Gaussian's Synchronized Fire-Control: Chance for Build Up in Thugs Enforcer?


beyeajus

 

Posted

Ok, put one there, replacing one of three standard damage IOs. I assume this is building up for the enforcer and not for me, correct?

As the two IOs add 82% damage, vs. pushing 97% for three, I am also assuming this will amount to more than 17% average damage bonus. Good, bad, stupid?


ETA: It's the only thug who will accept it, BTW. I do not need it for myself as I don't do much direct damage.


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Posted

Quote:
Originally Posted by Halon View Post
Ok, put one there, replacing one of three standard damage IOs. I assume this is building up for the enforcer and not for me, correct?

As the two IOs add 82% damage, vs. pushing 97% for three, I am also assuming this will amount to more than 17% average damage bonus. Good, bad, stupid?


ETA: It's the only thug who will accept it, BTW. I do not need it for myself as I don't do much direct damage.
If will roll to fire on you when you summon, but will roll to fire on your Enforcers otherwise. Whether this is when they attack or every 10 seconds, I do not know.

The proc only has a 5% chance to fire, and that's just not often enough to be worth the slot in Enforcers. (I only ever slot it at all is to gain the full set bonus)


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Posted

You know, this actually sounds really fun to test, maybe on a second build, just to see what would happen. If it turns out to be any use whatsoever, I may start slotting the thing in my Enforcers for the heck of it.


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Posted

It should check to proc every 10 seconds in their leadership power. At 5% proc rate. Thats each enforcer getting a proc hit once every 200 seconds. You may get lucky and get them more frequently. You may get unlucky and see it alot less that.

I doubt that that equates to a perma 17% damage boost. And while the momentary additional tohit would be nice, again, i dont think it would be worth it,


Quote:
Originally Posted by VoodooGirl View Post
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Posted

It is also possible that when it fired on one of them it would fire on both, as the soulbound proc seems to do with powers that summon multiple pets. That would make it quite a bit more useful. I have it slotted in my enforcers, but haven't played that mm since slotting it so I couldn't tell you how often it goes off


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Posted

The soulbound Proc doesnt function like that at all. Atleast not in my experience.

My Demons MM has it slotted in the demonlings power and it will only proc on a single demon when it does. Thats not to say it wont proc on all 3 seperately at nearly the same time, but thats rarer.


Quote:
Originally Posted by VoodooGirl View Post
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Posted

I think we need some combat logs posted to see how often it goes off. I'm interested too.


 

Posted

It works, but not worth the the slot. I tested it a few years back with it first came out and found the result disappointing. I have two Thug MMs at 50, a Thug/FF and a Thug/Poison. I slotted my Enforcers with the following.

Acc (91.78%) Dam (91.78%) Def (25.5%)

  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Accuracy/Damage/Endurance
  • (13) Sovereign Right - Accuracy/Damage
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (15) Defense Buff IO
  • (17) Achilles' Heel - Chance for Res Debuff


 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
The soulbound Proc doesnt function like that at all. Atleast not in my experience.
I'm pretty sure it does it with fire imps and dark extractions; it may not work like that for mastermind pets.


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Posted

Quote:
Originally Posted by Microcosm View Post
I'm pretty sure it does it with fire imps and dark extractions; it may not work like that for mastermind pets.
I have the Soulbound Proc in my Ill/Kin's Phantom Army. It affects the pets individually. It's also fun to watch the Phantoms suddenly do more damage.


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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I have the Soulbound Proc in my Ill/Kin's Phantom Army. It affects the pets individually. It's also fun to watch the Phantoms suddenly do more damage.
All pets have a chance to set off the proc, all pets in that tier get the buff. It only affects the pet its slotted into, its got a short duration so does better in powers w/ multiple pets. I haven't found the power effective in Masterminds as its more important to slot the Def/Resist procs in the tier 1 pet.

I have however found use for this proc in Phantom Army and Fire Imps.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
All pets have a chance to set off the proc, all pets in that tier get the buff. It only affects the pet its slotted into, its got a short duration so does better in powers w/ multiple pets. I haven't found the power effective in Masterminds as its more important to slot the Def/Resist procs in the tier 1 pet.

I have however found use for this proc in Phantom Army and Fire Imps.
I put Def/Res in bruiser with 4 x BM as I found the Soulbound proc in Thugs is better. The Arsonist and buildup is just godly.

thugs
4 x BM
2 x Soulbound ( triple and proc )

Enforcer
4 x BM
ToLG: Neg proc
AChilles

Bruiser
4 X BM
Def/Res


 

Posted

Quote:
Originally Posted by Brakner View Post
I put Def/Res in bruiser with 4 x BM as I found the Soulbound proc in Thugs is better. The Arsonist and buildup is just godly.

thugs
4 x MB
2 x Soulbound ( triple and proc )

Enforcer
4 x BM
ToLG: Neg proc
AChilles

Bruiser
4 X BM
Def/Res
It works, but if you exemp to low, then you lose the bonus. But its not really necessary. Both my thug MMs are slotted the same with their pets.

Call Thugs
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Accuracy/Damage/Endurance
  • (3) Sovereign Right - Accuracy/Damage
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (5) Sovereign Right - Resistance Bonus
  • (7) Edict of the Master - Defense Bonus
Call Enforcer
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Accuracy/Damage/Endurance
  • (13) Sovereign Right - Accuracy/Damage
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (15) Defense Buff IO
  • (17) Achilles' Heel - Chance for Res Debuff
Gang War
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (19) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (21) Call to Arms - Accuracy/Damage/Recharge
  • (23) Call to Arms - Defense Bonus Aura for Pets
Call Bruiser
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Accuracy/Damage/Endurance
  • (27) Sovereign Right - Accuracy/Damage
  • (29) Sovereign Right - Accuracy/Damage/Endurance
  • (29) Explosive Strike - Chance for Smashing Damage

I miss when the +rech proc worked in the Bruiser


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
All pets have a chance to set off the proc, all pets in that tier get the buff. It only affects the pet its slotted into, its got a short duration so does better in powers w/ multiple pets. I haven't found the power effective in Masterminds as its more important to slot the Def/Resist procs in the tier 1 pet.
So do you think the Gaussian's should function in roughly the same way?


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Posted

The only power I've found it to be useful in is Buildup powers. Its low chance to fire and short duration doesn't give much room for attacks to fire off. Hardly worth it when Enforcers can slot so many things that can be useful. I've had it in my Def tactics and rarely see it fire let alone have time to use the bonus. I still have it slotted on my Huntsman TT: Leadership, mainly for the set bonus. Again it still rarely fires off and hardly useful if I just attacked and in mid animation for my next attack.