i19 Kin/Invul build, advice/crits?


beyeajus

 

Posted

Mids is cool. Having Admin on my work PC and being able to install it is cool as well. The auto-powers have generics in there cause of the whole needing to use slots sparingly mindset that having 3 more power choices brings. Critique away, folks.


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
GOGOGO: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Resist Damage IO
  • (3) Resist Damage IO
  • (7) Resist Damage IO
Level 2: Body Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
Level 4: Smashing Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Damage/Endurance/Recharge
Level 6: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
  • (11) Numina's Convalescence - Heal
  • (27) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal/Endurance
Level 8: Power Siphon
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Resist Elements
  • (A) Resist Damage IO
  • (13) Resist Damage IO
  • (21) Resist Damage IO
Level 12: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (13) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 16: Super Speed
  • (A) Run Speed IO
Level 18: Burst
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 20: Resist Energies
  • (A) Resist Damage IO
  • (21) Resist Damage IO
  • (23) Resist Damage IO
Level 22: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
Level 24: Unyielding
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Repulsing Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Recharge
Level 30: Focused Burst
  • (A) Decimation - Chance of Build Up
  • (36) Decimation - Accuracy/Damage
  • (37) Decimation - Damage/Endurance
  • (39) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Damage/Recharge
  • (42) Devastation - Chance of Hold
Level 32: Concentrated Strike
  • (A) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Damage/Endurance
  • (37) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 35: Tough Hide
  • (A) Defense Buff IO
  • (36) Defense Buff IO
  • (36) Defense Buff IO
Level 38: Unstoppable
  • (A) Recharge Reduction IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
  • (42) Endurance Modification IO
Level 44: Tough
  • (A) Endurance Reduction IO
  • (45) Resist Damage IO
  • (45) Resist Damage IO
  • (46) Resist Damage IO
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Regenerative Tissue - +Regeneration
  • (48) Healing IO
  • (48) Endurance Modification IO
Level 49: Weave
  • (A) Endurance Reduction IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run


 

Posted

that looks like a pretty decent build, Beyeajus. For that gaping psi-hole in /invul, you can always toss in an Impervium Armor: Psi resistance. and might I add you are very handsome.

also, first after Beyeajus!


 

Posted

Quote:
Originally Posted by beyeajus View Post
that looks like a pretty decent build, Beyeajus. For that gaping psi-hole in /invul, you can always toss in an Impervium Armor: Psi resistance. and might I add you are very handsome.

also, first after Beyeajus!
Why thank you! For the advice AND the compliment!


 

Posted

did a quick little rework for something a bit more respectable.... kept the basic build, power choices and levels the same, except i tossed repulsing torrent and took taunt instead, not only is it great for pulling ranged enemies into your aura... but it's useful for fury building too, and it helped free some slots to toss in other powers, of course.

I did throw in a number of PvP-IOs... however, they're just additional fluff to a reasonably solid (and somewhat cheap) build. You could of course replace the smashing haymakers with kinetic combats for an overall higher smash/lethal defense (and higher cost)... that would get you about softcapped to smash/lethal with a guy or three in range of invincibility.

You shouldn't need to free any additional slots for health/stamina etc as inherents, just throw a regenerative tissue: +regen in health and performance shifter: +end in stamina... along with your average runspeed/jump etc in swift/hurdle and call it a day. grab up the +health and +end accolades too, i didn't add them, but they'll be more of a help and should wipe away any concerns you may have about endbar performance combined with the 3 perf. shifter procs. I assume you're worried about endbar performance, as you took Energy Mastery's 2 endurance powers only... personally I probably would have gone with Soul Mastery for Gloom and Darkest Night

Oh, and you could replace the 2 rectified reticles in Invincibility with 2 Gaussians, I'd suggest a ToHit Buff/Endred and the Chance for BU proc... for a little extra damage buff now and again... however, you'll lose a little bit of S/L defense, but you'd get that back if you changed the haymakers to Kin combats anyway. something to think about.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
GOGOGO: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(23), P'ngS'Fest-Stun%(31)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx(7)
Level 2: Body Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Stun%(31)
Level 4: Smashing Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(25), P'ngS'Fest-Stun%(34)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(27), Dct'dW-EndRdx/Rchg(46)
Level 8: Power Siphon -- Mocking-Rchg(A), Mocking-Taunt/Rchg(34)
Level 10: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/Rchg(13), Aegis-Psi/Status(21)
Level 12: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(29)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Burst -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39)
Level 20: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx(23), S'fstPrt-ResDam/Def+(45)
Level 22: Boxing -- T'Death-Dam%(A)
Level 24: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(43)
Level 26: Taunt -- Mocking-Taunt/Rchg(A)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(33), Rec'dRet-ToHit(34), Rec'dRet-Pcptn(43)
Level 30: Focused Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg(42)
Level 32: Concentrated Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(40), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Stun%(42)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), SW-ResDam/Re TP(36)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod(46)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(46)
Level 47: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48), Numna-Regen/Rcvry+(48), Panac-Heal/+End(48)
Level 49: Weave -- LkGmblr-Rchg+(A), SW-Def/EndRdx/Rchg(50), SW-Def/EndRdx(50), SW-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

Hey that looks pretty good! I still never take taunt though, with KM/ I figure a focused burst to the face will be taunt enough, lol.

I'm debating over dropping the passives though, well, resist elements at least, that one and resist energies seem too small to help out a lot, have they changed at all or are they still the same?


 

Posted

Quote:
Originally Posted by beyeajus View Post
Hey that looks pretty good! I still never take taunt though, with KM/ I figure a focused burst to the face will be taunt enough, lol.
and that is taunt enough, if you're just looking to get the enemies attention on you to build fury it works fabulously. if you're trying to get a mob of range-preferred enemies up in your face so invincibility is saturated, it's very useful. of course, you can always break LoS among other things to bring ranged enemies in closer. thing is, you had repulsing torrent in there...

Don't really need any KB blowing mobs away from you (and out of your defense aura). I suppose it could be decent mitigation towards a psi enemy or something, just not MY first choice... I'd rather take taunt and free up those slots for other powers and set bonuses.


Quote:
Originally Posted by beyeajus View Post
I'm debating over dropping the passives though, well, resist elements at least, that one and resist energies seem too small to help out a lot, have they changed at all or are they still the same?
well, they added slow resist to Elements and End Drain resist to Energies some time ago. They both stack with Unyielding for reasonably decent resistances too... it cushions the blows that get past your defense, and makes Unstoppable cap resist to all but Psi without any resistance slotted in it.

I'd have to ask, Why drop them and what would you replace them with?