Archery/MM?
I heard Archery/MM was good at farming and so far mine is at level 45. When I hit 50 I plan on starting my farm; but I was just wondering what would a good build be for this set?
So far I'm pretty good with the Demon Farm; and I'm not enhanced at all. But I usually have someone to back me up when things start to get rough. I found using Aim + Concentration + RoA + Explosive Arrow + Fistful of Arrows is a good combo and usually wipes out an entire more, just leaving a couple runners. Any tips or advice would be greatly appreciated. ( I had to re-post this after making a fool of myself and posting it on the Scrappers forum. -.- ) |
I heard Archery/MM was good at farming and so far mine is at level 45. When I hit 50 I plan on starting my farm; but I was just wondering what would a good build be for this set?
So far I'm pretty good with the Demon Farm; and I'm not enhanced at all. But I usually have someone to back me up when things start to get rough. I found using Aim + Concentration + RoA + Explosive Arrow + Fistful of Arrows is a good combo and usually wipes out an entire more, just leaving a couple runners. Any tips or advice would be greatly appreciated. ( I had to re-post this after making a fool of myself and posting it on the Scrappers forum. -.- ) |
Good news, If you want to get into arch/ment farming it doesn't take much. Do a nice build with no more than SOs you will be 80% of the way there. Get hasten 3 slot it. If you get the fire mastery epic, take char and rise of the phoenix (very nice when you are learning the ropes). If you take the cold epic hoarfrost and hibernate are your firends. Electric Surge of power.
The last big thing you want before you have started dumping millions in your build is a base with an empowerment station. Get the increase attack rate empowerment. Its cheap to craft it lasts an hour and can replace up to a billion inf in IOs till you actually have them.
One observation on your attack chain, psy scream does 20% more base damage than the attacks you have in there and most of the things you will farm have absolutely zero resistance to psi. (You aren't planning on farming carnies are you ?). It also has a nice recharge debuff.
YMMV though, try things out in the AE. It will let you easily see how you do against various enemy groups.
P.S. The scrappers probably couldn't notice the faux pas. They keep taking all those hits, it leaves them a little daft.
P.P.S. The build down the forum while very nice has a few problems. Blaster Farming moves at the speed of Aim and build up. Safety is achieved by killing everything before they get to return fire. That build sacrifices speed of recharge in Aim and Build up for capped defenses. Its more a general soloing build or a bad pug build, than a proper farmer.
P.P.S. The build down the forum while very nice has a few problems. Blaster Farming moves at the speed of Aim and build up. Safety is achieved by killing everything before they get to return fire. That build sacrifices speed of recharge in Aim and Build up for capped defenses. Its more a general soloing build or a bad pug build, than a proper farmer.
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Which build are you talking about? There were a few in the Thread. I'd like to know if my build is actually a bad farming build, lol. Because I just got my guy to 50 yesterday and am about to start slotting him o.o
EDIT:
Originally Posted by Another_Fan, 241337
The last big thing you want before you have started dumping millions in your build is a base with an empowerment station. Get the increase attack rate empowerment. Its cheap to craft it lasts an hour and can replace up to a billion inf in IOs till you actually have them.
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Which build are you talking about? There were a few in the Thread. I'd like to know if my build is actually a bad farming build, lol. Because I just got my guy to 50 yesterday and am about to start slotting him o.o
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Rather than specific builds, concentrate on the point being made there. Many Arch/MM go for a ranged softcap build, usually using hover. The point there is that Aim, Buildup, and ROA are the keystone to Blaster farming, with Aim and Buildup being the slowest of those powers. If you can only get Aim and Buildup on a 45 second recharge, then that makes for a terrible farmer, whereas a 23 second recharge makes you fast and efficient. The whole point of using Archery for farming is to get ROA up as fast as possible and to use its range as your safety net. Your safety comes from getting it off at range, then moving in to quickly finish everything off before they do too much damage to you.
Leave the softcapping to those that want to solo AVs. It usually gives up too many other things for anything else, imo, particularly in an age when you can tweak your difficulty to exactly your strengths.
