Ugh Energy/ Energy blaster


all_hell

 

Posted

why do people have a problem with us? i know the knockback is a little tough, but you melee guys are supposes to keep them taunted or run after them, and you trollers, i think your aoe's will still work if theyre a little bit farther apart, its not like we blast them all over. what should i do about this knockback problem.



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Posted

Find better teammates.

I used to get annoyed with all the knockback since my ex-girlfriend plays an Energy/Energy Blaster pretty much exclusively, while I'm usually on my Katana/SR Scrapper.

But over time, we both became better players. She would focus her knockback attacks on plowing enemies into the wall or keeping the more dangerous critters away from us, and I learned the benefit of "/follow" to make sure I'm always on top of the dude who needs punchin' the most.

That said, if you're on a team with a Tank and a Controller, you might want to wait until the Tank has aggro and the 'Troller's hit them with an AOE Hold or Immobilize. It's all part of the learning experience.


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Posted

Quote:
Originally Posted by theduke24 View Post
why do people have a problem with us? i know the knockback is a little tough, but you melee guys are supposes to keep them taunted or run after them, and you trollers, i think your aoe's will still work if theyre a little bit farther apart, its not like we blast them all over. what should i do about this knockback problem.

Why do people have a problem?

Because folks still think Energy Torrent should be used as a single target attack.

Because folks can't take the second necessary to position themselves.

Because folks refuse to understand that timing your AOE after the non-kb AOEs will still clear the spawn.

Because waiting for the controller to throw down -kb immobs is clearly hampering your style.

Because........ sending a tell to the invuln tank (to move to the corner of the room, rather than pulling to an edge) will result in a lot of downed mobs saturating his defenses............is too much work.




Knockback isn't a problem. People and communication is the problem. Knockback is simply a very easy to see effect that is quite popular in many sets, and therefore gets the blame.


 

Posted

Chances are, if your team is complaining, its because you are doing something wrong. Learn to use Hover, walls, etc to prevent the mobs from going everywhere.

Because fact of the matter is, when an energy blaster, or any knockback user scatters mobs, and makes everyone elses AoE's useless, people get pissed.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Find better teammates.
Nuff said


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Candlestick View Post
Chances are, if your team is complaining, its because you are doing something wrong. Learn to use Hover, walls, etc to prevent the mobs from going everywhere.
Or they are doing something wrong. Its a two way street, teamwork.


 

Posted

the funny thing is, the troller put down the immobs and the tank had already started attacking, they just didnt like it, and also we were in an outside mish, so no walls. and trust me, for my aoe's, i position myself. i dont use it unless i have a good shot, if im only gonna hit one guy, whats the point? the troller was a fire kin, does fire not have -kb on their attacks?


 

Posted

Why? Because some folks take this game waaaaaaaay too seriously.


"They've got us surrounded again, the poor bastards." - General Creighton W. Abrams

 

Posted

Quote:
Originally Posted by theduke24 View Post
the troller was a fire kin, does fire not have -kb on their attacks?
Fire Cages has 10 seconds of -kb. That means, if everything happened the way you describe, there would have been no knockback for anyone to complain about, save for anything the cages may may missed.


 

Posted

Oddly enough I have never had someone complain about knockback while playing energy blast.


The Bacon Compels You.

 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
Oddly enough I have never had someone complain about knockback while playing energy blast.
Energy Blasts' knockback is usually a little overstated. It doesn't actually knock enemies that far and it knocks them away from the user, which is the direction all the cone attacks are going anyway.

The KB powers that have the potential to be really troublesome tend to be PBAoE ones and badly-placed pseudopets (e.g. Bonfire).


 

Posted

People just love to whine. Someone is always doing something wrong. I should know...although I tend to be growling at the mobs. Freakshow was the target last night ("No, STAY DEAD! Garrrgh, how many times do I have to kill you?! No, not the Boss, not the BOSS...damn!" *stabstabstab*)

There is this whole taboo about Energy/energy, or mostly energy blast. So long as you communicate well, all should be well.


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Posted

Only once have I been on a PUG when the tank "complained" about scatter from my nrg/nrg. But I kept going on destroying the mobs. Meh, just don't stay on the same target too long. Use the Damage and KB to "your" advantage.


"every defender needs to fight. I don't care if you have to use BRAWL!"

 

Posted

I play a Peacebringer alot, so...I hear you.

Lots of People say KB isn't a problem on teams, and will disagree if someone suggest it be turned to KD.

Those same people then suggest using Walls, Corners, Positioning, Hover, etc. to control your KB...or in other words to use such tactics to turn your KB into ... *gasps* ...Knockdown! O_o

Yeah, other players could be more tolerant, but truthfully, KB pretty much is NEVER beneficial to Large Teams. With practice, you can make KB to be not too burdensome...but actually beneficial to larger teams? Maybe 1% of the time. The other 99%... Unh Uh.


 

Posted

1% of the time is like NEVER much in the same way knockback is the same as knockdown.


 

Posted

Quote:
Originally Posted by theduke24 View Post
run after them
This is where the problem comes in with me. I'm not going to chase them period. If I'm on my tank and they're still taunted, then you're safe. If not, good luck on hoping you just didn't knockback a boss.


