Gaussian's Synchronized Fire-Control: Chance for Build Up in Thugs Enforcer?
Ok, put one there, replacing one of three standard damage IOs. I assume this is building up for the enforcer and not for me, correct?
As the two IOs add 82% damage, vs. pushing 97% for three, I am also assuming this will amount to more than 17% average damage bonus. Good, bad, stupid? ETA: It's the only thug who will accept it, BTW. I do not need it for myself as I don't do much direct damage. |
The proc only has a 5% chance to fire, and that's just not often enough to be worth the slot in Enforcers. (I only ever slot it at all is to gain the full set bonus)
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You know, this actually sounds really fun to test, maybe on a second build, just to see what would happen. If it turns out to be any use whatsoever, I may start slotting the thing in my Enforcers for the heck of it.
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
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It should check to proc every 10 seconds in their leadership power. At 5% proc rate. Thats each enforcer getting a proc hit once every 200 seconds. You may get lucky and get them more frequently. You may get unlucky and see it alot less that.
I doubt that that equates to a perma 17% damage boost. And while the momentary additional tohit would be nice, again, i dont think it would be worth it,
It is also possible that when it fired on one of them it would fire on both, as the soulbound proc seems to do with powers that summon multiple pets. That would make it quite a bit more useful. I have it slotted in my enforcers, but haven't played that mm since slotting it so I couldn't tell you how often it goes off
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The soulbound Proc doesnt function like that at all. Atleast not in my experience.
My Demons MM has it slotted in the demonlings power and it will only proc on a single demon when it does. Thats not to say it wont proc on all 3 seperately at nearly the same time, but thats rarer.
I think we need some combat logs posted to see how often it goes off. I'm interested too.
It works, but not worth the the slot. I tested it a few years back with it first came out and found the result disappointing. I have two Thug MMs at 50, a Thug/FF and a Thug/Poison. I slotted my Enforcers with the following.
Acc (91.78%) Dam (91.78%) Def (25.5%)
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Accuracy/Damage/Endurance
- (15) Defense Buff IO
- (17) Achilles' Heel - Chance for Res Debuff
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I have the Soulbound Proc in my Ill/Kin's Phantom Army. It affects the pets individually. It's also fun to watch the Phantoms suddenly do more damage.
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I have however found use for this proc in Phantom Army and Fire Imps.
All pets have a chance to set off the proc, all pets in that tier get the buff. It only affects the pet its slotted into, its got a short duration so does better in powers w/ multiple pets. I haven't found the power effective in Masterminds as its more important to slot the Def/Resist procs in the tier 1 pet.
I have however found use for this proc in Phantom Army and Fire Imps. |
thugs
4 x BM
2 x Soulbound ( triple and proc )
Enforcer
4 x BM
ToLG: Neg proc
AChilles
Bruiser
4 X BM
Def/Res
I put Def/Res in bruiser with 4 x BM as I found the Soulbound proc in Thugs is better. The Arsonist and buildup is just godly.
thugs 4 x MB 2 x Soulbound ( triple and proc ) Enforcer 4 x BM ToLG: Neg proc AChilles Bruiser 4 X BM Def/Res |
Call Thugs
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Accuracy/Damage/Endurance
- (3) Sovereign Right - Accuracy/Damage
- (5) Sovereign Right - Accuracy/Damage/Endurance
- (5) Sovereign Right - Resistance Bonus
- (7) Edict of the Master - Defense Bonus
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Accuracy/Damage/Endurance
- (15) Defense Buff IO
- (17) Achilles' Heel - Chance for Res Debuff
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (19) Expedient Reinforcement - Endurance/Damage/Recharge
- (21) Expedient Reinforcement - Resist Bonus Aura for Pets
- (21) Call to Arms - Accuracy/Damage/Recharge
- (23) Call to Arms - Defense Bonus Aura for Pets
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Accuracy/Damage/Endurance
- (27) Sovereign Right - Accuracy/Damage
- (29) Sovereign Right - Accuracy/Damage/Endurance
- (29) Explosive Strike - Chance for Smashing Damage
I miss when the +rech proc worked in the Bruiser
All pets have a chance to set off the proc, all pets in that tier get the buff. It only affects the pet its slotted into, its got a short duration so does better in powers w/ multiple pets. I haven't found the power effective in Masterminds as its more important to slot the Def/Resist procs in the tier 1 pet.
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The only power I've found it to be useful in is Buildup powers. Its low chance to fire and short duration doesn't give much room for attacks to fire off. Hardly worth it when Enforcers can slot so many things that can be useful. I've had it in my Def tactics and rarely see it fire let alone have time to use the bonus. I still have it slotted on my Huntsman TT: Leadership, mainly for the set bonus. Again it still rarely fires off and hardly useful if I just attacked and in mid animation for my next attack.
Ok, put one there, replacing one of three standard damage IOs. I assume this is building up for the enforcer and not for me, correct?
As the two IOs add 82% damage, vs. pushing 97% for three, I am also assuming this will amount to more than 17% average damage bonus. Good, bad, stupid?
ETA: It's the only thug who will accept it, BTW. I do not need it for myself as I don't do much direct damage.
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