There are a ton of Arch/MM builds on this forum. Just do a quick search and you'll find a couple dozen, easily.
Rather than specific builds, concentrate on the point being made there. Many Arch/MM go for a ranged softcap build, usually using hover. The point there is that Aim, Buildup, and ROA are the keystone to Blaster farming, with Aim and Buildup being the slowest of those powers. If you can only get Aim and Buildup on a 45 second recharge, then that makes for a terrible farmer, whereas a 23 second recharge makes you fast and efficient. The whole point of using Archery for farming is to get ROA up as fast as possible and to use its range as your safety net. Your safety comes from getting it off at range, then moving in to quickly finish everything off before they do too much damage to you. Leave the softcapping to those that want to solo AVs. It usually gives up too many other things for anything else, imo, particularly in an age when you can tweak your difficulty to exactly your strengths. |
Well, my build has capped S/L defence and Aim/Concentrate up every 25 seconds. That not too good?
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That is what going to set your speed. 25 seconds per even con spawn is your max. That gives you an ok farmer and an excellent general purpose character. Then you get into questions of economic return. If your build costs 2 billion to make and takes you from making 100 million an hour to 110 million hour was it a good use of inf for you ?
The nicest farm build I have seen on the forums was posted awhile ago on the old board. It had 168% global recharge(with hasten), 10% global damage. Aim and Concentration were up every 19 seconds. The kicker was the build looked like it cost at most 400 million. That is a build that will pay off quickly
That is what going to set your speed. 25 seconds per even con spawn is your max. That gives you an ok farmer and an excellent general purpose character. Then you get into questions of economic return. If your build costs 2 billion to make and takes you from making 100 million an hour to 110 million hour was it a good use of inf for you ?
The nicest farm build I have seen on the forums was posted awhile ago on the old board. It had 168% global recharge(with hasten), 10% global damage. Aim and Concentration were up every 19 seconds. The kicker was the build looked like it cost at most 400 million. That is a build that will pay off quickly |
And yes, I WAS aiming for a toon to be good in both PvE and farming, so thank you for noting that.
Here's the build I have in mind.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
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What do you think? Any suggestions?
Thats a very nice build.
Just a quick glance there are a few things that leap out. On Aim and Buildup you might was well put in the other pieces of the set instead of recharge commons, snapshot is missing and tk thrust is usually more useful than mindprobe ymmv.
Thats a very nice build.
Just a quick glance there are a few things that leap out. On Aim and Buildup you might was well put in the other pieces of the set instead of recharge commons, snapshot is missing and tk thrust is usually more useful than mindprobe ymmv. |
As for Snapshot..I would like to squeeze it in there but there really is no place for it. Besides, With all this recharge I can continuously cycle through Aimed Shot over and over with like less than half a second downtime between castings.
TK...never looked that way to be honest. I never imagined it to be a Melee type attack, so I immediately went for Mind Probe because I needed somewhere to slot the Kinetic Combat set. I will exchange Mind Probe for TK thrust on the next respec.
So far I've used merits to buy a lot of the expensive IOs I need. I got 3 of the LotG recharges I need, the 5 Kinetic Combat recipes I needed to complete my sets, and the two Steadfasts. Posi sets and Decimation sets are relatively cheap and will come by rather quickly. I've replaced the Decimation set in Blazing Arrow for Apocalypse (still missing one recipe to complete the set).. So in two/three days I should have all my sets ready aside from the Coersive Persuasion/Fortunata Hyponsis ones. Till I get them I have an Emp on Auto-follow buffing me up with Fort and Adrenalin Boost.
At any rate, thank you for all the comments. Been very helpful
Soul where that build runs into trouble at is the reliance on Drain Psyche to keep your blue bar up. You have less than 1.0 Usage to Recovery differential WITH the endo accolades, and on a blaster where you are wanting to fire off rapid chains, thats not good at all. In fact thats kind of nasty in a bad way.
On non S/L mishes in tough TF's, etc., I like not having to wade into enemies and pop an AOE just to NOT suck wind all the time when firing off rapid attacks.