 

Posted

Just position yourself so that the KB sends the mob into a wall or blasts them at the tanker.
Then they can hold aggro, you can be the guy who keeps them on him/her instead of blasts them off of him/her. With some practice, everybody will win.

Techbot makes a very valid point tho. Also I've seen a poster before who's sig is "I've never seen anyone take damage from a mob sliding on it's butt" or something like that. Inspiring.


 

Posted

Quote:
Originally Posted by Atheism View Post
If I'm on my tank and they're still taunted, then you're safe. If not, good luck on hoping you just didn't knockback a boss.
Oddly enough, energy blast is not that bad off with aggro from one boss. That's something all the knockback is pretty good at handling.


The Bacon Compels You.

 

Posted

plus there's probably a defender or two out there who have been saved at least once when a mob is kb'ing off of them by an energy blaster. On pug teams i work with them.


 

Posted

As a WP brute, it's important that my mobs stay within arms reach -- it fuels my regen and keeps me alive.
When the mobs get knocked away from me I can't kill them or feed off of them. It's frustrating.

When kb is used to sweep spawns into corners where my AoE and RttC can max on them, it is wonderful.


 

Posted

There are certain powersets that KB works against and certain ones it works well with.

Kin is definitely NOT a good powerset to pair with someone who does a lot of KB. The Kin queues up a heal or fulcrum shift and if that mob goes flying away from the people who need the heal or away from the rest of the group for fulcrum shift, those powers are then wasted. It means the person who might have been healed ends up hospitalized or the team doesn't get to cap their damage.

Now if you're grouped with Storm or Illusion controllers, I think the KB would fit right in with that playstyle.


 

Posted

Quote:
Originally Posted by theduke24 View Post
why do people have a problem with us? i know the knockback is a little tough, but you melee guys are supposes to keep them taunted or run after them, and you trollers, i think your aoe's will still work if theyre a little bit farther apart, its not like we blast them all over. what should i do about this knockback problem.
Well why don't you tell them that it's their job to chase the enemies that you bounce away from them. Tell them "fetch" while you're at it. That'll go well.

Or you could learn to manage your knockback like a big boy. Use Hover to stay above enemies when knocking them back, making it knockdown, or make sure to knock them INTO a controller AoE power's radius, or bounce them against a wall and keep them there for the melee people. You could also use the immobilize power that almost all blasters get at level 1 to keep the enemy from being knocked back at all, and make sure to focus on one enemy at a time that no one else is aiming at so that you don't accidentally knock an enemy away from a player who is trying to kill it. It really doesn't take much thinking to figure out.

Honestly, I don't really get a lot of people who actively complain about how I play, even when I know I've just made things harder for someone (usually accidentally). People in this game tend to be pretty understanding about things, unless you're so terrible that you cause numerous team wipes and have an attitude that says "why didn't you chase the enemy I just knocked 50 feet away into that big pile of AVs? You aren't doing your job, buster".

Think about it like this: "If I shoot this bad guy and he's knocked back, how does that effect myself, my target, the enemies around my target, and my team mates?" If the answer is "The enemy will be knocked back into a position where he either makes things harder for my team mates and myself, or easier for itself and the enemies around it." then pick another target.


 

Posted

Quote:
Originally Posted by JWatt View Post
Well why don't you tell them that it's their job to chase the enemies that you bounce away from them. Tell them "fetch" while you're at it. That'll go well.

Or you could learn to manage your knockback like a big boy. Use Hover to stay above enemies when knocking them back, making it knockdown, or make sure to knock them INTO a controller AoE power's radius, or bounce them against a wall and keep them there for the melee people. You could also use the immobilize power that almost all blasters get at level 1 to keep the enemy from being knocked back at all, and make sure to focus on one enemy at a time that no one else is aiming at so that you don't accidentally knock an enemy away from a player who is trying to kill it. It really doesn't take much thinking to figure out.

Honestly, I don't really get a lot of people who actively complain about how I play, even when I know I've just made things harder for someone (usually accidentally). People in this game tend to be pretty understanding about things, unless you're so terrible that you cause numerous team wipes and have an attitude that says "why didn't you chase the enemy I just knocked 50 feet away into that big pile of AVs? You aren't doing your job, buster".

Think about it like this: "If I shoot this bad guy and he's knocked back, how does that effect myself, my target, the enemies around my target, and my team mates?" If the answer is "The enemy will be knocked back into a position where he either makes things harder for my team mates and myself, or easier for itself and the enemies around it." then pick another target.
You are missing the other side of the coin. Experienced melee players that know they are teamed with KB heavy teammates like energy blasters or Illusion controllers should be fighting and gathering aggro near walls and corners instead of out in the middle of a huge room. Most of the complainers are their own worst enemy not because the player that has KB isn't playing smart but because the melee player isn't playing smart.

My stand point on my Energy/Energy blaster is "if it's flying, it's dying" I'll be killing it before it can get back in melee or before most melee players can catch back up to it. The biggest complaint I get is that I killed "their target" not that I KB'd something.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Ask them this, got a problem with me? Bring it to the arena. They won't talk smash about KB.