stealth IO. I'm not sure about Swift - I don't believe it accepts any Run or Fly Set IO's.
Although that was possible WAY-BACK, so somebody might still have one slotted on a toon - that they've never respec'd... maybe?
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I just slotted one in sprint yesterday, so reports of this not working are greatly exaggerated. I think the Giant one is correct that they might be thinking prestige sprints or something else.
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They're probably referring to Swift, which used to be able to accept them. Changing that fixed the issue where you could no longer un-stealth, ever.
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They're probably referring to Swift, which used to be able to accept them. Changing that fixed the issue where you could no longer un-stealth, ever.
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Congrats on the legacy build, I guess.
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I have a celerity in swift on one of my toons, and it does make it a pain to solo hostage missions. However, there are ways to unstealth, one is by exemping below swift (now 5 levels below swift), and now a much easier way is to [Walk] it off, although it will turn back on the moment you stop walking.
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I have a celerity in swift on one of my toons, and it does make it a pain to solo hostage missions. However, there are ways to unstealth, one is by exemping below swift (now 5 levels below swift), and now a much easier way is to [Walk] it off, although it will turn back on the moment you stop walking.
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I have a celerity in swift on one of my toons, and it does make it a pain to solo hostage missions. However, there are ways to unstealth, one is by exemping below swift (now 5 levels below swift), and now a much easier way is to [Walk] it off, although it will turn back on the moment you stop walking.
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Don't hostages still give that [Negative Stealth] power that cancels all stealth while you have them anyway?

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Don't hostages still give that [Negative Stealth] power that cancels all stealth while you have them anyway?
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Weird.
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Hostages can keep up with you only at regular (not counting swift) movement speed. Turning off sprint and travel power should keep them on you except for the inexplicable moments where they just stop for no reason (or go off geometry at an elevator) and on particularly curvy staircases (like the ones in council mishes) where they sometimes get stuck.
I've found that even though the stealth from celerity/unbounded leap continues for 120 seconds after you detoggle sprint, its effect on the following hostage will disappear as soon as you detoggle.
Yes, but it's zero magnitude and doesn't actually do anything.
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Here are fraps of the retarded hostage from paper mission http://www.youtube.com/watch?v=rwoiTTGYRFM
1) Mask Presence is running, hostie is getting lost realy quick even while i'm moving slowly.
2) No stealth, hostie is fine
3) SS is on, the same as with mask presence.
4) No stealth again, hostie is fine
I think, there are different hostage AIs, so experience might be different for different hostages. For example AI for Warburg techs would comletely ignore stealth and tech will follow you no matter what, unless you moving too fast.
I'm not sure about this but it also seems to be easier to lose a hostage you're kidnapping than one you're rescuing. Might be my imagination but it would make sense.
That's been my experience, too. However, type of stealth may matter: I've never done a hostage escort on my Steamy Mist controller, and I've never done a kidnap on my Cloaking Device blaster.
Far as I know all of them matter - definitely the two you mention. Steamy mist, arctic fog, and shadow fall will make teammates lose the hostage too.
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Combat escorts will keep up through stealth usually, while non-combat escorts, except for the Warburg guys, generally won't. At least that's been my experience.
And last I checked the stealth IOs can still be placed in Prestige sprints. I always use those for my stealth IOs, makes me see-through but I trail pretty colors. Since they're uniques anyway I don't see any reason for that to change.
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I was just on a team and mentioned considering putting a celerity +stealth in one of my sprints, and a couple people on the team say sprint has been changed to not take it, is that true? I have it on a toon blueside, and the i16 version of mids doesn't have it removed, so idk. I thought i'd ask before I bought the proc lol.
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