And remember- and this is what I had to point out to my friend that had a similar build like yours- Drain Psyche does 0 DMG, but on your build, you're forced to run in every time its up to keep respective blue (Well, as long as youre wanting to keep firing off those AOE chains).
Instead of having to use it when its not necessary, you could be casting another AOE, maybe 2 in the time it takes you to run into the mob group, hit it, and get realigned after PS. Another Arch/MM Blaster who does not have to rely on it as a fitness tool is going to do much more AOE DMG than you much quicker over the course of a map. Plus, when they do use it, its going to be when they need it the most, and for a blaster, thats usually a much needed +Regen for the healing. I know it doesnt sound like a lot on a forum, but trust me, it translates into a lot in-game when you're not having to use it aimlessly.
Heres my take on the build I made for a friend...He absolutely loves it. Its non stop carnage in S/L mishes, as he never has to use DP, and on tough TF's or AV mishes, he loves that he has a great self heal AND Hibernoob. If you'd like his opinion, he's @Rise of Science on Justice.
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In terms of comparing the other aspects of the build, Recharge, Resistance, S/L Defense, & ACC are negligible and about the same. You have 13.5% more global DMG, but even that does not translate to some of your powers being more damaging b/c of the way they are slotted. Try my build, and I dont think you'll be disappointed.
Also, IMO, I would keep Mind Probe. Your a Blaster. High DMG is your friend.
Ping me at @Psion or Psion2.
Soul where that build runs into trouble at is the reliance on Drain Psyche to keep your blue bar up. You have less than 1.0 Usage to Recovery differential WITH the endo accolades, and on a blaster where you are wanting to fire off rapid chains, thats not good at all. In fact thats kind of nasty in a bad way.
On non S/L mishes in tough TF's, etc., I like not having to wade into enemies and pop an AOE just to NOT suck wind all the time when firing off rapid attacks. And remember- and this is what I had to point out to my friend that had a similar build like yours- Drain Psyche does 0 DMG, but on your build, you're forced to run in every time its up to keep respective blue (Well, as long as youre wanting to keep firing off those AOE chains). Instead of having to use it when its not necessary, you could be casting another AOE, maybe 2 in the time it takes you to run into the mob group, hit it, and get realigned after PS. Another Arch/MM Blaster who does not have to rely on it as a fitness tool is going to do much more AOE DMG than you much quicker over the course of a map. Plus, when they do use it, its going to be when they need it the most, and for a blaster, thats usually a much needed +Regen for the healing. I know it doesnt sound like a lot on a forum, but trust me, it translates into a lot in-game when you're not having to use it aimlessly. Heres my take on the build I made for a friend...He absolutely loves it. Its non stop carnage in S/L mishes, as he never has to use DP, and on tough TF's or AV mishes, he loves that he has a great self heal AND Hibernoob. If you'd like his opinion, he's @Rise of Science on Justice. Code:
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That's a very, very, very nice build. Saying in my favor though, I only have two purple sets :P
But still, even on paper that build looks amazing. I can tell why your friend loves it. it's quite sturdy and has hefty recharge, not the best farmer build, but still really nice.
Now, in practice, I admit that the extra damage from Assault is pretty useless to me. Since I can take +2 mobs (speaking about Minions) with RoA + PSW or RoA -> FoA -> PS alone without it...with Aim+Concentrate before hand of course. And that extra damage doesn't allow me to take Lts or Bosses down without extra attacks either. And I have to admit that the End problems are bigger than I thought. DP isn't up often enough for my End needs even with Perma Hasten. But I still gotta say that your take on the extra time needed to use DP isn't really true. THe way I use DP only takes 2 extra seconds since I queue it up between RoA and PSW and in reality the downtime because of it is next to nothing because of the way RoA is. DP and PSW are fired off before RoA finishes it's animation.
