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Posts
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I think we need some combat logs posted to see how often it goes off. I'm interested too.
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My only guess is that it hasn't been proliferated yet.
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that looks like a pretty decent build, Beyeajus. For that gaping psi-hole in /invul, you can always toss in an Impervium Armor: Psi resistance. and might I add you are very handsome.
also, first after Beyeajus! -
Quote:I stand corrected....and mildly disappointed. Was planning on taking it in a respec. womp womp...Actually Power Boost type powers are pretty much useless for Traps. For the powers that summon a targetable pet (FFG and Acid Mortar) the buff doesn't transfer and it has no effect whatsoever. For powers that summon a pseudopet (i.e. everything else except Web Grenade) it does buff them (or at least it should, it's hard to test) but the buff only lasts for the duration of the power boost not the duration of the pet.
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Mids is cool. Having Admin on my work PC and being able to install it is cool as well. The auto-powers have generics in there cause of the whole needing to use slots sparingly mindset that having 3 more power choices brings. Critique away, folks.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
GOGOGO: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Resist Damage IO
- (3) Resist Damage IO
- (7) Resist Damage IO
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (27) Numina's Convalescence - +Regeneration/+Recovery
- (46) Numina's Convalescence - Heal/Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Resist Damage IO
- (13) Resist Damage IO
- (21) Resist Damage IO
- (A) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Endurance
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Run Speed IO
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Resist Damage IO
- (21) Resist Damage IO
- (23) Resist Damage IO
- (A) Kinetic Combat - Knockdown Bonus
- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense/Recharge
- (A) Decimation - Chance of Build Up
- (36) Decimation - Accuracy/Damage
- (37) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (42) Devastation - Chance of Hold
- (A) Touch of Death - Accuracy/Damage
- (37) Touch of Death - Damage/Endurance
- (37) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Defense Buff IO
- (36) Defense Buff IO
- (36) Defense Buff IO
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (42) Endurance Modification IO
- (A) Endurance Reduction IO
- (45) Resist Damage IO
- (45) Resist Damage IO
- (46) Resist Damage IO
- (A) Performance Shifter - Chance for +End
- (48) Regenerative Tissue - +Regeneration
- (48) Healing IO
- (48) Endurance Modification IO
- (A) Endurance Reduction IO
- (50) Defense Buff IO
- (50) Defense Buff IO
- (50) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
I don't know about atlas, but in Cap au Diable, I love throwing a vial of bees at the Luddites and watching them run for their lives.
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correct. Achille's heel: chance for -RES is amazing in soldiers, spec ops, jounin, enforcers, etc. since most of their moves involve the same debuff. just another example.
And they work in Recharge intensive pest too.
EDIT: lol, pest -
I'd love to check one out if i just had the patience to get a hero to 20. Can't..stop...making...praetorians!
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Ghost Widow's and Scorpion's are easiest.
Scirroco's is good if you're elec armor, tons and tons of Mus, you will be sapped.
Mako's is pretty good except for the friggin' power fonts. God I hate them, but if you like soloing EB's then go for it.
you only have to go through the first 5 or 6 missions before you get the respec/PPP, but fighting recluse at the end is fun. -
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Quote:I must try this. My EM/WP brute had to make an embarassing retreat the other day from a random Rikti Heavy EB that he decided to pick a fight with on a whim in RWZ. And that was with SoW on. First time I've played him in a while though, might just be rusty, but he just has health 3-slotted with Gen health IOs.This.
It varies greatly between the toon I'm playing, but on my widow for example, 6 slot health is great for the +HP and +regen and +recov values that you get for 6 slotting health. (3 numinas, 1 regen tissue, 1-2 miracle, panacea proc too possibly). Defense based toons, imo, get the most mileage out of this, so that they can fully regenerate before getting hit again. -
what about slotting an achilles heel: chance for -RES in your soldiers and spec ops?
Grab an envenomed dagger for -Regen too, it helps. I wish they could just cut the crash out of it and lessen the recharge time in Serum, at least. -
I'd say go with Mace for the Web Envelope, not to mention for power boost, it will enhance pretty much all the effects of your traps including FFG. Good times.
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the catgirl avatar probably threw him off. Man, your avatar is ever-changing. It's awesome.
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Again with the bugs?! I can't have a bug control dom (yet) and MR. Samuel_Tow tossed the idea around about a bug MM, which also sounds awesome, so I'm settling for a toon with what we already have and an insect-ish costume, probably really small with whatever I can come up with for a suit/head/antennae, etc.
Here's the ideas for insect toons I've come up with so far:
Sonic/Elec blaster, maybe named Hissing Shockroach (the name is really making me want to go with that, but that's another thread)
???/Thorn dom, the barbs just scream insect to me.
Fire/Rad corr- This is a good combo to begin with from what I hear, and it would be cool for a some sort of fire ant toon.
any other ideas? I can't ask to see any shots of costumes that anyone has put together cause my work computer blocks sites like photobucket and flikr... -
gotta admit though, the Big Bang Kamehameha was pretty crazy.
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Looks good. Just curious, why the Air burst and Detonation in Creeprs? Frankenslotting? Creepers is a great opportunity to proc it up for more damage. there's Impeded Swiftness: chance for smashing, Trap of the Hunter: chance for Lethal, Posi Blast: chance for Energy, Explosive strike: chance for smashing, Javelin Volley: chance for lethal, all great to have in a targetted AoE attack, well, not ALL of them at once, that's crazy. and the Air Bursts and Detonations don't help with your perma-domming (good job getting it by lvl 38 btw
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If you're using decimation, the chance for buildup is fun to have as well. Personally I specc'd out of the chance for heal as well, found it didn't heal all that much too often, YMMV I guess.
Just food for thought too when you hit 50, the purple immob recipes are pretty cheap compared to the other purple sets these days. Would make for easier perma-dom achievement with less slots.
Gratz again on the P-dommin'er -
So I wouldn't even need the DEF procs to softcap. That's cool, leaves the slots open for other procs, I like!
it's pretty interesting so far, I'm used to taking hasten early and no personal powers, but I don't find a need for hasten this time. I stayed away from PFF and DF, and will probably skip RF as well. And I wound up taking the gunshots to act like a 3rd punk pretty much, the more firpower the better until I hit the PPPs, which will probably be Mace Mastery for the power boost. First time I've enjoyed /FF, lol. -
Quote:You're right. What we need is even BIGGER robots! Hear hear!I should start by saying that I am very much pro-giant robot. I'm also pro-giant robot fighting, naturally.
My question is, are the War Walkers currently implemented in I18 the standard? Cuz, geeze.
I know for balance reasons they can't all be monsters or AVs, but it seems like a stiff wind could take em down at their current iteration of Boss.
Something that big oughta be a little tougher to drop than a single Death Mage.
I'm hoping there'll at least be Elite Boss versions, or something. Cuz if that's really all Praetoria's got, man, they oughta just stay home and spend the war chest on raising sharks.
With laser beams on their heads.