Now...I actually have some advice about your build. Not sure if you or your friend will look at them, but IMO it would make for a better build. Just consider it a return favor for showing me such a great build
1) The two additional slots in Tough only grant you 0.1 End/Sec reduction and 4% S/L Resist. They can be used much better in other places. Put one of those Slots in Health and throw in the [Numina unique] (that makes up for the loss of End Redux in Tough and gives you additional Recovery and Regen too). Put the other one in Combat Jumping and throw in the [Karma KB protection IO]. No KB protection in the build really got to me lol. I chose Combat Jumping/Karma because you can keep the protection when exemped for one, and second the Karma is usually cheaper than the Steadfeast one.
2) The generic Recharge IO in Rain of Arrows is really not useful at all. Only cuts 0.7 seconds off the recharge.
3) I have three Blasters with Hibernoob. And you *really* don't need more than one recharge in Hibernoob ESPECIALLY with Hoarfrost in hand.
4) The two slots from above can go in Hoarfrost. Frankenslot with [Numina's: Heal/Recharge], [Doctored Wounds: Heal/Recharge], [Miracle: Heal/Recharge], and [Miracle: Heal/End Redux/Recharge]. That will pump up the healing amount of Hoarfrost from 30% to 58%, the extra Max HP from 30% to 44% AND reduces the recharge time by an additional 7 seconds plus gives you the recovery bonus from having two Miracles.
5) Optional: Personally, I would replace the [Quickfoot IO] in Super Speed with a [Celerity: +Stealth IO]. That will give you A bit over Invisibility stealth status while SS is turned on. Extremely useful for sneaking up inside a mob to setup for DP, and in those missions where you want to stealth/rush to the boss (especially if he has the Team Recall vet power).
That's about it. Minor change but IMO will make for a better build overall.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
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Thanks for all the replies guys. I admit I'm still having a little trouble trying to decide whether or not its worth keeping the Fitness set if I can a high recharge build and just use Drain Psy.
Any opinions on that? o.-
(Alright, I thought posting this might help out a little bit. Mind you, I just got to 50 not too long ago; so I'm working with what influence I have at the moment. So you don't need to tell me how horrible it is, cause...well, I know.)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Kayla Rae: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Snap Shot -- Dmg(A), Dmg(3), Acc(3), Range(5), Empty(5), Empty(46)
Level 1: Subdual -- Empty(A), Empty(46)
Level 2: Aimed Shot -- Acc(A), Acc(7), RechRdx(7), Dmg(9), Thundr-Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Fistful of Arrows -- Acc-I(A), Acc-I(11), RechRdx-I(11), Posi-Dmg/Rng(13), Posi-Dmg/EndRdx(15)
Level 6: Blazing Arrow -- Acc-I(A), Acc-I(15), RechRdx-I(17), EndRdx-I(17), Empty(19), Empty(19)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(21)
Level 10: Kick -- Dmg-I(A)
Level 12: Explosive Arrow -- Acc-I(A), EndRdx-I(21), Dmg-I(23), RechRdx-I(23), Empty(25)
Level 14: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(36), ResDam-I(36), EndRdx-I(36)
Level 16: Concentration -- RechRdx-I(A), RechRdx-I(25)
Level 18: Swift -- Empty(A), Empty(46)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Heal-I(27), RechRdx-I(27), RechRdx-I(29)
Level 22: Health -- Heal-I(A), Heal-I(29), Heal-I(31)
Level 24: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(40), EndRdx-I(40)
Level 28: Super Jump -- Jump-I(A), Jump-I(43), Jump-I(45), EndRdx-I(45)
Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(43), EndRdx-I(43)
Level 32: Rain of Arrows -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(34), RechRdx-I(34)
Level 35: Acrobatics -- EndRdx-I(A), KBDist-I(37), KBDist-I(37)
Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Super Speed -- Run-I(A), EndRdx-I(42), Clrty-RunSpd(42), Clrty-Stlth(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Personal Force Field -- Empty(A), Empty(48), Empty(48), RechRdx-I(48)
Level 49: Temp Invulnerability -- Empty(A), Empty(50), Empty(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Thanks for all the replies guys. I admit I'm still having a little trouble trying to decide whether or not its worth keeping the Fitness set if I can a high recharge build and just use Drain Psy.
Any opinions on that? o.- |
Although it be completely fair my build isn't complete yet. I'll give you the final judgement once it's complete and I've tried it a few. I'm still missing a couple recovery sets. But I don't think it will make much difference. DP is simply not fast enough to keep with you.
EDIT:
If you're short on inf... I can try to help you with a generic IO build. But I'm on an SG team at the moment. I'll get to it a bit later.
What do you want the build for? PvE? Farming? Because an un-IO'd out Blaster is gonna be a really poor farmer.
EDIT 2:
This is a rough sketch of a build using mostly generic IOs. I kept the sets you had in your build, and added some other set IOs, but the ones I added are really cheap so it shouldn't be a problem. I took out the Posi set from Rain of Arrows and put it in Fistful of Arrows so I can frankenslot RoA for max damage and recharge while getting accuracy in there as well. You *really* don't need Super Jump and Acrobatics. The Karma KB I put in combat jumping should be more than enough. If you still want more KB protection you can take one of the defence IO slots in Weave and switch it to Tough, and put the Steadfast KB Protection IO there. Both Karma KB and Steadfast KB are relatively cheap to get, whether via inf or Merits. Psychic Scream does great damage (a bit more than Psychic Shockwave actually), you will WANT that in your Build. Aim -> Concentrate -> Rain of Arrows -> Fistful of Arrows -> Psychic Scream combo from the distance should be able to take out +2 mobs with Lieutenants. or +3 minions. TK thrust is kind of a "Oh ****!" button. If a boss closes in on you you can use it to toss him back accross the map and take it down before it reaches you back.
Keep in mind what while slotting, adding more than 3 of the same IO to a power is next to useless since it only adds 1% or so to the benefit after the third one. So only put 3 damages/recharges/end redux/whatever in any chosen power. Checking the lower left box in mids for the effects of the power and your enhancements is a good idea as well. Since it will tell you exactly how much the IO you've placed will boost the power.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
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Yes. I tired going without Stamina...big mistake lol.
Although it be completely fair my build isn't complete yet. I'll give you the final judgement once it's complete and I've tried it a few. I'm still missing a couple recovery sets. But I don't think it will make much difference. DP is simply not fast enough to keep with you. EDIT: If you're short on inf... I can try to help you with a generic IO build. But I'm on an SG team at the moment. I'll get to it a bit later. What do you want the build for? PvE? Farming? Because an un-IO'd out Blaster is gonna be a really poor farmer. EDIT 2: This is a rough sketch of a build using mostly generic IOs. I kept the sets you had in your build, and added some other set IOs, but the ones I added are really cheap so it shouldn't be a problem. I took out the Posi set from Rain of Arrows and put it in Fistful of Arrows so I can frankenslot RoA for max damage and recharge while getting accuracy in there as well. You *really* don't need Super Jump and Acrobatics. The Karma KB I put in combat jumping should be more than enough. If you still want more KB protection you can take one of the defence IO slots in Weave and switch it to Tough, and put the Steadfast KB Protection IO there. Both Karma KB and Steadfast KB are relatively cheap to get, whether via inf or Merits. Psychic Scream does great damage (a bit more than Psychic Shockwave actually), you will WANT that in your Build. Aim -> Concentrate -> Rain of Arrows -> Fistful of Arrows -> Psychic Scream combo from the distance should be able to take out +2 mobs with Lieutenants. or +3 minions. TK thrust is kind of a "Oh ****!" button. If a boss closes in on you you can use it to toss him back accross the map and take it down before it reaches you back. Keep in mind what while slotting, adding more than 3 of the same IO to a power is next to useless since it only adds 1% or so to the benefit after the third one. So only put 3 damages/recharges/end redux/whatever in any chosen power. Checking the lower left box in mids for the effects of the power and your enhancements is a good idea as well. Since it will tell you exactly how much the IO you've placed will boost the power. Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Code:
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Wow, thanks. I'm deff going for a farming build. I already got my BM farm and I can farm at +1/x8 so far. o.-
I'm trying to find some KB protection WITHOUT Acrobatics; so I can try to fit Aid Self and another power in there.
I like to use the Aim + Concentration + RoA + Drain Psy + Psy Shockwave combo; it usually wipes everyone out, maybe a couple runners depending on how close together they are.
I was thinking instead of trying to get so much res to S/L, I could go for a high recharge/attack build that could kill everything before they could do any REAL damage to me?
Yeah, good stuff Soul. Ill try out a few different combos you suggested to see how things work out.
When you start working with builds of this magnitude, you are always talking .% when slotting extra enhancements like the recharge in ROA, or the few points of resistance in Tough, etc.
I guess what you have to do is say, ok, yeah, Im only putting my recharge or resistance up .3-.7, etc., but if I place the enhancements elsewhere, is it only going to do the same thing, or improve things dramatically?
I think a couple of the things you point out are great, so once I put it together and try it out Ill repost. I do like the idea of placing a Stealth IO in there though. That could only help a blaster.
Ping me at @Psion or Psion2.
When you start working with builds of this magnitude, you are always talking .% when slotting extra enhancements like the recharge in ROA, or the few points of resistance in Tough, etc.
I guess what you have to do is say, ok, yeah, Im only putting my recharge or resistance up .3-.7, etc., but if I place the enhancements elsewhere, is it only going to do the same thing, or improve things dramatically? |
I think a couple of the things you point out are great, so once I put it together and try it out Ill repost. I do like the idea of placing a Stealth IO in there though. That could only help a blaster. |
Wow, thanks. I'm deff going for a farming build. I already got my BM farm and I can farm at +1/x8 so far. o.-
I'm trying to find some KB protection WITHOUT Acrobatics; so I can try to fit Aid Self and another power in there. |
I like to use the Aim + Concentration + RoA + Drain Psy + Psy Shockwave combo; it usually wipes everyone out, maybe a couple runners depending on how close together they are. I was thinking instead of trying to get so much res to S/L, I could go for a high recharge/attack build that could kill everything before they could do any REAL damage to me? |
My final question is this. Do you want to be a great farmer? Aiming for the best available Inf+Drops/Time? Or do you wanna go on your own Tempo? I'm guessing from the way you're saying things that you're okay with running at your own tempo and waiting for DP to recharge after each mob. If you're okay with that then you won't really need to go with sets.
IMO, Aid Self is a poor choice for a farmer. If you really want a self-heal switch your Epic to Cold Mastery and pick up Hoarfrost and and Hibernate instead of PFF and Temp Invul.
Problem is, in reality. Most mobs won't be tight enough for you to finish off with that combo. At least that's my experience so far. Almost 2/3 mobs are not tight enough to be finished in RoA + PSW. RoA + FoA + PS does a better job because with the cones you can cover a larger area than PSW. My final question is this. Do you want to be a great farmer? Aiming for the best available Inf+Drops/Time? Or do you wanna go on your own Tempo? I'm guessing from the way you're saying things that you're okay with running at your own tempo and waiting for DP to recharge after each mob. If you're okay with that then you won't really need to go with sets. |
Well, with what influence I have right now, I'm just going at my own pace with what I have. But yea, I wanna be a great farmer. But things are expensive so I gotta work with what I have till I can start slotting sets. Which brings up this question? What should I be using for a high recharge and attack build?
I wanna have my recharge rate at least over 170% and be able to do some serious damage. Any suggestions there?
Well, with what influence I have right now, I'm just going at my own pace with what I have. But yea, I wanna be a great farmer. But things are expensive so I gotta work with what I have till I can start slotting sets. Which brings up this question? What should I be using for a high recharge and attack build?
I wanna have my recharge rate at least over 170% and be able to do some serious damage. Any suggestions there? |
Now, thinking about it logically.. In practice, while farming you don't really need the defence since you *should* finish the mob in your first initial attack salvo. Especially if you farm alone or at least map alone then invite the rest so you won't have bosses. Having some Resist to S/L from an epic shield should be enough. But I can't say that for certain. I'll need to test it first then I'll be able to say for real if it's feasible or not. Just keep in mind that in regular PvE content you'll still be your squishy self since you won't be able to act the same as in a farm and finish mobs as quickly because of your teammates.
About the great damage part. In my experience you should be able to finish a +3 mob of minions easily with RoA -> FoA -> PS. Popping a small red before hand should allow you to take down the Lts. As well.
It's not about pushing the numbers as far as they go, but rather pushing them as far as your need goes.
But please, keep in mind that all I say is pertained to the BM farm. I haven't tried the Demon farm yet, so can't say anything about that.
I'm still very new to farming myself. And finding the "optimal" build for me is gonna take a while with all the trial-and-error involved in it. I'll keep you posted with whatever things I find out.. of course someone who's much more knowledgeable than me might come in and give you the best advice outright.
If you're aiming for Recharge over 170% aim for over about 178% or so, so you can have Perma hasten. But let me say this in advance, getting this much recharge will involve either investing in a lot of purple sets and "Luck of the Gambler: Recharge Speed" IOs or sacrificing defence boosts. Probably a mix of both for the best results. Each purple set provides 10% Global recharge, and each LotG: Recharge provides 7.5% Global recharge. Up to five times of each. Then you'll have to work with other bonuses like the 6.25% recharge bonus from the Decimation and Positron's blast sets, 5% Global recharge in Obliteration set (in PSW). And don't forget that Hasten in itself provides a 70% Global recharge boost. So you'll want about 108% Global recharge from sets to achieve perma hasten. Just remember that you cannot have more than 5 times of the same bonus regardless of the source. Only exception (in Mids, since in-game they actually have different names) is the LotG: Recharge 7.5% Global recharge bonus, and the 7.5% Global recharge bonus from sets like Basilisk's Gaze. You can have up to 5 of each.
Now, thinking about it logically.. In practice, while farming you don't really need the defence since you *should* finish the mob in your first initial attack salvo. Especially if you farm alone or at least map alone then invite the rest so you won't have bosses. Having some Resist to S/L from an epic shield should be enough. But I can't say that for certain. I'll need to test it first then I'll be able to say for real if it's feasible or not. Just keep in mind that in regular PvE content you'll still be your squishy self since you won't be able to act the same as in a farm and finish mobs as quickly because of your teammates. About the great damage part. In my experience you should be able to finish a +3 mob of minions easily with RoA -> FoA -> PS. Popping a small red before hand should allow you to take down the Lts. As well. It's not about pushing the numbers as far as they go, but rather pushing them as far as your need goes. But please, keep in mind that all I say is pertained to the BM farm. I haven't tried the Demon farm yet, so can't say anything about that. I'm still very new to farming myself. And finding the "optimal" build for me is gonna take a while with all the trial-and-error involved in it. I'll keep you posted with whatever things I find out.. of course someone who's much more knowledgeable than me might come in and give you the best advice outright. |
Ya. Posi for PS.
Well, with what influence I have right now, I'm just going at my own pace with what I have. But yea, I wanna be a great farmer. But things are expensive so I gotta work with what I have till I can start slotting sets. Which brings up this question? What should I be using for a high recharge and attack build?
I wanna have my recharge rate at least over 170% and be able to do some serious damage. Any suggestions there? |
You can get what you need to be a very good farmer with inexpensive sets.
Kinetic crash gives you KB protection and recharge enhancement very cheaply. 5 slotting adjusted targeting helps max out your accuracy and recharge. Coercive persuasion gets you 10% recharge buff for not that much cost.
The real trick is finding enemies you are good against. That isn't too hard though. (Pardon me if I don't post a list of potential nerfs)
I heard Archery/MM was good at farming and so far mine is at level 45. When I hit 50 I plan on starting my farm; but I was just wondering what would a good build be for this set?
So far I'm pretty good with the Demon Farm; and I'm not enhanced at all. But I usually have someone to back me up when things start to get rough.
I found using Aim + Concentration + RoA + Explosive Arrow + Fistful of Arrows is a good combo and usually wipes out an entire more, just leaving a couple runners.
Any tips or advice would be greatly appreciated.
( I had to re-post this after making a fool of myself and posting it on the Scrappers forum. -.- )